Guide To Building Custom Pixel 4a Roms(move if needed) - Google Pixel 4a Guides, News, & Discussion

This is a place holder for anyone that can assist in helping of building custom roms for our pixel 4a. Please note this will need Linux version on how to setup an environment for the build and how to build the roms,. Anyone please that can help add infor mation on how to do these as i know there are many guides but we need one specifically for our device to get development moving along. Please post on stock aosp roms, lineage roms , miui roms etc. i will also try to update as much as i can , hopefully this thread doesnt get moved.
This is the setup from google to setting up an environment to build android aosp
Establishing a Build Environment | Android Open Source Project
source.android.com
​Establishing a Build Environment​
Important:Platform development on MacOS isn't supported as of June 22, 2021.
This section describes how to set up your local work environment to build the Android source files. You must use Linux; building under either MacOS or Windows isn't supported.
For an overview of the entire code-review and code-update process, see Life of a Patch.
Note: All commands in this site are preceded by a dollar sign ($) to differentiate them from output or entries within files. Use the Click to copyfeature located at the top right of each command box to copy all lines without the dollar signs, or triple-click each line to copy it individually without the dollar sign.
Choosing a branch​Some requirements for the build environment are determined by the version of the source code that you plan to compile. For a full list of available branches, see Build Numbers. You can also choose to download and build the latest source code (called master), in which case you simply omit the branch specification when you initialize the repository.
After selecting a branch, follow the appropriate instructions below to set up your build environment.
Setting up a Linux build environment​These instructions apply to all branches, including master.
The Android build is routinely tested in house on Ubuntu LTS (14.04) and Debian testing. Most other distributions should have the required build tools available.
For Gingerbread (2.3.x) and higher versions, including the master branch, a 64-bit environment is required. Older versions can be compiled on 32-bit systems.
Note: See Requirements for the complete list of hardware and software requirements, then follow the detailed instructions for Ubuntu below.
Installing required packages (Ubuntu 18.04)​You need a 64-bit version of Ubuntu.
sudo apt-get install git-core gnupg flex bison build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z1-dev libgl1-mesa-dev libxml2-utils xsltproc unzip fontconfig
Installing required packages (Ubuntu 14.04)​You need a 64-bit version of Ubuntu (14.04 is recommended).
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev libgl1-mesa-dev libxml2-utils xsltproc unzip
Note: To use SELinux tools for policy analysis, also install the python-networkx package.Note:If you're using LDAP and want to run ART host tests, also install the libnss-sss:i386 package.
Installing required packages (Ubuntu 12.04)​You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 isn't supported on master or recent releases.
sudo apt-get install git gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Installing required packages (Ubuntu 10.04-11.10)​Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older releases of AOSP.
sudo apt-get install git gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc
On Ubuntu 10.10:
sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
On Ubuntu 11.10:
sudo apt-get install libx11-dev:i386
Configuring USB access​Install a community-maintained default set of udev rules for all Android devices by following the instructions to Set up a device for development.
Using a separate output directory​By default, the output of each build is stored in the out/ subdirectory of the matching source tree.
On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a file system optimized for speed instead of crash robustness, because all files can be regenerated if the file system is corrupted.
To set this up, export the OUT_DIR_COMMON_BASE variable to point to the location where your output directories will be stored.
export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
The output directory for each separate source tree is named after the directory holding the source tree. For instance, if you have source trees /source/master1 and /source/master2 and if OUT_DIR_COMMON_BASE is set to /output, the output directories are /output/master1 and /output/master2.
Avoid having multiple source trees stored in directories that have the same name, as the source trees would end up sharing an output directory, with unpredictable results. This is only supported on Jelly Bean (4.1) and higher, including the master branch.
Next: Download the source​Your build environment is good to go!

