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Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!
Hi xda,
I'm new here, but wanted to post my first game to get some more feedback.
Android Market: https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
The game is free, has no ads, requires no permissions and currently has 100 puzzles, which guarantee about 8-12 hours of puzzle time
The Binary Puzzle:
The binary puzzle is a new and challenging logic puzzle that you can solve by
reasoning. Only zeros and ones occur in the puzzle, but this turns out to be
more complicated than it seems to be. This app offers binary puzzles of various
sizes and levels. A last warning: The binary puzzle is quite addictive.
Rules:
Each cell should contain a zero or a one. No more than two similar numbers
below or next to each other are allowed. Each row and each column is unique
and contains as many zeros as ones.
Version 1.0.9 released.
Updates:
-Bug fixes
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
SwimDrewid said:
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
Click to expand...
Click to collapse
Great Feel free to suggest features / changes.
I've been waiting for a binary sudoku app for literally months. Thank you, sir, for bringing this awesome puzzle game to my phone at last!
Will install immediately, and report back on how I like it.
Great idea!
Here's a link for the lazy people:
https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
Thanks for the replies. If you have any feedback or suggestions, feel free to post
Just updated to version 1.2.0 with OpenFeint highscores & achievements (suggestions for achievements are welcome)!
Nice game!
Good job man.
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Nice game -- just played through some easy levels. Definitely a fun little game.
Cool! You can add "easy" or "beginner" level
I'm really bad at sudoku, but I'm willing to give this one a shot since it's binary
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
polstein said:
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Click to expand...
Click to collapse
Yeah, you can have the same sequence of numbers in a row and column and solutions are unique and can be solved strictly with logic.
Sadly, it's not my own puzzle idea i saw a puzzlebook with this type of puzzles at the local magazine store and pretty much got addicted. Tho, a puzzlebook is not convenient in the train etc, and there was no app for it. I'm a developer myself and decided to invest a day of work in making my personal traveling more fun, and introducing this puzzle to the rest of the Android world
Sent from my GT-I9000 using XDA Premium App
App Review
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Thanks for writing a post on the frontpage, didn't expect it to be reviewed This will definitely boost downloads!
Also, thanks to everybody who downloaded (and rated/reviewed) the game
ZeGuitarist said:
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
Click to expand...
Click to collapse
Yeah, great idea. I want to implement more community aspects, but I first want to see how things turn out. If the game gets popular, I can get a dedicated server and write an API backend for these kind of things
Android Cowboy said:
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Click to expand...
Click to collapse
Thanks a lot, greatly appreciated!
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
casouzaj said:
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
Click to expand...
Click to collapse
Glad you like it. Each puzzle only has one solution People tend to forget the row/column uniqueness rule, maybe you overlooked that one? Each row has to be unique and each column has to be unique. Tho, you can have the same sequence of numbers in a row and a column.
Oops, you're right! Had forgotten that rule!
Thanks, again.
I downloaded your game and played a few levels, it's simple but challenging.
I really like it, I'm going to spend some more time with it at the university tomorrow.
Get it on Google Play - play.google.com/store/apps/details?id=com.depuzzle
dePuzzle is the first application on any platform that provides so many solutions to all the famous word games. We crunch data to find the best strategies.
These games have existed for so many years now, and even few us who are only in our 20's feel that we've been playing them for centuries. What is surprising is, there's nothing that exists just for these to help you when you're stuck.
Lets look at a few real life scenarios -
• Playing the daily crossword puzzle and you have only one word left. You know the length of the word, and you know few letters of it, but simply cannot guess the word. No more giving up now. Use this app, and enter what you know, and you'll get a list of all possible solutions.
• Playing scrabble and have weird letters ? Use this app and get all possible words you can make out of them.
• Playing hangman with friends and stuck and don't want to lose ? Use this app and win.
• A word is jumbled and dont know what it really should be? We'll do it for you.
• Name, Place, Animal, Thing and you need help? Look nowhere else.
Supporting so many games, we provide you amazing answers in a way nobody has before.
Some of the features of this app are:-
• Requires NO internet access
• All words have links to Google, Wikipedia among others.
• Extensive Dictionary
• Super speed and very small size
• Its FREE !!
Few games you could win at:
• Scrambled Words
• Crossword
• Hangman
• Scrabble
• Name Place Animal Thing
• Word Builder
• Hanging with Friends
We don't promote cheating, but we also don't believe in losing anymore.
Click to expand...
Click to collapse
Screenshots
I figured sharing a few screenshots that show the app might be a good idea!
Really waiting for some feedback ^_^
****** A Chinese Name as reward for participants ******
who provided valid survey answers to all 3 questions
----- Second option: we can answer one question about China, culture, travel, food, history... we'll do our best as just common people, you can choose either Chinese name or Q&A about China.
