Now that we have VGA screens, I noticed (and maybe it was doing this before) that you can zoom in all the way in "aerial" views.
Google Maps seem to have 18 layers of zoom. But the closest zoom, and I'm guessing is because of the VGA screen, still far out. I can only get in to a block radius.
MSLive search has 17 layers of zoom. Here's the weird part. Certain locations I can zoom all the way down to its lowest zoom line on the left of the screen.
But if I look at my city, I'm missing the two lowest zoom. I can only get it to about a 5 block zoom? I could go all the way to my house before.
Did both google and MS change the way you can zoom, or is this something new with VGA screens?
Also, is there a way to adjust text on the screen? Its formatted for QVGA so on a VGA screen, all the street names are micro small.
I'm guessing that you're actually getting the same zoom level as on a qvga device, but it all looks much smaller on a vga screen due to its smaller pixels.
The "zoom level" is actually about photo resolution. If you were able to get a high-resolution picture of your house on a qvga device, that same picture will look about half as big (but sharper) on a vga screen, and the vga screen will show a lot more of the surrounding scenery, so it seems like you're not "zoomed in" as far as before. But resolution-wise, you get the same level of detail.
Or, to put it the other way around: on your qvga phone, the picture of your house was displayed bigger because of the screen's bigger pixels, but it was also blockier so that the "bigger" picture didn't provide more detail.
As to the zoom levels missing in the MSLive app, that has nothing to do with your screen; it's just that MSLive doesn't have the high-detail sattelite data for your region yet.
I guessed that too, but that still doesn't explain why I can't zoom all they way like before in my town, yet I can zoom all they way elsewhere.
These two apps have always needed the ability to adjust the line thickness on maps with vga devices too. Sometimes it just gets too hard to read.
i wonder if theres a hack that someone could do...to fix the line thickness...
Related
I've been messing with Wizard TNT5.0 TouchFlo and I realized that my contact pictures in the Cube were looking a bit... blocky. Except for the ones that I took pictures of using the "Contact Picture" mode in camera. Obviously that's the resolution I should be using, right?
Wrong.
I tried converting these pictures (the ones that seem blocky) to the same resolution as pictures taken under "contact picture", which is 320x240 96dpi. When I did just that, I got the same results.
This pixilish look also looks the same in Slide2Unlock's fullscreen Caller ID. It doesn't look like that with pictures taken with "contact picture".
Now my question is...
Is there some other resolution I should be looking at? Is there something I'm missing?
Or maybe there's a program that can help me convert these pixilish pictures to the right resolution for the cube and Slide2Unlock.
Thanks guys. As a digital imager myself this is irritating me.
I think i found the answer in the touch form: it is from a guy called mangakun
Picture Quality in
QuickDial Screen Method Used
100% PocketCM>Person>Set Pictures...>w320_h240.PNG/BMP
100% PocketCM>Person>Set Pictures...>w240_h320.PNG/BMP
60% PocketCM>Person>Set Pictures...>w72_h75.PNG/BMP
(low res. = not enough pixel information)
50% BuiltinWM6ContactList>Person>Edit>Change picture...>w240_h320.PNG/BMP
10% BuiltinWM6ContactList>Person>Edit>Change picture...>w72_h75.PNG/BMP
Note: w320_h240.PNG, w320_h240.BMP, w72_h75.PNG, w72_h75.BMP are copies made from a photo, and transfered into external memory.
Thanks to PocketCM for solving this annoying quality problem.
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Click to collapse
And it works ok but i found that when you resize them 260h_240w they are even better and more on scale
for slide2unlock i don't have the answer because i am not using it anymore.
there is a mode mode of Camera application that is capturing pictures in proper aspect ratio and size.
ArrO; said:
I think i found the answer in the touch form: it is from a guy called mangakun
And it works ok but i found that when you resize them 260h_240w they are even better and more on scale
for slide2unlock i don't have the answer because i am not using it anymore.
Click to expand...
Click to collapse
260x240 seems a bit odd. I'll check it out. So far 320x240 really isn't working out for me though, I don't know why...
I currently have a TyTn. I am thinking of getting a Touch Pro but have a question.
The screen size is exactly the same: 2.8" but the resolution is 4 times as good. But how does that improve usability? (not graphics) As in, can i fit more excell columns, rows on the screen? Doesn't that mean they become too small to read? Can anyone tell me how many rows they see on their Pro in such a way that the rows are still readable.
