Question regarding screen resolution - Touch Pro, Fuze General

I currently have a TyTn. I am thinking of getting a Touch Pro but have a question.
The screen size is exactly the same: 2.8" but the resolution is 4 times as good. But how does that improve usability? (not graphics) As in, can i fit more excell columns, rows on the screen? Doesn't that mean they become too small to read? Can anyone tell me how many rows they see on their Pro in such a way that the rows are still readable.
Any applications that you would say definitely benefit (usability, not graphics) from the higher resolution.
Thanks
Michael

Remote desktop. Not sure if it even works below 640.

Related

Question Regarding Screen Resolution

I was wondering what happens to the appearance and functionality of programs that were programed for QVGA screens when used on PDA Phones that have a different resolution. Does the device simply expand the program to fill the screen or display a small window with black bars around it or does the program simply fail to start? I'm looking at the Xperia later this year (if the price isn't too high) and I'm wondering if I will be able to use the programs I'm currently using. Thanks.

Screen Resolution

Hi Guys,
Quick question with regard to the increased resolution on this device.
If you run an app that was designed for a 320x240 screen is the app displayed differently on this device?
Does it still use all the screen or is it presented slightly smaller, does that make sense?
Cheers,
D.
dav3ywrx said:
Hi Guys,
Quick question with regard to the increased resolution on this device.
If you run an app that was designed for a 320x240 screen is the app displayed differently on this device?
Does it still use all the screen or is it presented slightly smaller, does that make sense?
Cheers,
D.
Click to expand...
Click to collapse
Usually it expands over the whole screen taking advantage of the higher resolution. Fonts maybe smaller or get resized. Graphics are usually displayed in double size. Most programs keep the aspect ratio.
Thanks Jorlin, that's good to know.
Just need to be patient now!

VGA- GoogleMap/MSLive Search issue

Now that we have VGA screens, I noticed (and maybe it was doing this before) that you can zoom in all the way in "aerial" views.
Google Maps seem to have 18 layers of zoom. But the closest zoom, and I'm guessing is because of the VGA screen, still far out. I can only get in to a block radius.
MSLive search has 17 layers of zoom. Here's the weird part. Certain locations I can zoom all the way down to its lowest zoom line on the left of the screen.
But if I look at my city, I'm missing the two lowest zoom. I can only get it to about a 5 block zoom? I could go all the way to my house before.
Did both google and MS change the way you can zoom, or is this something new with VGA screens?
Also, is there a way to adjust text on the screen? Its formatted for QVGA so on a VGA screen, all the street names are micro small.
I'm guessing that you're actually getting the same zoom level as on a qvga device, but it all looks much smaller on a vga screen due to its smaller pixels.
The "zoom level" is actually about photo resolution. If you were able to get a high-resolution picture of your house on a qvga device, that same picture will look about half as big (but sharper) on a vga screen, and the vga screen will show a lot more of the surrounding scenery, so it seems like you're not "zoomed in" as far as before. But resolution-wise, you get the same level of detail.
Or, to put it the other way around: on your qvga phone, the picture of your house was displayed bigger because of the screen's bigger pixels, but it was also blockier so that the "bigger" picture didn't provide more detail.
As to the zoom levels missing in the MSLive app, that has nothing to do with your screen; it's just that MSLive doesn't have the high-detail sattelite data for your region yet.
I guessed that too, but that still doesn't explain why I can't zoom all they way like before in my town, yet I can zoom all they way elsewhere.
These two apps have always needed the ability to adjust the line thickness on maps with vga devices too. Sometimes it just gets too hard to read.
i wonder if theres a hack that someone could do...to fix the line thickness...

Wallpaper size... something weird going on here?

