Is there a way to set your device to render stuff using Vulkan only
I've been trying to do this for a while and yesterday found a method but it uses magnetar which interferes with CPU and GPU Freq which i don't like and there is no way to turn it off
Is there anything else I can do to get Vulkan enabled?
i dont think thats good cuz vulkan on android is very outdated and most app didnt support it yet
Guan Yu said:
i dont think thats good cuz vulkan on android is very outdated and most app didnt support it yet
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Thanks for your reply,
I know Vulkan on Android is not the best but it is superior to OpenGL in games that support it (new Android Games e.g Genshin Impact, Apex Legends Mobile)
also found out how to enable it thanks!
BR4UTAL said:
also found out how to enable it thanks!
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how ?
Guan Yu said:
how ?
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I used adb shell to do it but you can use edit build.prop too
for shell the cmd would be
setprop debug.hwui.renderer=vulkan
for build.prop just add a line
debug.hwui.renderer=vulkan
but there is a problem incase your rom doesn't support it, it'll auto disable itself like pixel experience plus didn't work sadly...
still searching a better way (which does not use magnetar)
Is Samsung ok?
Related
This is the generic GPU drivers for adreno GPU found in snapdragon chipsets by Qualcomm.
Although this will not magically make your GPU fast, updated drivers will fix bugs and show improvements all round.
Thanks to @denzel09 who has repacked the may binaries with correct path for Moto G.
Download Link
http://www61.zippyshare.com/v/59501646/file.html
Stock 4.4.4 Adreno drivers (those who wants to go to default)
http://www72.zippyshare.com/v/11705987/file.html
B]Changelogs[/B]
Changelogs for August
@lost101 has posted changelog
Known Issues:
Applications may hang when repeatedly disconnecting and reconnecting Adreno Profiler while plotting GPU Stall Metrics in Grapher.
Capturing OpenCL metrics with Adreno Profiler Scrubber may crash target application.
Fixes and Improvements:
Fix a failure to release performance counter resources in some cases when using Adreno Profiler with certain NDK apps and OpenCL.
Fix a crash when connecting Adreno Profiler to an app that uses the disjoint timer query extension.
Add support to Adreno Profiler for OpenCL kernel type qualifier arguments.
Add support to Adreno Profiler for clCreateImage() 1D image, 1D image array, 2D image array.
Add support to Adreno Profiler for displaying multiple OpenCL queue/device/context combinations.
Fix a potential target application crash when Adreno Profiler metrics are enabled while the GPU is not idle.
Fix for incorrect scissor results if an app calls scissor and glBufferSubdata() between two draw calls.
Fix an issue with binning configuration calculation when MSAA is enabled.
Add support for ASTC texture formats in Adreno Profiler.
Fix potential null-pointer dereference in OpenCL.
Fix rotation issues with glBlitFramebuffer() and glClipPlane() when device is not in native orientation.
Fix for possible crash when using occlusion query while changing render targets.
Fix incorrect Adreno Profiler capture for applications using 2D texture arrays.
Fix potential crash during VAO validation in buffer update calls.
Add Adreno Profiler support for buffer transmission in clFillBuffer() and clFillImage().
Improve performance when invalidating texture attachments.
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Tested working on[/B]
XT1033 with stock ROM
XT1032 with stock ROM
XT1031 with Stock ROM
Custom ROM people should report back
abhifx said:
The nexus 4 forum is buzzing with new Qualcomm adreno drivers .
Dont know if this is working with Moto G. Maybe a dev can look into it.
also someone has posted zip files for F2FS partition.
thoughts? Link to the post is as below
http://forum.xda-developers.com/nexus-4/general/qualcomm-adreno-gpu-binaries-t2667759
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This works also on adreno 305?
About f2fs, we have only data in f2fs but i think that these will be in system...
denzel09 said:
This works also on adreno 305?
About f2fs, we have only data in f2fs but i think that these will be in system...
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since Adreno 305 has feature parity with 320, i was hoping that the same driver should work. i right now cant check this unless i am near my home system.
abhifx said:
since Adreno 305 has feature parity with 325, i was hoping that the same driver should work. i right now cant check this unless i am near my home system.
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mmm i have some doubt, but i hope ..
abhifx said:
since Adreno 305 has feature parity with 320, i was hoping that the same driver should work. i right now cant check this unless i am near my home system.
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I installed it. Can't see anything untowards. Antutu about the same result.
lmulli said:
I installed it. Can't see anything untowards. Antutu about the same result.
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see the zip, i don't think that paths are the same
denzel09 said:
see the zip, i don't think that paths are the same
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Guys, it seems download link is dead. Can someone re-upload it ?
@denzel09: what do you mean paths are not the same ? Drivers are in different location in moto G ?
Cheers.
