How to improve performance for gaming? - Samsung Galaxy Note 20 Ultra Questions & Answers

Hi all,
I play Genshin Impact on Note 20 ultra and it's not smooth. Already try using lowest graphic and 30 fps but still laggy.
Is there any config to push the performance? I tried disable "game optimizing service" but still not smooth.
Please advice

mastermime said:
Hi all,
I play Genshin Impact on Note 20 ultra and it's not smooth. Already try using lowest graphic and 30 fps but still laggy.
Is there any config to push the performance? I tried disable "game optimizing service" but still not smooth.
Please advice
Click to expand...
Click to collapse
Reduce resolution
Enable "High Performance" power mode

My advice would be to not play at 30 FPS even if you set all the other settings to low.

mastermime said:
Hi all,
I play Genshin Impact on Note 20 ultra and it's not smooth. Already try using lowest graphic and 30 fps but still laggy.
Is there any config to push the performance? I tried disable "game optimizing service" but still not smooth.
Please advice
Click to expand...
Click to collapse
I'm on a UK Exynos device and this game runs very well. I'm on optimised power mode and have disabled the game optimisation service.
I've not measured fps but its close to 60 if not at 60 with everything in game set to maximum. There's the odd bit of stutter here and there but overall the game runs surprisingly very well.

paulrgod said:
I'm on a UK Exynos device and this game runs very well. I'm on optimised power mode and have disabled the game optimisation service.
I've not measured fps but its close to 60 if not at 60 with everything in game set to maximum. There's the odd bit of stutter here and there but overall the game runs surprisingly very well.
Click to expand...
Click to collapse
Hi, how did you disable to GOS?

Related

Question For GTA:SA Players

Hello,
I'm having a problem with GTA San Andreas on my Moto G where i'm getting a really bad framerate. I've decreased the graphics options in the game to the absolute minimum but the problem is still present. I reduced both the draw distance and resolution to 0%, switched the traffic density to the lowest setting as well as turning off shadows and reflections. But the lag is still there all the time and it never seems to go away.
At the moment the phone is rooted on the stock US 4.4.4 ROM with Faux kernel.
Is there anything i could do to improve the performance in this game? Any suggestions would be hugely appreciated.
V3-571G said:
Hello,
I'm having a problem with GTA San Andreas on my Moto G where i'm getting a really bad framerate. I've decreased the graphics options in the game to the absolute minimum but the problem is still present. I reduced both the draw distance and resolution to 0%, switched the traffic density to the lowest setting as well as turning off shadows and reflections. But the lag is still there all the time and it never seems to go away.
At the moment the phone is rooted on the stock US 4.4.4 ROM with Faux kernel.
Is there anything i could do to improve the performance in this game? Any suggestions would be hugely appreciated.
Click to expand...
Click to collapse
try enabling force4x MSAA in developer options..
The game it's not optimized for the Moto G (that's why is not showing into the Google Play for our device) and enable 4X MSAA will make things worse because it will force the game to apply an anti aliasing filter.

