MOBILE WORLD CONGRESS 2008—BARCELONA, SPAIN—FEBRUARY 11, 2008—
NVIDIA Corporation, the world leader in visual computing technologies, today introduced NVIDIA® APX 2500, a breakthrough applications processor that enables intuitive 3D user interfaces and engaging high-definition video on connected Windows Mobile phones. The APX 2500 applications processor delivers an unprecedented 10 hours of 720p HD playback—an industry first for video quality and power consumption on a mobile device, as well as stunning HD camcorder and ultra-high-resolution photo imaging capabilities.
“This is the dawn of the second personal computer revolution,” said Jen-Hsun Huang, president and CEO of NVIDIA. “Technologies are converging in amazing mobile devices that have all of the rich, visual capabilities of a modern PC—from watching movies and making video calls to surfing the web and playing 3D games. The APX 2500, combined with Microsoft® Windows Mobile, will make the next generation of smartphones our most personal computer.”
NVIDIA has worked closely with Microsoft on the development of APX 2500, marking a significant milestone in a long-term relationship that has seen the companies share a passion for making interaction with technology more visual and instinctive across multiple platforms. The combined engineering efforts of the two companies will ensure that next generation versions of the Windows Mobile operating system will harness the capabilities of the APX 2500 applications processor across challenging multimedia use cases.
“Microsoft is dedicated to providing people true mobile freedom, so that they only need to carry one device for both communication and entertainment,” said Todd Warren, corporate vice president of Microsoft’s mobile communication business. “We are delighted to work with NVIDIA to offer our users an amazing visual experience on the next-generation Windows Mobile phones.”
The NVIDIA APX 2500 applications processor, which is the culmination of 800 man years of engineering, delivers:
The industry’s first HD (720p) playback and capture capability for handheld devices
A new ultra-low-power (ULP) GeForce® core that is fully OpenGL ES 2.0 and Microsoft Direct3D® Mobile compliant and the lowest power 3D hardware solution available for acceleration of intuitive 3D user interfaces
NVIDIA nPower™ technology, enabling over 10 hours of high-definition video playback and up to 100 hours of audio—more than four times the audio playback of the latest touch-screen phones
The connectivity and media acceleration technologies required to enable the latest Web 2.0 applications, from effortless web browsing and social networking to GPS and mapping applications
The NVIDIA APX 2500 applications processor is sampling today with key customers and will enter into full production by the end of Q2 2008. For a live demonstration of the APX 2500 applications processor, please visit NVIDIA at Mobile World Congress 2008 in Barcelona, Hall 1, Booth # 1C34.
Complete specification:
Processor and Memory Subsystem ARM11 MPCore
16/32-bit LP-DDR
NOR and NAND Flash support
HD AVP (High Definition Audio Video Processor) 720p H.264, MPEG-4, and VC-1/WMV9 Decode
720p H.264 and MPEG-4 Encode
Supports multi-standard audio formats including AAC, AMR, WMA, and MP3
JPEG encode and decode acceleration
ULP (Ultra Low Power) GeForce OpenGL ES 2.0
D3D Mobile
Programmable pixel shader
Programmable vertex and lighting
CSAA support
Advanced 2D graphics
Imaging Up to 12Mpixel camera sensor support
Integrated ISP
Advanced imaging features
Display Subsystem True dual display support
720p (1280x720) HDMI 1.2 support
SXGA (1280x1024) LCD and CRT support
Composite and S-Video TV output
Links:
http://www.nvidia.com/object/apx_2500.html
http://www.engadgetmobile.com/2008/02/13/hands-on-with-nvidias-apx-2500-and-yeah-it-plays-quake/
http://lifestyle.hexus.net/content/item.php?item=11736
http://www.youtube.com/watch?v=qXjKCEdFByM&NR=1
http://www.youtube.com/watch?v=1dEa4j5PIhM
Yeah it's awesome but the thing is going to be extremely expensive when it launches.
