{CLOSED} ML Guide APK v2.15 (Unlimited Diamonds) Free Download - Android Apps and Games

ML Guide – Review​Would you like to find out about MLBB Game, and morally get jewels, coins, and loads of other important Mobile Legends components, then, at that point, download the xxxxxx liberated from cost. This Mod application is accessible on our website to download and utilize.
Truth be told, each starter player in the MLBB faces a ton of troubles because of an absence of information and experience. Because of this, a player can never perform well. Consequently, this ML Guide application assists you with gleaning some useful knowledge about the MLBB game. Then again, the application permits you to win limitless premium things safely and lawfully. All in all, would you say you are prepared to utilize this application and find its novel highlights? Then, at that point, read the accompanying passages.
What is ML Guide APK?​ML Guide APK is a Mod instructive application for every one of the new and old players of the Mobile legends Game. This application will direct them on the best way to foster their abilities and how to win limitless valuable things in the game, for example, Diamonds, Coins, Battle focuses skins, Characters, Heroes, and some more.
ML Guide Tool gives different stunts and approaches to MLBB fans. Along these lines, everybody can get something fascinating through them. In this way, the application’s first assistance is to inform all forthcoming occasions, where players can partake and take a shot to win premium things.
One more help of the ML Guide is accessible for ML Diamond. Through this assistance, players can open countless Diamonds and Battle coins for their game, which will assist players with buying premium components in the monton store. Accordingly, you will actually want to catch all the top-notch stuff of the game with practically no hard exercises.
As you most likely are aware in the game, there 100+ various characters or saints are accessible to use with various powers and capacities. Tragically, many players don’t know which saint is better and which isn’t. Essentially, the ML Guide application gives data about every legend. In this way, players will actually want to pick a superior saint to battle.
During the fight, it is critical to know the power and strength of your personality. Hence, in the ML Guide, there is a number of cruncher administrations accessible to check and observe the situation with your personality’s power, which gives total outcomes about your personality or legend. Furthermore, it’s the best component of the application that helps a ton of players. If conceivable, you really want to look at it once.
Features of ML Guide APK:​
Fast and Quick Download.
Free MLBB application.
No email ID enlistment.
No Ads Pop-ups.
Premium Features accessible.
No Password.
Gadget Friendly.
Limitless Free precious stones.
No hanging.
Smooth Working.
Download Free from our site APKMade.
Conclusion​The new ML Guide app is a new way to learn. It gives you step-by-step instructions on everything. And if you need to review a concept, just learn ML Guide. The ML guide is the best way to get an ML account, and it’s free. If you need an ML account, you can download this.
Indeed, it’s 100 percent ok for your gadgets since we deal with our players, dissimilar to other outsider sites that main sell their uncertain applications. You don’t have to attach your telephone to exploit the astonishing elements of the ML Guide APP.
MOD EDIT: Link removed.

You can download it app free of cost.

MOD ACTION:
Thread closed and link removed since modded apks are not permitted on XDA.
@Afzalkhan1122
Please read Rule 6:
6. Do not post or request warez.
If a piece of software requires you to pay to use it, then pay for it. We do not accept warez nor do we permit members to request, post, promote or describe ways in which warez, cracks, serial codes or other means of avoiding payment, can be obtained or used. This is a site of developers, i.e. the sort of people who create such software. When you cheat a software developer, you cheat us as a community.
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Related

[Free Game] GraviDrop Android

There's an awesome new game, that no one seems to know about, so I thought I'd share it here. I found it when it was made for Mac/PC, and it still is, but it got kind of popular there and I checked it out and have been addicted ever since. They just ported to Android a few weeks ago, thought I'd share it with everyone.
Best part of all of this, everything they have released so far has been 100% completely free, and ad free, which I find rare in any App development company.
"Up? Down? Left? Right? GraviDrop allows you to be the master of gravity.
The viral Mac/PC sensation, GraviDrop, is now available on Androids everywhere.
The game consists of ten levels, allowing users to have a lengthy playing experience, while still being able to push out a high score within the time it takes to say, "I love this game!"
Although, the most talked about feature is without a doubt Free Play mode. Where you can use five special modes of gravity to manipulate balls into creating awesome patterns, shapes, and designs.
Just try to beat out the high scores, we dare you.
Free for a limited time and with no ads! Distributed by @Inertiactive."
Download the game by searching GraviDrop on the market (sorry I'm not allowed to post links because I am a new user)
You can see a video of the game on their on their homepage at gravidrop dot com
(sorry again, I'm not allowed to post links because I am a new user)
Thanks!!!

