Build a Mobile Video Chat Framework With Nex Gen Media Server (NGMS) API - General Topics

As Android and Windows Mobile continue to apkpure vip fight for market-share this whitepaper compares the two development platforms from a performance and support point of view. They are both solid platforms and take advantage of being closely integrated with the mobile phones operating systems. Android is winning the race but never count Microsoft out.

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Multiplatform Gaming News (08/30/2008)

1. (WinMo, desktop Windows): The creators of Shadow of Legend, a really promising multiplayer (!!) MMORPG I’ve several times reported on, have announced (see http://www.shadowoflegend.com/web/News.aspx?ID=452 ) the forthcoming, vastly enhanced 2.5D version of their game.
Unfortunately, there will be NO Windows Mobile-specific version of the new game, unlike with the previous, 2G (isometric) version. It will only be released later, if at all: the developers state they will only look into releasing the WinMo version when WinMo hardware manufacturers do come up with much more gaming-friendly (mostly importantly, 3D hardware accelerated) devices – that is, not in the foreseeable future.
2. (WinMo, BlackBerry, (Symbian?)): Concrete Software ( http://www.concretesoftware.com/ ) have announced the forthcoming native (non-emulated!) ports of the titles of the great Microprose classics, Civilization (IV?), Pirates! and Railroad Tycoon.
The ports will, at first, be released for BlackBerry. (Which may also mean they’ll also be made available for Symbian and other platforms with strong Java MIDlet support – after all, BlackBerry apps are also Java-based.) The BlackBerry games list (http://www.concretesoftware.com/blackberry/index.shtml ) on the homepage of the developer already shows these four titles; Civilization (here, referred to as Civ IV: War of Two Cities – that is, not the first episode) is slated for Sep. 2., while no release date is provided for the other two titles. The listing of other platforms doesn’t list the new titles as yet.
While, at least on Windows Mobile, you definitely can play these titles under emulators (for example, Civilization does run under n0p’s DOSBox – see The definitive guide to running (MS-)DOS (80x86) programs under Windows Mobile at http://pocketpcmag.com/cms/blogs/3/the_definitive_guide_to_running_ms_dos_8_12 for more info), doing the same with native (or, at least, Java MIDlet-based) games is much better: much less CPU usage (resulting in much better battery life), advanced (midi / Adlib / Sound blaster) audio, customizable keys etc.
3. Make sure you check out Eric Pankoke’s My World Of Handhelds http://www.myworldofhandhelds.com . Among other things, it has decent a review of Xassar's Quest ( http://myworldofhandhelds.com/joomla/index.php?option=com_content&task=view&id=128&Itemid=33 ) and Igor ( http://myworldofhandhelds.com/joomla/index.php?option=com_content&task=view&id=122&Itemid=1 ) – two titles I couldn’t fully test upon writing a quick news items on them. Of particular interest is Xassar's Quest, an RPG, which definitely is worth paying attention to.
4. (Windows Mobile devices with accelerometer): There is a real abundance of games utilizing the accelerometer of the HTC Diamond and the HTC Touch Pro. See the list of these games at http://forum.xda-developers.com/showthread.php?t=411419 . The thread started post is worth checking out now and then for new projects.
Still speaking of 3D hardware acceleration, http://forum.xda-developers.com/showthread.php?t=415873 has a decent C#/.NET Compact Framework wrapper for OpenGLES. If you’re a .NET CF games programmer looking into 3D acceleration, check it out.
5. (Symbian): Several new, high-quality titles have been released for Nokia’s Next-Gen N-Gage platform. Some of the better titles include the adventure Dirk Dagger (official website: http://www.dirkdagger.com/ ; AAN post & discussion: http://www.allaboutngage.com/news/item/7858_Dirk_Dagger_now_available_on_N.php ) and, most importantly, Reset Generation (see related AAN story at http://www.allaboutngage.com/news/item/7789_Reset_Generation_The_first_Meg.php and http://www.allaboutngage.com/news/item/7774_Reset_Generation_out_now_on_N-.php ), a truly multiplayer, really nice game well worth trying. Note that it has a free Web version you can test in your desktop browser; it’s available at http://www.allaboutngage.com/games/item/Project_White_Rock.php . Also note that you can even put the game on your own website as is explained at http://www.allaboutngage.com/news/item/7781_How_to_put_the_full_version_of.php
Still speaking of the N-Gage platform, the also-new Dogz has received pretty bad press; see http://www.allaboutngage.com/news/item/7914_AAN_reviews_Dogz_for_N-Gage.php
6. (Symbian, Palm, WinMo): Infinite Dreams, the developer of some killer titles like K-Rally and SkyForce (Reloaded), have a blog on their own at http://idreamsblog.blogspot.com/ (also see http://www.allaboutngage.com/news/item/7742_Infinite_Dreams_Blog.php ). There aren’t many entries there; still, fans of the developer may still want to check the page out.
7. (WinMo): A free (!) Metal Slug-remake, Psycho Team’s Symbian Killer (see http://psygame.org/publ/2-1-0-4 ; direct download: http://psygame.org/download/SymbianKiller.CAB ) is definitely worth checking out if you like Metal Slug, one of the bets 2D platform games ever written. (See my Guide to Emulating NeoGeo and CPS: A must if you’re into quality and FREE arcade games! at http://pocketpcmag.com/cms/blogs/3/the_guide_to_emulating_neogeo_and_cps_a for more info on emulating the original titles.)
8. (WinMo): another platformer: Firetop Adventure. Allen Gall's review is at http://pocketpcmag.com/cms/blog/5248/the-week-in-games-firetop-adventure

Full blown flash for our Phones?

