Hello! Do you like dynamic music? What do you think about dynamic gameplay? What if you put it all together and add some cyberpunk-style roguelike elements? DOMINATOR.
Version for Android: https://play.google.com/store/apps/details?id=com.jag.battle
The game was made for jam in 2 days, but then I decided to finish the game as people liked the game.
Screenshot
The game was inspired by the "BattleBots" show. The project is a mixture of arena and roguelike with the use of two guns and the ability to modify your car. Hardcore. Hardcore? Well, yes, after you lose, all progress will be reset and you need to go through again. The game offers to choose an ability, but keep in mind that without abilities, the points will be 15% more. At the moment, the game offers to choose one of three abilities.
All you need is to go through 7 levels, where the final boss will be. And all this in one session
You can download and support me in Google Play now
Thanks everyone!
P.S.
I am a beginner developer)
New version added to Google Play.
Fixed bugs and added optimization
Related
We have just released our version of popular 2048 game - Evo Rush!
Instead of boring digits, our game has atmospheric evolution setting, and we have spent much effort to get decent look and feel of our game.
Game is still easy to play and very addictive, but now it has nicer graphics and sound and also support of leaderboards and sharing options.
Google Play
https://play.google.com/store/apps/details?id=com.dracollc.evorushfree
App Store
https://itunes.apple.com/us/app/evo-rush/id849621751?ls=1&mt=8
APK direct download link : http://www.sendspace.com/file/tsilzv (14mb, too large file for attachment)
If you have any suggestions please let us know - we will try to implement them.
maximum evolution
hi,
i really enjoyed your game, congrats
i have a question: what is the maximum evolution stage in the game?
i reach out at the robot girl
djhoria said:
hi,
i really enjoyed your game, congrats
i have a question: what is the maximum evolution stage in the game?
i reach out at the robot girl
Click to expand...
Click to collapse
for now its robot (combining two robots gives amoeba)
but we are adding 3 new levels of evolution in the next update (two somewhere in the middle and one after the robot) so it will be much harder to get two tiles of the last type even on 6x6 field.
Can you list the required permissions and why each is required?
Font is too thin, you can slightly increase it. Cool game.
Greetings!
I realize that the game market is huge, but I would like to take a little bit of your time to present one of our games under development.
The game is called Nezam, and it's a puzzle/battle game of wits and strategy. Sort of reminding you about all the gem games, but it's not.
About the game and the idea.
The game is based on a board game Nezam. It will be developed for Android ( and iOS in the future ). The game basicly is a battle of mages/sorcerers/warlocks, try your luck and skills to become the #1 mage in the world. Fight with other players in online duels - one right move can change the entire scales of battle. Skillfully place the gemstones on the arena to charge your spells and use them against your opponent.
Yesterday our team finished the first prototype. We will post the first version for you to play soonish (hotseat). But for now to get your attention I will provide a few screens of the game. What is your opinion about the art? Do you have any thoughts? Please share'em in the comments! Will be looking forward to hearing from you!
(Image samples are in attachments)
P.S. Some of the graphical elements are drawn by our manager or taken from the net, but they are only temporary! The scroll and avatars are just samples, they will be epic later.
Come on guys any thoughts? :silly:
nice artwork; keep it clean and simple
what about a single/offline mode?
crullick said:
nice artwork; keep it clean and simple
what about a single/offline mode?
Click to expand...
Click to collapse
Yeah, you could play a duel with a friend on one phone, just like chess ^_^
P.S. Thanks the guys are keeping it as clean and simple as it can be
Hi everyone! I am game designer and project manager of Nizam a three in a row multiplayer puzzle game. I would like to receive as much commentaries and feedback as possible.
Here is a beta version of Nizam for Android (v.2.3+).
I have uploaded .apk with game (see attached files)
There are 2 gaming modes: hotseat (2 players using one phone) and online multiplayer (2 players – 2 phones). We will be happy to get your a feedback from you, guys. Have a fun!
Hey, is it easy for you to work out how to play without tutorial?
Briefly, this is a 2 players turn based game. Each turn is time limited. Player combines jewels to get rows of same color, which will deal a damage to him opponent. First one who reduces health of his opponent to zero or below, wins. If you combine row of "your" own color, you will get charge of spells (fireball, health recovery, opponent's time reducing), which activates at the end of turn. The faster you finish your turn, the more damage you deal. If player moves jewels of his opponent's color out of game board, you charge your opponent's spells.
Waiting for feedback! Thanks!
We are working on tutorial. I have attached sketches for 5 pages. Any thoughts?
Working on keyart. What do you think?
We have released Nizam for Android platform
We have released Nizam for Android platform!
What's new
+Added tutorial;
+Added new sound effects;
+New font;
+Localizations;
+Fixed AI problems;
+Fixed few bugs.
You can find game at Google Play by searching "Nizam".
Any comments?
smck87 said:
We have released Nizam for Android platform!
What's new
+Added tutorial;
+Added new sound effects;
+New font;
+Localizations;
+Fixed AI problems;
+Fixed few bugs.