How to Build a Custom ROM from Android Open Source Project - Appuals.com
If you’re familiar with rooting your Android phone or downloading custom ROMs, such as the highly popular CyanogenMod or its successor Lineage OS, you may
appuals.com
​Downloading the Android Source​The AOSP is hosted on Git, so we’re going to use a tool called Repo to communicate with Git.
First we need to setup a /bin folder in your Home directory. Type the following commands into the Linux terminal:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
Now we will download the Repo tool, so type into the Linux terminal:
$ curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
After Repo is installed, we must now create an empty directory to hold your work files. So type this into the Linux terminal:
$ mkdir WORKING_DIRECTORY
$ cd WORKING_DIRECTORY
Now we’ll configure Git with your name and email address – use a Gmail address that you check regularly, otherwise you will not be able to use the Gerrit code-review tool.
$ git config –global user.name “Your Name”
$ git config –global user.email [email protected]
Now we’ll tell Repo to pull the latest master manifest of AOSP from Git:
$ repo init -u https://android.googlesource.com/platform/manifest
If done successfully, you’ll receive a message that Repo has been initialized in your working directory. You’ll also find a “.repo” directory inside the client directory. So now we’ll download the Android source tree with:
$ repo sync
Building the Android Source
This is where the hardware binaries mentioned at the beginning of this guide come into play. Let’s head over to the AOSP drivers page and download the Pixel XL binaries for Android 7.1.0 (NDE63P). You want to download both the vendor image and the hardware components. These come as compressed archives, so extract them to your desktop and run the self-extracting script from the root folder. Choose to install the binaries to the root of the WORKING_DIRECTORY we created earlier.
Now type into your Linux terminal:
$ make clobber
$ source build/envsetup.sh
Now we’ll choose the target to build, so type:
$ lunch aosp_marlin-userdebug
$ setpaths
$ make –j4
There, we have now “built” an Android ROM from source. So let’s test it in the emulator, by typing into the terminal:
$ emulator
So play around in the emulator a bit. As you can see, a purely vanilla Android experience is quite minimal, and this is why manufacturers customize the AOSP to their needs. So you could flash this ROM we just built to your device if you wanted, but without adding any enhancements, a purely vanilla Android experience would be a very boring thing indeed.

