Change background color on video? - MX Player

It seems there are a lot of customization options but nothing that changes the actual video border colors. Someone else posted about trying to hide the backlight bleed of certain IPS screens, and that would be something I would really appreciate.
Here is a proof of concept, just done with photoshop -- h**ps://imgur.com/a/yJfBBIP
Thanks in advance

noylopa said:
It seems there are a lot of customization options but nothing that changes the actual video border colors. Someone else posted about trying to hide the backlight bleed of certain IPS screens, and that would be something I would really appreciate.
Here is a proof of concept, just done with photoshop -- h**ps://imgur.com/a/yJfBBIP
Thanks in advance
Click to expand...
Click to collapse
We regret to inform you that MX Player doesn't support customisation of video background colour. However, We will pass this one as feedback to our product management team on your behalf. Based on the user feedback and feasibility, our product team will take a call and implement in the future. As it's a product decision it may take a while to review your request. Meanwhile, your patience is appreciated.

MXPlayer said:
We regret to inform you that MX Player doesn't support customisation of video background colour. However, We will pass this one as feedback to our product management team on your behalf. Based on the user feedback and feasibility, our product team will take a call and implement in the future. As it's a product decision it may take a while to review your request. Meanwhile, your patience is appreciated.
Click to expand...
Click to collapse
I appreciate the info -- thank you!

Related

"penki" - light painting

Light Painting App
Credits to xaffron
xaffron said:
Aurora Bulb v1.0
Quick and dirty. Just does the Droid Sans font, but user configurable shutter period, camera timer, text to show and color.
Just like Penki, works best when the shutter is open for 15-30 seconds, at f/8 and larger apertures.
The capability is there for rendering bitmaps, but it's locked right now because I haven't worked out the kinks yet.
Take a few photos and post back... let me know if it works well!
Click to expand...
Click to collapse
Should be a lot of fun to make!
Aurora Bulb v1.0
See if this one works...
Aurora Bulb v1.0
Quick and dirty. Just does the Droid Sans font, but user configurable shutter period, camera timer, text to show and color.
Just like Penki, works best when the shutter is open for 15-30 seconds, at f/8 and larger apertures.
The capability is there for rendering bitmaps, but it's locked right now because I haven't worked out the kinks yet.
Take a few photos and post back... let me know if it works well!
Here's one I took...
Looks pretty OK to me.
done really well thanks!
there are only some very minor issues
1. Usability... when getting my phone and camera ready I accidentally touched the text button instead of the go button. I would suggest having a main page with a big go button and the settings available through the menu button.
2. A tutorial in the beginning would be nice. I was confused at first because I was unsure of how to hold my phone. Users might not know what you mean by pass distance.
3. Although the tip at the end is useful, perhaps you could have a checkbox so you could "never see this tip again "
4. Good luck. Marvellous effort I must say
Sent from my HTC Desire using XDA App
EDIT : the L's seem to be a bit wide although it may be the way im holding it...
EDIT2 : colour picker!!!
Thanks!
Will definitely consider using the context menu rather than the pref screen. The pref screen was so much easier to code, however, so the menu/go button will take a bit.
As for the tutorial, I'm way ahead of you - an XDA friend is looking into the tutorial for me right now, and depending on what he finds, we might be able to squeeze a tutorial in (even though that would easily double the size of the apk!)
The checkbox/color picker suggestions are definitely noted... these should be low-hanging fruit. (I'm thinking of kanging CyanogenMod code for the latter)
I actually read about Dentsu London's project on Giz before I saw your post, so I jumped on the chance to bring Android to parity with iOS. Thanks for inspiring the app, Shokwaav!
xaffron said:
Will definitely consider using the context menu rather than the pref screen. The pref screen was so much easier to code, however, so the menu/go button will take a bit.
As for the tutorial, I'm way ahead of you - an XDA friend is looking into the tutorial for me right now, and depending on what he finds, we might be able to squeeze a tutorial in (even though that would easily double the size of the apk!)
The checkbox/color picker suggestions are definitely noted... these should be low-hanging fruit. (I'm thinking of kanging CyanogenMod code for the latter)
I actually read about Dentsu London's project on Giz before I saw your post, so I jumped on the chance to bring Android to parity with iOS. Thanks for inspiring the app, Shokwaav!
Click to expand...
Click to collapse
haha yes I saw this on gizmodo too im surprised the tutorial would double the apk! when I manage to get some decent looking photos ill post them up here
Sent from my HTC Desire using XDA App
Version 1.0.3 out...
Version 1.0.3 is out on the market.
Pretty significant changes, I think if you like bulb photography, you'll like the app!
Thanks to Shokwaav for the initial nudge, and to Nemuro for artistic help.

[App] LifeDropper - the eyedropper tool for real life. [Now on the Android Market!]

