A quick look at how .io game is so popular - General Topics

I know that .io thing is kinda got out of hand and every single .io game seems just as addictive as the next one, then one day I bumped into another .io game (on Google Play like, just yesterday) and it's just like they found another way to expand the .io series: Painting.io
It's not painting game per se, just the character you control is rolling a painting roller and expand his land just, like every other .io game. But this time it got music, and you don't swipe your screen either, you have to tap along with the music beat. And the tease that got me in this game had some good music and I just got stuck ear bug.
But the essence doesn't change, with your finger, you expand your land and somehow this simple gesture and the expending color that belongs to you brings you such satisfaction and you just CAN NOT STOP (like um-huh)
I'm not saying that people nowadays have simpler mind that can't admire the real great true artistic game, it's just with facked up reality, sometimes you just want to swipe, or in this case tap, mindlessly and get yourself some simple and menial happiness

Thread closed as its just a copy/paste from an article online.
No value add for XDA users.
Thanks
SacredDeviL666

Related

[Game][Under Development] Cellulon: Attack of the Virii

I've been holding off on posting about this here until now because there was nothing really ready to be shown off anywhere outside my buzz account. Well, it's still nowhere near ready for prime time(it's not even really a game yet and crashes horribly on the Droid) but I think I have enough to at least show off where I am in development.
Without further ado, this is Cellulon: Attack of the Virii. It will be a 2-d platformer with 3d elements(the models and such will be in 3d, just no 3d movement) for the android platform. The idea is that you play as a citizen of Cellulon, a civilization of single celled creatures. The planet is attacked by an alien race called the Virii, basically a race of viruses who are bent on taking over. You work your way through stages trying to stop the Virii and save your planet. I'm planning on having upgrades where you can pick up pieces of RNA and drop them in a representation of the nucleus that will be in the lower right corner, and allow you to various new things like floating upwards, shooting needles, climb walls, etc.
I'll also likely release a level builder where 3rd parties can create and distribute their own custom levels.
Anyway, this is still under heavy production(nowhere near test ready) but I'll throw up some screenshots here(to be updated time to time) of where I am currently. The first screenshot here is of the game so far running on my Nexus One, and the second is a screenshot of the PC-side level creator running in ubuntu.
Just put up a video with my progress as of today(now has a bit better of a model for the cell with better animations and better collision detection): http://www.youtube.com/watch?v=Gb8XQVHH_Rc
This is still very early in the development stages, only has two levels, and no enemies. Nevertheless, it's a fairly difficult level and is bug free enough to let everyone play with it. The controls are pretty straight forward. Hold phone in landscape mode, tilt left to go left and right to go right. Press trackball or menu to jump(dpad center on the droid). Try to reach the far right side of the level to win(it will pop up a little banner saying "You Win!". Fall to your death and you lose. Either will require you to press back to quit and restart the level to continue playing(from the beginning).
Update: Now has a 3rd level featuring enemies. Getting hit 3 times by the enemies will result in a loss. Kill the enemies by slamming down onto them, by jumping over one and then swiping down on the screen. Getting hit or hitting an enemy will make you bounce off of it.
Also, everyone let me know what you think.
I really like the level builder idea, especially if its robust and easy to use...looks promising.
It's viruses, not virii. You've got your Latin wrong.
I've put up another video at http://www.youtube.com/watch?v=jBsCsPbgiII.
For this one, I used a screen capture program for Android, which is unfortunately very slow(thus the really slow refresh rate). Nevertheless, I'm hoping this can give somewhat of a representation of what my new refraction effect looks like. I'm quite proud of it, and plan for the main character to look very close to what's shown in the video(depending on the background, of course)
Lookin' good man. Kind of reminds me of a cross between master blaster and sonic the hedgehog 3 (when you'd get the water bubble and bounce around). lol
Hate to bump my own thread, but I have a fairly good reason. I have put up a test version of the game(it's still in really early development and is just one level with no bad guys) for everyone to play with. Read the first post to see details on controls/errata. Enjoy!
grainysand said:
It's viruses, not virii. You've got your Latin wrong.
Click to expand...
Click to collapse
Actually he said they were a race of viruses called the Virii
New version is up. It's bug free as far as I can tell now.
Another new version up. Now has a menu structure and better jumping.
i always knew u were upto something great lol, great work man
i just played it, and i must say im awaiting the final release,
Great work!
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game btw
Click to expand...
Click to collapse
Just played around with it and followed sdk examples. Not really any good tutorials on es 2.0
-------------------------------------
Sent via the XDA Tapatalk App
yeah thats what I was finding also. I decided to learn how to make android apps before I go into games, maybe it will help me understand better.
New update up. Now has a 3rd level with a new addition: enemies.
nice haha. we need more platformers for android