Related

[HOW TO]Building Kernel Source For Any Device

Hello All. I have received several requests for how to build a kernel from source so I figured I would make a guide for anyone looking.
WARNING: I CANNOT BE HELD RESPONSIBLE FOR ANY DAMAGE YOU CAUSE TO YOUR PHONE, PERSONAL RELATIONSHIPS, LIFE, OR CAR. YOU HAVE ALREADY ROOTED YOUR DEVICE SINCE YOU ARE READING THIS SO YOU KNOW IT VOIDS YOUR WARRANTY.
Now that thats over. I will walk you through how to set up a kernel building environment and walk you through building a kernel.
I.) Requirements
1.)You will need a computer. Just about any computer running linux will work, even a Virtual Machine. I will be using Ubuntu Oneiric, Server Edition for my guide. (Most commands are the same across Ubuntu Editions as well as Linux in general.)
2.)Internet Access- the faster the better
3.)Knowledge of the android kernel and what does what.
4.)The Master Branch from Google as well as the source for your device.
5.)ALOT of time.
6.)Common Sense
II.) Installing The Necessary Tools
1.)First we must download the neccesary tools.
To install java, you need to know which version of android you will be developing for.
Froyo and Lower:
Code:
$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
$ sudo apt-get update
$ sudo apt-get install sun-java5-jdk
Gingerbread and Newer:
Code:
$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk
2.)Next we willl download the tools needed(You need to know if you are on a 64 bit system or 32 bit.)
For 64 bit:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc
Also you must link one thing based on your Ubuntu Version:
For 10.10:
Code:
$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
For 11.10:
Code:
$ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
For 32 bit:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown libxml2-utils xsltproc
No linking is necessary.
NOTE: You can set up CCache on either setup. However, you will not need it necessarily due to the source is not that big compared to building a rom and therefore will not take as long.http://dnssearch.rr.com/index.php?origURL=http://www.goog.gl/&r=
III.) Downloading The Source
1.)If you already have an android Directory set up, then skip this step. If not, follow these commands. (NOTE:THIS GUIDE FOLLOWS AS IF YOU USE THIS STEP. BE CAREFUL)
Code:
$ cd $HOME
$ mkdir android
$ cd android
2.)Set up your source directory.
Code:
$ mkdir source
$ cd source
$ mkdir aosp (YOUR DEVICE)_kernel repo
$ cd repo
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ./repo
$ chmod 755 repo
$ export PATH=$PATH:$HOME/android/source/repo/
OR
$ sudo cp repo /usr/bin/repo
$ cd ../aosp
$ mkdir master
$ cd master
3.)You are now ready to grab the source. You will need the master branch. So while in the master directory:
Code:
$ repo init -u https://android.googlesource.com/platform/manifest
THIS WILL TAKE A WHILE SO SIT BACK AND RELAX.
4.)Now you need your specific devices source. So follow those steps accordingly to get the source into the directory for you device kernel @ $HOME/android/source/(YOUR DEVICE)_kernel
You now have all the source you need.
V.) Building The Kernel
1.)Now we will set up the environment for the build.
Code:
$ export ARCH=arm
$ export CROSS_COMPILER=arm-eabi-
$ export CROSS_COMPILE=arm-eabi-
$ export PATH=$PATH:$HOME/android/source/aosp/master/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/
2.)Now you go into your device's kernel directory.
Code:
$ cd $HOME/android/source/(YOUR DEVICE)_kernel
3.)And begin the configuration.
If you like a gui like menu:
Code:
$ make menuconfig
If you like to answer questions:
Code:
$ make config
4.)Configure your kernel how you want it.
5.)Then, once thats done:
Code:
$ make -j4
This will build the kernel. This can take anywhere from 15 minutes to an hour and a half+.
VI.)Grabbing The Newly Made Kernel
1.) Your kernel will be located at:
Code:
$ $HOME/android/source/(YOUR DEVICE)_kernel/arch/arm/boot/zImage
2.) Your Wireless Module Will depend on your device. For the Ally, it would be:
Code:
$ $HOME/android/source/ally_kernel/drivers/net/wireless/bcm4329/wireless.ko
CONGRATULATIONS!!!
You have built your own kernel.
Now follow http://forum.xda-developers.com/showthread.php?t=748106 to flash it.
Any problems or questions, let me know. Either a PM or I'm almost always in #asus-transformer on IRC.
Wanna donate to me and help me with bills? Follow this link to Donate Via PayPal:
http://goo.gl/ReRPs
Gonna try this. Thanks for sharing...
Sent using my brain
Thanks for working on this. On first look, I think you intended to put a repo sync after the init command here:
3.)You are now ready to grab the source. You will need the master branch. So while in the master directory:
Code:
$ repo init -u https://android.googlesource.com/platform/manifest
THIS WILL TAKE A WHILE SO SIT BACK AND RELAX.
Click to expand...
Click to collapse
Android device
For the device, should it be what our device is named by the company for marketing, etc or is it what is in the build.prop under ro.product.device?? Thanks
pramathesh said:
Gonna try this. Thanks for sharing...
Sent using my brain
Click to expand...
Click to collapse
Sent using my brain <- lol, made my day !
android_owl said:
Sent using my brain <- lol, made my day !
Click to expand...
Click to collapse
glad you liked
@OP: Do I've to make any changes if I were to build from Glitch (SGS) sources for CM7?? Or everything remains the same?
what does (Your device) mean ? its name (example: samsung galaxy ace) or the codename ( example: GT-S5830) ????
Codename
Sent from my Galaxy Nexus using Tapatalk 2