You can find game at Google Play by searching "Nizam".
Any comments?
Click to expand...
Click to collapse
nice game
realgameco said:
nice game
Click to expand...
Click to collapse
Thanks! Is it easy to understand core rules?
Hello!
This is my first Android game. It took me a while to move from C++ to Java and learn the basics of libgdx and to figure out how the whole android thing works, but here it is!
https://play.google.com/store/apps/details?id=com.ihavenodomain.htt.android
Hit That Thing is a game in which you have to hit coconuts as fast as possible. Every coconut has a timer, if it reaches 1 second (on any coconut) you lose. If you manage to hit it in time, it will disappear and a new one will appear somewhere on the screen with a brand new timer .
Current features:
-2 game modes: easy and classic
-endless gameplay
-cartoon graphics
Ready to be published features:
-google play leaderboards and achievements
-better screen transition - fade effect
To be done in the next patch:
-facebook and maybe some other social media share buttons.
The next patch will probably be released at the end of this week.
I want my game to be one of those "easy to play, hard to master" games. It sounds easy to hit a few things on the screen, but it is really challenging to get a good score.
I also want to work with my game's players, I have ideas of new mods for the game, but if some players want a specific thing added and I think it's good, it will be my priority (well, I have to get some players first ).
Please give me some feedback, positive and negative, tell me what's wrong!
I think the coconuts hate me Great game.
Between which ad platform are you using with libgdx??
I am using multiple ad platforms in order to get a better fill rate in tier 2 and 3 countries.
Version 1.4 changelog:
-achievements
-leaderboard
-facebook share button
-better animations
Hi everyone,
I've recently launched my first game on the Play Store. It can be found on the Play Store here: https://play.google.com/store/apps/details?id=com.PenguinEggshell.TapColor
How to play:
Tap on the first item of the first row
You get extra time based on your progression
The difficulty is dynamic - based on your way of playing
Earn in-game currency by reaching milestones
Unlock over 50 achievements
Compare your score to your friends or globally in the leaderboard
Switch through 4 unique themes (more coming soon)
I know it's probably not something "hard" to do but it's my first game and I'm feeling awfully proud about it.
Give it a go, let me know what you think about it!
Thanks!
Nice, seems to be pretty cool, played it a bit and it's fun
very cool and catchy (play with moderation)
This game didn't seem much at first, but became catchy as soon as I started playing.
Thanks to all the comments.
I've started working on the code to support 2.0+ - an update will come soon
Hyper Nova - Classic top-down Space Shooter
Download Hyper Nova FREE on Google Play
I'd like to introduce you to my new game, Hyper Nova which has been published
on Google Play. It's a top-down shooter developed in Unity for android.
In a departure from many bullet hell type games, Hyper Nova gives you a large
arsenal of weapons from the start while requiring you to keep vigilant of enemy
weapons. No tiny dot in the centre of the craft to defend. The whole ship can
take damage.
Play through the Story Mode missions to earn XP. Spend the XP to upgrade your ships
capabilities (health, shields, fire rate, special weapon durations, etc.)
Features
- 36 levels with more added over time
- Unique boss for every level
- Over 30 enemy varieties with more to come
- Challenging difficulty ramp
- Survival mode with endless waves of enemies
- Unique soundtrack for each system
Edit: Store link fixed
Edit: Screenshots were too large, downsized and added as attachments.
I'd really appreciate some feedback on the game. Good points, bad points, tweaks, fixes, overhauls. Anything that might serve to keep it improving.
A selection of the new enemies in development for 12 new levels in the next update.
Since it's been rather quiet up here for you, I just wanted to let you know that I downloaded it a few days ago and played it a couple of times in Survival mode. It's pretty good! The graphics are nice and the action is smooth on my G3. Definitely going to play some more! Wouldn't mind an option to change out of full-screen mode. Keep up the good work!
dmbishop said:
Since it's been rather quiet up here for you, I just wanted to let you know that I downloaded it a few days ago and played it a couple of times in Survival mode. It's pretty good! The graphics are nice and the action is smooth on my G3. Definitely going to play some more! Wouldn't mind an option to change out of full-screen mode. Keep up the good work!
Click to expand...
Click to collapse
Thanks for the feedback. By "change out of full screen mode", do you mean have an option to always leave the notification bar visible during the game?
Exactly!
Sent from my VS985 4G using XDA Free mobile app
Cool. That should be a reasonably simple option to implement in Unity.
Pretty simple, but look good.
Continue to update and develop it
NAKGames said:
Pretty simple, but look good.
Continue to update and develop it
Click to expand...
Click to collapse
Thanks for the feedback.
Good your game, I just released the Alpha jewels game. . Enjoy !
New update out. Version 1.0.9
New Levels
New Audio Tracks
New Enemies
XP Rewards in Survival Mode
Removed Ad-Walls
UI Tweaks & More
New update addressing a couple of bugs.
Version 1.0.10 now live.
Get it on Google Play Store