Hi guys,
I purchased the Galaxy Note 10 and I am happy with it.
I decided to run some benchmarks and I was really disappointed. But I also watched some benchmark videos on YouTube and these scores are not bad at all.
Indeed, my scores aren't even close to the scores in the videos.
What should I do and please give some ideas.
P.S: I posted two pictures. 1) Benchmark with "High Performance" enabled
2) High Performance disabled
Do you have a link to the videos you are referring to?
I just ran this for my Note 10+ and I am seeing the following...
Optimized Performance:
Single-Core - 3410
Multi-Core - 10599
High Performance:
Single-Core - 3465
Multi-Core - 11028
Link: https://youtu.be/ZNa7nfRq4OY
Time: 4:16
12gb of RAM?
digital0verdose said:
Do you have a link to the videos you are referring to?
I just ran this for my Note 10+ and I am seeing the following...
Optimized Performance:
Single-Core - 3410
Multi-Core - 10599
High Performance:
Single-Core - 3465
Multi-Core - 11028
Click to expand...
Click to collapse
https://youtu.be/ZNa7nfRq4OY
Time: 4:16
Related
Doing a 5 part series at The Droid Demos Check it out!
Welcome to the second part in a 5 part series of Android performance benchmarking apps. Neocore is an app to measure the OpenGL-ES 1.1, or for those confused, 3D graphics performance. You get to watch a cool video in the process! It then reports the FPS that your phone can display. Download today for a great app to compare Android phones and different ROMs!
Stay tuned for the continuation of the Android Performance Benchmark Series.
Part 2/5 - Necore for 3D Graphics Performance
For Part 1, check out Benchmark Pi for CPU Performance Benchmarking
Linpack – Most Popular Android CPU Performance Test [Performance Series]
Doing a 5 part series at The Droid Demos Check it out!
Welcome to the third part in a 5 part series of Android performance benchmarking apps. Linpack, like Benchmark Pi, is an app to measure CPU performance by having your Android phone calculate pi. It reports your performance in millions of floating point operations per second (MFLOPS). Download today for a great app to compare Android phones, compare ROMs, or just try to beat the high scores of other users.Ms!
Stay tuned for the continuation of the Android Performance Benchmark Series.
For Part 3, check out Linpack, the Most Popular CPU Performance Test
For Part 2, check out Necore for 3D Graphics Performance
For Part 1, check out Benchmark Pi for CPU Performance Benchmarking
I bought an Android Tablet running an ARM11 (v6) processor. Not sure what the GPU is. However, I ran the NeoCore benchmark for the GPU and got an average of about 13.2 FPS. I compared this against Droid Incredible (Qualcomm Snapdragon) and Droid X (TI OMAP 3630). Both of which as you know that are Cortex A8 variance. All are running at 1.0Ghz.
I also ran Softweg's Benchmark on those 3 devices.
For my tablet, I got scores of about 98 for the GPU and 936 for the CPU.
For the Droid Incredible I got NeoCore score of 26 FPS and for the X, 42 FPS. However, they only scored 27 & 30 respectively on Softweg's GPU test.
I would believe the NeoCore score as I am sure the GPU is poor on the tablet. Why would Softweg's Benchmark app show higher scores on my GPU versus those more advanced Android phones?
My CPU score is also higher than the phones which is not possible. Thank you.
interesting , but u know what , maybe its that neocore bench renders the same amount of data all the time , and the other bench resizes it to the size of the screen , so if ur tab has resolution lower than 480*800 thats the reason why
Actually the resolution is 1024x600. I could understand why the NeoCore score is low which is what I would expect. However, I do not know why my CPU & GPU scores under Benchmark would be higher than a better Cortex processor.
For giggles, can one of you that's stock run the Electopia benchmark? There's been some interesting results and it would be cool to see how another dual-core phone with a different CPU/GPU performs. The Sensation folks are obviously not amused.
Sensation
800x480
Average FPS: 23.65
Time: 60
Number of Frames: 1419
Trianglecount: 48976
Peak Trianglecount: 68154
960x540
Average FPS: 19.90
Time: 60.01
Number of Frames: 1194
Trianglecount: 49415
Peak Trianglecount: 67076
SGS2
Average FPS: 37.58
Time: 60.01
Number of frames: 2255
Trianglecount: 48633
Peak trianglecount: 68860
DHD
Average FPS: 23.36
Time: 60.03
Number of frames: 1402
Trianglecount: 48835
Peak trianglecount: 67628
Even the Desire HD blew away my G2x on this benchmark but it could be the custom ROM... I'll switch back to AOSP and try it again.