[How To] Setup ABE For Compiling Android Roms From Source (CM11) UPDATED 11/1/14

Setup ABE (Android Build Environment To Compile Roms) ​
For this you tutorial you need to be running Ubuntu 13.10 64-Bit (32-Bit Will Not Work).
Does Not Matter if you are running this in a virtual machine or not. (Will work on Both)
Also I will also be showing a Guide to Syncing CM11 Repo and TamsuiCM11 Repo.
Instructions (Read Carefully):
First, let's set up the correct JDK.
Many of you probably have some kind of wrong Java installed unless you're starting with a fresh Ubuntu base, and even then maybe.
Let's get rid of that. Copy and paste this into a Terminal window:
Code:
sudo apt-get purge openjdk-\* icedtea-\* icedtea6-\*
Follow the instructions to remove OpenJDK. If you must keep it, it's possible. But I'm not going to tell you how to do it here. I don't want any chance of confusion or mistake.
Now copy and paste the following into the Terminal:
Code:
sudo add-apt-repository ppa:webupd8team/java
This will add the correct PPA to your system for updated builds of Java 6 JDK that are compatible with 13.10. No more unrecognized Java version errors! And it will update automatically with the rest of your system.
Next, we actually need to install the package. More copy-paste:
Code:
sudo apt-get update && sudo apt-get install oracle-java6-installer
Ok, back to a fresh Terminal prompt. Time for installing the guts to build stuff in Ubuntu:
Code:
sudo apt-get install git-core lzop ccache gnupg flex bison gperf build-essential zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32ncurses5 lib32z1 lib32bz2-1.0 lib32ncurses5-dev x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 lib32z-dev libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc readline-common libreadline6-dev libreadline6 lib32readline-gplv2-dev libncurses5-dev lib32readline5 lib32readline6 libreadline-dev libreadline6-dev:i386 libreadline6:i386 bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev libsdl1.2-dev libesd0-dev squashfs-tools pngcrush schedtool libwxgtk2.8-dev python gcc g++ cpp gcc-4.8 g++-4.8
When that is done installing, run the following command in your Terminal window:
Code:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
That's it on the package side of things.
You guessed it, time for more Terminal. This really is the easiest way, seriously. And it's totally worth it when you're basking in the glory of a bunch of people on XDA.
The binary for a program called "repo" will let you talk to git servers and download all that precious source code. That second part after the && allows it to be executable:
Code:
mkdir ~/bin && curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo && chmod a+x ~/bin/repo
Use your favorite text editor to open ~/.bashrc
I like nano:
Code:
sudo nano ~/.bashrc
At the very bottom, add the following line:
Code:
export PATH=~/bin:$PATH
Save it. In nano that would be Ctrl-O and then Enter. Then Ctrl-X to exit back to a prompt. Restart bash:
Code:
source ~/.bashrc
In the terminal, navigate to where you would like to store the Android source code. The directions below will make it in your home folder, but if you have limited space, you may want to create it somewhere else. Faster is better, i.e. SSD would be best, USB external is basically unusable. Here we go:
Code:
mkdir ~/cm11
cd ~/cm11
We will configure your information, your name and email address, In terminal type:
Code:
git config --global user.name your name
git config --global user.email your email
Now you're going to initialize the repo. Here's where you decide the flavor of Android you want to build for, ie AOKP, CyanogenMod, AOSP etc. The following, for the purposes of this tutorial, will initialize for Stable CM11:
Code:
repo init -u git://github.com/CyanogenMod/android.git -b stable/cm-11.0
Almost there. Last step, but it's a doozy. You're going to get the source. Prepare yourself, mere mortal. 10+ GB of downloading await you. Don't worry, it's automated. Go to sleep. Eat something. Perhaps you have heard of this new thing the kids are doing called "going outside"? Yeah, I didn't think so. Me neither. The final terminal command, to be run from your android directory:
Code:
repo sync
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After that is done its time to Sync TamsuiCM11 Repo:
Go into your file browser and to your username then your cm11 folder, once there press Ctrl+H on your keyboard. Go into the folder .repo and make a folder called:
Code:
local_manifests
Once done exit out of the repo folder and press Ctrl+H on your keyboard once again.
Now its time you configure the local manifest, this will download all necessary files for the devices in this forum.
Type this in terminal:
Code:
. build/envsetup.sh
[B]breakfast jlo[/B] (For Xperia J) [B]tapioca[/B] (For Xperia Tipo) [B]mesona[/B] (For Xperia Miro) [B]nanhu_ds[/B] (For Xperia E)
gedit ~/cm11/.repo/local_manifests/local_manifest.xml
Now go to this link: https://github.com/TamsuiCM11/local_manifest/blob/master/tamsui.xml
Copy everything in the file into the open window of gedit hit save and close.
Go back to Terminal and type:
Code:
repo sync
This will download all necessary files, once done type the following into terminal:
Code:
cd ~/cm11/vendor/cm
. get-prebuilts
croot
Finally type:
Code:
[B]brunch jlo[/B] (For Xperia J) [B]tapioca[/B] (For Xperia Tipo) [B]mesona[/B] (For Xperia Miro) [B]nanhu_ds[/B] (For Xperia E
It will begin to build, if you run into any errors, do some research before creating tons of threads.
THANK ME IF I HELPED!
Thanks a lot for the how to. I'm just "syncing" (don't know if this is how it is said, just entered the command that downloads 10Gb) and it is doing the job! Don't know why this has only 5 "thanks", I found it very useful!!
JUST ONE QUESTION!! If I type breakfast tapioca it gives me "no such file or directory" error. If I type "tapioca_ss" it gives me no problems. Is it right?
Thanks
phn1993 said:
Thanks a lot for the how to. I'm just "syncing" (don't know if this is how it is said, just entered the command that downloads 10Gb) and it is doing the job! Don't know why this has only 5 "thanks", I found it very useful!!
JUST ONE QUESTION!! If I type breakfast tapioca it gives me "no such file or directory" error. If I type "tapioca_ss" it gives me no problems. Is it right?
Thanks
Click to expand...
Click to collapse
In your home folder, look in cm11/devices. If there's a folder called tapioca_ss, then you need to use tapioca_ss. If there's a folder called tapioca, then you need to use tapioca.
Yes, this guide is very useful, but unfortunately, you can only thank a post once (I did)!
NSDCars5 said:
In your home folder, look in cm11/devices. If there's a folder called tapioca_ss, then you need to use tapioca_ss. If there's a folder called tapioca, then you need to use tapioca.
Yes, this guide is very useful, but unfortunately, you can only thank a post once (I did)!
Click to expand...
Click to collapse
Yes, I noticed!! Thanks!!
One last question (new it's true lol): I get "make" errors (ERROR 1) when compiling audio drivers. I don't know why, but I'm trying to repeat the how to as root!
phn1993 said:
Yes, I noticed!! Thanks!!
One last question (new it's true lol): I get "make" errors (ERROR 1) when compiling audio drivers. I don't know why, but I'm trying to repeat the how to as root!
Click to expand...
Click to collapse
I don't think you should do this as root; I've seen some guides that say doing so might deter the building process.
And you're welcome.
NSDCars5 said:
I don't think you should do this as root; I've seen some guides that say doing so might deter the building process.
And you're welcome.
Click to expand...
Click to collapse
I finally decided to repeat all the guide! I think I've just found the problem!! Thanks again