Topic already being discussed here:
http://forum.xda-developers.com/showthread.php?t=367842
But yea, looks awesome
The underlying chipset in a handheld device or phone has probably the biggest impact on major properties of the device like battery life, the (in)ability to use 3G and overall performance, particularly when it comes to graphics. Even users that don’t know much of of the hardware of these devices know that, for example, at least in the Windows Mobile world (as opposed to Symbian devices), TI OMAP almost exclusively means very good battery life but reduced performance and lack of hardware acceleration of, for example, 3D or video decoding. In this installment of my MWC series, I explain and evaluate most of the remaining, announced new chipsets.
In Part I of my CPU/chipset-related MWC series, I’ve elaborated on the brand new and really-really cool MWC announcement of Samsung. I’ve also introduced the latest technology from Imagination Technologies and have also touched on Qualcomm. Let’s start with the latter.
Qualcomm
In the previous article, I’ve promised I would fill you in on their latest chipset, the QST1x0x (QST1000, QST1100 and QST1105). I’ve already linked to the official announcement in a later, generic article. Now, let me elaborate on the new chipsets a bit more thoroughly.
The new chipset, as you can check it online too, has three submodels: the cheapest and non-connected QST1000, which promises some additional niceties compared to the current MSM7200(A) chipset many Windows Mobile devices are currently based on; for example,
”It’s based on the 65 nm process technology for enhanced battery life and bill-of-materials savings” - as opposed to the 90 nm of the previous generation. 65 nm represents the highest-end technology today with all major chipset manufacturers. (Of course, the lower the number, the better). In this regard, all other major manufacturers are already using (or, have just announced switching to) the same technology: remember the just-announced / released Samsung S3C6410/ S3C6430 from the previous chipset report? They’re both 65nm, as opposed to the previous-generation, 90nm S3C6400. And, the case is the same with the semi-new TI OMAP 3 platform, which I’ll elaborate on later.
”Seventh-generation gpsOne engine with support for Standalone-GPS and Assisted-GPS modes, as well as gpsOneXTRA Assistance technology delivering enhanced Standalone-GPS performance.” - This, hopefully, also means that its performance and sensitivity will be on par with (or even better than) the, currently, most powerful SiRFstar III consumer chipset.
”Rich multimedia features, including camera, video playback at up to VGA resolution, and TV-out.” – Let’s start with the latter. Unfortunately, the pure mention of “TV-out” may show it (still) won’t support digital (VGA) output (only a subpar analogue one), let alone outputting at higher resolutions (which, incidentally, wouldn’t be of much use as analogue output is next to unreadable even at VGA, that is, 640*480 resolutions, let alone higher ones). I’ve already shown some real examples of the downsides of this approach in my i-mate article.
Also, as far as the rest of the statement is concerned, the description completely lacks a list of what video decoders are supported in hardware. (There’s another sentence in the press release, “A comprehensive range of popular audio and video codecs”, but it only refers to software en/decoding, which isn’t of much use as they can’t be accelerated.) As has been pointed out in several of my articles (see for example the H.264 Bible), hardware-accelerated video decoding may dramatically increase performance and battery life. (More on this in the next installment of my MWC device report, when I report on the Nokia N96’s built-in hardware support for video decoding supported by both the operating system and the built-in media player (both out-of-the-box), which is pretty much unmatched in the mobile world. For example, on Windows Mobile, the built-in Windows Media Player doesn’t use the video acceleration features at all on devices that do have hardware video acceleration features – for example, the 2700G-equipped Dell Axim x50v / x51v or the GoForce 5500-based models. On these devices, you can call yourself lucky if you do find a player that makes use of these features: on the Axims, there is (TCPMP / CorePlayer), but on the 5500-based models, there isn’t such an app.)
”Support for Bluetooth, Wi-Fi and FM radio.” - Of this, it’s mostly the FM radio that interests me the most. Currently, very few Qualcomm-based WinMo handhelds have an FM radio. Actually, if you recall, I’ve emphasized in my i-mate article that it’s only the Intel Xscale PXA270-based 6150 and 8150 that have an FM radio, not the Qualcomm-based 8502 / 9502. The situation is pretty similar with HTC’s models. Now, with the arrival of an “official” FM radio, it’ll hopefully much easier for WinMo ODM’s/OEM’s to include FM radio in their handsets.