Yes they are in different location. You can see them with root explorer.
Can U plz upload zip somewhere? Original link is not working :-/
Sent from my XT1032 using xda app-developers app
Update.
I repacked the zip with correct folders paths.
Last april version.
To verify install osmonitor from PS, go to message tab and see about adreno build date.
http://www39.zippyshare.com/v/58174828/file.html
Tested only on xt1032.
is there any difference after installing it?
No changes in antutu with this new libraries
When you update your nvidia/amd drivers in your pc you will go always to test them with an antutu-like software ? It's not a good point to start i think. If you see the changelog you ll see how many bugfixes i.e., improvements and so on. Drivers should be always updated by the way.
denzel09 said:
When you update your nvidia/amd drivers in your pc you will go always to test them with an antutu-like software ? It's not a good point to start i think. If you see the changelog you ll see how many bugfixes i.e., improvements and so on. Drivers should be always updated by the way.
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Are you sure this update isn't just for 320 and 330? I'm gonna flash it, I'll report if I notice any difference
Yes, officially only for that i think.
But remember that you can restore a system backup or in next days i can make the same zip with previous older stock drivers
Well, I don't know if it is a placebo or what, but the phone feels actually a little bit responsive and with smoother animations, just that, I'm not saying that it will be a super performance boost though.
denzel09 said:
Yes, officially only for that i think.
But remember that you can restore a system backup or in next days i can make the same zip with previous older stock drivers
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I can notice the difference
The boot lag bug has reduced (phone lags for a minute in latest cm builds)
Phone is a bit more responsive
Sent from my Moto G using Tapatalk
I am considering flashing these but I still would like some more feedback. Anyone else did it that could contribute with their experience?
Flashed on xt1031. Nothing is broken I am thinking that the content inside of the apps is loading a little quicker such as UI elements. This could be placebo though. As far as antutu goes, no changes really except I saw a new highest FPS in the 3D test I got a 27.8 at one point, which I have never seen.
Sent from my XT1031 using Tapatalk
So I'm using the custom ROM @6th_Hokage made, only difference is I updated to the latest Viper4Android version and reinstalled the driver. My main problem is that the driver only works when the Viper4Android UI is open. If I switch back to Slacker for example the processing goes out. As you can imagine this is very irritating. I have to keep the UI open constantly to listen to music.
Does anybody have any ideas for remedying this? If it's a RAM issue (one of my guesses) does anyone know any system services I can safely disable?
The RAM on this phone is killing me. I don't think I would have bought it had I known multitasking would be next to impossible. I use the paid version of Greenify and hibernate as many apps as I can, so I really don't have much running aside from a ton of Google and LG system services. I wish I knew wish were OK to disable aside from the obvious like SystemUpdate.
Edit: I don't have the issue when I revert the driver back to 2.3.4.0. The newer version doesn't work for whatever reason. Oh well.
This may help.
http://forum.xda-developers.com/xposed/how-to-set-selinux-to-permissive-boot-t3034245
Revenant Ghost said:
This may help.
http://forum.xda-developers.com/xposed/how-to-set-selinux-to-permissive-boot-t3034245
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Thanks, I did setenforce 0 with a rooted shell in SManager, nothing happened so I assume it worked. I don't know much about SELinux, when set this way I should be able to modify system apps more safely or something?
Sent from my LGLS770 using Tapatalk
Pariah24 said:
Thanks, I did setenforce 0 with a rooted shell in SManager, nothing happened so I assume it worked. I don't know much about SELinux, when set this way I should be able to modify system apps more safely or something?
Sent from my LGLS770 using Tapatalk
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I heard SELinux is some kind of security measure. And an app's behavior can vary, depending on its status. I had a similar issue with ViPER4Android like this and changing SELinux to permissive solved it for me.
I have downloaded a couple games with vulkan support and they claim that the device doesnt support it. This will really annoy me if it really doesnt because vulkan was the reason 801 devices didn't get updated to nougat. Without this device having vulkan support that goes by that. I would like to try the driver if theres a way to enable it. Thanks.
Hello there, I've been working on this for a few days and I thought I'd finally show it off!
Please note that there is absolutely no graphics, only console output! Also, it's not very fast (only runs at 15fps on a SD625) and it only runs old homebrew (e.g. first libtransistor tests and such).
Discord support: https://discord.gg/fn8VV9T
Source code: https://github.com/Cyuubi/MonoNX
Credits:
Ryujinx Team - For the base of MonoNX, without them this would not be possible! Show them some love over at their GitHub (https://github.com/Ryujinx/Ryujinx).
Xamarin - For allowing us C# developers to program on Android.
Dr.Hacknik - Logo design.