[GUIDE]How to build a rom from scratch/source for the Micromax Canvas 2 aka a110.

Hello guys. I have seen a lot of activity here. But I found almost no one knew about source building in this community. Another reason for posting is for people who want to build cm11 from scratch themselves. Our computer crashes most of the time.
Here starts the fun :
Prerequisites
Quote:
HTML:
1. Ubuntu 13.10 / BBQLINUX (I personally use this)
2. patience...lots and lots of patience.
1. Installing ubuntu 13.10.
Quote:
This can be done in 3 ways and I am not gonna cover it all.
- along with windows ,i.e dual boot
- in virtualbox within windows
- as a windows application installation with "wubi" installer
For starting user i think second option, i.e installing in virtualbox is best.
here's starting tutorials
http://www.youtube.com/watch?v=tDDRFiwHujg
NOTE - you should have atleast 100 Gb partion for virtualbox.
2. Setting up building environment.
PHP:
THIS ALL BELOW STEPS ARE NOT NEEDED IF YOU HAVE INSTALLED BBQLINUX, BUILDING ENVIRONMENT IS SET IN BBQLINUX BY DEFAULT. IT WORKS OUT-OF-THE-BOX.
Initializing a fresh Android Build Environment in Ubuntu 13.10 sucks, right? The instructions at the AOSP page are outdated and inaccurate. Near as I can tell, they try to have you install 2 JDKs, the first one not even being the correct link for Saucy Salamander, and the second being OpenJDK. Which might work. But I dunno about all that, I’d rather have Oracle’s official stamp when it comes to building for Android.
Currently most of the guides are up to 12.04 LTS, which is fine and dandy, but being on the cutting edge is nice too.
This guide applies to all variations of Ubuntu 13.10 Saucy Salamander 64 bit. Do not use the 32 Bit version. Also, PAY CLOSE ATTENTION when to use “sudo” and when to not. It can make things funky if you do something as root that you shouldn’t.
Much thanks goes out to Google, ProTekk, Canonical, and everyone else that I read a random paragraph here and snippet there.
First lets perform an update:
HTML:
sudo apt-get update
After this Restart ubuntu.
Okay, let’s set up the correct JDK.
Many of you probably have some kind of wrong Java installed unless you’re starting with a fresh Ubuntu base, and even then maybe.
Let’s get rid of that. Copy and paste this into a Terminal window:
Code:
PHP:
sudo apt-get purge openjdk-\* icedtea-\* icedtea6-\*
Follow the instructions to remove OpenJDK.
If you must keep it, it’s possible. But I’m not going to tell you how to do it here. I don’t want any chance of confusion or mistake.
Now copy and paste the following into the Terminal:
Code:
PHP:
sudo add-apt-repository ppa:webupd8team/java
This will add the correct PPA to your system for updated builds of Java 6 JDK that are compatible with 13.10.
No more unrecognized Java version errors! And it will update automatically with the rest of your system.
Next, we actually need to install the package. More copy-paste:
Code:
PHP:
sudo apt-get update && sudo apt-get install oracle-java6-installer
Follow the on-screen instructions. You have to Accept the Licensing Agreement to complete the install. Hopefully no human centipede clauses.
Let’s make sure the correct version of Java is activated, run the following Terminal command:
Code:
PHP:
java -version
You should see something like the following:
Code:
PHP:
java version “1.6.0_45″ Java(TM) SE Runtime Environment (build 1.6.0_45-b06) Java HotSpot(TM) 64-Bit Server VM (build 20.12-b01, mixed mode)
Ok, back to a fresh Terminal prompt. Time for installing the guts to build stuff in Ubuntu:
Code:
PHP:
sudo apt-get install git-core gnupg ccache lzop flex bison gperf build-essential zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32ncurses5 lib32z1 lib32bz2-1.0 lib32ncurses5-dev x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 lib32z-dev libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc readline-common libreadline6-dev libreadline6 lib32readline-gplv2-dev libncurses5-dev lib32readline5 lib32readline6 libreadline-dev libreadline6-dev:i386 libreadline6:i386 bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev libsdl1.2-dev libesd0-dev squashfs-tools pngcrush schedtool libwxgtk2.8-dev python
When that is done installing, run the following command in your Terminal window:
Code:
PHP:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
