Question Volume according to speed - FYT Android Head Units

Hi guys. I have no setting in my settings to activate the function of letting the soundvolume follow the speed.
I found this setting, which should do the trick? Do I need to use "0" or "1" ?
My HU is a Joying 11.6" UIS7862, 8 GB ram/ 128GB rom and the firmware (System) is 2022-08-15
If, am I right that I put two files on a fat32 usb with a config.txt as one, which has
ro.syu.env_voloffset_level=0 (or 1)
And the file:
lsec6315update
from my current firmware.
This will only update the system with the new setting and nothing else?
Thanks in advance

lr_man said:
If, am I right that I put two files on a fat32 usb with a config.txt as one, which has
ro.syu.env_voloffset_level=0 (or 1)
And the file:
lsec6315update
from my current firmware.
This will only update the system with the new setting and nothing else?
Click to expand...
Click to collapse
yes, that is right.

Thanks a lot

..

surfer63 said:
yes, that is right.
Click to expand...
Click to collapse
Tried, without luck. It doesn't seem to work when I drive and there is no new setiing in Settings-menu.
I asked Joyforwa (Amazon) - (Joying I think). They say it's not possible.. Hmmm.
Just thinking. Can it be because I don't have a CANbus. (It's installed in a Land Rover from 1972 )

lr_man said:
Tried, without luck. It doesn't seem to work when I drive and there is no new setiing in Settings-menu.
I asked Joyforwa (Amazon) - (Joying I think). They say it's not possible.. Hmmm.
Just thinking. Can it be because I don't have a CANbus. (It's installed in a Land Rover from 1972 )
Click to expand...
Click to collapse
Which value for the setting did you use?
1 to set speed dependent volume
0 to disable speed dependent volume.
And also check what the property is right now.
Either use my HWGetInfo.apk to check on the properties (and the rest)
or, from a terminal, issue the command
Code:
getprop > /storage/sdcard1/properties.txt
and check the "ro.syu.env_voloffset_level=" in the created txt file.
I do not know whether it is dependent on the CANbus, but I don't think so. I think it is determined by the GPS module. It was in the Sofia 3GR and FYT never changes a working functionality.
But the best way is to ask Joying directly.
Edit: Do you really not have in your Settings -> Sound ->
Speed Compensated Volume
The last option in Sound, in whatever translation the Chinese make of this. This should set the sound volume depending on the actual speed

surfer63 said:
Which value for the setting did you use?
1 to set speed dependent volume
0 to disable speed dependent volume.
And also check what the property is right now.
Either use my HWGetInfo.apk to check on the properties (and the rest)
or, from a terminal, issue the command
Code:
getprop > /storage/sdcard1/properties.txt
and check the "ro.syu.env_voloffset_level=" in the created txt file.
I do not know whether it is dependent on the CANbus, but I don't think so. I think it is determined by the GPS module. It was in the Sofia 3GR and FYT never changes a working functionality.
But the best way is to ask Joying directly.
Edit: Do you really not have in your Settings -> Sound ->
Speed Compensated Volume
The last option in Sound, in whatever translation the Chinese make of this. This should set the sound volume depending on the actual speed
Click to expand...
Click to collapse
Thanks again. I looked in an old HWGetinfo-file (after I made the update with the config.txt) and I see it wasn't in the old file at all. As I wrote, Joying (or who they might be) said it couldn't be done. I have now set it to "1" and will try and see if it made a difference. I have also tried with some apps that claims to change volume against speed, but without luck..

I tried with a value of "1", without any luck. I also tried several app's that are supposed to turn the volume up and down, depending on speed, but again with no luck. Can the "system" somehow be "locked" for app's to control the volume?
It would be rally nice to have this function, as my Land Rover makes a lot of "good " noise, with increasing speed..

Can someone here show me a picture of the soundsettings, where "Speed Compensated Volume" is - and if, which HU it's from. As you can see from the picture of the soundsettings in my earlier post, the setting is not to be found anywhere in my HU. I have tried to download several different firmwares for the uis7862, but cannot find any reference to ro.syu.env_voloffset_level=
I don't really know what to look for, perhaps a missing app for the function?. I really miss the feature.
Thanks again.
edit: in the "properties"file, there is a line with: [ro.syu.env_voloffset_level]: [1]

lr_man said:
Can someone here show me a picture of the soundsettings, where "Speed Compensated Volume" is - and if, which HU it's from. As you can see from the picture of the soundsettings in my earlier post, the setting is not to be found anywhere in my HU. I have tried to download several different firmwares for the uis7862, but cannot find any reference to ro.syu.env_voloffset_level=
I don't really know what to look for, perhaps a missing app for the function?. I really miss the feature.
Thanks again.
edit: in the "properties"file, there is a line with: [ro.syu.env_voloffset_level]: [1]
Click to expand...
Click to collapse
Should be under sound.

deadeye920 said:
Should be under sound.
Click to expand...
Click to collapse
Thanks, but as you can see at the picture a some posts ago, it's not in my settings. So, I would like to see a picture of a setting, where it's shown - and info about the HU. and perhaps the make and firmware.
I'm a beginner.....

lr_man said:
Thanks, but as you can see at the picture a some posts ago, it's not in my settings. So, I would like to see a picture of a setting, where it's shown - and info about the HU. and perhaps the make and firmware.
I'm a beginner.....
Click to expand...
Click to collapse
I don’t quite understand. What would a picture of the screen showing that setting be any different to what has just posted above?

