Delete Quest Guardian saved rooms - Oculus Quest

Hi!
I would like to delete the saved rooms on my Quest.
I do not mean the Guardian cache, i do not mean the saved boundaries you draw.
As you may know, everytime you enter a new room, the Quest stores informations about that room, the shape, lightning, colors, and so on.
Storing these informations make the device recognize where you are and it will orient the floor grid based on the room.
I would like to delete these informations because i need a new floor orientation.
It might be just a file in the file system...
Please keep in mind: i am NOT talking about the drawn guardian walls boundaries. But the FLOOR grid rotation.

Related

save the animal from ninja new physics based puzzle game on android market

hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN

[Game][2.0+] Animal Shogi - Fun, free two-player board game!

Hello,
I have just released Animal Shogi, a two-player board game which is a variant of shogi (Japanese chess). With a small board of 3x4 squares, it is easy to learn and can be played in 5-10 minutes - great for learning the concepts and thinking of chess and shogi. It is 100% free (no adverts) and it donation-supported (if anyone ever wants to!). Download it and keep it on your phone for when you have a friend to play with. It is 2-player only as a writing an AI system is a bit beyond me at the moment, but I'll look into it if there is enough demand!
Market address: market.android.com/details?id=com.animalshogi (Can't do links yet)
Please try it out and let me know what you think!
== RULES ==
1) Players take it in turns to make a move, with the starting player determined randomly. On each move they can either move a piece one space in a direction indicated on the piece, or drop a piece from their hand.
2) When you move one of your pieces on top of one of your opponents pieces, it is captured and goes into your hand. You can then place it back on the board as your own piece later.
3) If a Chick reaches the far end of the board, it is promoted into a powerful Hen! A Hen reverts to a Chick when it is captured.
== WINNING ==
There are two ways to win the game:
1) By catching, or 'checkmating', your opponent's Lion. This is where you manage to trap the Lion so that it is guaranteed you can capture it on your next turn, no matter what move your opponent makes.
2) By moving your Lion to the far side of the board, as long as doing so does not allow your Lion to be captured on the following turn.
DEFEND YOUR LION AT ALL COSTS
Version 1.0.1
Just updated to 1.0.1. After looking at a few other apps on here with no permissions, I realised that "Write External Storage" was not necessary for storing saved games. Now Animal Shogi requires no special permissions too!
MoSync's renaming this permission to "Write File Storage" in their IDE didn't make things any clearer...
I try and comment.
Add market link in first post help you for more comments.
You are reading my firm
Looks nice. Love animals.

For those, who love game combinations

Do you love a dynamic game puzzles? "Three in row" games are a kind of oldest puzzle ones. It's hundreds such games on the Google play market. Try enter "Diamond" or "Jewel" search word in the search edit box. You will see dozens of games as a result. Each one has an amazing special effects. A huge part of it does not require any thinking. Just make a moves and level will be passed. And many people love it. But it's not interesting for those, who prefers a logical tasks. The are some aspects of a puzzle game to be interested.
1. A player must have a several way of the next move. But it may causes confusing if possible moves are too much.
2. A game must provides a way to return to the previous position. It can be save \ load or back move function.
3. The variety of special game figures raises interest to a game. Classic "three in row" game does not attract players at present. It may be the most interest to get an extra move in a game.
4. A game position could be calculated some steps ahead. A game will lose thinking matter if player can't imagine a game position after next 2-3 moves.
The author is followed this principles in the free Android game "Diamond combinations".
Game brief
The game consist of 8х8 square game board and 8x4 square incoming diamonds area over it. Each level begin with some glassed diamonds. To pass level you need explode all glassed diamonds. Level is over when all glasses is broken or move limit is expired. The glass is trying to be restored in the cell of breaking. A player need to break glasses in series to prevent glass restoring. He has to prepare a move sequence to do that.
Many variant of the next move
The 8х8 game board provide enough count of possible moves. The situation of any available move is very very seldom.
A possibility to return to previous game position
This feature is not available in the most part of existent "three in row" games. The author didn't find any of it with save \ load or back move function. A player won't revert to previous position if wrong move has been done. Also he won't start level from the last game position. This functions add some comfort in the "Diamond combinations" game.
Special figures
Special figures were designed for more move variants. It expands classic tree-in-row opportunities. There are game figures listed below.
- A Gun can explode any glass or diamond on the game board.
- A Star can explode all diamonds with a color of the chosen diamond.
- A Lightening can add lightening to any non glassed diamond.
- A Brush can repaint any non glassed diamond to a color of the selected diamond.
- A Snowflake can freeze glassed diamonds. So glass restoring process will be stopped on Snowflake's life count moves.
Special figures have own lives. This means a figure can be used life count ones. Life count can be increased by exchanging figure with lightening or other figure.
Combination preparing
The incoming diamonds area is designed to stay some steps ahead. A player can see what 4 diamonds will fall next in columns. Also it's very easy to combine in the game with back move function. To pass a game level a player has to construct sequence of moves. Otherwise glasses will be recreated very fast.
At addition the game is lightweight. So, there is any delay while playing.
A game can be found on Google play market by the "Diamond combinations" search phrase.