Any applications that you would say definitely benefit (usability, not graphics) from the higher resolution.
Thanks
Michael
Remote desktop. Not sure if it even works below 640.
Hi guys,
So I was hunting around to figure out what the wallpaper size is for the Nexus One... most people seem to state it is 960x800, or 2 times wider than the standard 480 resolution.
I did a test to see how it would look on the device by creating a 960x800 image with red vertical lines every 192 pixels (which will divide it horizontally 5 times to match with the 5 home screens on the N1). Much to my dismay, it actually renders it differently (showing almost 3 of the 192px blocks on the center screen).
When swiping back and forth, it seems like there is some sort of parallax scrolling going on. You can see a full screen of apps/widgets (480px wide) scroll to the side, but you will see the background move some other amount of pixels. It's almost as though the background is scaled in some fashion horizontally. I was assuming it would somehow work like the home screens on the N900, where each screen has 1 block of 800x480 wallpaper space...
Anyone have some insight into what is going on here?
technogecko6 said:
Hi guys,
So I was hunting around to figure out what the wallpaper size is for the Nexus One... most people seem to state it is 960x800, or 2 times wider than the standard 480 resolution.
I did a test to see how it would look on the device by creating a 960x800 image with red vertical lines every 192 pixels (which will divide it horizontally 5 times to match with the 5 home screens on the N1). Much to my dismay, it actually renders it differently (showing almost 3 of the 192px blocks on the center screen).
When swiping back and forth, it seems like there is some sort of parallax scrolling going on. You can see a full screen of apps/widgets (480px wide) scroll to the side, but you will see the background move some other amount of pixels. It's almost as though the background is scaled in some fashion horizontally. I was assuming it would somehow work like the home screens on the N900, where each screen has 1 block of 800x480 wallpaper space...
Anyone have some insight into what is going on here?
Click to expand...
Click to collapse
I'm not exactly sure what resolution the backgrounds are, but the "parallax scrolling" has been used in Android since the G1.
If you pick an off-sized background, the OS will tell you to crop it, and the height width ratio is almost square. Anyway, each panel of the home screen will share a bit of the background with the adjacent home screens.
Yup, each homscreens background overlaps with the ones on either side of it.
I believe the correct resolution for the N1 is 960x854
The resolution should be 960x800, because the Nexus is not the droid, it's 800 pixels not 854.
And for there to be 5 home screens on 960 wide, it's only going to scroll 1/5th of the image on each home screen. The parallax scrolling is a cool feature.
Of course it's going to show almost 3 of the 192px blocks on the center screen, because the center screen is 480px wide.
960x800 is correct. Additionally, you could've sorted this quickly by pulling the Launcher2.apk from /system/app, then extracting it and checking the size of the default wallpapers.
So here is another question. Does anyone think its possible to change the scrolling of the background (and size) such that it would be 1 480x800 size block PER home screen?
technogecko6 said:
So here is another question. Does anyone think its possible to change the scrolling of the background (and size) such that it would be 1 480x800 size block PER home screen?
Click to expand...
Click to collapse
When I had my g1 the Photoshop app would set wallpapers without asking for cropping even 480x800 so I would use iPhone wallpapers cause we allow know most Mac useres are have some skill in graphics design. Anywho when I tried to use this work around on my nexus it did not work, I'm looking further into this!
jmotyka said:
When I had my g1 the Photoshop app would set wallpapers without asking for cropping even 480x800 so I would use iPhone wallpapers cause we allow know most Mac useres are have some skill in graphics design. Anywho when I tried to use this work around on my nexus it did not work, I'm looking further into this!
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Click to collapse
Came across this. I want to disable scrolling on the background wallpaper too and have a static image. Any updates?
Wallpaper Set & Save is a basic free app from the market that works wonders with hi-res and off-sized images...
Me too
Also having issues with this
Only using one homescreen...and the settings either zooms or stretches the HOMEMADE wallpapers
djmcnz said:
Wallpaper Set & Save is a basic free app from the market that works wonders with hi-res and off-sized images...
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Click to collapse
Yes, you absolutely need this app if you want to change your wallpaper, the built-in gallery just doesn't work.
Wallpaper Set & Save
downloaded, tried...no luck
Yea, it didnt work for me either. I formated some images to 480x800, but it just zooms in on them. Cant believe something so damn simple is so tough.