That’s it on the package side of things.
You guessed it, time for more Terminal. This really is the easiest way, seriously. And it’s totally worth it when you’re basking in the glory of a bunch of people on XDA.
The binary for a program called “repo” will let you talk to git servers and download all that precious source code. That second part after the && allows it to be executable:
Code:
PHP:
mkdir ~/bin && curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo && chmod a+x ~/bin/repo
Use your favorite text editor to open ~/.bashrc
I like nano:
Code:
PHP:
sudo nano ~/.bashrc
At the very bottom, add the following line:
Code:
PHP:
export PATH=~/bin:$PATH
Save it. In nano that would be Ctrl-O and then Enter. Then Ctrl-X to exit back to a prompt. Restart bash:
Code:
PHP:
source ~/.bashrc
Set up android sdk
Refer this guide. Go only to sdk section.
http://forum.xda-developers.com/showthread.php?t=2302780
3. Downloading source
Open terminal
To initialize your local repository using the your Rom trees, use a command like this:
HTML:
mkdir cm11
cd cm11
Repositories of famous roms. Choose one:
HTML:
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
repo init -u git://github.com/AOKP/platform_manifest.git -b kitkat
repo init -u git://github.com/ResurrectionRemix/platform_manifest.git -b kitkat1
Of course you have to make rom specific changes as they are not supported yet. But will be in near FUTURE. I Will highlight rom specific changes in second post.
Create local_manifest.xml in .repo folder.
PHP:
cd .repo
nano local_manifest.xml
Paste following into the terminal
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path="device/micromax/a110" name="Ateekujjawal/android_device_micromax_a110" remote="github" revision="cm-11.0" />
<project path="kernel/micromax/a110" name="Ateekujjawal/android_kernel_micromax_a110" remote="github" revision="cm-11.0" />
</manifest>
Save it. In nano that would be Ctrl-O and then Enter. Then Ctrl-X to exit back to a prompt. Restart bash.
Then to sync up:
HTML:
repo sync -j#
# is number of jobs you want to give for your downloading source. I use 2.
Download gonna be huge. Approx 12-15 GB.
So its gonna take while depending upon your internet connection.
You may get errors while downloading, like
HTML:
Sync exited due to fetch errors
Just restart download by
HTML:
repo sync
Let's extract those vendors.
HTML:
cd cm11
cd /device/micromax/a110
./extract-files.sh
Starting Building process
PHP:
. build/envsetup.sh && time brunch a110 -j#
Again # is meant for No. of CPU cores you have.
Building gonna take time, depending upon your computer configuration.
Any errors, post here.
I will try my best to solve problems .
Start building your own CM11...
Any suggestion welcome.
Sent from my GT-I9082 using Tapatalk Pro.
R1
Sent from my GT-I9082 using Tapatalk Pro.
R2
Sent from my GT-I9082 using Tapatalk Pro.
R3
Sent from my GT-I9082 using Tapatalk Pro.
Great also add to get android SDK...
We forgot that remember....??
Also add ther android touch files ..
Without that adb won't work...
More mistakes ...edit it through buddy...
Avenger4droid said:
Great also add to get android SDK...
We forgot that remember....??
Also add ther android touch files ..
Without that adb won't work...
More mistakes ...edit it through buddy...
Click to expand...
Click to collapse
If error comes, then no. Don't tell me. Plus in that link the error fixation is there. At least hit Thanks.
Sent from my GT-I9082 using Tapatalk Pro.
wow. gud one. bookmarked for future reference
So now are you going yo build ROM or we have to build by our self....????
talhask said:
So now are you going yo build ROM or we have to build by our self....????
Click to expand...
Click to collapse
Patience bro. We are building. But you know our pc crashed. So it is gonna take time. If you want to build any other rom, then you can follow this guide. I wouldn't say it is noob friendly but it's a Kickstart.
Sent from my GT-I9082 using Tapatalk Pro.
okay on my way to to download source again new expected date of release is 24 th of march...
hope this time no bad thing happens...
now those wanna try this method i say wait for a couple days as till then i will release and check wheteher its working or not...
:good::good:
regards..
i can see if i can find a good build server then it is easy