Perhaps I'm not good at explaining myself. Curiosity - I have not seen an actual screenshot, where the settings are. And to confirm that my HU are different from the rest ;-) As far as I can read, all uis7862 should be the same, so I'm looking for a solution to my problem - no "speed compensated volume" setting.

lr_man said:
Perhaps I'm not good at explaining myself. Curiosity - I have not seen an actual screenshot, where the settings are. And to confirm that my HU are different from the rest ;-) As far as I can read, all uis7862 should be the same, so I'm looking for a solution to my problem - no "speed compensated volume" setting.
Click to expand...
Click to collapse
I have it on my Teyes cc3 and also had it on my EKIY t900. I’ll do a pic next time I’m at the car of my cc3

I had to get something out of the car, so here are 2 bad images of the Setting.
Device -> Sound -> Speed Compensated Volume.
Note that the setting is done in animated text. It moves from left to right.

Thanks a lot, much appeciated, both of you. Now I have seen it live ;-) Now I just have to figure out to get the setting. Maybe an update of the firmware....

The below:
ro.syu.env_ voloffset _niveau 190000000_com.syu.ms
What do you think - has the line anything to do with my problem? Is it an app, an argument or a reference to something? Can it maybe be needed for the function. I saw it at the 4pda-forum. I'm a beginner.....

lr_man said:
The below:
ro.syu.env_ voloffset _niveau 190000000_com.syu.ms
What do you think - has the line anything to do with my problem? Is it an app, an argument or a reference to something? Can it maybe be needed for the function. I saw it at the 4pda-forum. I'm a beginner.....
Click to expand...
Click to collapse
I don't think so. I did set the "Speed Compensated Volume" to off/low/medium/high, but did not see any change in properties.
And where does that line come from?
Note also that you started with "ro.syu.env_voloffset_level". Now you mention "ro.syu.env_ voloffset _niveau".
I know that you found that "ro.syu.env_voloffset_level" from a post from tyuktha on 4pda, but where is this coming from?

I made a search for something with voloffset in it and ran into this on 4pda. I have no idea if it has anything to do with it....
https://4pda.to/forum/index.php?for....syu.env_voloffset_level+190000000_com.syu.ms

lr_man said:
Thanks a lot, much appeciated, both of you. Now I have seen it live ;-) Now I just have to figure out to get the setting. Maybe an update of the firmware....
Click to expand...
Click to collapse