How to Promote Mobile game without money?

I am Shelly, I am a game developer. I made some games, now I have met many problems. I don't know how to do the promotion, could you give me some advices? Or somebody who is familiar with games, please help me! You could tell me the forum and market or other promotion ways! I will be very appreciated about what you tell me!
You can add me via Skype(shellyyu5) or facebook(Shelly Yu), and leave a message me here, thanks!We also accept part-time workers who are familiar with games and know how to promote games!
Hello Mates! We're Pyro Pirates, a new Indie Gaming company. We're planning to release our first episode, "Big White Wolf" of our first game "Biopower" on android soon.
We started developing this game last September & we've released the Beta version on Play Store. This game involves unique gameplay & mechanisms in android platform. Any new developers interested to know, how we developed any part of our game, do ask us in the comment section.
You can join our G+ Community
so we'd be able to send you the link to the beta version of our game.
Once we accept your request, you can click this link to check the beta version:
This is a platform puzzle game that teases your brain incredibly to finish each level.
Please, do test our game & let us know your criticisms/appreciation in feedback.
Hello!
In my experience, if you post a message about your game on 20-30 forums/blogs/facebook groups etc, you can get up to 150k uploads of your game.
Try Android Blog to promote your games / apps
Hello I am Abhishek Vohera,
I write about android apps and games on my android blog - Above Android.
You can submit your apps/games on this link : http://www.aboveandroid.com/submit-your-app-for-review
we would take consideration of your app/game.
You can also direct message me in order to promote your app/game.
Thank You
Wing13 said:
Hello!
In my experience, if you post a message about your game on 20-30 forums/blogs/facebook groups etc, you can get up to 150k uploads of your game.
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But if I post my game in the forum, the admin will remove my thread and ban me! QAQ
abvohera said:
Hello I am Abhishek Vohera,
I write about android apps and games on my android blog - Above Android.
we would take consideration of your app/game.
You can also direct message me in order to promote your app/game.
Thank You
Click to expand...
Click to collapse
Thanks for your reply, I really need your help! I have sent you an private message, hope you can give me a reply!
Non paid app promotion startegies
Hello
Here I suggest you some effective strategies to increase installs for any application.
1) Submit Application on different play stores
2) Submit you app on different app review websites
3) Do exchange review on social networking sites
4) Do SMO Work for your app promotion
5) Follow some offline techniques for app promotion
shellyyu said:
I am Shelly, I am a game developer. I made some games, now I have met many problems. I don't know how to do the promotion, could you give me some advices? Or somebody who is familiar with games, please help me! You could tell me the forum and market or other promotion ways! I will be very appreciated about what you tell me!
You can add me via Skype(shellyyu5) or facebook(Shelly Yu), and leave a message me here, thanks!We also accept part-time workers who are familiar with games and know how to promote games!
Click to expand...
Click to collapse
Here https://android-app-promotion.com/free-installs-and-ratings/ you can get free installs and ratings. If you have something to offer to those guys, they will be happy to give you up to 5000 installs with ratings and reviews. Just contact them.

How to boost Rank keyword my app on Google Play?

Hello everybody!
My name is Phuong Pham. I live in Vietnam and an independent developer of the interesting game. You can look it at adress:
https://play.google.com/store/apps/details?id=super.brother.world
This game is that I really spent a lot of time to research for everybody around the world about a game with more optimal entertainment characteristics.
I wasted a lot of time, even lost a lot of money to develop it, but the results were not really what I expected. In the hundreds of similar games that you can find on google play, the advantages of my game are not enough.
Fortunately, I found a very helpful supporter to solve my difficult problems.
You see, just look and compare the two images of the rankings change that I have achieved after I used this useful method. You will see the difference.
I am really happy and I want to tell for you about it.
You are #2 now for "super smash world mario". But... why is that a great keyword?!
Thread closed. Do not use XDA to promote other services.
The Flash
Forum Moderator

