[GAME][4.4+] Nipper 2.8 - board game - Android Apps and Games

Hi Guys,
I would appriciate your feedback about my first board game of strategy and tactic for Android. Thanks!!!
Rules
You must occupy as much space as possible on the board using your figures.
The size of each figure should match to the value of the bones.
New figure should be attached to your old figures. In order to draw a figure, please touch then drag and release when you select the desired area.
The color of the outline should be changed from red to green if you did everything right.
Double tap any cell to zoom the area. Double tap again to return.
Click on the bones if you want to skip a move or do not have enough space.
Test your intellect and luck in battle with artificial intelligence or friends.
https://play.google.com/store/apps/details?id=com.studio28.nipper

looks promising
Hey, the game looks promising. UI looks neat. You have worked on the video as well. Would suggest you to collaborate with some big publisher..Best of luck with the game

Related

SuperMarioGun WVGA game (yes Mario packing heat!!!!)

Hi windows mobileHD2 gamers here a little game I made called SuperMarioGun. This time SuperMario shoots goombas with his gun. Mario can shot goombas,turtles,and flying blue balls that are in his way. SuperMario has unlimited jumping ability ,which he will need because this game is hard. On top of screen is 2 small buttons 1 is to restart the other is to exit.
BUGS
1) Only 1 bug which the controls are single-touch which means you have to let go of 1 button to press the other.
Any feedback will be welcome good or bad as long as its respectful. Have fun!!
sharing
This is in reference to people askedi f its ok to share my work. Yes go on other forums and share.
sonic
Would sonic look right with a gun?? What other charactors would you like to see with a gun. Thanks for the feedback!
Heys, neat game, though some suggestions (if i may):
- Rotate the game 90' so you play in landscape rather than portrait
- Depending on how feasable, drop the shooting button, and make it shoot to where you press in the game-area
- The gun is way to big for mario, lose mario or go for a much smaller gun
- Change the controls a bit, apart from the fact that i would do the shooting different, when you do go for landscape, make 3 buttons lower right or other corner, the buttons are for left, jump and right
- If you keep mario, look at adding a game background thats closer to the mario feel (for starters lightblue with some bushes and stuff, you could improve it by making them move at different speeds to create the effect of depth)
- Look at multitouch support, at least for the HD2 (afaik) theres a api out there.
Keep it up! great to see people making games beyond the average snake/androids clone
thanks for response
Thanks for the feedback all the changes you mentions are doable. The only problem I have is multi-touch because my compiler doesnt accept any plug-ins. I will look into it thanks for responding.
future
How about a game like doodle jump but with mariobros charactors???
news
For HD2 and other similar devices there is tiger woods girls or supermariojump avalible now for free.
Cool
Any new games in the works?
How about a (semi-)3d mario kart? including multiplayer over bluetooth
Well I cant do 3D games but I did a mario kart mini-game thats a simple games.

PushBall 1.0 [Only HD2]