Touchscreen sample rate and jitter findings

Here's what I've found related to slow scrolling jitter and the touchscreen. When you first open an app, the very first couple slow scrolling swipes produce very smooth screen animation. It will then get jittery but if you exit the app, then reopen, the smoothness will return. Do this experiment in Contacts app to see what I mean.
Now I found this app called "Touch MultiTest" which reads out the touchscreen sample rate as you move your finger on the screen. When you first open it and do a swipe, you see smooth tracking and a solid sample rate reported greater than 120 Hz. However after a couple swipes the dot response becomes jittery and sample rate drops to something around 100 Hz. Closing and reopening the app gets you back to 120 Hz.
So I think this proves the hardware and software touch loop can produce smooth motion, and it's really sampling at 120 Hz. The big question is what exactly degrades after a couple swipes. In the best case it's some driver or software buffer / interrupt handling that degrades. In the worst case it's related to low level hardware issues. I'm hopeful it's software related. By the way somehow Chrome browser always scrolls smoothly with slow swipes. What is Chrome doing differently than all other apps? Just filtering?
Scrappy1 said:
Here's what I've found related to slow scrolling jitter and the touchscreen. When you first open an app, the very first couple slow scrolling swipes produce very smooth screen animation. It will then get jittery but if you exit the app, then reopen, the smoothness will return. Do this experiment in Contacts app to see what I mean.
Now I found this app called "Touch MultiTest" which reads out the touchscreen sample rate as you move your finger on the screen. When you first open it and do a swipe, you see smooth tracking and a solid sample rate reported greater than 120 Hz. However after a couple swipes the dot response becomes jittery and sample rate drops to something around 100 Hz. Closing and reopening the app gets you back to 120 Hz.
So I think this proves the hardware and software touch loop can produce smooth motion, and it's really sampling at 120 Hz. The big question is what exactly degrades after a couple swipes. In the best case it's some driver or software buffer / interrupt handling that degrades. In the worst case it's related to low level hardware issues. I'm hopeful it's software related. By the way somehow Chrome browser always scrolls smoothly with slow swipes. What is Chrome doing differently than all other apps? Just filtering?
Click to expand...
Click to collapse
Have you tried contacting Essential or possibly using their beta feedback form to tell them about your theory/findings?
Our screens sample at 60Hz. We already know this from the AMA's on Reddit. The test app you're using is inaccurate if it reads 120Hz or even 100Hz.
60Hz sampling in of itself shouldn't be a problem either since iPhones (except for the newest ones) sample at 60Hz and everyone knows how smooth they are.
Hopefully there's not some other hardware flaw and it's just Essential's software.
ChronoReverse said:
Our screens sample at 60Hz. We already know this from the AMA's on Reddit. The test app you're using is inaccurate if it reads 120Hz or even 100Hz.
60Hz sampling in of itself shouldn't be a problem either since iPhones (except for the newest ones) sample at 60Hz and everyone knows how smooth they are.
Hopefully there's not some other hardware flaw and it's just Essential's software.
Click to expand...
Click to collapse
I don't put much stock in the AMA response since its so vague and nonspecific and could be referring to screen refresh rate (60 Hz) either intentionally or accidentally.
If new iPads and iPhones sample at 120 Hz, it's entirely possible essential panel is sampling at 120 Hz.
Try using Touchscreen Benchmark to test and you'll be able to verify the actual samples per second. As a point of comparison, the Galaxy S4 samples at 90Hz and the Shield tablet does a whopping 180Hz!
In any case, it's easy to see that it's not refreshing at 100Hz or 120Hz simply by looking at the number of touch samples that actually appear on the screen. Try it on a faster phone and you can see the higher density of touch responses.
Furthermore, you can't reliably discern the sample rate in the first second so trusting the app saying it's 120Hz and dips to 100Hz is even less reliable than the AMA.
ChronoReverse said:
Try using Touchscreen Benchmark to test and you'll be able to verify the actual samples per second. As a point of comparison, the Galaxy S4 samples at 90Hz and the Shield tablet does a whopping 180Hz!
In any case, it's easy to see that it's not refreshing at 100Hz or 120Hz simply by looking at the number of touch samples that actually appear on the screen. Try it on a faster phone and you can see the higher density of touch responses.
Furthermore, you can't reliably discern the sample rate in the first second so trusting the app saying it's 120Hz and dips to 100Hz is even less reliable than the AMA.
Click to expand...
Click to collapse
I invite anyone to do my test and decide for themselves or measure and produce new data. That's what I'm going for here. Not regurgitation of bland statements.
Scrappy1 said:
I invite anyone to do my test and decide for themselves or measure and produce new data. That's what I'm going for here. Not regurgitation of bland statements.
Click to expand...
Click to collapse
I just invited you to use a different test instead of relying on one that doesn't spit out reasonable numbers.