[Game] Endless Food - saves lives

About me:
Hello!
My name is Ilya.
And I apologize in advance for my bad English.
I am the creator, programmer and designer in my small studio: Thevisioline
Throughout my life I have been helping many people: from simple advice, to great actions. I always liked to help people. But, for obvious reasons, I can not help anyone who addresses me. But one day I had an idea: almost everyone has smartphones, so why not help a large number of people with this help at the same time?
I had knowledge in programming and founded a studio to create applications on the phone - it was not a problem. But what is the studio without its own product? At this point, I decided to approach this topic from the other side: a mixture of the game and the application in one small game. So my studio appeared, and with it my first project: Endless Food.
Game description:
Every day for two months I worked on Endless Food. And even now, five months after the release of the game, work continues on it.
Let me tell you more about my game: Endless Food is a mixture of game and application. The main task was to make a game that would be useful and interesting.
So what can Endless Food help people? Can it, for example, give a second life or give immortality?
It certainly can not give immortality, but in emergency situations it can help, and often, it can save a life for you or someone around you. My first creation is able to train people in such necessary skills as Reaction. Incidentally, the game helps you to think through your moves in advance and make a decision instantly.
When you first start the game does not give you a path by which you can develop the necessary skills. It is just a tool for gaining knowledge. The game gives you only an opportunity, but how you use it, start playing and improving your skills, or you'll delete, you decide only yourself.
The user who just started the game, first of all sees how the hamburger tries to escape from the fork, moving on the plates. In appearance, mindless occupation, but do not rush to make hasty conclusions. To score more than 20 points at the very beginning will be problematic enough and only by training the necessary skills, the player will begin to correctly evaluate all his actions and possibilities, and only after that the user will be able to gain more and more points. But, despite the first successes, in order to develop these skills at the proper level, it is necessary to play this game for at least 15 minutes a day for 2-3 weeks. After this period, the player will restore these vital skills.
There are two modes in the game: Classic and Back and Forth. Each of the modes is responsible for training different skills:
- Classic - suitable for those users who feel that the reaction they have at the proper level. In this mode, the player controls the speed of the hamburger: slows the hamburger or accelerates, thereby using not only the reaction, but also the speed of decision making and the speed of thinking about the consequences. In order to gain in this mode as many points as possible, you need to think through each step.
- Back and Forth - will be more useful to beginners. This, so to speak, the first step in restoring the required level of reaction. In this mode, the hamburger and fork move in the same direction at the same speed, but at any moment the plug can change its direction. The task of the player is to have time to click on the screen, thereby changing their direction.
Endless Food will be useful not only for the younger generation, but also for a more adult audience. Because a person is over 40 years old, care begins to deteriorate, he becomes more diffused and does not have such a quick reaction as in his youth. But, after a very short period of play for 2-3 weeks, even an adult will begin to feel better.
You probably wonder where the calculations came from, if you need to play at least 15 minutes a day for 2-3 weeks? From the moment of development to the release of the game, we conducted many tests on different groups of people, in order to determine the optimal time for training. The game was tested on 50 users from different age categories. 44 of which showed an impressive result. For the remaining 6, we increased the playing time to 20 minutes per day, and after 2 weeks they showed a much better result, although it did not reach the previous 44 users, but it proved that our game can help people of all ages.
The graphics also made a special approach: our goal was to make the graphics simultaneously stylish and pleasant, to attract both young and older audiences. Therefore, we chose the approach to use low polygonal graphics, thus the game became less demanding to the power of the phone, but the graphics remained at a decent level. On the main screen and during the game, it was decided to use as few distracting elements as possible, thereby completely immersing the user in the game.
The game also has a table of records, thereby giving the player to compare their successes with the successes of other users of Endless Food.
The game is free, but the game has unobtrusive advertising, which is necessary for further research in this direction and creating more games.
Addition:
Endless Food is the first, but by no means the last, mixture of the game and the application, in the meaning of which is the help to people. New projects are already being prepared that can help a person in all sorts of life situations.
I want to help as many people as possible using games in their devices. Telephones now have almost everyone, but not everyone can find the necessary information in it. With our games, all the vital information the user can acquire and train through the phone.
To understand if such an approach is necessary for people, we need to get as many downloads and, as a result, feedback. Once in the top on xda-developers, we can quickly get a large number of reviews and complete the game, if necessary. After that, I will immediately start creating new projects and will be able to help even more people.
I plan to gather a team of like-minded people with whom we can do more large-scale projects aimed at helping people. At this stage of development, I need to get into the top xda-developers, after which Endless Food will immediately receive a lot of downloads and reviews! I'm sure that this type of games will become more useful for users every day.
Once again, I apologize for my English.
Thank you in advance and thank you for your time.
Best wishes to you!
Thevisioline
Download: t(dot)co/2zPlbh0fmB

How we made the game. Our story.