Related

Youtube on the Fuze [FIXED] By IRUS

Guys.. My youtube does not work normally. I can't play videos.. (it takes 2 minutes and ends up not even playing the video) it just won't. I've downloaded a cab someoneposted that would supposedly change my 3G speed to max and It still does not work. What should be done? should i re-install a rom? thanks
http://forum.xda-developers.com/attachment.php?attachmentid=135184&d=1228539093 (Download Link) It's a .cab
All Thanks to IRUS. Thank you very much
I read somewhere that if you open an internet connection, PIE, and minimize it and try to use youtube, it will eventually run. Try that. It was somewhere here on this forum. Next time, use search function.
nyckid211 said:
I read somewhere that if you open an internet connection, PIE, and minimize it and try to use youtube, it will eventually run. Try that. It was somewhere here on this forum. Next time, use search function.
Click to expand...
Click to collapse
thanks alot, but i've tried that before and it doesn't work.. it just goes "connecting" for a long period of time and my problem seems to be completely different from everyone elses in the previous youtube threads. i mean what is there left to do?
have you tried isolating the problem? Is it your connection, or youtube itself? Can you connect through wifi?
nyckid211 said:
have you tried isolating the problem? Is it your connection, or youtube itself? Can you connect through wifi?
Click to expand...
Click to collapse
yep i've done it and thats why it kinda worries me. youtube doesn't even work through wifi.. it's obviously a connection problem
and through my normal 3G connection.. videos pop up quick when i search for them, it's the playing them part.. it seems like it idles for 3 minutes and ends up not playing it
well if they are showing up, but just not playing, more then likely its a issue with a registry setting. If it were the connection, you wouldnt be able to search and see the videos to choose. Do you have a reg edit prog?
EDIT: it may be specific to a youtube regedit, or it maybe be a more broader reg entry, does every other aspect of your prog/connections function as expected?
nyckid211 said:
well if they are showing up, but just not playing, more then likely its a issue with a registry setting. If it were the connection, you wouldnt be able to search and see the videos to choose. Do you have a reg edit prog?
EDIT: it may be specific to a youtube regedit, or it maybe be a more broader reg entry, does every other aspect of your prog/connections function as expected?
Click to expand...
Click to collapse
every thing on the application works as expected except for the youtube videos themselves (they wont play.. all i get is connecting.. and then an error at the end). i can edit the registry.. but what needs to be editted?
Here are a few I jotted down from my registry. These probably arent set for optimal performance, but they work for me. Make sure to backup your registry or make a note before you change any settings, in case you need to change them back. All of these values are DWORD vals, so if anything is missing create accordingly. This is one of the folders with youtube values that I found, there were a few more, but this was what i could copy down quickest on notepad. Keep in mind, not all of these settings have a relation to the connection. I just included them so you could check for congruence with yours. By the same token, the FilePath and Proxy Name were left out, because Filepath contained unreadable characters, and Proxyname was empty.
HKLM\\Software\HTC\YouTube\
Bandwith=0
CreatConnectBySD=1
DefaultBufferTime=15
DeviceSetting=196624
DisplayBuffer=1
DisplayThroughput=0
DumpKernelMsg=0
DumpMsg=0
EnableAudioHW=1
EnableMDP=1
GuaranteedBandwith=0
HTTPTimeOut=90000
IgnoreProxy=0
InitMinStorage=8
MaxBandWidth=0
MaxBufferSize=10240
MaxHistory=50
MaxTransferDelay=0
MemoryRequired=8
PacketLength=32
PDPWarnning=0 I don't know why, but it is indeed spelled Warnning.
PlaybackLog=0
PlaybackQuality=3
PlayBufferTime=90
ProgramGuideStyle=0
PurgeMinStorage=5120
RemoveFeedFiles=1
SDKLogFlag=0
TempFileLocation=1
ThroughputThreshold=40
Hope something in here is indeed different, and helps.
nyckid211 said:
Here are a few I jotted down from my registry. These probably arent set for optimal performance, but they work for me. Make sure to backup your registry or make a note before you change any settings, in case you need to change them back. All of these values are DWORD vals, so if anything is missing create accordingly. This is one of the folders with youtube values that I found, there were a few more, but this was what i could copy down quickest on notepad. Keep in mind, not all of these settings have a relation to the connection. I just included them so you could check for congruence with yours. By the same token, the FilePath and Proxy Name were left out, because Filepath contained unreadable characters, and Proxyname was empty.
HKLM\\Software\HTC\YouTube\
Bandwith=0
CreatConnectBySD=1
DefaultBufferTime=15
DeviceSetting=196624
DisplayBuffer=1
DisplayThroughput=0
DumpKernelMsg=0
DumpMsg=0
EnableAudioHW=1
EnableMDP=1
GuaranteedBandwith=0
HTTPTimeOut=90000
IgnoreProxy=0
InitMinStorage=8
MaxBandWidth=0
MaxBufferSize=10240
MaxHistory=50
MaxTransferDelay=0
MemoryRequired=8
PacketLength=32
PDPWarnning=0 I don't know why, but it is indeed spelled Warnning.
PlaybackLog=0
PlaybackQuality=3
PlayBufferTime=90
ProgramGuideStyle=0
PurgeMinStorage=5120
RemoveFeedFiles=1
SDKLogFlag=0
TempFileLocation=1
ThroughputThreshold=40
Hope something in here is indeed different, and helps.
Click to expand...
Click to collapse
thanks alot NYC kid, you dont know how much i appreciate you taking the time to post all this information. let me donate you a cup of coffee
for the most part, the only difference i see is our DeviceSetting
mine is set at 65552
yours is set to 196624. ill change mine and see what happens. once again thanks
No Luck. Seems It's still the same -.-
anyone have any other ideas? should i change my rom?
Hey I actually have the same issue. I'm currently using ROMeOS² v1.40.1 19974.1.2.8|STABLE.
What I get is, searching for Youtube videos comes up quick. But when I hit to play one it just says "Connecting" for a long while. Then eventually says "Error Connection failed." With an ok button to press.
I also noticed that this happens to videos that usually exceed more than 2 minutes in length. For shorter videos the play time is ok. I just assumed this was normal for everyone and how the technology worked lol.
Coola said:
Hey I actually have the same issue. I'm currently using ROMeOS² v1.40.1 19974.1.2.8|STABLE.
What I get is, searching for Youtube videos comes up quick. But when I hit to play one it just says "Connecting" for a long while. Then eventually says "Error Connection failed." With an ok button to press.
I also noticed that this happens to videos that usually exceed more than 2 minutes in length. For shorter videos the play time is ok. I just assumed this was normal for everyone and how the technology worked lol.
Click to expand...
Click to collapse
ah the only videos i've been able to play is in the seconds -.-. anything over a minute wont play. im sure its just some setting issue.. like a number needs to be changed somewhere
I am having the same problem, im wondering if it has something todo with buffering a certein % of the video before playing. Also i tried under wifi and it nothing would work including searching for videos but under everything works just not playing the video. I will look into this and report back
nyckid211 said:
the FilePath and Proxy Name were left out, because Filepath contained unreadable characters, and Proxyname was empty.
HKLM\\Software\HTC\YouTube\
Click to expand...
Click to collapse
ok so i messed around with the defaultbuffertime and the other buffer and no luck but what i did notice is that for the proxyname that you said was empty is not empty for the fuze or at least not on my fuze. The filepath is "wireless.cingular.com:80" and when i deleted it and launched youtube then closed it and rechecked it came back so my guess is that it is hardcoded into the app which means we need a different version of the youtube app. this is just a guess
ok sooooo hear is the answer, i lowered the buffer and it made no difference until i replaced the youtube.exe and the vofltpd.dll and vomp4fr.dll not sure if the dll files really need to be repalced as i think its the youtube.exe that is the problem but once i replaced those files and open it i launched a 7min clip and it started playing in under 10sec but since the buffer was set at 1 which i think is 1sec i had to pause and wait for it to buffer but it came up right away. so i will make a cab and test to make sure and i will not change the buffer settings to see if it works give me about 10 mins then i will post cab. i just want to make sure it will overwrite
work like a charm i clicked on a 7:33 sec video and i started playing in less than 15 sec please report back to let me know if this is working for everyone else. this fix should only be for fuze owners or who are having the same problem
@ACMilan07 please attached this in first post and change title to fixed once others and yourself have confirmed that it is fixed
irus said:
work like a charm i clicked on a 7:33 sec video and i started playing in less than 15 sec please report back to let me know if this is working for everyone else. this fix should only be for fuze owners or who are having the same problem
@ACMilan07 please attached this in first post and change title to fixed once others and yourself have confirmed that it is fixed
Click to expand...
Click to collapse
Hey irus, thanks for looking into the issue. I downloaded your .cab file but when I went to install it gives me the following error message:
"Installation was unsuccessful. The program or setting cannot be installed because it does not have sufficient system permissions."
Is there something I did wrong? Thanks again!
Coola said:
Hey irus, thanks for looking into the issue. I downloaded your .cab file but when I went to install it gives me the following error message:
"Installation was unsuccessful. The program or setting cannot be installed because it does not have sufficient system permissions."
Is there something I did wrong? Thanks again!
Click to expand...
Click to collapse
Thanks ALOT Irus, works perfectly. I was getting hopeless and was about to go back to the stupid AT&T rom i'd love you buy a cup of coffee

[Think Tank] Modifying G1 to enable Navigation - THUNK!