Does it make more sense that the Essential potentially is using a 120Hz touchscreen which Essential won't confirm despite it being a feather in their caps (since even iPhones only got 120Hz recently) or does it make more sense that Essential is using a slower than average (for Android) panel which their software isn't filtering out as well as Apple's software does? Which is more likely to cause jitter and touch latency?
ChronoReverse said:
I just invited you to use a different test instead of relying on one that doesn't spit out reasonable numbers.
Does it make more sense that the Essential potentially is using a 120Hz touchscreen which Essential won't confirm despite it being a feather in their caps (since even iPhones only got 120Hz recently) or does it make more sense that Essential is using a slower than average (for Android) panel which their software isn't filtering out as well as Apple's software does? Which is more likely to cause jitter and touch latency?
Click to expand...
Click to collapse
It's actually that your misunderstanding terminology...
Your mistaking sample rate and refresh rate...
Refresh rate is how many times per second? the screen is redrawn...
Sample rate is how many times per second? the screen reads touches...
No way you can tell the difference between 120hz vs 100hz.
Sent from my PH-1 using Tapatalk
rignfool said:
It's actually that your misunderstanding terminology...
Your mistaking sample rate and refresh rate...
Refresh rate is how many times per second? the screen is redrawn...
Sample rate is how many times per second? the screen reads touches...
Click to expand...
Click to collapse
No, I'm referring to the touchscreen. Obviously the Essential LCD only refreshes at 60Hz (only the Razer and iPad Pro refreshes at 120Hz) but the touchscreen also samples at 60Hz which is common for lower end Androids (90Hz and 120Hz are the other common sampling rates found in Android devices).
The new iPhone X's OLED still refreshes at 60Hz but has a 120Hz sampling touchscreen which is higher than the 60Hz it used to be in other iOS devices (except for the iPad Pro). I also mentioned the Shield tablet sampling at 180Hz and there's no mobile device with a screen refresh that fast either.
LNJ said:
No way you can tell the difference between 120hz vs 100hz.
Click to expand...
Click to collapse
The drop to 100 Hz after a couple of seconds is "indicative of the problem", not that a 100 Hz rate would not be smooth in a properly designed device. Something comes unhinged at the point we see the drop to 100 Hz. Could be touch buffer / event que is not being serviced fast enough due to low level driver or hardware. Also could be some piece of software in critical path starts consuming more time than allowed, leading to non uniform response. Could be actual stuttering of hardware.
When you exit and then restart an app, the touch event pipleline is flushed, so things are fixed again for a couple of seconds.
YouTube app
Scrappy1 said:
Here's what I've found related to slow scrolling jitter and the touchscreen. When you first open an app, the very first couple slow scrolling swipes produce very smooth screen animation. It will then get jittery but if you exit the app, then reopen, the smoothness will return. Do this experiment in Contacts app to see what I mean.
Now I found this app called "Touch MultiTest" which reads out the touchscreen sample rate as you move your finger on the screen. When you first open it and do a swipe, you see smooth tracking and a solid sample rate reported greater than 120 Hz. However after a couple swipes the dot response becomes jittery and sample rate drops to something around 100 Hz. Closing and reopening the app gets you back to 120 Hz.
So I think this proves the hardware and software touch loop can produce smooth motion, and it's really sampling at 120 Hz. The big question is what exactly degrades after a couple swipes. In the best case it's some driver or software buffer / interrupt handling that degrades. In the worst case it's related to low level hardware issues. I'm hopeful it's software related. By the way somehow Chrome browser always scrolls smoothly with slow swipes. What is Chrome doing differently than all other apps? Just filtering?
Click to expand...
Click to collapse
I have noticed that if you launch the camera and then open the YouTube app or whatever you're using where you can see the touch scrolling jitters, the touch scrolling is nice and smooth. Then after some time it comes back. The touch scrolling in Chrome is perfect and I wish it was the same everywhere. For some reason the YouTube app performs the worst for me. Chrome must have received an update a while back since I used to get bad touch scrolling on that too. The thing that worries me is some claim touch scrolling is perfectly smooth on their device. Hopefully that's a case of them not noticing it and not a case of actual hardware differences.
mhajii210 said:
I have noticed that if you launch the camera and then open the YouTube app or whatever you're using where you can see the touch scrolling jitters, the touch scrolling is nice and smooth. Then after some time it comes back. The touch scrolling in Chrome is perfect and I wish it was the same everywhere. For some reason the YouTube app performs the worst for me. Chrome must have received an update a while back since I used to get bad touch scrolling on that too. The thing that worries me is some claim touch scrolling is perfectly smooth on their device. Hopefully that's a case of them not noticing it and not a case of actual hardware differences.
Click to expand...
Click to collapse
Cool tip! I hadn't noticed that. Opening camera then switching to contacts had me scrolling smooth for many minutes. However after a few rounds of tests it lost the magic. I could no longer use camera open first to produce the smooth scrolling. So there are several factors at play here and this could use more investigation. Most of all though this gives me hope the issue can be totally fixed in software.