Any thoughts? Looks like Adobe is finally Going to support our phones.....
following from "Mobile internet trends"
Adobe looks set to strengthen its position as a power broker in the mobile internet world in 2009. The company has already announced ambitious strategies to create software platforms that would span PC and mobile devices, and all the major mobile operating systems. Because of the importance of its Flash technology in the media market, it is also working closely with both sides of the battle to control the processor that goes into next generation mobile internet devices - Intel x86 or ARM. Its strategic relationships with both sides, and their race to outdo one another with the most advanced implementations of technologies like Flash, should accelerate the development of the market and strengthen Adobe's overall position.
In November, ARM and Adobe announced they would collaborate to optimize both Flash Player 10 and the AIR 1.5 cross-runtime platform - which Adobe aims to establish as a de facto standard by opening APIs through its Open Screen Project - for mobile devices. In particular, the partners would work on API support for graphics chips and hardware accelerators, and lower power consumption. ARM partners like Qualcomm, Texas Instruments and Nvidia are also expected to participate and this could be the breakthrough Adobe needs in making fully blown Flash, rather than the less functional Flash Lite, universal in high end phones, allowing it to storm the Android fortress (Android does not currently support Flash, though Adobe has shown its software working on the Google OS) and even the hostile territory of Apple.

SPB mobile Shell V5 announced

looks like some HD2 specific touches in there..
http://spb.com/press/pressreleases/...gs-support-for-symbian-and-android-along.html
February 15th, 2010 – SPB Software, a leading mobile applications and games developer announces the release of SPB Mobile Shell 5.0, a major upgrade to the world's bestselling mobile application, popular among both end-users and OEMs. Unlike all the previous versions of SPB Mobile Shell available exclusively for Windows Mobile smartphones with touchscreens, version 5.0 is to be released for Android, Windows Mobile and Symbian. Thanks to the new portable SPB UI Engine, SPB Mobile Shell is planned to be spread to more mobile platforms.
Major updates to the new version include a new 3D engine and an improved social networking integration. The former means support for new types of eye candy effects such as 3D Media Player, 3D Photo Viewer, 3D Weather, dynamic 3D widgets and more, while the latter involves message, contacts, photo and status sync with popular services, namely Facebook, Twitter and LinkedIn.
One important innovation in SPB Mobile Shell 5.0 is the Natural Interaction Engine which includes support for G-sensor and multitouch, a dedicated Feedback Engine providing realistic visual and haptic responses, and a Physics Engine responsible for the real-world behavior of all objects.
Click to expand...
Click to collapse
saw the video in youtube running in adroid, looks like a great replacement of sense 2.5. have you found an eta?
http://www.youtube.com/watch?v=B2NGWvO_XDU
already been posted here : http://forum.xda-developers.com/showthread.php?t=633346

wm 6.5 games are dead?

what is wrong with windows mobile, nobody is porting new games or what??
example:
-Asphalt 5
-Rally Master Pro
-rancing thunder
this games are for symbian/android why windows mobile doenst have??? is dead?
no they are not dead... for my opinion there is much more software for business available on WM 6.5 than for android, but maybe there are less new games on WM.
and i think you only have to get to cool sites then you can get lots of games
cheers, stephan1
yes i know they are lots of games, but low quality 2d, bad graphics, like java game...
There are significantly less "good" games (good meaning modern looking) for Windows Mobile than there is for Android and iPhone, but there are reasons for it. Windows 6.5 still runs on the Windows CE platform and as such most games developed for Windows Mobile must also be developed for legacy Windows CE devices (to keep a broad market and reduce complaints). Windows Phone 7 would fix that problem by changing the framework and forcing the higher requirements to run the software. The second problem is that currently (and possibly never again) Windows Mobile does not have the market share that iPhone and Andorid have. As such, when EA want to make mobile games, they will make their own version for the iPhone and then hire a third-party to make a smaller, vastly inferior version for Windows Mobile simply because it's not cost-effective to dedicate their own resources towards a product that won't sell much. This is compounded by the fact that Windows Mobile is an easier platform to pirate on.
That said, there are tons of great games for Windows Mobile if graphics are not what you're looking for. Would I love to see the REAL Sims 3 on my Windows Mobile phone? Yes... but I do love making all of my iPhone weilding friends jealous when I whip out Smartgear and play any Genesis, NES, Gameboy, etc game that I want.
Games try these
Tower Defense : Review
Flight Commander : Review
Xtrakt Download --- Review
Experiment 13 Download --- Review
Electopia Download ( Only Demo is available )
and yes there are significantly less games for WM compared to the iPhone.. Game developers like Gameloft , Glu Mobile and EA Mobile are making a killing on the iPhone App Store.. why would they spend more on a platform that is hard to build on ( blame WM fragmentation for that )
Moved as not software release.

BiggiFi - Revolutionizing Mobile Gaming, Browsing, and Social Networking

BiggiFi is a revolutionary mobile content enrichment platform that converges small screen mobile platforms with large screen display devices. Today's casual gaming, web browsing and applications are often accessed using smartphone and tablets. BiggiFi brings the rich mobile ecosystem to the big screen displays in the home, on the go and at work.
BiggiFi changes the user experience paradigm, takes advantage of a new landscape and drives latency-free communications between consumer appliances. With BiggiFi, a user can play games alone or in a group, just as they would with a Nintendo Wii or a Microsoft XBOX Kinect using smartphones, tablets and a large display, making it possible to reach a broader base of consumers than with the traditional console gaming platforms. The same applies for web browsing, social networking experiences and other mobile applications.
youtu.be/cVinMEM_2NU

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