Shamworld. Your reality.

Hello !
To change the world around you, to make it a better place—everybody dreams about that. This is why a new Shamworld app is now available on Google Play to let you create your version of the augmented reality at particular locations in just few taps! Now not pokemons decide where to appear but you make your ideas real in an augmented world.
Screenshots:
pp.userapi.com/c840432/v840432395/eccf/6bJ_JiGvwgQ.jpg
pp.userapi.com/c639828/v639828486/5599e/zUx9tqLpWZk.jpg
How to work with this app
If you feel that this lovely courtyard nearby really lacks the magic of tenants and some sculptures that you chanced to be passing will really look good with a little twist, then now you can do it right on the spot via your smartphone with the installed Shamworld app. A little left to do—to open the app and wait until your location has been found on the map using Google Maps data. A cute green ant will mark your location. All you need to do is to choose an object you would like to see here and to superimpose it into the camera image. When saving your version of the reality for a particular place, you may also share it with all or some of your friends. They will see your work in the Recommended section and will be able to check it out via the app. Various objects can be selected. There are plenty of ready images and even animated GIFs available in this app! You may choose your image in Gallery or add your own photos, emojis and texts.
youtube.com/watch?v=slIyJ13-wFo
The opportunities for real creators are unlimited! Also, to understand how the app works, you can watch this video
youtube.com/watch?v=Sh6W8V0psCA&t=
Shamworld. Changing the reality
To make sure that the object has been tagged to a specific place, you need to choose an object that does not change its place, shape or color over time. That being said, it is unlikely that you can tag something to a backpack forgotten on a bench or to a cute cat sitting nearby. But it can be done easily with the bench itself. However, the tag might be lost if the bench gets changed or repainted one day but this happens not so often.
Shamworld and the world around you
When walking around the Shamworld map you must have already spotted yellow circles with numbers in it here and there. It indicates the number of objects placed by other app users. You may enjoy their arts and get some inspiration for new objects. There are several practical ways to use the Shamworld app. For example, when you go out of some cafe, you may leave your feedback right on its wall—without getting charged with vandalism. The cafe owner himself may place a creative ad in the app to make sure that no one misses it... 4-inch screen or above, RAM—at least 512 kB, camera—3MP or above, and Android 4.2 or above are required for app users. The better phone you have, the better it will all work for you. You may install the app by clicking Google Play :
mod edit - link added https://play.google.com/store/apps/details?id=com.alex.shamworld&hl=en
English version is available !
pp.userapi.com/c841137/v841137082/2f510/UwL840kNBB8.jpg
pp.userapi.com/c837725/v837725002/6346d/VVS8hc4SPoc.jpg
Regards,
shamworld.com