As the title would suggest, this is LifeDropper - the eyedropper tool for real life.
LifeDropper is designed to determine the colour of objects in the real world, and then present you with what it finds.
Instructions are provided when you open the app. Please leave feedback and make feature requests! Bug reports are extremely welcome!
Important note regarding feedback: when providing feedback, please include your phone model, Android version, ROM version (if applicable), and a link to the logcat (preferably posted on www.pastebin.com). If you don't know how to provide log information, please don't ask for directions in this thread.
Another important note regarding feedback: be brutal. If you hate the icon, tell me. If you hate the layout of something, tell me. If you hate the name, tell me. If you hate the concept...don't tell me that. Also tell me good things. Lots of good things.
Without further ado,
Market Version
Happy tagging!
Great app! Very unique, I love it! Keep up the good work my man
Hey,
great idea!
Taking screens and analyizing colors seems to work for me, but upon saving and sharing, app crashes .
(replace 'xx' with 'tt', since i can't post links yet)
Log for save-crash:
hxxp://pastebin.com/9FhrUMNc
Log share-crash:
hxxp://pastebin.com/XB3U6xVE
Suggestion(s):
- change camera overlay (the bright rectangle in camera view)'s size, so that it reflects the number of pixels being analyized. (e.g. 1px analyzed: only cross, 144px -> 12*12 rectangle, 2500px = 50*50rectangle (you get the point )
- make color values selectable (text), so you can copy/paste them somewhere else.
Besides that, great concept, icon is ok aswell .
Cheers!
EDIT:
almost forgot:
phone: Samsung Galaxy S2
android: 2.3.3
rom: XWKE7
Awesome! Thanks for the feedback and the logcat! I'll look into the issues you're getting. I assume you are using a different locale than en_CA or en_US (as it appears you are from Germany), and that's where the share issue is coming from. I was considering having the size change for the overlay, I think that'll be a definite feature now.
As for the save error, I'm confused. The logs don't appear to be showing me anything. Everything seems to be going fine and then suddenly my Activity is force finished. I'll need to do some more investigating in that department.
EDIT: The share logcat confuses me as well, even though I'm sure I know what the issue is. I think the developer of your ROM has set the log level to very low.
Yep locale setting seems to be the problem. After switching it from de_DE to en_US saving and sharing are working fine.
Seems like everything from verbose upwards is being logged, i could give you a filtered log if needed?
(Fyi it's the stock rom if thats any helpful)
Sent from my GT-I9100 using XDA App
That's alright. If changing the locale solved the issue, then the locale is the problem
Would you be so kind as to post some screenshots of the app in order to entice users?
Thanks!
I'll try to get some screenshots as soon as possible, unfortunately my phone's battery exploded. I have a new one on the way and it should be here in the coming days. If anyone else would like to post some screenshots they're welcome to!
(I've tried to take some through the emulator, but they don't work because a) I'm testing a camera-oriented app on the camera-less emulator, and b) the camera uses a surface which updates while the screenshot is being taken so they end up breaking.)
screens attached
Great App ideia, will follow this one up close congrats man
this is a great app idea but fc's on my droid incredible. i would love to have this app too.
Problem parsing the package
Motorola atrix 4g on bell
Post added to the XDA front page. Hope this gets your great app some exposure.
Shoudn't you have some way to calibrate the colors with a graycard? A color is highly dependent on the light that is emitted on it. A red object in daylight will give a diferent color than the same red object in fluorescent TL light...
@dirtsky are you using the en_US or en_CA locale?
@marko! I would suggest trying to redownload, I haven't heard of this issue as of yet.
@willverduzco thanks! There have been 300 downloads since last night thanks to the article!
@michaelarnauts I'm aware, but the thing is, LifeDropper is designed to capture colours as they are seen. If you see a colour under light, LifeDropper is viewing it in the same light.
An update that fixes the saving/sharing FC (due to locale) is now in the first post.
Wow, wonderful application! Working great on stock Droid Incredible... Few force closures now and then but still very useful!
@Cellulah is there any way you could provide a logcat for the FCs you're getting?
This is really cool. I bet someday you could do live updating with histogram data in the camera view!
Sent from my Thunderbolt das BAMF remix
@rycheme glad you like the concept! Awesome idea! I'm looking into doing capturing without having to take a picture (like Barcode Scanner).
Remember, if you like the app, mash the share button!
The next update will include linking to the currently under-construction LifeDropper site for the share feature, so the link at the end will be a link to your colour.
i'm sure i'm not alone on this... I'd really appreciate it if my camera could focus on the middle portion before taking the picture....
i would also really love this if there was a way to calibrate this stuff... maybe print out
100% cyan box... 100% Magenta.....100% Yellow... and whatever other colour might be necessary...
by the way ... this is an amazing App!!!
If it comes to the market ...i'll definitely buy it...
Phone: Samsung Vibrant w/ Custom Rom