I'm starting to think the thing that goes bad and causes choppiness is the rendering pipeline. I enabled "Profile GPU Rendering" and then did a screen capture after scrolling my battery stats in settings for both 1) good condition just after launching settings when scrolling is smooth and 2) bad condition that kicks in after a few seconds when things get choppy. The bad condition shows vastly inflated rendering time which blows the 60 FPS (green line) budget. The largest increase is in red (command issue), but EVERYTHING is inflated in the bad condition. What could cause this?
The captures of the good and bad conditions are attached.
Turns out the reason the rendering pipeline starts taking so long is due to the application thread moving from high performance CPU cluster to the low performance CPU cluster. Using the paid version of System Monitor I opened a floating window of CPU load and freq. I then again opened battery settings and scrolled around in the good and bad state. I can see the CPU load is on the high performance cluster right away (5-8) and those guys are running at 2.4 GHz. Hence everything is smooth. When the jitters set in, the load has moved to low performance cluster (1-4) and they are running much lower clock rate < 1 GHz. I do believe this is probably fairly normal android behavior, but it's obviously tied to the slow scrolling jitters for us. It could be a subtle governor or big.LITTLE thread scheduling issue somehow playing into touch screen weirdness I suppose.
The two captures attached show the issue. One was captured right after launching battery settings when things are smooth and CPUs 5-8 are screaming. Other was captured after things went jittery, and here you can see CPU load that was on 5-8 has moved to 1-4, and clock frequency is much lower. (Hovers between 300 - 1000 Mhz)
Scrappy1 said:
Turns out the reason the rendering pipeline starts taking so long is due to the application thread moving from high performance CPU cluster to the low performance CPU cluster. Using the paid version of System Monitor I opened a floating window of CPU load and freq. I then again opened battery settings and scrolled around in the good and bad state. I can see the CPU load is on the high performance cluster right away (5-8) and those guys are running at 2.4 GHz. Hence everything is smooth. When the jitters set in, the load has moved to low performance cluster (1-4) and they are running much lower clock rate < 1 GHz. I do believe this is probably fairly normal android behavior, but it's obviously tied to the slow scrolling jitters for us. It could be a subtle governor or big.LITTLE thread scheduling issue somehow playing into touch screen weirdness I suppose.
The two captures attached show the issue. One was captured right after launching battery settings when things are smooth and CPUs 5-8 are screaming. Other was captured after things went jittery, and here you can see CPU load that was on 5-8 has moved to 1-4, and clock frequency is much lower. (Hovers between 300 - 1000 Mhz)
Click to expand...
Click to collapse
Let's try this
@DespairFactor
GPU governor
rignfool said:
Let's try this
@DespairFactor
Click to expand...
Click to collapse
Well I can tell you it's not all because of the CPU performance since setting GPU governor to performance on Oreo beta 2 completely gets rid of the touch screen jitters for me. I'm running Oreo beta 2, Rey.R3 Kernel and Magisk 15.2. Using EX Kernel Manager to set GPU governor to performance, I have eliminated the touch scrolling microstutters. Try it out for yourself and see! I also set CPU governor to conservative to compensate for the slightly increased battery usage. Phone is blazing now. https://forum.xda-developers.com/essential-phone/development/kernel-rey-kernel-t3723601 is the link to the kernel.
mhajii210 said:
Well I can tell you it's not all because of the CPU performance since setting GPU governor to performance on Oreo beta 2 completely gets rid of the touch screen jitters for me. I'm running Oreo beta 2, Rey.R3 Kernel and Magisk 15.2. Using EX Kernel Manager to set GPU governor to performance, I have eliminated the touch scrolling microstutters. Try it out for yourself and see! I also set CPU governor to conservative to compensate for the slightly increased battery usage. Phone is blazing now. https://forum.xda-developers.com/essential-phone/development/kernel-rey-kernel-t3723601 is the link to the kernel.
Click to expand...
Click to collapse
Thanks for your input! I would go down the root and tweaks path if I didn't have to use my phone for work with the Google device policy and all. Hoping for some jitter improvement in next official stock update.
rignfool said:
Let's try this
@DespairFactor
Click to expand...
Click to collapse
I think we can move the touchscreen to it's own workqueue, but not sure if it'll handle this.
mhajii210 said:
Well I can tell you it's not all because of the CPU performance since setting GPU governor to performance on Oreo beta 2 completely gets rid of the touch screen jitters for me. I'm running Oreo beta 2, Rey.R3 Kernel and Magisk 15.2. Using EX Kernel Manager to set GPU governor to performance, I have eliminated the touch scrolling microstutters. Try it out for yourself and see! I also set CPU governor to conservative to compensate for the slightly increased battery usage. Phone is blazing now. https://forum.xda-developers.com/essential-phone/development/kernel-rey-kernel-t3723601 is the link to the kernel.
Click to expand...
Click to collapse
Post a video. In all likelihood, it's just placebo effect. I've heard time and time again people claiming that that the slow-scrolling stutter is gone. It's never once been proven. Here's a side-by-side comparison vs the Pixel XL.