PM your name and pronounciations (please do your best to describe) to ID: GamifiedZinc
****** please play mini games first ******
Questions:
Question1: How do you rate this mini game? Score 1-5, 1 lowest, 5 highest
Question2: Describe problems/issues you have while playing
Question3: Suggestions to improve 'diagnostic game'
Example for answers:, please post your answers in reply
A1: 4
A2: APP crash during 2nd game
A3: instructions of 3rd game are too complicated, can be improved by...
Hi y'all, here what I have for you guys to have a try.
This app utilized the fundamental hardware features of a mobile phone, offer users an alternative way to diagnose, or understand them. If you’re just simply bored, this free app can kill some time for you.
It’s very easy to understand and use, with 11 mini games for diagnosis. What you need is to play, then get the report and have some fun.
List of featured diagnostic games:
Touchscreen - drag, drag, and drag, overcome obstacles, send the 'rabbit' out of the tunnel, if you succeed----I am pretty sure the touch function is fine, but if you fail, well maybe the task itself can be challenging isn't it?
Display - it's for pixels, though you're just too busy reading and remembering those numbers, but it's always good to finish successfully:fingers-crossed:
Speaker - time to practice the listening skill, guess who made that sound! LOL
Microphone - there's a fish, who responded to your voice, I'll leave the rest for you to explore
Cameras - can this one be a 'avatar' creator? :victory:
Flashlight - tap to charge power, get full power to turn-on the flashlight
Vibrator - beating drum, follow the rhythm, feel it?
Volume keys - well, to be honest, this one beats me. If you have any idea making it into an actual game, tell me--- ya right, you could just say let's do 'volumn changing'
Gyroscope - it's the maze, see how fast you can get out. the effects will be improved after update using collision engine. so please bear with me for the edge overlap
Accelerometer - this one beats me too, frankly speaking soda bottle is my best guess so far, looking forward to hear your ideas
Proximity sensor - let's do 'throw and catch', but you need to 'hit' the little creature, and catch the ball that tossed to you. but how to catch? Why not go'n find out :silly:
This is the hyperlink for play store to install the 'Diagnostic Game'
you can also reach to the facebook homepage to share your opinions:
https://www.facebook.com/Diagnostic-Game-457981131199555/posts/
Please let me know if you spot any bugs or unwanted behavior, or would like me to optimize this app!
Cheers!
Guys, how do you think about this concept? There're definitely areas of improvement, no matter from tool or gameplay perspective, do u think this idea make sense?
To me, this Diagnostic game is more about a PoC---proof of concept for such style of tool-----you can also call it a game or featured game, with a different purpose.
One more thing, the new version is under developing, to enhance gameplay and make it more comfortable playing, reduce the complexity... ok I'll shut up
Hi Guys, we've launched a small event, please participate the survey and win yourself a small reward
Hi Guys, any suggestion is appreciated. We will offer award for participants
1: 3 for the novel concept but the mini games are not attractive to me
2: No crash
3: Suggest you to provide more feedback for users' operation. For example, while shaking the bottle, I have to stop frequently to check the status
Hello everybody
Small intro:
I'm building a startup to create the first HumaneTech smartphone experience. For you.
Our project is to create a smartphone experience that is: Excellent. But not addictive.
A smartphone experience that respects your brain. And doesn't mess with your neurotransmitters. To allow you to use your phone without getting hooked, If you want.
To do that, we want to remove/redesign features that are addictive (believe me ! ) :
Glowing colors on screens
Notifications (the pings, the red numbered icons)
Thumb scrolling down (twitter/fb/etc news feed scrolling)
(and many other things)
We understand the psychology of it but we don't have tech skills (yet).
Let's say you have a smartphone/internet/p*rn addiction. And you want your own phone to help you.
Can you imagine android with :
AI based image recognition & filtering
One unique browser (designed to filter p*rn)
DNS/ HOSTS file based p*rn site filtering
Forced Google/Bing/etc SafeSearch
Phone use analytics (amount of time spend on X website/app etc)
Customisable "self parental controls" (limit the amount of time you can use an app, access a website,etc to keep you more productive) that you cant easily remove once set, to protect you
Customisable internet filters (hard to remove)
And in a moment of weakness, no easy way for you to remove it?
We thought of an app but all it takes is to boot in safe mode to bypass it (or not?)
Can we develop a customised Android that flashes like a ROM on a users phone and makes these changes?
We realise anybody motivated enough could do most of the above on his phone himself. By installing 4-5 third party apps, for example. But it wouldn't be perfect.
It could be easily removed. And the average user wants it easy to install.
Any ideas? I have very little technical skills and I'm still looking for answers on how to do this.
Thank you !
P.S.
First post so I'm not allowed to post links
Please go to HumaneTech dot com to understand what this is about.
There is a already a Chrome extension that filters nude images using AI. Its called vRate and works through a server
P.P.S.
I apologise in advance if I posted this in the wrong area.
This is in no way intended to promote a product. Nothing has been coded yet. I'm even willing to pay for a short conversation with someone who can answer these questions.