This has been solved! Please see around page 8 of this thread.
esmith972 said:
Here guys, all wrapped up.
Make sure you have CyanogenMod 4.2.3.1, by the way.
1) Unzip zip to desktop
2) Run Part 1.bat
3) When prompted to press any key, do so; the phone will reboot
4) When your phone is running again, run Part 2.bat
5) When prompted to press any key, the installation process is done.
6) Make sure GPS is enabled
7) Open Maps and press OK
8) Press Menu
9) Press Directions
10) Enter an end point
11) Click Go
12) Just under "Show on map", click Navigate.
13) When prompted to install the voice codec, do so.
14) Enjoy.
http://www.mediafire.com/?lioyoy2ydzu
Click to expand...
Click to collapse
If you have no navigation option after the above steps try installing Google Voice from the market:
1wayjonny said:
AWESOME !!! Took another users post to install google voice and BAM the navigation button showed up!!!! Woot!
Click to expand...
Click to collapse
===============================================
This is a continuation of a discussion that started in this thread: http://forum.xda-developers.com/showthread.php?p=4918275
My best guess as to why navigation works in the emulator but not on the phone has to do with what kind of device the Maps application thinks it is running on.
For example, if you start maps and press menu->more->about and look at the "Platform" line, that will be different according to the device (emulator or G1 or other) that you are running on. What we need to change (I think) would be that setting.
According to this link, you can programatically get that string (I'm pretty sure they were talking about that string) through the API. Anyone more familiar with the API know where that string is stored?
Also, any other suggestions as to why it won't work on a real phone may be discussed in this thread.
What does platform say on the emulator? According to the info in that link, it should be null.
Cyanogen 4.3.2.1 Instructions http://forum.xda-developers.com/showpost.php?p=4921092&postcount=196
On my way to verizon to see what I can find out off the droid.... wonder if I can bring my laptop in and plug it up.... lol
[email protected] said:
What does platform say on the emulator? According to the info in that link, it should be null.
Click to expand...
Click to collapse
I fired it up to check. The exact string is "android:unknown-generic-sdk"
followinginsanity said:
On my way to verizon to see what I can find out off the droid.... wonder if I can bring my laptop in and plug it up.... lol
Click to expand...
Click to collapse
You should then just do adb pull /system C: and then bring it here. I'm sure they won't mind you trying to break their system
One thing I noticed is that it repeatedly references epc.tmobile.com as the provider. Let's hope they aren't using that and checking for verizon or this is a fool's quest.
Some interesting things to note:
The Version string of the Maps app is different in the emulator than on the phone as well.
Emulator: "3.2.0 (#3232) Web"
Phone: "3.2.0 (#3232) gmm-google"
Also, there was a blog post put up before 1.5 was released showing a way that you could spoof the ANDROID_ID on the phone by modifying a database (article here). I don't know if this is valid since at the end of the article he stated that they were supposed to fix it with 1.5.
Edit: I may have gotten ahead of myself. The ANDROID_ID string I think is not the correct one that I was looking for. That seems to be unique to the phone and not to the model, maker, whatever.
octobclrnts said:
Some interesting things to note:
The Version string of the Maps app is different in the emulator than on the phone as well.
Emulator: "3.2.0 (#3232) Web"
Phone: "3.2.0 (#3232) gmm-google"
Click to expand...
Click to collapse
Hmm mine actually says "3.2.0 (#3232) gmm-android-tmobile" for the version number... interesting.
[email protected] said:
Hmm mine actually says "3.2.0 (#3232) gmm-android-tmobile" for the version number... interesting.
Click to expand...
Click to collapse
I'm thinking that we're going to need someone to go to a Verizon store and see what the droid says there.
JAguirre1231 said:
I'm thinking that we're going to need someone to go to a Verizon store and see what the droid says there.
Click to expand...
Click to collapse
The question is, even if we knew what the droid said - how can we change our Platform string to match. It's clearly not reading off of the build.prop file (and neither is the device string in the about phone menu).
Maybe it's a database issue (the database gets initialized the first time the phone is booted to the values in the build.prop file?) that just needs to be wiped.
octobclrnts said:
The question is, even if we knew what the droid said - how can we change our Platform string to match. It's clearly not reading off of the build.prop file (and neither is the device string in the about phone menu).
Maybe it's a database issue (the database gets initialized the first time the phone is booted to the values in the build.prop file?) that just needs to be wiped.
Click to expand...
Click to collapse
Yeah, I know where your coming from. However, I think it would be easier if we at least knew what build we were aiming for
JAguirre1231 said:
Yeah, I know where your coming from. However, I think it would be easier if we at least knew what build we were aiming for
Click to expand...
Click to collapse
Well let's see... what do we know so far?
The version string shows up differently on different phones and the emulator shows up with a general one, but all have the same number. So it's probably not that, it seems to be building that from information it gathers elsewhere on the phone.
It's probably not reading which network is being used since that would block the emulator(which isn't running off the verizon network).
The only thing left I can think of immediately is the model string. That would actually make perfect sense, check against the model string to make sure that it's either the emulator or the droid. Otherwise turn off navigation. Changing that would be my first thing to aim for.
[email protected] said:
Well let's see... what do we know so far?
The version string shows up differently on different phones and the emulator shows up with a general one, but all have the same number. So it's probably not that, it seems to be building that from information it gathers elsewhere on the phone.
It's probably not reading which network is being used since that would block the emulator(which isn't running off the verizon network).
The only thing left I can think of immediately is the model string. That would actually make perfect sense, check against the model string to make sure that it's either the emulator or the droid. Otherwise turn off navigation. Changing that would be my first thing to aim for.
Click to expand...
Click to collapse
How tough is that to do?
Just wondering since if easy someone would of tried already.
Coderedpl said:
How tough is that to do?
Just wondering since if easy someone would of tried already.
Click to expand...
Click to collapse
No clue, probably need someone with experience making ROMs for that info. I'm guessing it has to be in some file somewhere. Seems highly unlikely they'd have done something as crazy as building that into the hardware.
Well, I modified cyanogen's build.prop file to include the lines below:
ro.build.id=ECLAIR
ro.build.version.sdk=5
ro.build.version.release=2.0
ro.product.name=sdk
ro.product.device=generic
ro.product.manufacturer=unknown
As well as put the Maps.apk into the system/app folder in his update file. Then I resigned the file, put it on my SD card and wiped my phone. I installed the "new" rom and booted up. The maps app works exactly as it should sans navigation options. The Version string i have now is the "3.2.0 (#3232) gmm-androidd-tmobile" one but the Platform string is unchanged.
I noticed in the "About Phone" menu, the Model Number (T-Mobile G1) was unchanged but the Firmware version said "2.0" and I'm pretty sure it said "1.6" before.
octobclrnts said:
Well, I modified cyanogen's build.prop file to include the lines below:
ro.build.id=ECLAIR
ro.build.version.sdk=5
ro.build.version.release=2.0
ro.product.name=sdk
ro.product.device=generic
ro.product.manufacturer=unknown
As well as put the Maps.apk into the system/app folder in his update file. Then I resigned the file, put it on my SD card and wiped my phone. I installed the "new" rom and booted up. The maps app works exactly as it should sans navigation options. The Version string i have now is the "3.2.0 (#3232) gmm-androidd-tmobile" one but the Platform string is unchanged.
I noticed in the "About Phone" menu, the Model Number (T-Mobile G1) was unchanged but the Firmware version said "2.0" and I'm pretty sure it said "1.6" before.
Click to expand...
Click to collapse
You would be right, cyanogen only makes builds from soure code. And the source code for 2.0 hasn't been released yet. So, obviously we need to have a modified build.prop before we flash a rom, or it won't read it correctly
I was wrong. I had that same modified build.prop on my phone before I wiped, I just hadn't noticed that the firmware version number had changed. Perhaps I didn't modify the right valued to also get the model number to change.
I have decompiled Maps.apk using dedexer 1.7. Here is all the stuff it gave me. I used dexdump last night and it gave me something similar. Im using notepad++ to search through all the files for keywords but I cant find anything interesting. Maybe you can...
http://rapidshare.com/files/305162283/Maps.apk-dedexed.rar.html
staulkor said:
I have decompiled Maps.apk using dedexer 1.7. Here is all the stuff it gave me. I used dexdump last night and it gave me something similar. Im using notepad++ to search through all the files for keywords but I cant find anything interesting. Maybe you can...
http://rapidshare.com/files/305162283/Maps.apk-dedexed.rar.html
Click to expand...
Click to collapse
Cool I'll go through it in a min. and see if I can find anything interesting.
edit: opened it up and there is googlenav stuff com/google
There is also an android folder too. I'm going to look there first
As I'm going through these I found that Google has these things filled with static locations. Haven't found any that seem to lock it down, but that's not to say there aren't any