Facing Huge Framedrop on Note 20 Ultra Exynos

The fps in pubg drops from 60 to 10-20 for few seconds
Especially when there is enemy nearby
I have tried
-disabling game optimizing service and game tools
-updating all game optimizing apps
-reinstalling Pubg
-turning all sorts of battery saver off
-clearing all recent apps
Last hope there is factory reset But currently i have some imp files that i can't backup so I am unabe to do that
Yeah I know Exynos is trash
I got this phone as a gift and I intend to use it
Please help if anyone knows any solution
not_so_pro said:
The fps in pubg drops from 60 to 10-20 for few seconds
Especially when there is enemy nearby
I have tried
-disabling game optimizing service and game tools
-updating all game optimizing apps
-reinstalling Pubg
-turning all sorts of battery saver off
-clearing all recent apps
Last hope there is factory reset But currently i have some imp files that i can't backup so I am unabe to do that
Yeah I know Exynos is trash
I got this phone as a gift and I intend to use it
Please help if anyone knows any solution
Click to expand...
Click to collapse
I would suggest not to disable gaming tools especially on exynos as it does manage throttling. Also set the graphic settings to smooth.
Facing same issue even with gametools turned on
Other games work flawlessly like CODM, ASPHALT 9
Pubg works works fine on my friends S10e exynos
So why not in mines Note 20 Utra
not_so_pro said:
The fps in pubg drops from 60 to 10-20 for few seconds
Especially when there is enemy nearby
I have tried
-disabling game optimizing service and game tools
-updating all game optimizing apps
-reinstalling Pubg
-turning all sorts of battery saver off
-clearing all recent apps
Last hope there is factory reset But currently i have some imp files that i can't backup so I am unabe to do that
Yeah I know Exynos is trash
I got this phone as a gift and I intend to use it
Please help if anyone knows any solution
Click to expand...
Click to collapse
Try disable smartfps too
which setting do you use in battery? Power mode? When I use that setting everything is ultra smooth
Fchlee said:
Try disable smartfps too
Click to expand...
Click to collapse
How to disable it?
Suntaina said:
which setting do you use in battery? Power mode? When I use that setting everything is ultra smooth
Click to expand...
Click to collapse
All sorts of battery saver is turned off
And I use max fps mode in game tools
not_so_pro said:
How to disable it?
Click to expand...
Click to collapse
how u disable gos services