Hi everyone! I’d like to tell you the story about the creation and release of our first game. I will tell you a little about our company’s background and the difficulties that we encountered during the development. I hope our story might be useful to you too.
It all started a few years ago when my brother built up a team of like-minded people who were eager to create, and this was then expressed in the creation of animation and computer graphics for various projects. The team eventually grew, as well as the number of orders from clients. Then there was a point when we decided to create our own game project. Thus, we began a long preparation process. Unfortunately, our existing knowledge base was not enough to start the project. New volunteers joined the team, the learning process started, and the project began to acquire its first outlines. The result was a prototype of Crocks Hunter, a 2D platformer.
The plot of the game was as follows: Crocodile-aliens arrive on Earth to steal the Moon from earthmen. The main characters of the game (a boy or a girl, depending on player’s choice) must go through six different locations (desert, jungle, lava, water world, ice jungle, and fairy forest), and catch — not kill, the game is absolutely violence-free and child-friendly — all the Crocodiles into boxes which are used sometimes for some puzzles, and then defeat the final boss. One of the graphics features of the game is that 3D character models were rendered into 2D to make more complex, natural and fancy animations and to keep the high quality of the overall picture, along with a light-weight installation file.
Initially, the project was planned to be released for mobile platforms, but as the development progressed, it was decided to release it for PC, and then for Nintendo Switch. This was due to several reasons. Firstly, mobile game publishers are into the free2play game model, for which platform games are not quite suitable, although we figured out how to monetize the game, and to draw the player’s interest to micro-transactions. Secondly, in order to enhance the visuals of the game with various effects, we would have to sacrifice the performance. Therefore, it was more interesting to release the game on PC and consoles but at a set price. One of the publishers suggested that we release an update with six levels and two bosses once a month. Thus, it would be possible to retain the player for a long time, but so far we have not tried this model. Although, who knows, maybe you will?
We temporarily froze the Crocks Hunter project but did not abandon it. We are writing new documentation, and designing new levels. We are open to cooperation with investors and publishers to make a global bestseller together.
Currently, we are working without an office, so the whole team works remotely. In order to complete the project and make it at a high level, we would need to gather all the team members in one place, and this requires funding. So we started looking for investors. Many publishers appreciated the great potential of the game but would invest in the project after it being fully fledged and ready for release. As it turned out, Russian investors are afraid of the gaming industry, and they are completely unready to invest in it. Perhaps, this is due to their not understanding the potential and the specifics of the industry. Many foreign investors simply don’t work with Russia. At some point in our search for investors, we were stumped. The team could no longer work on pure enthusiasm. Some team members quit. Some began to slow down the main process, saying that they’d prefer to take orders as before than “work for the fairies and unicorns”. But some determined team members still believed in the project and continued to create it. So this is how the PUSHINGAMES company was created.
Unfortunately, there is no “book for dummies” on how to achieve success from the beginning to end in video games industry. The information you may find on the Internet is very superficial. Therefore, look for according courses, literature, or even better, find some competent mentor who will guide you. Our mentor was a game designer Konstantin Savochkin
One evening, when we were discussing some details, we decided to create a little something to distract ourselves, and came up with the “Quick Week” project. The main goal of which was to create and release one mini-game within a week. It took a couple of days to write game design documents and calculate P & L. Meanwhile, our artists already made the first sketches and prototypes.
We really like the examples of the Nintendo and Marvel universes when the story of one character is woven into the story of another, thereby creating fascinating endless worlds. Maintaining the heritage of the “Crocks Hunter”, we chose the main character to be a crocodile. The result was Jumping Crock: Jellyfish Attack, an arcade retro jumper for mobile platforms, designed in the style of space comic books of the 80’s .
Download link on GooglePlay: Jumping Crock Jellyfish Attack
In total, we spent around $600 to create the game, excluding licenses and developer accounts. We spent most of the budget on localizing the game and its description in 12 languages, including Russian.