Note the lack of the GSM / 3G support in the QST1000, which isn’t by mistake: it’s meant for, for example, phone-less navigators, multimedia devices (if and only if the QST1000 is indeed has decent video decoding support) and classic (non-phone) PDA’s. It’s the QST1100 that adds wireless WAN connectivity for voice calls and data capabilities.
Finally, the QST1105 also has a hardware-accelerated 2D/3D graphics core capable of performing up to 2.8 million triangles per second for compelling user interfaces and gaming applications. They didn’t really have a demo showing this; the gaming section of their booth,
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didn’t have any 3D demo; not even a reference design (demo) device.
These three chipsets, as with Samsung’s current (S3C6400) and just-announced (S3C6410/ S3C6430) chipsets, are pin-compatible, which mean (comparatively) easy switchability. (No need to redesign the “motherboard” of the handheld when a manufacturer want to up/downgrade to another chipset.) However, it’s not known whether it’s pin compatible with the MSM7200 (I bet it isn’t) – again, unlike with the case of the (previous generation) Samsung S3C6400 -> (new generation) S3C6410/ S3C6430 upgrade.
NVIDIA
If you’re a desktop PC gamer, you must know what NVIDIA is famous for: the 3D accelerated GeForce video card series. You may also have heard of their GoForce 5500 integrated in (very few) Windows Mobile devices.
(their booth)
(some of the mostly feature phones using Nvidia’s products)
They have, so far, had limited success on the Windows Mobile platform as vendors of stand-alone, additional 2D / 3D chips simply because the platform has been deemed a productivity and not an entertainment / gaming one. Their GoForce 5500 (and its predecessor, which completely lacked 3D acceleration) was only included in few and not very successful devices (the pretty much lackluster, buggy and not any more supported O2 XDA Flame and, now, the two new i-mate Intel Xscale-based models, the 6150 and the 8150) and had even less third-party software support than the Intel 2700G (the other, notable 2D / 3D accelerator ever used in Windows Mobile devices). For example, as has also been explained in my i-mate article, it’s (currently) only two games (!) that make use of its 3D capabilities and absolutely no video player programs. Again, unlike with the 2700G, which has considerably better support.
Their newly-announced APX 2500 (see more info & official homepage HERE), however, seems to be really groundbreaking. No, not only because its 3D and hardware video decoding acceleration capabilities, not in the least.
(their APX 2500 reference design decoding a 720p video)
Not that they would be bad – just not supported by third-party developers, and not NVIDIA themselves, who refuse to open the API to some of the devs like the CorePlayer folks.
They also demoed Quake on with the new chipset, which ran really good. None of the other 3D accelerator folks did the same (they should have done – it’s much more interesting than just some demos). In this respect, Samsung, who, otherwise, has the best-specced chipset announcement, only demoed the 3D capabilities of the S3C6410 with a simple, almost texture-less 3D GPS simulation (which can clearly be seen in the following shot I’ve taken of their tech demo:
; this demo is also visible in the picture you may have already seen). Samsung really should demo their stuff with 3D accelerated games like demos, not just plain GPS navigaton simulation, which, frankly, doesn’t look much better than, say, the 13+-year-old 3D Super FX chipset in the Super Nintendo Entertainment System. At least Imagination Technologies (see PowerVR) used tech demos run on in-production, current (Nokia) models to show the difference between software and hardware acceleration, which was indeed very instructive. In my opinion, NVIDIA’s going for demoing Quake running on their processor in their high-resolution demo device was a nice move. Pretty well, I should add – the animation wasn’t at all jerky.
They have also demoed 720p video playback on both the same device and an external, HD TV:
I couldn’t help noticing the picture being sometimes jerky; however, it was still WAY better than any solely software-based decoding and the occasional stutters in the video weren’t annoying at all.
