Red Magic 5g controller grayed out in game space - General Questions and Answers

I tried talking a screenshot but the game space settings slide out doesn't appear in the screenshots. Anyways, when I enter game mode and go into a game, I need to remap the buttons for the controller but I can't anymore. When I slide out the side settings, controller is grayed out. The controllers are on, charged, and connected. I've remapped them a thousand times in the past but now I can't. It's always grayed out. Any tips?

Been trying to fix this issue for a week. I post the problem on here today and if course, I solve it afterwards. If this happens to anyone else, go into the gamespace, not into a game or emulator, into the gamespace and press the little d-pad button. It'll reconnect with the controllers and start recognizing them again.

Also, bonus tip for using 2 e-sports controllers, (or whatever they're called), emulators and other games seem to register the left one as the master one. To keep from the right one doing the same exact controls as the left controller, only upside down; when you map your left and map your right buttons, be sure to switch back to the left controller, the master controller before closing the mapping settings. When you close the map settings with the left selected, both controllers will function as you expect, but if you close the map settings with the right selected, it will mimic the left but upside down.

Related

MAMECE3

I have copied the folder I had MAMECE3 (mamece3 dot mameworld dot info) installed on - onto the sd card in my HD2. The program runs fine, but the problem is the buttons. I see that morphgear has an onscreen d-pad - is it possible to add one to this? This is the one thing I really miss from my old Axim x51v - a d-pad!
They have the source code available. This would open our devices up to yet another whole world of 1,000s of games. I would love to see moonpatrol, pacman, tapper and asteroids running yet again. And with freeware ;-)
note: anyone else have a favorite game they used to run on MAME?
You just named all my favs..... I'd love to see the MAME come to the HD2.
Try with LMT (http://forum.xda-developers.com/showthread.php?t=629263): among the other features it sports a good trasparent multi-touch onscreen controller, that can be used either on portrait and landscape mode.
It should overcome your problem (and be much more playable...).
By the way SEGA and Capcom games were the best!
OK tried it - nothing.
More detail - I installed it as per the instructions (on the device). If i run it, it just takes me back to the home screen. No findger swipes do anything other than the regular sense ones. I checked the task manager I don't see it running. I wonder what it takes to call it up other than just clicking on the shortcut.
So, I ran MAME. after a short time the game chooser menu comes up. It is at this point that I can set the buttons for different things, but nothing as far as LMT is concerned. So I go back and run it thinking maybe it is not running in the background (esp. since it never shows up in the task manager). Ahhh (wait for it ......) still nothing.
Kind of disappointing. I can start a rom, enter coins, but that is it - without my beloved d-pad i miss soo much.
Any other ideas?
Quick report back. Went over the thread again. Saw what I was doing wrong with LMT. It is a double swipe thing. I see the double swipe etc. on the Home screen. If you drawing a box with your finger the console comes up. I have had that up while trying to configure the buttons. I was even able to configure all of the buttons to taps on the LMT console (up = up, A for exit game, etc.) - no success.
When the game starts it is still lokking for the hardware keys and not the software ones - even though they are set in the button configure menu of MAMECE.
Please let us know if anyone else was able to get it working.
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
OK If you are interested in this. The LMT controller works great (http://forum.xda-developers.com/showthread.php?t=629263&page=67) go there get it - DONATE!. note: this is the latest page - it is on page 1. Use it in landscape mode. You just have to have it off when going to button settings - then do the square to open it - set the buttons. Hit the x to close it and save your settings.
Start the ROM you want - restart the controller.
vonkarayan said:
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
Click to expand...
Click to collapse
YES it does. Click on options > Rotate Right and it will work just fine. It took me a while to figure this one out. Also, if you delete all of your config files in the cfg directory it will use your default settings for everything. One thing I did was, change the one player button to the back arrow (hard key) less problems that way.
Remeber that left arrow then right arrow is "OK"

Use mouselook with classic controller in Quake 3?