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

[GAME][2.3+] - Time Ninja

Hi there! I'd like to announce my new game.
https://play.google.com/store/apps/details?id=com.pixeloxygen.internalclock
Gameplay
I find the idea of the game quite unusual, but my opinion might be biased, since its my own game
So, in this game you won’t need to jump, fly, shoot or anything like that. Instead you will need to observe a spinning arrow and understand how fast its spinning. Then, when you’re ready, you need to tap the START button and the arrow will become invisible.
However, it won’t stop and will continue moving. Now, your goal is to predict when to press STOP so that the arrow stopped inside a sector on the circle, which appears right after you push START.
This sounds quite simple, but I find the game quite addictive. Of course the game gets harder each level to keep you entertained!
Also, I guess it should help you training your internal (aka mental) clock, this means playing this game is good for your brain
Screenshoots
* Click to see full size.
Let me know your opinion
I would love to hear your comments, because I have few more similar ideas and want to understand if these types of games are interesting to play to anyone except me!
Thanks for reading!
There was a cool minigame in Alan Wake (PC game) just like this.
Pretty cool man!
Interesting game, the graphics are very clean and straightforward. Easy to play, good job man
Really addictive game. Spent quite some time after installing although initially only wanted to take a quick look!
Good
Thanks everyone for comments! It is really great to get some feedback after working alone on this game!
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Oakwood Games said:
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Click to expand...
Click to collapse
Thanks a lot for such a detailed feedback! I really appreciate this!
I know about the name, but to be honest I don't know if any name will guarantee you any visibility in Google Play, since even by a search query "Time Ninja" my app doesn't show.
I also thought that restarting from the first level might be not the best decision, but I wanted to create a game that is really hard to master, but in the same time you can play in it any amount of time (e.g. while waiting for the bus or standing in line). By the way if you close the game at Level N you won't have to restart when you open it next time. So you don't need to beat as much levels as you can at once. On the other hand, I didn't want that players just beat all levels by randomly pushing the START/STOP buttons, and if you have nothing to lose (i.e. game progress) then you won't try as hard as you can on every level.
However, I might add another play mode in the game where you need to beat levels and current mode will stay as an "endless mode".
Regarding the back button. I'm using cocos2d-x for development and not doing something intentionally (e.g. didn't write any specific code) to block back button. I'll take a look at this. Thanks for letting me know!
Once again, thank you for detailed feedback!
On the subject of the name there are a number of things that affect your rank for a search term, one is downloads (which you can't do much about) but another is how many times the term appears in your description (up to 5 occurances). You don't have Time Ninja in your description at all. Fitting it (naturally) into your description several times probably still won't get you to the top but will probably put you on the page.
Thanks! I didn't know that app description matters so much. I guess I'll need to go and read more about marketing before making improvements and working on my next game
Good

Sword Art online integral factor! pretty ugly name for a game! but it' blow your mind