Hi guys,
So I was hunting around to figure out what the wallpaper size is for the Nexus One... most people seem to state it is 960x800, or 2 times wider than the standard 480 resolution.
I did a test to see how it would look on the device by creating a 960x800 image with red vertical lines every 192 pixels (which will divide it horizontally 5 times to match with the 5 home screens on the N1). Much to my dismay, it actually renders it differently (showing almost 3 of the 192px blocks on the center screen).
When swiping back and forth, it seems like there is some sort of parallax scrolling going on. You can see a full screen of apps/widgets (480px wide) scroll to the side, but you will see the background move some other amount of pixels. It's almost as though the background is scaled in some fashion horizontally. I was assuming it would somehow work like the home screens on the N900, where each screen has 1 block of 800x480 wallpaper space...
Anyone have some insight into what is going on here?
technogecko6 said:
Hi guys,
So I was hunting around to figure out what the wallpaper size is for the Nexus One... most people seem to state it is 960x800, or 2 times wider than the standard 480 resolution.
I did a test to see how it would look on the device by creating a 960x800 image with red vertical lines every 192 pixels (which will divide it horizontally 5 times to match with the 5 home screens on the N1). Much to my dismay, it actually renders it differently (showing almost 3 of the 192px blocks on the center screen).
When swiping back and forth, it seems like there is some sort of parallax scrolling going on. You can see a full screen of apps/widgets (480px wide) scroll to the side, but you will see the background move some other amount of pixels. It's almost as though the background is scaled in some fashion horizontally. I was assuming it would somehow work like the home screens on the N900, where each screen has 1 block of 800x480 wallpaper space...
Anyone have some insight into what is going on here?
Click to expand...
Click to collapse
I'm not exactly sure what resolution the backgrounds are, but the "parallax scrolling" has been used in Android since the G1.
If you pick an off-sized background, the OS will tell you to crop it, and the height width ratio is almost square. Anyway, each panel of the home screen will share a bit of the background with the adjacent home screens.
Yup, each homscreens background overlaps with the ones on either side of it.
I believe the correct resolution for the N1 is 960x854
The resolution should be 960x800, because the Nexus is not the droid, it's 800 pixels not 854.
And for there to be 5 home screens on 960 wide, it's only going to scroll 1/5th of the image on each home screen. The parallax scrolling is a cool feature.
Of course it's going to show almost 3 of the 192px blocks on the center screen, because the center screen is 480px wide.
960x800 is correct. Additionally, you could've sorted this quickly by pulling the Launcher2.apk from /system/app, then extracting it and checking the size of the default wallpapers.
So here is another question. Does anyone think its possible to change the scrolling of the background (and size) such that it would be 1 480x800 size block PER home screen?
technogecko6 said:
So here is another question. Does anyone think its possible to change the scrolling of the background (and size) such that it would be 1 480x800 size block PER home screen?
Click to expand...
Click to collapse
When I had my g1 the Photoshop app would set wallpapers without asking for cropping even 480x800 so I would use iPhone wallpapers cause we allow know most Mac useres are have some skill in graphics design. Anywho when I tried to use this work around on my nexus it did not work, I'm looking further into this!
jmotyka said:
When I had my g1 the Photoshop app would set wallpapers without asking for cropping even 480x800 so I would use iPhone wallpapers cause we allow know most Mac useres are have some skill in graphics design. Anywho when I tried to use this work around on my nexus it did not work, I'm looking further into this!
Click to expand...
Click to collapse
Came across this. I want to disable scrolling on the background wallpaper too and have a static image. Any updates?
Wallpaper Set & Save is a basic free app from the market that works wonders with hi-res and off-sized images...
Me too
Also having issues with this
Only using one homescreen...and the settings either zooms or stretches the HOMEMADE wallpapers
djmcnz said:
Wallpaper Set & Save is a basic free app from the market that works wonders with hi-res and off-sized images...
Click to expand...
Click to collapse
Yes, you absolutely need this app if you want to change your wallpaper, the built-in gallery just doesn't work.
Wallpaper Set & Save
downloaded, tried...no luck
Yea, it didnt work for me either. I formated some images to 480x800, but it just zooms in on them. Cant believe something so damn simple is so tough.
Guys, I found a solution. It is called Wallpaper Plus. Yes it is $1.99, but it is worth it. Not only can you do 1 static image with no scrolling, it will also let you pick images and "sew them together such that each screen is a different image! So right now I have 5 pictures that I choose, that the program formatted for the size of my screen and stitched together. Now when I scroll through my screens, I see a different image on each one, rather than one large image. But like I said, it can do just one static image as well! I highly recommend. I know the cost sucks, but at some time we need to support these developers making the things we want for our phones if they are gonna stay on the platform and develop more things!

[Q] Issues with running wargus on non-standard resolution

Well, I've got a LG GM750 (Layla) that happens to have a screen size close to the standard QVGA.
Sadly, 400x240 (landscape) doesn't seem to be a resolution that n0p's QVGA port of wargus likes.
The lower end of the screen appears on top and the rightmost part of the screen is blank.
Now this wouldn't be a big issue if not for the fact that "what you touch is not what you select".
I don't expect a working port, or that a fix exists somewhere, but if someone could tell me how to change the program's resolution to a custom one (as in my phone's resolution), that would be great.
I've got some knowledge of C++ and have taken a glance at SDL, so if I'll have to recompile the whole damn thing, no problem.
I just wouldn't like to be left in the dark.
Thanks in advance !

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