16FPS
Can't be right, my Thunderbolt smoked my g2x
26 FPS Thunderbolt vs 16FPS G2x
Something is very wrong with those numbers if this is supposed to be measuring opengl 2.0
I have stock and with a really hard time getting it to respond to touch input and with the sound off here are the scores:
Average FPS - 15.56
Time - 60.04
Number of Frames - 934
Trianglecount - 48928
Peak Trianglecount - 68838
This was a super buggy program on the G2x. I think it is definitely not optimized for dual core or at least the Tegra 2 architecture.
Sent from my T-Mobile G2x using XDA App
There's no way the G2X would be lower than the Sensation. The test probably isn't dual-core optimized and the new CPU/GPUs are throwing it off. Thanks for trying though.
BarryH_GEG said:
There's no way the G2X would be lower than the Sensation. The test probably isn't dual-core optimized and the new CPU/GPUs are throwing it off. Thanks for trying though.
Click to expand...
Click to collapse
And there is no way the g2x could be lower than a single core adreno 205 Thunderbolt.
15.57 FPS for me running stock/not rooted. Like previously mentioned, it was very unresponsive to touch.
Badly designed benchmark programs are bad.
diablos991 said:
Badly designed benchmark programs are bad.
Click to expand...
Click to collapse
The sad part is that this isn't just a benchmark - its a game first and foremost.
And yeah I can't get past 16FPS on stock speed OR at 1.5GHz so I think there's definitely coding issues as Nenamark using Trinity on Bionic scores 72FPS. I think my Inspire (Adreno 205) got about 35?
+1
Lets all buy phones with top benchmarks!!!!!!
Better yet lets all get iPhones.....
Fu*k a benchmark
Sent from my LG-P999 using XDA Premium App
But if you really stop and think about it, if each of the different CPU/GPU's behave differently running the same software because of proprietary hardware performance tweaks we'll all be screwed in the long run. No matter how Electopia was written, one would think it would behave the same way on different CPU/GPU combinations - even if it wasn't dual-core optimized. So developers are either going to have to start testing on every CPU/GPU combo to release a single version of an app or release different apps for different CPU/GPUs. It's way too early to tell as dual-core and 2.3ish isn't that common now but it should be interesting watching software performance and development play out in the future.
BarryH_GEG said:
But if you really stop and think about it, if each of the different CPU/GPU's behave differently running the same software because of proprietary hardware performance tweaks we'll all be screwed in the long run. No matter how Electopia was written, one would think it would behave the same way on different CPU/GPU combinations - even if it wasn't dual-core optimized. So developers are either going to have to start testing on every CPU/GPU combo to release a single version of an app or release different apps for different CPU/GPUs. It's way too early to tell as dual-core and 2.3ish isn't that common now but it should be interesting watching software performance and development play out in the future.
Click to expand...
Click to collapse
Its piss-poor coding on the app developer's part - plain and simple. While there are Tegra 2-specific instructions that an app developer can use in their application, there are not any mobile OpenGL 2.0 instructions the Tegra 2 doesn't support as far as I am aware.
If you want a good challenge for the chip, download an3dbench XL from Market. I just scored 32640 and that's with a bunch of background apps.
Isn't this a windows mobile port (had it on my HD2 running WM6.5)? So, how does it provide an accurate representation of gaming on an Android device? Since it is the only bench my G2x has scored poorly on and (more importantly) real world gaming is spectacular on this thing, I'm going to say it doesn't. I wouldn't put a whole lot of stock in this one...
Yeah agreed. I just ran it on the Nexus/CM7 AOSP hybrid and it still was only 16.06 while I got almost 40,000 on an3dbenchXL which put me like 30-something out of 7000ish results.
This application was influenced by Qualcomm specifically to run poorly on Tegra 2 devices. They messed with the shaders so everything is rendered at a weird angle. If you change the code to run with a normal approach, you see the same results on Qualcomm chips but also 3-5x perf on NVIDIA chips
why would you say this benchmark was influenced? if you have the sources ..please share .. so we can all look ... and how can you say BenchXL is a good benchmark? I have run BenchXL Benchmark and seen un matching results on many forums ... it is very unreliable... not a good benchmark. At least electopia gives consistent reliable results... I would go with electopia as a GPU benchmark ..
i have a xperia play for myself - which performs superb for gaming - awesome graphics - i love the games on it - awesome device. my wife has g2x - which is equally good for gaming (thought she just uses it for texting - LOL )....
i think for gaming both xperia play and g2x are good...
I'd hardly say it's biased to any one specific manufacturer based on these benchmarks:
More so I ran it myself with the latest firmware at stock frequencies (SGS2 btw ) and got:
Average FPS: 51.44
Time: 60.02
Number of frames: 3087
Trianglecount: 48827
Peak trianglecount: 68868
Quite funny difference to any other device I might say.