Sending data to the MFD

Hey,
Does anybody know how to send data to the MFD (Multi Function Display)? I have a Corsa D. I get a "Welcome!!!" when it starts up.
I've tried decompiling a few apps (MTCCanbus, PCRadio) to see how they do it but it's pretty convoluted since you don't get the original variables and class names when decompiling.
Edit:
Just adding some useful resources to help me in my endeavors.
https://forum.xda-developers.com/showpost.php?p=71324770&postcount=7
https://github.com/xbenjii/mtccanbus-decompiled
I think someone may have done it in the very similar MTCB/C headuntis a few years back. You would also have to know all the code for your car's CAN Bus system as well I think
typos1 said:
I think someone may have done it in the very similar MTCB/C headuntis a few years back. You would also have to know all the code for your car's CAN Bus system as well I think
Click to expand...
Click to collapse
The bluetooth audio player already tells the MFD that it's playing through bluetooth, but I wanted a way to send the actual song/artist info to the MFD.
xbenjii said:
The bluetooth audio player already tells the MFD that it's playing through bluetooth, but I wanted a way to send the actual song/artist info to the MFD.
Click to expand...
Click to collapse
Yes, but my post still applies.
typos1 said:
Yes, but my post still applies.
Click to expand...
Click to collapse
Sorry, my point was that the code exists somewhere on one of the system apps in the rom. I've decompiled a few but couldn't find anything useful. I was just wondering if anyone knew a starting point.
xbenjii said:
Sorry, my point was that the code exists somewhere on one of the system apps in the rom. I've decompiled a few but couldn't find anything useful. I was just wondering if anyone knew a starting point.
Click to expand...
Click to collapse
Yes, it exists, but you need to find it and work out how to make it say what you want, I think it has been done to some extent for VWs, but I cant remember where, so youve got 3 years of MTCB forum to search through including the massive megathread that existed for 18 months before we got our own forum.
https://youtu.be/0sF8DlbRu-g
interesting...
I have a Astra H GTC ... same problem...
kaderekusen said:
https://youtu.be/0sF8DlbRu-g
Click to expand...
Click to collapse
I don't understand what I'm watching here. What does this have to do with the OP?
xbenjiiman said:
I don't understand what I'm watching here. What does this have to do with the OP?
Click to expand...
Click to collapse
Yeah, I dont get it either.
Just what I needed: https://forum.xda-developers.com/showpost.php?p=61202146&postcount=13705
Sure. In MTCMusic, you'd override the SendCanbusinfo(int, int) method in com.microntek.music/MusicActivity to broadcast the com.microntek.canbusdisplay intent action with extra time set to something other than the current playing time.
Of course this would only work for MTCMusic. If you wanted to use a 3rd-party media player, you could construct the same broadcast intent and pass the same info.
Click to expand...
Click to collapse
xbenjiiman said:
Just what I needed: https://forum.xda-developers.com/showpost.php?p=61202146&postcount=13705
Click to expand...
Click to collapse
You got success??
See your picture of the TID saying "capital"...
sousa_2005 said:
You got success??
See your picture of the TID saying "capital"...
Click to expand...
Click to collapse
I've managed to read the data that is being sent, so I'm going to have a play around with it today.
any update?
hello.
i have read and search for hours about "sending data to MFD" but im finaly not found what im lookink for.
my car is a Seat exeo/audi A4 b6
hu is xtrons PB78AA4P (gs) mit @Malaysk Rom android 8
i'am looking for the folders "com.microntek.music/MusicActivity" but i cant find them on my device. (i have searched in every folder)
how can i access this feature?
i want to write a feature to make a "custom welcome message" on the MFD and the next feature is to show the title of the current track is played instead of the playtime.
should i use xposed or make them with an .apk?
Following this.Also the radio RDS station name to be displayed on the MFD will be a great feature.Mine display only the station frequency on MFD display.( VW Passat )