To do the translation job, we chose a small but very responsible team — Locnloader a pool of freelance video game translators with 8 years of experience and voice over actors collected in one place. They specialize in indie-games and such small teams as ours, and that affects the price in a good way. For a reasonable price, they did us translations within 2 days. Moreover, they helped us with the ASO description text and edited it to sound a little more adequate, which is sometimes hard when it comes to repeating many same keywords in one small text. What I personally liked is that their team manager had some understanding in game design (and even took a course in it), and a little in ASO. That’s what I call speaking the same language!
We are very proud of the music in our arcade in particular. We love rock! There is 8-bit Space Rock music in the game. It was written by a wonderful musician, composer, and our cousin Yevgeny Protopopov. The music takes you back to the past, especially if you played Battle Toads and Tanks as a child.
Since we created the project with our own money, the payment to our specialists for the work done was extremely symbolic and incommensurable with the level of their professionalism. Therefore we are immensely grateful to our team and believe that without them we wouldn’t succeed.
In order for the project to be successful, it is very important for the team to have a Team Lead, who could drive this train, per aspera ad astra. In our team, that would be my brother Nikita.
Many companies could have achieved well-deserved success, but they never reached it, stopping halfway through. The history of the company with the fruit on the logo is the lodestar for us on how to do things.
Of course, you always want to do something unique and ambitious like Crash Bandicoot. You might want to make the game more complex by adding many different features and mechanics, but it’s better not to do so. Make it easy! The process of creativity absorbs you. You always want to add something else, when almost everything is ready. It’s best to concentrate on the main idea and actually bring it to life, and after the release, just make an update. By making game updates after the release, you maintain players’ interest and make your app appear at the top of the search results in application stores. In the long-term development of your project, it’s very important to take a detached view. Do beta and alpha testing. Of course, this is a bit like parent-teacher nights at school, when they scold your beloved child, and it can be painful, but it will be good for you.
We made our game free-to-play. We were looking for ads SDK for a long time, and we stopped at the companies:
● Appodeal
● AdMod
As the saying goes, “Creativity is great, but sometimes hunger takes over”. The most important thing is to remember who we are doing this for. We believe that a player should stay immersed in the game as long as possible, without being disturbed by ads in the heat of the moment. And of course, you can’t go without them at all. Use all available services of GooglePlay and AppStore, in-app ads, Achievements, and Leaderboards.
After we published our game in stores, the hardest part began — promotion. Promoting the project itself is also very important. You can create a masterpiece, but in order for it to become a bestseller, you got to try your best. How can you do it when there is no budget? To accumulate link mass, you can write articles in the media and various forums. But as practice has shown, there is nothing better than word of mouth. Bloggers, YouTube and streamers are such goodwill ambassadors. Each of them makes game reviews in their particular style. Find the one you like and persuade them to do a review for free. However, you are unlikely to have luck on this one (we haven’t). Russian bloggers ask for two to three times more money than their foreign counterparts, by the way.
Before releasing your game, create your info channels and use cross-references between them. It works! We use:
● Facebook
● Twitter
● Youtube
● Instagram
● Yunoia
● Bridget Loker
● Telegram channels and chats.
Now let’s get to the final part — working with app stores and how we published our game.
Google — everything is quick and easy. The main thing is to make an agreement with your conscience and not to sign Coppa.
AppStore —an application is being checked for a long time. It feels like an eternity. But in fact, it takes a week for them to check it, despite them saying 24 to 48 hours.
Amazon — quick and easy.
AppScater — as soon as you publish on the main stores, you can start invading Greater China. Appscater is there to help you.
So it goes.
P.S.
Once again I want to say thank you to my team. And please, don’t forget to try and play our game
The author of this article and chief marketing officer, one of the brothers, Artem Pushin.
Love your journey from starting to till today. Thanks for your post. :good:
Сongratulations on the release! I would like to read about promotion steps, if you did any, except social networks cross-references..
Love it!

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