Sword Art Online: Integral Factor for Android and iOS – Guide
Sword Art Online novels and anime series became a mega-hit due to its premise. You are trapped inside a video game, and the only way out is to finish the game. Kinda like the new Jumanji movie.
Sword Art Online Integral Factor for Android and iOS is based on the same Franchise, and we have very high hopes for it.
Sword Art Online had other games built around it, however, Bandai Namco has taken a different approach with this one.
What’s different?
Instead of playing as one of well know popular characters of the franchise, you will be playing as one of the many anonymous players trapped inside the game.
The story it tells is the same that fans would already know, yet in Sword Art Online Integral Factor, it is told from different point of view, which the fans will find very refreshing.
In the game, you come across well know characters such as Kirito, Asuna, and others. However, if you want to make it to the end and beat the game, you will need a guide.
That is what this article is about ?
Let’s get to it!!
Starting with the controls
Ok, there is not much to talk about the controls. These are the basic controls you will find in any third person perspective game.
The virtual thumbstick is on the bottom left of the screen, and to look around you just need to tap and drag anywhere on the screen.
Pinch zoom in-and-out is also available.
The Combat buttons are on the bottom right and the minimap is on the top right. To expand the map you can tap on it. And you obviously need to the map to reach your next quest.
The Hamburger icon will give you a popup menu which is made to seem like the character is accessing the in-game menu, which is pretty cool. Here you can check your status, quest info, and even find your friends.
The in-game communication bar is at the bottom, which gives players three options. Say, Party and Tell.
“Say” is for chatting with anyone available, “Party” is for chatting with people you are grouped with, and “Tell” is for sending a private message.
It’s time to fight!
The combat in Sword Art Online: Integral Factor is very simple but very clever. And we like that a lot.
The big button on the bottom right corner is for attacks. It is very simple to use, you just walk to an enemy and attack.
By holding down the button, you can continuously attack.
The four buttons surrounding the main attack button are for sword skills. And as you guessed it, you have to earn these special attacks.
Using them strategically will inflict more damage on your enemies, and after using an attack there is a cool down period before you can use it again.
The “Switch” button on top of the skills buttons, is the most powerful skill available to you. The “Switch meter” fills up as you do damage to your enemies, and once it is full, the icon will start to flash.
Same as the other skills, you can wait for the right moment to unleash this power for maximum effect.
The orange weapon icon helps you switch between weapons. This is something you need to do as your weapon of choice will depend on the type of enemy.
You need to identify the vulnerabilities of your enemy and choose your weapons accordingly.
Tip-
For instance, if all the skills in your current weapon are cooling down, you can switch to the next weapon where all the skills of that weapon will be available to use.
You will not need to use these tactics in earlier stages however, this will be really useful when it comes to boss fights later on.
The “Dash” button is also very useful to avoid attacks.
mod edit - link added
https://play.google.com/store/apps/details?id=com.bandainamcoent.saoifww&hl=en
im playing this game .
Developers Never Watched The Show?
I ask because this story takes place during the death trap phase of SAO. Leefa is a character that appears during the main story, but she was never in SAO, or at least not when players got trapped struggling to survive in real life through the game. Also, ALO didn’t exist yet. ALO did not start until after SAO was won and the surviving players escaped. Seeing a character like her with references to ALO literally pulls you out of the story since it breaks the story. Leefa said she just started too, which means, in the game’s story, she entered the game after the death risks were announced when no one else was allowed to enter or start the game. And lastly, all SAO avatars were altered to look like their real selves, so she violates the setting once again. So we have a character who never existed there coming from another game that doesn’t exist yet in a way that wasn’t even possible to enter SAO while not even looking like she should. Umm..this suggests whoever allowed this or created the game doesn’t know much about it. It would have to be an alternate universe where time travel is possible but that violates the story in dozens of other ways, like we wouldn’t be in the same story from the anime or manga.

[Game] One hint of magic - interactive text adventure app

So I’ve developed an android app now and I’m really curious about your feedback! The app is completely free to play.
Here’s the link:
https://play.google.com/store/apps/details?id=callandha.app
As I already mentioned in the headline, this is an interactive text adventure story app, so you can make your own choices to alter the course of the story.
I’ve orientated myself on certain other text adventure games and specifically added a lot of graphics and illustration, because that’s what I’m always missing when reading good text adventure story games and I believe it pulls the reader even deeper into the story and makes the characters more realistic.
Short overview of the story:
The story is about five girls, who discover supernatural abilities like a special bond to one of the four elements. Laurel, the protagonist, also is repeatingly dreaming about a certain boy, but every time she encounters him in the dreamworld, his face looks unfocused. One day, a shady figure appears in her dreams as well, watching her from the shadows and threatening her. Laurel also encounters four other girls in the real world, who seem to have supernatural abilities just like her, though some of her friends seem closer to the darkness than Laurel might have thought at first gaze. The following days, the five girls meet up regularly and eventually find the way to a hidden school that teaches magic. But not all is as well as it seems. Laurel keeps getting into bad accidents and someday, one of her friends suddenly disappears without a trace. Is this related to the creepy shadows, that lurk around the school? Are they somehow connected to the mysterious school director? The shadows are coming… Can you keep your friends safe from them?
The whole book is parted into six parts and I’ve just released the first part and I’m already working on the second part now. A second book is planned as well. Please leave a review on Google Play Store if you like the app.
You can follow me on Twitter and Instagram to keep track of every new story release!
Twitter: https://twitter.com/callandhastudio
Instagram: https://www.instagram.com/callandha_studio/
Greetings, Callandha

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