I have the classic controller hooked up to my G2 and am trying to use it to play Quake 3. While I've been able to remap all the buttons to get a decent FPS experience, the problem is that Quake, of course, has left/right turn as keyboard buttons by default, so even with the thumbstick left/right options on the CC being programmed to them, they are too slow to really use and make the game borderline impossible to play. There is the mouselook/freelook option, but that doesn't seem to want to work with the thumbstick on the controller--only with the phone itself. The movement and looking up/down works fine, but I need to make the right thumbstick into mouselook if I want to ever play Q3 again, and I don't know how. Do you guys have any ideas?
-Rocky
Did you try raising the sensitivity? If not link me to the controller you have and I'll buy it and see what I can implement into quake3droid.
I guess I should clarify, I meant the "Kwaak3" port specifically (which I installed as per random googled instructions); I haven't tried "quake3droid" itself. But I assume it's a general limitation of anything based off of Quake 3 (unless quake3droid changes it somehow) that being able to turn left and right is either keyboard-based or requires mouselook, and my problem is getting the program to recognize moving the thumbstick around as a mouse (it didn't work as "Joystick" when I enabled that, unless I was seriously confusing things), so if I set turn left/right as the keys associated with left/right on the CC, then it's godawfully slow to turn and mouse sensitivity has no impact. It seemed like less of a problem looking up and down than turning, but that may just be due to the fact that that I was fighting a bot in a mostly horizontal level so it was much less essential to look up/down than to be able to turn quickly to shoot him.

Gametel bluetooth game controller now available in US. [pic plus review]

The Gametel controller is now available on Amazon.com. I got mine in the mail today. Here's a quick review.
It came with no battery charge, so I had to plug it in to test it out. I was using a USB cable plugged into my computer. At first it only showed a red light to indicate charging, but then a green light came on shortly afterward. This is supposed to indicate that it's on but not paired. I tried pairing with the device using the Gametel software from the market, but it would not work. Turns out you can't use the controller while it's plugged into a computer. As soon as I unplugged it it turned off, and when I turned it back on it paired fine. I tested it again while plugged in and it still wouldn't connect to the phone. No big deal, but it's a minor hassle. It might work fine when plugged into an outlet. It supposedly has a 9 hour battery life, so just keep it charged and this issue should never bother you.
Despite the One X's huge size it fits fine, even with a TPU case. The TPU case has the added benefit of keeping the controller arm from pressing the down volume button. The software has a feature to disable the volume keys because of this potential issue, but it's nice that I didn't need to use it. It says it can provide volume control using the device itself, but I'm not sure how that would work, since all the physical buttons are mapped to SNES buttons for my purposes. You could always slide the phone a little bit to the left and it wouldn't hit the volume key. The phone would be off center, but it wouldn't be too bad.
The controller acts as a virtual keyboard. As part of the software setup it installs an input method in your keyboard settings. As soon as you launch the software it prompts you to change to its input method, which is handy. Then you can launch your favorite emulator and map the keys is uses to the emulator's buttons.
I initially had problems with the default keys that the controller was emitting. I'm used to an SNES button layout, so I will call the buttons X (top), Y (left), B (bottom), A (right). For some crazy reason the A button was emitting the Android "Back" button by default. This was mappable in Snes9x EX, but pressing it still performed the "Back" action which prompted you to quit the game. The B button was emitting the "DPAD Center", which worked, but was an odd choice. It's even stranger because none of the preset key configs in the Gametel software's Advanced Settings have this setup. If this happens to anyone else, just load the Android Gamepad preset and it will work fine. However, it reverses X & Y and A & B from what I'm used to, so I made my own preset named SNES. That way when I configure Snes9x the purpose of the button matches up with the key being emitted.
As for the controller's buttons and D-pad, they are OK. The buttons are great, but the D-pad makes you move diagonally a little too easily. If anyone is familiar with the Xbox 360 D-pad, it's the same sort of problem, but not as bad. Maybe with more time I'll get used to the feel of exactly where to press to avoid moving diagonally. Part of the problem is the D-pad is circular instead of cross-shaped. It's hard for your thumb to feel exactly where the cardinal directions are. This isn't the entire problem, though, because the 360 controller has clearly raised cardinal directions and it still sucks really bad. Thankfully it's not nearly that bad with this D-pad. Pretty much anything is better than on-screen controls.
That actually looks pretty cool.
I don't game enough to need this and touchscreen controls don't bother me enough, but thanks for the review!
As it turns out, the D-pad is really ****ty. This is most noticeable in games with movement in both directions, like Secret of Mana. Zelda wasn't so bad because you move kind of slow and you can adjust your thumb position if you notice yourself moving diagonally by accident. However, in Secret of Mana you fly across the screen, and moving diagonally by accident for a second can really put you off course. In a game like Super Mario World you don't really notice the problem.
I might have to try an iControlPad. I just really liked the Gametel's single-piece design and spring-loaded arm.
Sixaxis controller app and ps3 controller.. All you'll ever need
Sent from my One X using xda app-developers app