Requirements:
An ARM64 or 64-bit x86 processor
NOTE: If you get a ROM load error, close out of MonoNX and go into app info and turn on and off storage permissions. This should fix the issue.
App download: https://play.google.com/store/apps/details?id=com.cyuubiapps.mononx
Test ROM download: https://drive.google.com/open?id=1cVa5BDn1w6FNb6QEKmch2m6k67t_q5c_
Interesting, I'll be looking forward this project. Thanks.
Great work , but can't load rom.
Pankaj Rai said:
Great work , but can't load rom.
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NOTE: If you get a ROM load error, close out of MonoNX and go into app info and turn on and off storage permissions. This should fix the issue.
Very nice, BUT, I have a very important question.
Do you use on aarch64 target devices dynamic recompilation or you execute directly the code?
If not, would you mind to give an insight?
VIRGIN KLM said:
Very nice, BUT, I have a very important question.
Do you use on aarch64 target devices dynamic recompilation or you execute directly the code?
If not, would you mind to give an insight?
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Sadly, Hypervisors aren't really possible on Android from Xamarin... So we translate ARM64 -> MSIL/CIL -> ARM64, this is quite a hackjob but it works however it kills performance. MonoNX also works on 64-bit x86 processors, so the same thing works for this.
Toggling the storage permission back and forth changes nothing for me.
Sent from my crosshatch using XDA Labs
Cyubii said:
Sadly, Hypervisors aren't really possible on Android from Xamarin... So we translate ARM64 -> MSIL/CIL -> ARM64, this is quite a hackjob but it works however it kills performance. MonoNX also works on 64-bit x86 processors, so the same thing works for this.
Click to expand...
Click to collapse
Hmm, that still sounds though like something that CAN be tackled among the line.
Like what if somebody would switch (no pun intended, hahahaha) the codebase to Firebase?
UPDATE: Apparently it works with under 4GB RAM. (probably using swap though)
Hello, the app force close for me (test rom and snake homebrew). I can not launch anything. I tried turn on and off. Doesn't help.
Here's what I get when I load the test ROM.
EDIT: The emulator closes shortly afterwards. I have a OnePlus 5 with Android 9.0.3.
Hope upcoming updates soon.
Can you support google pixel c? The same soc as switch!
Maybe the adaptation speed will be faster
I hope I can play D3 on my phone soon
[email protected] said:
Can you support google pixel c? The same soc as switch!
Maybe the adaptation speed will be faster
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Yeah then the games can run natively therefore no need for emulation. I would actually buy a pixel C over a switch if it can work. Also what about nvidia shield tv that can run mario galaxy at 1080p
So? Where we can find roms for this emulator?
Cyubii said:
NOTE: If you get a ROM load error, close out of MonoNX and go into app info and turn on and off storage permissions. This should fix the issue.
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Tried not working , btw m using oneplust 3T (Aarch64)
nintendobuster420 said:
Yeah then the games can run natively therefore no need for emulation. I would actually buy a pixel C over a switch if it can work. Also what about nvidia shield tv that can run mario galaxy at 1080p
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Any site to download roms from?
What do you think should be the minimum requirements for an Android device to play resident evil 7 using this emulator, considering RE7 is a cloud game for Nintendo switch?
Also, I found its rom whose size is about 40 MB (YES, 40MB).
Only 3 games playable as I see the base project. Need some time but waiting for D3
Has anyone in the US gotten the March update yet?
No
no need, everything is working perfectly
Nope. Really need it because I need some stuff to improve
readymarc said:
Nope. Really need it because I need some stuff to improve
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please explain to us too
malikin said:
please explain to us too
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Exiting camera app causes screen to glitch - doesnt happen often, Battery drain can be improved.
readymarc said:
Exiting camera app causes screen to glitch - doesnt happen often, Battery drain can be improved.
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nobody said camera issues happens, battery drain because of preinstalled game laucher-disable it manually
disabled 114 apps on my phone
ADB AppControl
Official website of the ADB AppControl application. Free Download. Latest release. The ultimate applications manager and debloat tool for Android devices.
adbappcontrol.com
malikin said:
nobody said camera issues happens, battery drain because of preinstalled game laucher-disable it manually
disabled 114 apps on my phone
ADB AppControl
Official website of the ADB AppControl application. Free Download. Latest release. The ultimate applications manager and debloat tool for Android devices.
adbappcontrol.com
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Why must i spend 1200 to disable 114 apps. This makes no sense to me.
I had the s21 ultra and future updates fixed many issues. To me, disabling is a temporary fix and probably handicaps most features and functions of certain apps.
These glitches seem software related and we need to wait.. thats all.
readymarc said:
Why must i spend 1200 to disable 114 apps. This makes no sense to me.
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you have no choice, its Samsung agreement while you buying a product. Use it as it is, or use Apple iphone-its much worse