S21 ultra snapdragon version not capable of running pubgm smooth graphic at 60 FPS?

So I disabled the game booster and game launcher, also currently trying to disable the game optimization service but can't.
The phone is experiencing a fps drop at least every 10 seconds or so when I am playing pubgm on the lowest graphic setting.
Does anyone else have this issue? CPU usage was never 100%. (and gpu usage is always below 15%) In fact, it pretty much stays around 50% all the time, so I don't really have a clue why it is having a stutter/lag every now and then.
Also, there seems to be some sort of input lag. Not sure if that is related to the issue above.
Leonnnnnn said:
So I disabled the game booster and game launcher, also currently trying to disable the game optimization service but can't.
The phone is experiencing a fps drop at least every 10 seconds or so when I am playing pubgm on the lowest graphic setting.
Does anyone else have this issue? CPU usage was never 100%. (and gpu usage is always below 15%) In fact, it pretty much stays around 50% all the time, so I don't really have a clue why it is having a stutter/lag every now and then.
Also, there seems to be some sort of input lag. Not sure if that is related to the issue above.
Click to expand...
Click to collapse
Maybe other apps are running in the background. Try to close all other apps. Disable any energy saving option. Have you installed latest firmware updates?
S21 Ultra should be able to run without any lags.
Leonnnnnn said:
So I disabled the game booster and game launcher, also currently trying to disable the game optimization service but can't.
The phone is experiencing a fps drop at least every 10 seconds or so when I am playing pubgm on the lowest graphic setting.
Does anyone else have this issue? CPU usage was never 100%. (and gpu usage is always below 15%) In fact, it pretty much stays around 50% all the time, so I don't really have a clue why it is having a stutter/lag every now and then.
Also, there seems to be some sort of input lag. Not sure if that is related to the issue above.
Click to expand...
Click to collapse
Am having screen shutters like little earthquake while playing Pubg ..
Please let me know if there's any solution ..

Question Any solution for S22 Ultra frequent frame drops during gaming?

I have the S22 Ultra India version (Snapdragon). I tried disabling GOS but the frame drops seem to persist. I have tried games like Clash of titans, Mobile legends, Wild rift, etc. and there are frame drops in all of them. I'm coming from the OnePlus 8T which could run these games fine at max settings.
Have you tried increasing RAM and Refresh Rate?
power saver enabled?
varcor said:
Have you tried increasing RAM and Refresh Rate?
Click to expand...
Click to collapse
yes i have but the lags persist
malikin said:
power saver enabled?
Click to expand...
Click to collapse
i have it turned off
Try disabling GOS, Game Launcher & Game Booster via ADB Control App or Alliance Shield X from the Play Store.
Disabling all 3 of these got my COD Mobile to run perfectly with no frame drops at max frame rate. 60pfs though because some games have their fps locked, only the game developer can change that.
Can't comment on the other games because I don't play them.
After you disable, boot to recovery and wipe cache partition, then click repair apps and you should be all set.
Try good guardians, thermal guardian, and set the heat threshold as high.

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