Problem building Resurrection Remix for Z5P

Hi, I want to make RR for our Z5 Premium; using the CTXz GUIDE and Resurrection one
Everything works great, 'til final building
I just mark the step in case i'm not doing it right
1. OpenJDK
2. Necessaries tools
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential
zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386
lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache
libgl1-mesa-dev libxml2-utils xsltproc unzip maven schedtool
I type the whole line in terminal
3. Set up cache, then reboot
4. Git config' (Username + Email)
5. Creation of "Bin" folder into my /home/myname/ and changing permissions of it
6. Now I create "RR" in /home/myname/
7. I switch to this folder (cd ~/RR/)
8. repo init the RR sources
Code:
repo init -u [url]https://github.com/ResurrectionRemix/platform_manifest.git[/url] -b marshmallow
9. repo sync (Waaaaaiting)
10. Once it's done, I have to deal with Z5 files (I suppose this is the part where something goes wrong)
Code:
cd /.repo
Code:
git clone https://github.com/Sony-Kitakami/and..._manifests.git local_manifests
11. cd to go to /RR/ then
Code:
repo sync --force-sync
12.
Code:
source build/envsetup.sh
3.
Code:
lunch cm_satsuki-userdebug
14.
Code:
mka clobber && mka bacon
15. the rom seems in build (many lines of code)
At the end it wrote an error message, and in ~/RR/out/target/product/satsuki/
I only get 3 folders like
system (ridiculous size -> 28.7ko)
obj
root
& 2 .mk files
The problem comes from the step I add Sony files ? , I probably didn't make it right :/
Thanks in advance to anyone who will lose his time with me <3
I got Ubuntu 14.04LTS
Click to expand...
Click to collapse
,
java version "1.7.0_95"
OpenJDK Runtime Environment (IcedTea 2.6.4) (7u95-2.6.4-0ubuntu0.14.04.2)
OpenJDK 64-Bit Server VM (build 24.95-b01, mixed mode)
Click to expand...
Click to collapse
Set up the terminal so that it at least has 100,000 lines of backlog,
then from the start of entering
mka clobber && mka bacon
copy over the whole log output to e.g. geany
search for error or fail in Document
there must be more output and explaining what went wrong
I'm gonna do that
here it is