Analog triggers

Anyone know how to map the analog triggers? So far I can't get any emulators to recognize the L R triggers.
Sent from my GT-N8013 using XDA Premium HD app
Supern64 recognized mine. The buttons on screen don't look like they are recognized but they are. It's the only one I've really tried so far.
I've noticed it too. I kept downloading different emus to be able to map the triggers. ppsspp(psp emu) has a GIT build that lets you map the gamepad
I noticed they don't work in some emulators too. Most importantly N64oid. It doesn't recognize the triggers or second joystick. Had to use mupen.I don't think they work in supergnes or myboy. It's annoying..
Edit - I forgot you need root to use tincore keymapper. I always root my stuff so I didn't even think of that.
The app Tincore Keymapper can do it. You need to have the app running while you play whatever emulator you want the keys mapped to. It can detect the right stick as well. It can also detect which emulator or app you are using so it can switch to that profile without you needing to change settings if you want multiple profiles.
A couple of pointers about that app if you use it.
The app doesn't seem to be able to detect the home key very well so it doesn't really work while the app is running. What I did was map the nvidia key (which tincore sees as the power button) to home while the tincore app is running. Not really a big deal since the nvidia key is really only useful if you are rebooting or planning on playing tegra games which wouldn't need the tincore app to be running.
The volume key needs to be mapped to volume_mute as otherwise it is going to get set as the "Select" key and your volumes won't work.
For touch based games, I have to use "Swap scale" and force the orientation into landscape under "device natural orientation" in the tincore app settings in order for the touches to be mapped to the proper screen location in touch based games. This wouldn't matter if you only ever use it for emulators though. If you don't select these your dpad or other buttons may not map to the proper location on the screen.
For the right analog stick to function without having a mouse pointer floating all over the screen you may need to disable the mouse pointer before you run the tincore keymapper. You can disable that mouse pointer in the android settings under controller.
Anyway, this may seem confusing but once you mess around with the app a little you will understand what I mean.
I had to download the app to my Galaxy S 3 and pull the apk out and sideload it to me Shield. The dev said he is working on getting the Shield to show up properly in the play store and he recommended side loading it for now.

How-To: Fix unrecognized controller input in Half Life 2 (inability to select weapons

Hey everybody,
i hope this is the right forum to post this. I was dying to play Half Life 2 on my Shield Tablet, but i was not able to change my weapons in game, and also the i couldn't use the Playstation controller in the Options or Controller menu. I know that this is a problem for everybody, who tries to play it with a PS4 (and i think also PS3) controller.
But i've finally found a workaround and after enjoying Half Life 2 for a few days now, i wanted to share it^^.
First off i don't remember all options i enabled/disabled, but i'll list those that i think i did something too. If i find out how, i might just share my app's profile. These are a few steps right here, but only because i went into detail a little, in order to make it as easy as possible to follow.
1. Get Gamekeyboard+
2. Go to "Settings" in the app
3. Look for "Input Device" subcategory -> "Use Advance Input" - check that
4. Below is the "Operation Mode" subcategory -> "Joystick Mode" - check that too
5. Go into "Internal Options" at the bottom of the settings screen
6. "Find 8-way D-Pad" - check that
7. Find "Use Analog" - check that
7. Go back into the apps initial screen - press "Start"
8. Start Sixaxis Controller to connect your PS3 or PS4 gamepad (doesn't matter if you do this before you start GameKeyboard, or after)
And now, better press the volume-up key on your device, which by default should bring up GameKeyboard's onscreen buttons, which emulate physical input. Do they appear? If yes, good. You can turn them off, by pressing volume-up again.
Now open Half Life 2 and enjoy full support of your controller!
So as i take it, Half Life 2 does a better job at recognizing this gamepad, which is actually just a soft emulation, but since you can use GameKeyboard's buttons with a physical controller as well, even if they are not on screen, GameKeyboard in this case serves as the missing link to make this 100% compatible with Playstation controllers.
I hope this will help a lot of people out, who were just as bummed by the fact, that they could not change weapons in the game, let alone access the Options/Controller menu (or not be able to navigate in them, to be precise).
Thank bro I am about to take a long road trip this weekend and I hope this works so I can play and beat half life to on the way!:laugh::laugh:

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