Hi,
this is my first game I developed.
Since I only have the HTC HD2 I tried it only on this device.
I'm not good with graphics so who wants can help me to enrich this game to new levels and graphics more attractive!
Yet only 5 levels!
Tell me any bugs!
This is the link: http://www.xoooox.it/software/index.php
thanx
xoooox.it
(Sorry for my english, I have used google translator)
owtommywo - Excellent Start look forward to seeing this one develop....
I found two bugs from level 3 - it appears that the line from the ball to the original placer disappears. Program doesn't exit with exiting.
Suggestions -
improve graphics on the ball and "hole"
add a gravity effect (maybe on later levels)
Nice little app.
simple and fun little game idd.
bugs:
(level 3-4-5)the line attached to the ball and circle the ball is attached is missing
(level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
suggestion: if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score.
or if you are going to add a menu, add this "extra life" thing in the easy mode.
keep it up! if u continue developing this game and add more stuff it can get really fun!
btw, since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
looks interesting. i'll give it a try =)
I found it nice though i just gave it a fast look, with better ball and hole graphics it will perfect, luck
Excellent start. Please keep up the hard work and I'll keep looking for developments.
good
yes good work keep it up ok !!!
Nice game I like it, All bugs I found where already mentioned.
The graphics for the hole are fine if you ask me, but the graphics for the ball could be better maybe something like teeter?
The background is nice, but maybe it could change in different levels?
Anyway keep updating this, it is a nice game!
Very cool game !
Why don't you upload it into my appstore?
http://forum.xda-developers.com/showthread.php?t=707988
You can select the device so it's only for HD2
coooooll game but please make the animation a little bit faster
i think it takes to long from one point to the next ... I loveeee it ;D
hi ,good work
Thanks for the GAME..!!!
Great start of a good game
Some options:
- Dont do a bouncy climber, it takes to long to shoot (gets annoying )
- Make a Menu, where you can start at a level you finished, mute sounds.
- A funny music with the choice to turn it off
- Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
- Get some bonusses in the game, like coins or something
I think this game has much potention
good job
Hi,
thanks for this cool game. Works fine on my Touch Diamond 2.
Nice Little Game, look forward to extra levels, thanks owtommywo, and your English is fine
Thanks to all for comments and encouragement to continue this project.
Since it is a free software project is looking for people who help me with graphics passing me backgrounds, graphics menu ideas and graphics for balls
I commented all your suggestions.
Since it is a free software project I have created a flexible engine so that changing a single file can be added at very easily.
I'll try to update the engine often to add more functionality as possible, but I need a strong support on the graphics!
------------> Version 1.0
List Bugs:
Neville.Holland -> Program doesn't exit with exiting
[On my HD2 i don't found this problem! I can provide some other description?]
Neville.Holland -> level 3 - it appears that the line from the ball to the original placer disappears.
runningdap
[I decided to delete the line to level 3 to increase difficulty. Add a new menu to select the level (Easy - Hard) where it appears / disappears line!]
runningdap -> (level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
List Suggestions:
Neville.Holland -> improve graphics on the ball and "hole"
y3kt
golles
[My big problem is the graphics! Since it is a free game, people try to help me with graphics]
Neville.Holland -> add a gravity effect (maybe on later levels)
[For this we have to think a little ]
runningdap -> if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score
batez2002
[Already, increasing the life of every beginning level to a maximum of 7! If you think it's just every 1500 (Easy) points (3000 Hard) I can add yet another. (maximum 7)]
golles -> The background is nice, but maybe it could change in different levels?
[Since I am not good at graphics, the background I got from the Internet. I would change the whole theme every 5 levels, but guys who try to help me with graphic material.]
davidgiga -> Why don't you upload it into my appstore?
[I did not know this application! Just add some other level, add]
jonas2295 -> but please make the animation a little bit faster
[Ok, will increase a little animation]
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
1Maximus1 -> Make a Menu, where you can start at a level you finished
[Currently stored levels finished. If the game comes out and you can start from the last]
1Maximus1 -> mute sounds
[I'm doing a search for her to enter]
1Maximus1 -> A funny music with the choice to turn it off
[For the soundtrack I do not know how to play midi files in C# application on PDA: http://forum.xda-developers.com/showthread.php?t=689863]
1Maximus1 -> Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
[Too difficult for now! But we think!]
1Maximus1 -> Get some bonusses in the game, like coins or something
[While I tried a lot of times I got the same idea! Now two of us to think ... I have to do!]
Other Info:
runningdap -> since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
[For this project I used VS2010 and I programmed in C#. If you want to start programming games I am attaching my old post on XDA Forum: http://forum.xda-developers.com/showthread.php?t=668326
AfRo_SaMuRaI -> Works fine on my Touch Diamond 2
[This is great news!]
Thanks again to all
xoooox
Nice game !
Another idea could be to add some levels of difficulty (easy,medium,hard). The higher te difficulty, the less bounces against the side are allowed
For example:
- easy: unlimited bounce
- medium: max. 2 bounces
- hard: max 1 bounce
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
Click to expand...
Click to collapse
He means the "bounce" effect after the screen scrolls up to the next hole.. it takes too long to settle so you can continue playing.. so if it just scrolled up, then stops immediately so you can carry on playing faster!
Great game btw, simple and addictive like all the best games, well done!
Great
You need an designer
I am a designer.
This game has great potentiol to grow to big heights.
I want to help you and create a fantastic game.
You know the codes and i know how to work with designs
Lets bring those 2 things together...
Do you have MSN? or something.
PM me with your mail and we can start to build a fantastic game you started
Works great on my Touch Pro2 keep up the good work.