[Completed] how do i get my hands on the s5 binaries for sm-g900t ofr klte , .sh files?

I'm trying my hand at compiling nougat /cm14 for klte but I need klte or sm-g900t (or sm-g900t1) samsung galaxy S5 (snapdragon) driver binaries. Where to find. Ps thank you again for the the help in the past.and all that you do.
I believe the files i need are .sh files for the S5, but i'm not able to locate them so far.
Ok So my builds failed yesterday.
Today I m starting over. I mean completely.
I deleted the VM and reinstalled
I've got my plan for the build environment and how to set up. I'm still stuck at how I'm going to add the cm14 klte repo that I have git cloned
To the android nougat source repo.
my plans are below************************
sudo -i
master111
add-apt-repository "deb http://archive.canonical.com/ lucid partner" **************** not sure
apt-get update
apt-get install sun-java6-jdk ************ use sun-java9-jdk
apt-get install python
apt-get install git-core
apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils
or
apt-get install git-core gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386
ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
#The next step is optional, but can offer significant performance gains while compiling, by using ccache (a compiler
#cache tool), which caches the output of the compiler, to save time when compiling a file which has not been changed
#since the last compile.
#To enable ccache, edit your ~/.bashrc or ~/.profile file (or equivalent), and add the following line
export USE_CCACHE=1
#After you log out and back in again, this change will take effect.
#By default, the Android build process creates a subfolder named “out” within the root of your source tree. While for
#most users this is best, in some situations it can be advantageous to move the output directory to another file system.
#If, for example, you have a striped RAID array, it is beneficial to store the output directory on this array. All of the
#files within the out directory can be re-generated in the event of filesystem problems (if the sources were held on
#another filesystem).
#To change the output directory to another filesystem, use the command
export OUT_DIR_COMMON_BASE= "********"
#Within the defined output directory, a new folder will be created, named after your current source tree directory. For
#instance, if you have source trees as /source/master1 and /source/master2 and OUT_DIR_COMMON_BASE is set to /output, the
#output directories will be/output/master1 and /output/master2.
#It is therefore important to ensure you do not have multiple sources stored in directories with the same name, as they
#would end up sharing an output directory, with unpredictable results.
#This is only supported when building Jelly Bean (4.1) and newer.
mkdir ~/bin
PATH=~/bin:$PATH
curl $ http://commondatastorage.googleapis....downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
or
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod a+x ~/bin/repo
mkdir NOU_SOURCE
cd NOU_SOURCE
repo init -u https://android.googlesource.com/platform/manifest/ -b android-7.0.0_r6
?????????????????repo init -b master????????????????????
repo sync
https://github.com/TheMuppets/propri...or_samsung.git
or
https://github.com/CyanogenMod/andro...lte-common.git
***binaries
make clobber
*****BUILD TIME****
. build/envsetup.sh
lunch
*******SELECT device type*******to install
make -j1 otapackage
Greetings, assist is for new users to come and be guided to the correct forum to ask their question. You need to ask your question in the S5 forums, hopefully they can help you there.
Thread Closed
Sawdoctor

Categories

Resources