Running Alexa/GoogleHome into the head unit?

I'm thinking about installing an Amazon Echo or similar into my car as an AI interface.
Question, is there an input and/app that will mute or pause any music player currently in use and let Alexa or google home talk back?
Similar to your phone pausing or muting when an incoming call or notification comes in.
Or, has anyone managed to run Alexa in their Android unit? I.E. convert their Head unit into an echo or dot etc?
I have not purchased an echo or dot yet, and I'll probably go down the line of Raspberry Pi just for the tinker inside of me.
Cheers.
why not just install the Alexa app from the play store?
you still require the echo/dot unit to run it.
Your phone or other Android unit is only the settings portal.
Alexa needs to communicate through her own hub unit
H0U5ECAT said:
you still require the echo/dot unit to run it.
Your phone or other Android unit is only the settings portal.
Alexa needs to communicate through her own hub unit
Click to expand...
Click to collapse
That's not true at all. The app has full Alexa functionality as well as being used for changing the settings on other devices. The only difference is you have to press a button to activate instead of saying Alexa
Thanks.
I'll look into it.
I've seen on line some people connecting Alexa via Bluetooth into their headunit and also connecting her into the OBD2 input.
Think I'll just take the plunge and pick one up to tinker with in the meantime
Any update on this? Anyone successful in running echo or Google home with this using Bluetooth?
Uhh, we have android head units, and the google home is the same thing as OK or Hey Google on the head unit lol, this is redundant and pointless guys.
twist said:
Uhh, we have android head units, and the google home is the same thing as OK or Hey Google on the head unit lol, this is redundant and pointless guys.
Click to expand...
Click to collapse
Agree , its pointless provided the HU works fine with google assistant, but most of the time its not! Either it crashes or hangs the system or very slow to respond!
Update?
smnrock said:
Agree , its pointless provided the HU works fine with google assistant, but most of the time its not! Either it crashes or hangs the system or very slow to respond!
Click to expand...
Click to collapse
Any luck? I love Alexa at home and would be great in car with wake word. Can you ask for directions, play music , trigger home events? I receive my head unit tomorrow.
I run alexa on my Chinese head unit, it's not perfect, but I set it to load automatically and it does respond to voice, ie no button pressing, it's faster and less processor hungry than Google assistant.
It will quite happily play and change radio channels, music, news etc and loads Google maps with my route when I say "alexa, navigate home" for example.
Only issue is, you can't run the app in auto mode so I run it with a split screen, nav on one side, alexa on the other.
Responds to my voice even with lots of road noise.
Wagawag said:
I run alexa on my Chinese head unit, it's not perfect, but I set it to load automatically and it does respond to voice, ie no button pressing, it's faster and less processor hungry than Google assistant.
It will quite happily play and change radio channels, music, news etc and loads Google maps with my route when I say "alexa, navigate home" for example.
Only issue is, you can't run the app in auto mode so I run it with a split screen, nav on one side, alexa on the other.
Responds to my voice even with lots of road noise.
Click to expand...
Click to collapse
Is it an MTCD hesdunit, post system information including MCU version.
marchnz said:
Is it an MTCD hesdunit, post system information including MCU version.
Click to expand...
Click to collapse
I have no idea what that even means, however, it's just a generic, android head unit with 2gb ram.
Wagawag said:
I have no idea what that even means, however, it's just a generic, android head unit with 2gb ram.
Click to expand...
Click to collapse
Without knowing how would you know which forum to post in?
This forum for mtcd type head units. There's loads of info if interested to find out.
Post MCU version including system information.
marchnz said:
Without knowing how would you know which forum to post in?
This forum for mtcd type head units. There's loads of info if interested to find out.
Post MCU version including system information.
Click to expand...
Click to collapse
Well I was replying to someone who asked about using alexa/Google on a car head unit... I didn't realise I would be made so unwelcome.! And as for posting info, it's not up to you to tell me what to post... a please or thank you would be nice!
Wagawag said:
Well I was replying to someone who asked about using alexa/Google on a car head unit... I didn't realise I would be made so unwelcome.! And as for posting info, it's not up to you to tell me what to post... a please or thank you would be nice!
Click to expand...
Click to collapse
Post Android system information including MCU version
Wagawag said:
Well I was replying to someone who asked about using alexa/Google on a car head unit... I didn't realise I would be made so unwelcome.! And as for posting info, it's not up to you to tell me what to post... a please or thank you would be nice!
Click to expand...
Click to collapse
On your headunit there should be a screen that has About...System... or System Info or the like. Having a screenshot of this screen can be helpful to know exactly what kind of headunit you have (i.e. manufacturer, firmware versions, Android version, etc). There are identifying details on that screen that can be helpful to others on the forum.
It helps bring context to both help requested and help provided by forum members. Plus it helps forum moderators ensure questions end up in the right forum. Basically. one could expect similar results to your experience using alexa/Google on same or similar specfication headunit. How else would anyone else know if they have same/similar headunit without that identifying screenshot of About System?
Just trying to explain why it is desirable to have the details that a screenshot of the About System can provide.
I get that, but the other user was a tad curt.
Wagawag said:
I get that, but the other user was a tad curt.
Click to expand...
Click to collapse
So it's not an MTCx type device.
Requested moderator move to Android head units forum.