[Game] DarkMaze

We are glad to present you a modern remake of the classic game "labyrinth". In the game DarkMaze we will find yourself in a dark, poorly illuminated maze. Many dangers and puzzles will wait you in the darkness: cannons, spikes, holes, secret buttons, which can enforce a killing device… or open the door where you’ll find the exit! And, surely, there is no labyrinth without treasures!
The control in the game, the same as in the original version, is performed with an accelerometer. The game fits for both smart-phones and tablets.
See screenshot in post attachment
Gameplay video:
The game is available in Android Market
ZOMG Team blog
love the loading screen.
actually, the entire game is AWESOME!!! theres some creepy vibe to the poor light that makes it really cool.
keep on improving/updating!
how to do level 6?
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Fun game, thanks for sharing!
Tested on my HTC Desire Z with Android 2.3.3.
Really like the concept. I played the first 5 levels and suddenly thought: "Wow, a maze game with a bit of SplinterCell feeling. Hmm, maybe the tiny ball get some gadgets like an electro-shocker later."
I´ll play the rest tomorrow - have to work now - keep up the good work.
For level 6 you have to roll quick through the laser otherwise the ball is getting to large.
Feature request: It would be nice if you could turn of the vibrate feedback.
we adding vibration control in next update
dang, really want to try this game, but it force closes a few seconds after opening the app, G2 running MexDroidMod(CM7 derivative).
zomgy said:
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Click to expand...
Click to collapse
just tried it, thanks and it worked thanks
nice and challenging
thanks and it worked thanks
the entire game is epic!
Follow the updates. The first major update is in the progress. It contains:
- openfeint integration - now you can share your achievements in Internet
- new level pack with 15 levels
- new game objects!
- new achievements!
- bug fixes
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
willverduzco said:
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
Click to expand...
Click to collapse
And I've posted an article about it on the XDA Portal and BriefMobile.
Really nice game! Congrats
I really like the game. But whats up with the trailer on the market http://www.youtube.com/watch?v=MJIozJhaf2s&feature=player_embedded
in market this part named as Promo... we created small promo, not ingame video...
Nice!
Thanks, It's a very good looking, great game!
Thanks, makes fun
I really hate to make this request here, but do you think it is possible to post the .apk?
The new market sucks big time, wont let me install apps if I am not on 240 dip resolution. Or maybe thats even something you guys could change, because not all apps aren't working. I believe if the dev includes some resolution requirements, the market just blocks installation to devices it knows don't have the "right" setting.
It appears to be some kind of quality control feature, to ensure that the tablet users don't download apps which will look funny on their device, very annoying if you ask me...

[GAME][FREE] Galaxy Bouncer

Hi Guys!
I created a new free game for Android devices and released it on the market!
!! NOT ON THE MARKET ANYMORE THANKS GOOGLE !!
!! THE GAME WILL COME BACK WITH ENHANCED GRAPHICS LATER !!
!! IF SOMEONE IS INTERESTED THAT IS !!
It contains a FPS counter you can enable it in the menu (click small ball with Red M).
So if someone can tell me what FPS they get in the game itself that would be very appreciated!
I hope you all like it, any comments or suggestions please post in this thread!
Thanks a lot for looking.
Some game info below.
In Galaxy Bouncer you need to collect golden tiles to get back home to planet Earth! (Control the game via Tilting your phone Left/Right/Up and Down (Similar to Air Penguin), Hold your phone in a 45 Degree angle to stay still, tilting it lower will move you forward, tilting it higher will move you backwards, Phone flat is fastest forward, phone at 90 degrees UP is fastest backwards) To advance to the next planet you will need 25 Green Stars. These Green Stars you can get by completing each levels with as few jumps as you can, less jumps means higher Star Count (3 Max), Each level also has a hidden Green Star (Some of them need to be activated by turning all Red buttons to Green).
After the 10 levels per Planet are completed you can do a bonus round, in this bonus round you need to turn on all Bonus switches, if you are successful then you get 3 Extra Green Stars.
Version 1.0 contains 33 levels and every week I will add 11 levels until the Earth is reachable!
Music by Kevin MacLeod (Track is called: Antagonist A)
Have Fun!
http://www.darulergames.com
I'll test this game, sounds good.
Thanks for testing!
I hope you like it, all feedback on the game is welcomed.
This Friday I will release the next 11 levels.
Sent from my GT-N7000 using xda premium
Game no longer on market
the link isn't any good anymore. The game is off of the market. Anyone know why?
Image could be sharper
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
elliottdp said:
the link isn't any good anymore. The game is off of the market. Anyone know why?
Click to expand...
Click to collapse
Yes, you're right... The game cannot be found on Google Play anymore!
wrong link?
The link doesn't work
MidnightTroop said:
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
Click to expand...
Click to collapse
I suck at making graphics thats why
dmpost1 said:
The link doesn't work
Click to expand...
Click to collapse
Hello guys,
It's not on the market anymore Google kindly kicked my games because the description contained keywords!
So many crappy flash games on the market now and my original games get kicked how nice!
If anyone is interested Galaxy Bouncer will come back with real HD graphics and new level, if anyone is interested that is...
Just leave a comment if interested

[GAME][FREE] Flicky Circles - Simple, fast and thinkful

Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse

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