Guys, I found a solution. It is called Wallpaper Plus. Yes it is $1.99, but it is worth it. Not only can you do 1 static image with no scrolling, it will also let you pick images and "sew them together such that each screen is a different image! So right now I have 5 pictures that I choose, that the program formatted for the size of my screen and stitched together. Now when I scroll through my screens, I see a different image on each one, rather than one large image. But like I said, it can do just one static image as well! I highly recommend. I know the cost sucks, but at some time we need to support these developers making the things we want for our phones if they are gonna stay on the platform and develop more things!
is there any magnifying glass tool like iphone ? sorry for my english.
iam look for them too but i found noting
is nobody there how can program it
Yeah, it's possible, but it doesn't work everywhere (just in the text messaging screen, basically).
Look for this in the registry and change it to 1:
"HKEY_LOCAL_MACHINE\Software\HTC\TextSelection\EnableMagnifier"
Robrecht said:
Yeah, it's possible, but it doesn't work everywhere (just in the text messaging screen, basically).
Look for this in the registry and change it to 1:
"HKEY_LOCAL_MACHINE\Software\HTC\TextSelection\EnableMagnifier"
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Great thing here =) thanks!
Magnifying glass
The one in the current iPhone TV ad looks very cool... haven't tried the registry tweak to enable the one mentioned above, but I suspect that's missing the point. The one I'd like to see would use the camera on the back of the HD2, preferably illuminated by the LEDs, and display a magnified image on the screen (the funky old-fashioned handle could be optional).
With a 5 megapixel camera, you could display at actual size just a portion of the image live would result in a 13x magnification without further processing. You could probably double that before pixels become jagged.
That would be far more impressive that what's possible with the iPhone.
Can't be that hard to program...???
@slowcat2:
This thread is about a 'virtual' magnifying glass that magnifies a part of your screen, specifically when selecting text, to increase the accuracy of your finger on the touch screen.
Your idea is actually pretty cool. I had my doubts at first, as I thought the HD2's camera and lens aren't good enough (even with its 5 megapixels) to offer a detailed and sharp image at close range; but then again, just using the built-in 2x zoom in the camera app, I already got a result that could be useful in some circumstances.
Robrecht said:
@slowcat2:
This thread is about a 'virtual' magnifying glass that magnifies a part of your screen, specifically when selecting text, to increase the accuracy of your finger on the touch screen.
Your idea is actually pretty cool. I had my doubts at first, as I thought the HD2's camera and lens aren't good enough (even with its 5 megapixels) to offer a detailed and sharp image at close range; but then again, just using the built-in 2x zoom in the camera app, I already got a result that could be useful in some circumstances.
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Click to collapse
thanks, you are right, using the zoom is enough, good idea !
slowcat2 said:
With a 5 megapixel camera, you could display at actual size just a portion of the image live would result in a 13x magnification without further processing.
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Click to collapse
Actually, if I'm calculating correctly, since the pictures from the camera are 2592x1552 px, showing a portion of the image at actual pixel size on our 800x480 px screens would result in a 3,24x magnification (2592/800) along each axis. Or did I miss something?
Still, that's a lot more than what the zoom feature on the camera does, so there's room for improvement. Let's hope a developer picks this idea up!
Unless this has been bumped into another thread, I can't see how/why this hasn't been explored more. iPhone ads have a "Magnifying Glass" that obviously uses the camera lens to read images from the front and display them on the back (screen).
The HD2 has exactly the same physical make up of a camera lens on one side and a screen on the other and, when taking photos, this is utilised.
Presumably the LEDs would have to be forced on because of the closeness of the image and the camera would also have to be forced to maximum magnification, leaving the holder to move in and out to get focus.
The rest is just "tarting up".
I'd do it myself, if it weren't for a lack of time and talent!
Well, I've got a LG GM750 (Layla) that happens to have a screen size close to the standard QVGA.
Sadly, 400x240 (landscape) doesn't seem to be a resolution that n0p's QVGA port of wargus likes.
The lower end of the screen appears on top and the rightmost part of the screen is blank.
Now this wouldn't be a big issue if not for the fact that "what you touch is not what you select".
I don't expect a working port, or that a fix exists somewhere, but if someone could tell me how to change the program's resolution to a custom one (as in my phone's resolution), that would be great.
I've got some knowledge of C++ and have taken a glance at SDL, so if I'll have to recompile the whole damn thing, no problem.
I just wouldn't like to be left in the dark.
Thanks in advance !