Question Noisy sound when call by CarLink?

Hello,
I have CarLink version 2.23.0228.0844 installed on my OledPro head unit.
If I use CarPlay via CarLink, when making or receive calls, the sound suddenly get very loud after 1-2 beeps. And the whole call was very noisy. I believe the problem is from CarLink, as the sound is still normal if I call over the default Bluetooth connection of the head unit.
I tried searching every solution with CarLink but no luck.
Has anyone had the similar problem?
vitdaika said:
Hello,
I have CarLink version 2.23.0228.0844 installed on my OledPro head unit.
If I use CarPlay via CarLink, when making or receive calls, the sound suddenly get very loud after 1-2 beeps. And the whole call was very noisy. I believe the problem is from CarLink, as the sound is still normal if I call over the default Bluetooth connection of the head unit.
I tried searching every solution with CarLink but no luck.
Has anyone had the similar problem?
Click to expand...
Click to collapse
Not familiar with your unit, Mine, carlink Uses Wi-Fi for everything but phone, it uses Bluetooth You might be able to use a config,txt file to correct volume levels and bluetooth version.
you'll need fat32 formatted sd card with the "Isec6315update" out of the full update zip and a config.txt with this on it.
#test
ro.fyt.launcher=com.android.launcher4
ro.fyt.amp_type=0
sys.fyt.bluetooth_type=0
persist.sys.zlink.mic.vol=9.9
sys.fyt.ec_version=6
03hdfatboy said:
Not familiar with your unit, Mine, carlink Uses Wi-Fi for everything but phone, it uses Bluetooth You might be able to use a config,txt file to correct volume levels and bluetooth version.
you'll need fat32 formatted sd card with the "Isec6315update" out of the full update zip and a config.txt with this on it.
#test
ro.fyt.launcher=com.android.launcher4
ro.fyt.amp_type=0
sys.fyt.bluetooth_type=0
persist.sys.zlink.mic.vol=9.9
sys.fyt.ec_version=6
Click to expand...
Click to collapse
Thanks bro,
Where can I find the “lsec6315update”?
vitdaika said:
Thanks bro,
Where can I find the “lsec6315update”?
Click to expand...
Click to collapse
check inbox
vitdaika said:
Hello,
I have CarLink version 2.23.0228.0844 installed on my OledPro head unit.
If I use CarPlay via CarLink, when making or receive calls, the sound suddenly get very loud after 1-2 beeps. And the whole call was very noisy. I believe the problem is from CarLink, as the sound is still normal if I call over the default Bluetooth connection of the head unit.
I tried searching every solution with CarLink but no luck.
Has anyone had the similar problem?
Click to expand...
Click to collapse
Is it an FYT unit, post Android system information including MCU version
marchnz said:
Is it an FYT unit, post Android system information including MCU version
Click to expand...
Click to collapse
Yes. It's a OledPro 12.3 Android head unit.
Android version: 10
Build Number: QP1A. 190711.020 release-keys
System Info: APP 1920×720 2023-03-04 15:37:04
CPU: UIS7862 Octa-Core [email protected] GB(Memory) + 32 GB(Storage)
MCU Version: 2021.10.09 10:12:29 YIN_53_L6315_G23P48F64_E60_V:1.0
vitdaika said:
Yes. It's a OledPro 12.3 Android head unit.
Android version: 10
Build Number: QP1A. 190711.020 release-keys
System Info: APP 1920×720 2023-03-04 15:37:04
CPU: UIS7862 Octa-Core [email protected] GB(Memory) + 32 GB(Storage)
MCU Version: 2021.10.09 10:12:29 YIN_53_L6315_G23P48F64_E60_V:1.0
Click to expand...
Click to collapse
Being an Oledpro, where I have never heard off, doesn't tell us it's a FYT.
We can only derive from your MCU that it is a YIN type FYT with manufacturer code 53.
And CarLink is a reverse engineered piece of software to mimic the Android Auto layer in OEM units as good as possible.
Anyway, just like @03hdfatboy already mentioned: As far as I know also under Android Auto the BT connection is used for phone calls.
What might be an option to check is if your phone is set to "use WiFi for phone calls" and try to switch that on/off.
surfer63 said:
Being an Oledpro, where I have never heard off, doesn't tell us it's a FYT.
We can only derive from your MCU that it is a YIN type FYT with manufacturer code 53.
And CarLink is a reverse engineered piece of software to mimic the Android Auto layer in OEM units as good as possible.
Anyway, just like @03hdfatboy already mentioned: As far as I know also under Android Auto the BT connection is used for phone calls.
What might be an option to check is if your phone is set to "use WiFi for phone calls" and try to switch that on/off.
Click to expand...
Click to collapse
I think OledPro is a new 12,3 inch Android unit in Vietnamese market, since 2022.
As your suggestion, I tried to switch mode of "Call over WiFi" to On then Off on my iPhone 14 Pro, but it doesn't solve the problem.
I backed up the system using your guide post, and forgot the line "don't backup 360 camera". After backed-up, I modified the config.txt with the lsec6315update, and have successfully applied the config.txt, now the sound becomes a little bit better.
But, the system swiped my Camera 360 app. Is there a Camera 360 apk file to re-install it?