I can only hope the NVIDIA folks come up with a much more open approach to opening their API and/or making it 100% compatible with, say existing Intel 2700g code (a lot of games, emulators and TCPMP / CorePlayer) so that third-party apps can make use of these features.
Here’re two shots of their reference design device:
Sorry for their being so blurry (hence the lack of a high-res version); check out Engadget’s related article for more shots of it if this is a problem.
Of course, it’s just reference design; real-world devices will be much leaner / prettier; therefore, you won’t really be interested in just a reference design. More in real-world devices if and when they do get released.
3D and hardware video decoding acceleration aside, they seem to enter the mobile business too: their new chipset does much more than “plain” multimedia / gaming acceleration. It contains full support for communications. Again, check out the official specs for more info - its’ certainly worth it. I can only hope their entering the mobile scene as a real mobile chipset manufacturer makes for example Qualcomm spend more time on bringing out better and better products and helping their customers (like HTC) to easily (!) develop drivers that use all of their features. They have even created a VERY nice, 3D phone interface, which is much prettier than that of iPhone. (YouTube demo links below.)
Finally, you may want to check out THIS cellphonenews link collection linking to some other NVIDIA-related articles. Of course, there’re several other resources worth checking out; for example, you will DEFINITELY want to see THIS and THIS YouTube videos on their ‘iPhone buster’ user interface. THIS PPCT thread may be also of interest, particularly my comments in there.
Texas Instruments
Texas Instruments, of course, concentrated on showcasing their new OMAP 3 platform. What’s so special about it? you may ask.
Well, if you’ve ever seen a, say, Nokia N93(i), Nokia N95, Nokia N95 8GB or Nokia N82 running a 3D game, you already know the answer. TI’s CPU’s aren’t as bad as most Windows Mobile users (even geeks!) think. Not in the least. It’s just that HTC is still using the oldest CPU generations (for example, the 130 nm and, therefore, indeed pretty old TI OMAP 850) in their handhelds (other WinMo manufacturers have, in some of their models, have already switched to the 2420 – see the Motorola MOTO Q9h, the Samsung SGH-i617 BlackJack II / Jack, and the Samsung SGH-i616). The second-generation (OMAP 2; all these CPU’s start with ‘2’ as in the 2420 chipset used in most of the N-series Nokia models released in 2007) TI OMAP CPU’s are really-really capable. Their new, OMAP 3 platform and its (then) flagship chipset, the OMAP3430, which was announced just a year ago, is really worth paying attention to. It has specs that are way better than even Qualcomm’s just-announced QST1105. (Note that there’s also a OMAP3440, but I did’t really notice any difference between it and the OMAP3430, so, I don't know in what it's better).
The OMAP3430 is promised to deliver 720p high-definition video playback for mobile phones, while the QST1000 / QST1100 most surely can’t go over VGA resolution. I bet the latter doesn’t support H.264 hardware decoding either. The OMAP3 platform also supports both analog (TV) and digital video output; the latter up to XGA resolution. In contrast to the analog & VGA resolution-only QST1x0x. And the list continues: for example, upon browsing the product data sheet, I realized the OMAP 2/3 series (but, of course, not the OMAP 850 deployed in many Windows Mobile models) are also able to interface with TI’s own digital TV receiver, the Hollywood Solution DTV1000/1001, which is either DVB-H (most of the world) / ISDB-T (Japan) compatible. No such feature is known about the new Qualcomm chipset. (I'll elaborate on digital TV issues & questions in my next article.)
The flagship model, the OMAP3430, is rumored to go into production first half of this year. Hope at least Nokia puts it in the then-to-be-announced models (N97? N98?) so that we can see what it’s capable of. Speaking of Nokia, interestingly, the Nokia N96 (and N78), that is, the two, just-announced MWC models are rumored to run either on the Freecell (as has been explained in one of the post-WMC All About Symbian podcasts) or the STMicroelectronics (more precisely, the Nomadik STn8815 rumoured HERE) platform - that is, most probably not on TI OMAP.