It's not biased towards any manufacturer, it is biased against NVIDIA's ULP GeForce GPUs in Tegra 2 SOCs.
Changes to the code cause increases in performance on Tegra 2 devices, while results on other platforms do not change.
In general, there is never a single, all-encompassing GPU benchmark to accurately compare devices. It all depends on the code, and how it interacts with the specific hardware of the device.
images |DOT| anandtech |DOT| com /graphs/graph4177/35412.png
images |DOT| anandtech |DOT| com /graphs/graph4177/35412.png
Source: Anandtech Samsung Galaxy S2 review (I can't post links )
http://images.anandtech.com/graphs/graph4177/35412.png
That AnandTech review is badly outdated, like I said; the SGS2 gets for example 16fps there in February. I myself get 58fps today.
And I don't think it's biased against Tegra. Tegra performs pretty much there where it should be considering its age, and corresponds to it's specs.
And just to prove dismiss your point that Tegra gets a different codepath, I ran Electopia Bench again via Chainfire3D using the NVIDIA GL wrapper plugin emulating said device and I'm still getting the same amount of FPS.
If what you're saying is that it's not utilizing Tegra's full potential through proprietary Nvidia OpenGL extensions, might as well pack the bag and leave because then that logic would apply to pretty much every graphics core since it's not optimized for it. What we see here in these benchmarks is a plain simple ES 2.0 codepath which all devices should support and so we can do an oranges to oranges comparision. It's also one of the heaviest fragment-shader dependent benchmarks out there for the moment, and less geometry and texture bound, and that's why it runs so badly on pretty much every chip, since they don't get this type of workload in other benchmarks. This is also why the Mali gets such high FPS as that's where the quad GPU setup in the Exynos can shine.
AndreiLux said:
I'd hardly say it's biased to any one specific manufacturer based on these benchmarks:
More so I ran it myself with the latest firmware at stock frequencies (SGS2 btw ) and got:
Average FPS: 51.44
Time: 60.02
Number of frames: 3087
Trianglecount: 48827
Peak trianglecount: 68868
Quite funny difference to any other device I might say.
Click to expand...
Click to collapse
It's clearly MALI 400 in SGS2 is most powerful GPU right now. There is a 60fps limit on Galaxy S2, so you'll need a powerful benchmark. You can also see that in Nenamark2 too. SGS2=47fps, G2X=28fps, SGS=24fps
For all those interested in developing for the Exynos 5250, to be used in the Nexus 10, Samsung have kindly launched, for a modest sum, the Arndale development board.
http://www.arndaleboard.org/wiki/index.php/Main_Page
It has already been benchmarked on the GL Benchmark site, Mali T-604 is powerful, but it doesn't look like it will give the A6X any headaches.
http://www.glbenchmark.com/phonedet...o25&D=Samsung+Arndale+Board&testgroup=overall
Need proper benchmark done on a final device. Definitely can't think that dev board drivers are optimized properly. It's running on 4.0.4. We should get more details once we do a benchmark on a final version of N10.
hot_spare said:
Need proper benchmark done on a final device. Definitely can't think that dev board drivers are optimized properly. It's running on 4.0.4. We should get more details once we do a benchmark on a final version of N10.
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Click to collapse
Jelly Bean didn't do much for graphics benchmarks, IRC. The low-level test won't change much, if you do a comparison with the iPad 3, you can see that Power VR SGX MP4 is a beast in terms of pixel / texture fill rate, which the A6X will improve further. The consensus is that shader power is the most important, as long as there is sufficient fill rate performance, and the Mali T-604 combined with its good bandwidth should be as capable as the A6X in real world games, the only question will developers optimise a game just 1 tablet?
Turbotab said:
Jelly Bean didn't do much for graphics benchmarks, IRC. The low-level test won't change much, if you do a comparison with the iPad 3, you can see that Power VR SGX MP4 is a beast in terms of pixel / texture fill rate, which the A6X will improve further. The consensus is that shader power is the most important, as long as there is sufficient fill rate performance, and the Mali T-604 combined with its good bandwidth should be as capable as the A6X in real world games, the only question will developers optimise a game just 1 tablet?
Click to expand...
Click to collapse
I am not saying that JB will suddenly improve GPU benchmarks, but a lot of improvement can happen due to driver/firmware optimization.
Let me give you real example: Do you recall GLbenchmark Egypt offscreen scores GS2 when it came out initially? It was getting around 40-42fps initially.
[Source: http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17 ]
The same GS2 after a few months was getting 60-65fps under same test.
Source 1: http://www.anandtech.com/show/6022/samsung-galaxy-s-iii-review-att-and-tmobile-usa-variants/4
Source 2: http://www.anandtech.com/show/5811/samsung-galaxy-s-iii-preview
It's a clear 50% improvement in performance done primarily through driver optimization.