[APP] [LWP] Smoke Play beta

Hi all,
My second app is up on the marketplace:
https://market.android.com/details?id=ph.android.smokeLWP
It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.
Youtube video to follow tomorrow.
I would really appreciate your feedback and feature requests!
Cheers,
-=JK=-
My sgs2 is smoking!
Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).
A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.
It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.
But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper
Will be following this.
Well done and thanks.
Regards
With reference to the "Fleya" app for reference.
www.appbrain.com/app/fleya/fixedpointcode.fleya
Cheers
Thanks buzzboy.
Yeah, I am also a fan of fleya!
I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.
My ideas for features are:
a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
expose all the smoke (or fluid) properties to be customisable
define some cool pre-sets
coloured smoke that mixes (have this working on my laptop)
continuous auto-sources of smoke
objects (draw shapes) in the path of the smoke
calculated objects field from the homescreen icons (smoke collides with your icons)
an auto-config activity which scales the detail up or down to optimise quality on all phones
maybe put an ad in the settings activity
I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.
I'm keen to hear other ideas too!
Cheers,
-=JK=-
Just made an update, check it out!
Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable
The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.
Cheers,
-=JK=-
Another update:
- tweaked the settings for the different levels of detail smoke
- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)
Cheers,
-=JK=-
Nice, runs at very high on my DHD, nice work.
Sent from HydrOG3N MOD DHD.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Real smooth on my echo, nice work
This is very entertaining. I am looking forward to the features you want to implement.
How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
Sent from my Hero CDMA using XDA App
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
Nice!
Working great on my SGS running on High detail. Very nice work!
Hope to see implementation of accelerometer and colors.
Thanks for the feedback everyone, great to hear!
I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.
Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.
Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.
A constant source of some smoke (so there is something always on the screen) will be a later addition.
I haven't looked at transparency over a background image yet.
Cheers,
-=JK=-
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
Hi Guys,
Got an update out! (finally)
This one includes:
- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then
- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.
I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.
Hope this improves the look and feel for people.
I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.
Cheers,
-=JK=-
PS - next up: accelerometer (then coloured smoke / constant sources)
New version out today!
Accelerometer detection for the smoke rising added.
Also slightly improved the rendering performance.
Finally got around to filming it too, here's a video:
http://www.youtube.com/watch?v=8xdLceg474k
Cheers,
-=JK=-
Version 1.8 up on the market.
Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.
Added simple colour: cycles through RGB when you touch the screen.
Next up: background image, colour picker.
Cheers,
-=JK=-
Thanks for sharing.
As an FYI, the smoke is pixelated on my Archos 70 :
I'm using the latest market version with "smooth rendering" enabled.
Hi jknut,
I'm sorry it's pixelated on your device.
You can try upping the smoke level of detail in the options.
Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.
There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.
Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.
Cheers,
-=JK=-
PS - more features to follow, just swamped with work right now
Version 1.9!
Hi all,
New version just released.
Features added:
- colour picker, so you can choose your own colours
- background images you can pick
Check out the new youtube video demonstrating here:
http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be
Android Market link:
https://market.android.com/details?id=ph.android.smokeLWP
Facebook link for the app:
http://www.facebook.com/pages/Smoke-Play/181185655317341
As ever, comments welcome.
I have a next feature in mind, but not sure it is possible yet
Cheers,
-=JK=-