On the TI booth, several third-party companies building on their platforms were present; for example, Ingenient Technologies with their Low Power 3D PND. As their homepage (including their related press release) doesn’t contain almost anything on what their solution is really capable of (as was the case with Samsung’s latest-and-greatest, just-announced 6410 chipset), I ended up having to take a photo of their flyer:
Of course, it’s just an example of the several companies developing system-level support & drivers & API’s for TI.
What next?
Yes, I know you've all been waiting for my article on further MWC devices. Most of the article has already been written, I will publish it tomorrow, along with a thorough explanation of digital (terrestrial / handheld) TV.
(their booth)
(The TI booth – forgot to include in the article, sorry)
UPDATE (03/17/2008): yet another quick note: the OMAP3 architecture, along with Ingenient Technologies' solution, demoed at playing back King Kong in 720p:
(note that the big image is 2500 pixels wide so that you can see a lot of details in for example the flyers)
The video playback was really smooth: I haven't noticed any kind of stuttering, as opposed to the Nvidia APX 2500 demo.
I've heard about okl 4 from open labs allows win mo to recognize omap 3 if so can one hack an omap 3 device to run windows mobile???
qjsmartphone said:
I've heard about okl 4 from open labs allows win mo to recognize omap 3 if so can one hack an omap 3 device to run windows mobile???
Click to expand...
Click to collapse
You might want to repost your q to the dev & hacking subforum here.
MICREL
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2. Product Lines:
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3. Feature of Products:
MIC1700BWME
• S-video (Y/C) input, S-video and summed (CV) output
• 2 YPrPb or RGB inputs, YPrPb or RGB output
• YPrPb/RGB 2-1 input multiplexer
• DC coupled inputs – AC-coupled output drive
• 6db output gain for 75 Ohm source termination
• Component filters selectable for SD or HD cutoffs
SY58603UMG
The SY58603U operates from a 2.5V ±5% supply or 3.3V ±10% supply and is guaranteed over the full industrial temperature range (–40°C to +85°C). For applications that require LVPECL or LVDS outputs, consider the SY58604U and SY58605U, buffers with 800mV and 325mV output swings respectively. The SY58603U is part of Micrel’s high-speed, Precision Edge ® product line.
I don't think this belongs here, it isn't related with mobile devices
Am I right?
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ZTE V880 comes with Android os Two.Two operating-system. It works on the 600MHz Qualcomm MSM7227 processor chip. We have an unbiased Adreno200 Graphics processing unit and also the recollection settings is actually 256MB Memory 512MB Range of motion, and so the working pace is fine for some. It has a integrated 320W pixel camera this means you will help GPS/AGPS routing operate. What's more, it could be appropriate for many different types of audio and video files. It could support EQ realignment, integrated Radio. And contains total enjoyment overall performance as it can certainly help TXT, Office (expression, stand out, PPT) and also Adobe Pdf browsing, Workplace document enhancing along with e-mail synchronization. The business enterprise performance is additionally spectacular. The particular 1230mAh lithium battery power could make sure the successful battery.
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Preface
Retailers use various marketing and technical terms to describe the droid they sell. Some of those terms represent meaningful phone characteristics, while others are mostly hype. To help smartphone shoppers understand what they're looking at, the definitions of the most commonly used specs(If you look at a detailed smartphone description, most of these terms are to be found under a heading marked ‘Specs.’ That’s short for specifications, which usually consists of a jumble of techno-speak supposedly describing the inner workings of each device) and explain why they are important.
Click to expand...
Click to collapse
These definitions can help you choose a phone whose specs meet your needs,they can also come in handy when you're trying to separate the truth from the hype in the sales pitches you encounter in commercials or in stores.
Before jumping over software,there is one thing you should decide, that is Get the Right Screen Size
Smartphone screens keep getting bigger, but what’s the right size for you? At this point, we would avoid anything smaller than 4 inches. The new sweet spot for smartphones is quickly becoming the 4.5 to 5-inch range, which is where you’ll find such handsets as the Samsung Galaxy S4 and HTC One. You have to stretch your thumb a bit to reach all four corners of the screen, but these phones nicely balance portability with the extra size users crave for gaming, watching movies and even just typing on a larger keyboard.