Also, check the fill rate properly in the Arndale board test. It's much less than what is expected. ARM says that Mali-T604 clocked at 500MHz should get a fill rate of 2 GPixels/s. It's actually showing just about 60% of what it should be delivering.
http://blogs.arm.com/multimedia/353-of-philosophy-and-when-is-a-pixel-not-a-pixel/
Also check this slide : http://semiaccurate.com/assets/uploads/2012/03/Samsung_Exynos_5_Mali.jpg
Samsung says 2.1 GPixels/s @ GPU clocked at 533MHz. Obviously the results don't match with quoted numbers. Difference is a lot actually.
I believe the final Nexus 10 numbers will be quite different from what we see now. Let's wait for final production models.
im planning to buy a helio p60 phone and i wonder if it can play very graphical games like black desert mobile on max settings without lag or frame drops.
also i want to compare it with snapdragon 636 - which one has better GPU for gaming and why?
and is there advantage of higher clock speed of CPU for gaming? i heard that everything about gaming is only handled by GPU, maybe the CPU speed affects the loading speed?
and finally do you have idea why some heavy games have limited settings for helio p60? some can't play in full HD or higher resolution like black desert mobile. is it because the helio p60 can't handle it, or its not supported? thank you!
Big Boar said:
im planning to buy a helio p60 phone and i wonder if it can play very graphical games like black desert mobile on max settings without lag or frame drops...
Click to expand...
Click to collapse
Your best bet is to post this question within one of the following threads that is specific to your question.
http://forum.xda-developers.com/showthread.php?t=1846277
http://forum.xda-developers.com/showthread.php?t=1620179
Good Luck!
~~~~~~~~~~~~~~~
I DO NOT provide support via PM unless asked/requested by myself. PLEASE keep it in the threads where everyone can share.
It's complicate to answer...
Some will talk about Gflops, forget it, that mean nothing : some powervr run games better than Adreno with half the Gflops!
Benchmarks aren't always accurate too, most time, they focuse mainly on texturing and don't represent well what a game is...Adreno focuse on it too
Nevertheless some benchmarks show :
- scores a little better than 636 on 3dmark Sling Shot Extrem opengl3.1 (1086pts helio P60 / 950pts S636 / 1350pts S660
- scores very close to 660 on more modern API, 3dmark Sling Shot Extrem Vulkan (934pts P60 / 751 S636 / 1073pts S660)
- probably better performances than 660 on modern effect like Tesselation ...AnTuTu 7 has a Tesselation test, detailed 3dscore is about 29000 on both P60 and S660
About 3d, you should consider memory too. lpddr4x 1800mhz on P60, 1333mhz on S636, 1866mhz on S660.
And vulkan use both CPU/GPU to render 3d...12nm process on P60 should deliver better thermal management to maintain framerate
In my opinion (without any test, I must admit) p60's GPU is closer to s660...
About Oppo R15, gsmarena writed they don't notice any difference in real game between S660 and P60 version! I think that this is more important than benchmark
About limited settings, it can come from lack referencement...
For exemple, on some devices, Arena of valor is limited to 30fps...you got them on high-settings and got no more on low-settings
Plumplum88 said:
It's complicate to answer...
Some will talk about Gflops, forget it, that mean nothing : some powervr run games better than Adreno with half the Gflops!
Benchmarks aren't always accurate too, most time, they focuse mainly on texturing and don't represent well what a game is...Adreno focuse on it too
Nevertheless some benchmarks show :
- scores a little better than 636 on 3dmark Sling Shot Extrem opengl3.1 (1086pts helio P60 / 950pts S636 / 1350pts S660
- scores very close to 660 on more modern API, 3dmark Sling Shot Extrem Vulkan (934pts P60 / 751 S636 / 1073pts S660)
- probably better performances than 660 on modern effect like Tesselation ...AnTuTu 7 has a Tesselation test, detailed 3dscore is about 29000 on both P60 and S660
About 3d, you should consider memory too. lpddr4x 1800mhz on P60, 1333mhz on S636, 1866mhz on S660.
And vulkan use both CPU/GPU to render 3d...12nm process on P60 should deliver better thermal management to maintain framerate
In my opinion (without any test, I must admit) p60's GPU is closer to s660...
About Oppo R15, gsmarena writed they don't notice any difference in real game between S660 and P60 version! I think that this is more important than benchmark
About limited settings, it can come from lack referencement...
For exemple, on some devices, Arena of valor is limited to 30fps...you got them on high-settings and got no more on low-settings
Click to expand...
Click to collapse
Thank you! now i decided to choose p60 as next soc phone