[app][1.6+] Amazing Fireworks app

Hey Everyone,
We just released a big update for our awesome entertainment app Fireworks Touch.
https://market.android.com/details?id=com.future.fireworkstouchfree
you can check out the video at http://www.youtube.com/watch?v=3ZzEALoC-Pc
if you like the app please dont forget to vote for it and give it a good rating...
also if you have any problems or suggestions please feel free to contact us.
Guys, do you think you would want an option to use this as a live wallpaper as well or will it cause too much distractions?
I think its best as a standalone app. Live wallpapers have been done before, but here is an opportunity to make a standout unique App.
Can I draw your attention to this IPod/Ipad app :
"I love fireworks ":
http://m.youtube.com/index?desktop_uri=/&gl=GB#/watch?v=xTLGRohZR80
It uses touch to draw the rockets trail, and uses the length of a stationary touch to determine the intensity of the shell explosion.
You have made a good start, but I would love to see some of these features maybe, with some high quality firework audio samples.
Just a few things to inspire you!
Great start, and good luck
Regards
Edit: Reading back, I must look like a ungrateful demanding SOB! Apologies, just wanted to give a few ideas.
buzzboy: your not an SOB we want feedback we need feedback otherwise we wouldnt know what users want/think about the product...
have you downloaded the app? what do you think of the auto play feature? is there enough fireworks at once? what do you think about the fireworks "shapes" that come out randomly that looks like smily face, heart, star, peace sign etc.. do you want more stuff like this?
as for the your trail request we can do that we currently have trail feature the user just not controlling it atm...
More audio explosion is coming...
Personally I prefer realism, but can't speak for the masses who may prefer cute shapes.
I'm a real pyromaniac.
Regards
do you want an option to toggle on/off shapes?
Future_soft said:
do you want an option to toggle on/off shapes?
Click to expand...
Click to collapse
Its a possible solution, it will be interesting to hear other opinions on the realism aspect.
Thinking about it, i would imagine it's easier programming for Apple devices due to the hardware being almost identical. Whereas Android has such a varied range of devices with different hardware performance .
Regards
well sure android has alot of different devices and specs etc but we are specialist when it comes to mobile we have the same app running on Android, Nokia(symbian), Blackberry and WP7 no iOS
You guys asked for it and we delivered!
New feature is available in the full version of the app LIVE WALLPAPER!!!
yes now you can view awesome fireworks effects in your home screens with black background or an image of your choice!
sound effects are disabled during live wallpaper mode to not disturb you.
So its now even more worth while to upgrade to the full version with many other options.
Also if you liked the app please help us by giving us a good rating it could really help us to make new features
Guess what people a brand new update has arrived!
with dozens and more of new sound effects, explosions and fireoworks launch sounds.
Please give us your feedback
Hey everyone,
we have a new update that is now live! so get it while its hot and get ready for the new years eve count down with the new years eve mode which includes the ball drop , number fireworks and MANY kisses after...
Hey Guys,
We just added some more features and fixes for you to enjoy,
please help us out by rating the app if it made you feel good
https://market.android.com/details?id=com.future.fireworkstouchfree
Wow, this is coming on leaps and bounds now.
Big improvement, also on the Audio effects, its nice to have that distinct audio echo with the explosions, and also the trail option is a welcome feature.
Great update.
Thanks and regards
I Love IT
Verstuurd van mijn GT-I9000 met Tapatalk
+ 1
Thanks everyone, its nice to hear you all liked it!
Please feel free to add feedback or suggestions for features you like to see (such as mini-game option, HD version for tablets etc)
Option to make a display with users music collection would be good in a future update.
Regards
buzzboy said:
Option to make a display with users music collection would be good in a future update.
Regards
Click to expand...
Click to collapse
I personally believe that is a great idea Buzzboy. It would be your own personal firework show.
Hey everybody,
We just added a very cool feature for the app you can now drag fireworks with your fingers (multi touch supported) to create your cool fireworks show.
you have to give this a try its so good!
Also we released a new game of us named Brain Squeeze, you can check it out at https://market.android.com/details?id=com.future.brainsqueeze_free
so if your up to sharpen your mind & senses it is highly recommended + you can compete vs other people around the world for the highscore and watch your score graphs and more..
if you liked the game please give us a positive ranking to help us continue developing it and many more
Thanks!
Buzzboy: we are looking into your idea, would you like just an option to load the music player from within our app to select a song or have some preloaded song from the app to choose (much like our background gallery)
Hi,
In a perfect world, I suppose most would prefer their own Music, but limitations would hinder that I imagine.?
Or, some Pre installed Classical music, eg:
-1812 Overture
-Star Spangled Banner
Just a few ideas for you.
Great update by the way
Regards

Video properties overlay while playing option.

With all do respect I don't know how hard it is to implement this feature (I'm sure it's harder than imagining it). Displaying all of the properties would look pretty awful IMHO. Resolution, frame rate and size spaced along the top or bottom but opposite the info per Settings, Player, Screen, Elapsed time and Battery/clock. I would LOVE that. I would hope you might as well.
:good:
Kawhiet said:
With all do respect I don't know how hard it is to implement this feature (I'm sure it's harder than imagining it). Displaying all of the properties would look pretty awful IMHO. Resolution, frame rate and size spaced along the top or bottom but opposite the info per Settings, Player, Screen, Elapsed time and Battery/clock. I would LOVE that. I would hope you might as well.
:good:
Click to expand...
Click to collapse
Hi,
Thanks for your feedbacks. Your feedbacks will be forwarded to our development team.
we are 7 january 2018 and nothing abourt this
d4rk175 said:
we are 7 january 2018 and nothing abourt this
Click to expand...
Click to collapse
Hi,
We have received so many requests & We are trying our best to fulfil if it's possible.
Showing framerate, size, resolution as an overlay on the playback screen may not be useful for everyone. As there are several high priority and high demanding requests, we haven't prioritised this one.
Our team assesses every request and prioritises it based on various factors & will work based on that. So, we can't provide any ETA at the moment.

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