Display:
Most smartphones and regular cell phones today use LCD (liquid crystal display) technology, which offers reasonably sharp graphics and is relatively inexpensive to produce.
There are two main types of LCD displays on phones. TFT (thin-film transistor) displays use thin-film transistor technology to improve image quality. Unfortunately, viewing angles and visibility in direct light are poor, and TFT displays are relatively power-hungry. As a result, they tend to appear on lower-end, regular cell phones (sometimes called "feature phones").
IPS-LCD (in-plane-switching LCD) displays, found on the Motorola Droid X (marketed as a “Retina Display”), offers improved viewing angles and lower battery consumption than TFT LCD displays. Relatively powerful phones often use them.
AMOLED (Active-matrix organic light-emitting diode) display technology is gaining popularity in high-end phones like the Google Nexus One and the HTC Droid Incredible. The displays are much easier to view in bright, natural sunlight than their LCD counterparts; however, some users have noted that AMOLED displays are prone to rendering oversaturated colors. Supposedly, AMOLED displays require less power and thus conserve a phone's battery life; but in real-life battery tests, they consume just as much energy as LCD displays.
Samsung’s Galaxy S was the first smartphone to showcase the company’s own Super AMOLED technology.
Processor:
The processor inside a smartphone acts as the device's brain, handling most or all of the device’s central processing functions on a single integrated circuit, or chip.
The number of cores in the central processing unit (CPU), coupled with CPU frequency (MHz/GHz), is often touted as the most important set of parameters in the specification of a mobile platform.
If you like gaming with your droid,the more number of cores gonna give you are better performance.
For example,For example, Broadcom’s new concept quad-core (2+2) architecture facilitates intelligent offload to both GPU and VPU (Vector Processing Unit) cores. Resultant power-savings enable performance up to 1080p high-definition video and support for up to 42-MP camera solutions.
So,while shopping an Android, take time to assess the tasks you want your smartphone to perform. If you expect to consume a lot of multimedia content, browse the Web frequently, or run complex apps for extended periods, you might be happier with a 1GHz chip inside your phone.
RAM:
As is true of computers, a phone's ability to run multiple applications simultaneously depends on the amount of RAM it contains. Vendors rarely advertise the amount of phone RAM a particular model has, so do some research before you buy. When it comes to RAM, you can never have too much.
In terms of memory, 2GB of RAM has become standard on higher-end phones, as has 16GB of storage.Heavy app users and multitaskers should aim for 512MB as their minimum RAM figure.
Battery:
What good is a high-powered smartphone that runs out of power by lunchtime? Based on the LAPTOP Battery Test, which involves continuous 4G Web surfing on 40 percent brightness, the average phone lasts 6:06. That’s good, but we’ve seen several handsets last 7.5 hours or longer. For example, the Motorola Droid RAZR Maxx HD, which has a massive 3,300 mAh battery, lasted 8 hours and 13 minutes on our test. The Galaxy Note II, which benefits from a 3,100 mAH battery, lasted a whopping 10 hours and 12 minutes.
Camera:
Is there much practical difference in image quality between a picture shot with an 8-megapixel camera and one taken with a 5-megapixel camera? The megapixel count reflects the size of the camera’s sensor--a small device inside the phone that converts an optical image into an electronic signal. The higher the pixel count, the higher the resolution of your photos. But you’ll probably view most of your photos on your phone’s display or on a PC, where the two resolutions are typically indistinguishable. If you plan on printing your photos, however, a higher megapixel count will make a difference.
The HTC One, for example, shoots only 4-MP images but captures 300 percent more light than competing phones, giving you brighter photos. Also, pay attention to special features. For instance, the Galaxy S4 can shoot using both the front and back camera at the same time.
4G and HSPA+ Service:
The major wireless carriers are currently upgrading their 3G networks to 3.5G (HSPA+) or 4G (LTE or WiMax). Whether a specific smartphone supports these new network technologies (and their faster speeds) should be stated in the device's specifications.