surfer63 said:
Being an Oledpro, where I have never heard off, doesn't tell us it's a FYT.
Click to expand...
Click to collapse
please see it installed on my Toyota Corolla Cross 2022
vitdaika said:
But, the system swiped my Camera 360 app. Is there a Camera 360 apk file to re-install it?
Click to expand...
Click to collapse
So far my backup script did not backup the 360 camera part as the script crashed on units without it.
I will now simply create two scripts: one for 360 camera and one for units without 360 camera.
In the mean time I wrote a script that should (re)install the 360 camera software.
For others: It will install the software, but it will of course only work if your unit really has the (hardware) 360-camera chip installed.
Please try the script: 360_installer.zip and let me know if it works.
As usual: unzip to a clean USB-stick and flash it.
surfer63 said:
So far my backup script did not backup the 360 camera part as the script crashed on units without it.
I will now simply create two scripts: one for 360 camera and one for units without 360 camera.
Click to expand...
Click to collapse
Just did that and added them to post #4 of the "General FYT based Spreadtrum uis7862 (unisoc ums512) - Q&A, Mods, tips, firmware" forum thread.
surfer63 said:
So far my backup script did not backup the 360 camera part as the script crashed on units without it.
I will now simply create two scripts: one for 360 camera and one for units without 360 camera.
In the mean time I wrote a script that should (re)install the 360 camera software.
For others: It will install the software, but it will of course only work if your unit really has the (hardware) 360-camera chip installed.
Please try the script: 360_installer.zip and let me know if it works.
As usual: unzip to a clean USB-stick and flash it.
Click to expand...
Click to collapse
It does not work
vitdaika said:
It does not work
Click to expand...
Click to collapse
Strange. The apk should simply be on your system and this script only restores the 360res folder and contents.
My system does not have the 360 configuration so I can't check.
Someone else here with a 360 system and more knowledge about it?
Hello, I have a CPU unit: UMS512S MCU 2022.07.08 the problem concerns I can't find anywhere to increase the sensitivity of the microphone conversation via carlik 2.0 version 2.22.0714.0919 and via BT the voice is hard to hear can anyone help me?
Same problem….
To prevent fragmented info I will answer your cross-posted question here:
What helps a tiny bit is to add the following lines to a config.txt:
Code:
persist.sys.zlink.mic.vol=9.9
persist.audio.mic.senstivity=1
persist.btmic.gain=10
persist.btspk.gain=7
Simply put that config.txt and an lsec7862update for a uis7862, or an lsec6316update for a sui8581a, on a blank usb-stick and flash it.
As said: this only helps a little bit. It is just that the internal microsophone sucks. (like I already mentioned in another topic by you where you asked exactly the same).
Also @louforgiveno mentioned above solution a few days ago in a post.
surfer63 said:
To prevent fragmented info I will answer your cross-posted question here:
What helps a tiny bit is to add the following lines to a config.txt:
Code:
persist.sys.zlink.mic.vol=9.9
persist.audio.mic.senstivity=1
persist.btmic.gain=10
persist.btspk.gain=7
Simply put that config.txt and an lsec7862update for a uis7862, or an lsec6316update for a sui8581a, on a blank usb-stick and flash it.
As said: this only helps a little bit. It is just that the internal microsophone sucks. (like I already mentioned in another topic by you where you asked exactly the same).
Also @louforgiveno mentioned above solution a few days ago in a post.
Click to expand...
Click to collapse
#callquality
ro.fyt.amp_type=0
sys.fyt.bluetooth_type=0
persist.sys.zlink.mic.vol=9.9
persist.btmic.gain=10
persist.btspk.gain=7[
persist.audio.mic.senstivity=1
sys.fyt.ec_version=6
Would it be enough for me to add these codes?
thericksizzler said:
#callquality
ro.fyt.amp_type=0
sys.fyt.bluetooth_type=0
persist.sys.zlink.mic.vol=9.9
persist.btmic.gain=10
persist.btspk.gain=7[
persist.audio.mic.senstivity=1
sys.fyt.ec_version=6
Would it be enough for me to add these codes?
Click to expand...
Click to collapse
Yes, but the bottom line (ec_version) is not needed.
surfer63 said:
Yes, but the bottom line (ec_version) is not needed.
Click to expand...
Click to collapse
I did as you said and changed the config file. but there is no change. I haven't tried it on bluetooth, I just tried it on carplay. the caller's voice is very scratchy. as if the speakers were blown. In my previous tests, the sound in bluetooth was better than carplay, but still not very good.
as a result the config settings did not make any changes.
thericksizzler said:
as a result the config settings did not make any changes.
Click to expand...
Click to collapse
They did make a change if you check your properties.
But I already mentioned that it would be a very minor improvement. It is going from terrible to slightly less terrible.

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