Sword Art online integral factor! pretty ugly name for a game! but it' blow your mind

Sword Art Online: Integral Factor for Android and iOS – Guide
Sword Art Online novels and anime series became a mega-hit due to its premise. You are trapped inside a video game, and the only way out is to finish the game. Kinda like the new Jumanji movie.
Sword Art Online Integral Factor for Android and iOS is based on the same Franchise, and we have very high hopes for it.
Sword Art Online had other games built around it, however, Bandai Namco has taken a different approach with this one.
What’s different?
Instead of playing as one of well know popular characters of the franchise, you will be playing as one of the many anonymous players trapped inside the game.
The story it tells is the same that fans would already know, yet in Sword Art Online Integral Factor, it is told from different point of view, which the fans will find very refreshing.
In the game, you come across well know characters such as Kirito, Asuna, and others. However, if you want to make it to the end and beat the game, you will need a guide.
That is what this article is about ?
Let’s get to it!!
Starting with the controls
Ok, there is not much to talk about the controls. These are the basic controls you will find in any third person perspective game.
The virtual thumbstick is on the bottom left of the screen, and to look around you just need to tap and drag anywhere on the screen.
Pinch zoom in-and-out is also available.
The Combat buttons are on the bottom right and the minimap is on the top right. To expand the map you can tap on it. And you obviously need to the map to reach your next quest.
The Hamburger icon will give you a popup menu which is made to seem like the character is accessing the in-game menu, which is pretty cool. Here you can check your status, quest info, and even find your friends.
The in-game communication bar is at the bottom, which gives players three options. Say, Party and Tell.
“Say” is for chatting with anyone available, “Party” is for chatting with people you are grouped with, and “Tell” is for sending a private message.
It’s time to fight!
The combat in Sword Art Online: Integral Factor is very simple but very clever. And we like that a lot.
The big button on the bottom right corner is for attacks. It is very simple to use, you just walk to an enemy and attack.
By holding down the button, you can continuously attack.
The four buttons surrounding the main attack button are for sword skills. And as you guessed it, you have to earn these special attacks.
Using them strategically will inflict more damage on your enemies, and after using an attack there is a cool down period before you can use it again.
The “Switch” button on top of the skills buttons, is the most powerful skill available to you. The “Switch meter” fills up as you do damage to your enemies, and once it is full, the icon will start to flash.
Same as the other skills, you can wait for the right moment to unleash this power for maximum effect.
The orange weapon icon helps you switch between weapons. This is something you need to do as your weapon of choice will depend on the type of enemy.
You need to identify the vulnerabilities of your enemy and choose your weapons accordingly.
Tip-
For instance, if all the skills in your current weapon are cooling down, you can switch to the next weapon where all the skills of that weapon will be available to use.
You will not need to use these tactics in earlier stages however, this will be really useful when it comes to boss fights later on.
The “Dash” button is also very useful to avoid attacks.
mod edit - link added
https://play.google.com/store/apps/details?id=com.bandainamcoent.saoifww&hl=en
im playing this game .
Developers Never Watched The Show?
I ask because this story takes place during the death trap phase of SAO. Leefa is a character that appears during the main story, but she was never in SAO, or at least not when players got trapped struggling to survive in real life through the game. Also, ALO didn’t exist yet. ALO did not start until after SAO was won and the surviving players escaped. Seeing a character like her with references to ALO literally pulls you out of the story since it breaks the story. Leefa said she just started too, which means, in the game’s story, she entered the game after the death risks were announced when no one else was allowed to enter or start the game. And lastly, all SAO avatars were altered to look like their real selves, so she violates the setting once again. So we have a character who never existed there coming from another game that doesn’t exist yet in a way that wasn’t even possible to enter SAO while not even looking like she should. Umm..this suggests whoever allowed this or created the game doesn’t know much about it. It would have to be an alternate universe where time travel is possible but that violates the story in dozens of other ways, like we wouldn’t be in the same story from the anime or manga.

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