Noise Cancellation/Suppression
“Noise cancellation” in smartphones might be better termed “noise suppression.” The phrase refers to isolating the sound of the speaker's voice while suppressing background sounds; noise suppression depends on having the design of a phone’s voice microphone (or microphones) work in concert with sound-shaping technology in the phone’s chip set.Since people rarely use cell phones in quiet rooms, noise suppression technology is an important feature.
Removable Storage: MicroSD Cards
SD (Secure Digital) cards and their smaller MicroSD and MiniSD memory-card cousins are the types of removable storage commonly used in portable and wireless devices to store data such as video, music, and image files. The main difference between standard SD, MicroSD, and MiniSD cards is their size.
If you're planning to store a large quantity of large media files (such as video) you may want to choose the largest-capacity card that your device will accommodate. The capacities of the MicroSD cards used in most cell phones range from 2GB to 32GB.
The SD Association has established various speed classes for SD cards. These classes represent the minimum speeds required to write various types of data to the card. Following are the most common speeds, together with the types of content they support, according to the SD Association.
Class 2 : H.264 video recording, MPEG-4, MPEG-2 video recording
Class 4: MEPG-2 (HDTV) video recording, DSC consecutive shooting
Class 6: Megapixel DSC consecutive shooting, professional video camera
Class 10: Full HD video recording, HD still consecutive shooting
Gyroscope vs. Accelerometer
Most smartphones come standard with an accelerometer, but only a few also include a gyroscope. Accelerometers help keep track of the position your phone is in; if you turn it onto its side, the display switches from portrait orientation to landscape mode. Accelerometers are also used in certain applications. In driving game apps, for example, the accelerometer lets you steer your car by tilting your phone from side to side.
Gyroscopes permit more-accurate recognition of movement in a 3D space. If you move your phone away from or toward yourself, the gyroscope can detect that motion. The feature is chiefly useful for gamers, as it makes precise motion-based gaming controls possible. In the future, the gyroscope may play a central role in controlling new and different types of apps. But for now, nongamers are likely to be content without this piece of hardware.
Bluetooth and Wi-Fi
Both Bluetooth and Wi-Fi have become common features on smartphones in recent years.
Bluetooth is a wireless technology that enables you to transfer and receive data between two devices at relatively short range--similar to the way two-way radios work. You can use Bluetooth to transfer files between a phone and an accessory such as a headset, or between a phone and a PC--for example, to transfer photos between your phone and your laptop for editing and viewing.
Wi-Fi 802.11 comes in several different protocols (a/b/g/n), each with different speeds and a different range. Having Wi-Fi on your phone allows you to connect to your home wireless network and use it to surf the Web, download apps, send e-mail, and perform other tasks. Most Wi-Fi enabled phones will at least support b/g wireless broadcasts (54 mbps for g and 11 mbps for b) as these are the most common protocols and have decent range (around 125 feet).
Get the Best Special Features
In the new smartphone arms race, designers want to deliver special features that let you do things with your phone you couldn’t before. For example, the Samsung Galaxy S4, LG Optimus G Pro and HTC One can all be used as TV remotes, because they integrate an IR blaster and a dedicated app. Samsung goes the extra mile with the Galaxy S4, offering new Air Gestures, health and translation apps, and the ability to broadcast the same song to multiple S4s simultaneously.
HTC touts Beats Audio for both its Android and Windows phones.
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Credits:
Blogs & sites I referred to
http://www.pcworld.com
http://blog.laptopmag.com
http://androidandme.com
http://androidandme.com
http://www.androidcentral.com/
& of course XDA & Me.
Peeps,I ain't a technical geek/pro or whatever..Than why this thread? Because,I saw my friends struggling in getting their new Androids,so thought it will be helpful for all.
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I may need this one
Nice guide buddy!!
Great guide. Nice work!
yajnab said:
Nice guide buddy!!
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Hartok said:
Great guide. Nice work!
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All suggestions are welcomed.
If I have missed something, please do let me know
Thanks!