Hi!
I've just uploaded an app to the Google Play and it would be great if you take a look at it.
It is a game to make sudokus. It has an intuitive interface that lets you play as nimbly as you would on paper.
Features:
- Choose between five levels: super easy, easy, medium, hard and evil.
- Share best scores with worldwide players.
- Earn 20 achievements with Google Play Services integration.
- Popup input method.
- You can mark, annotate and erase cells.
- Auto-save your game.
- Pause your game and continue later.
- Undo and Redo.
- Intelligent hints.
- Highlight all the occurrences of a number
- Top scores and statistics by level.
- Tap to enter a number.
- Long tap to enter annotations.
- Double tap to highlight a number.
It is a free version with no advertising.
Here you have the link : https://play.google.com/store/apps/details?id=es.gloop.sudoplus
It would be fantastic to have feedback from you!.
Thank you
EDIT:
v2 - Added dark theme and fixed some UI bugs.
v2.0.01 Fixed a bug in annotations
nice app
nice app, i like the clear and simple interface.
good work.
sektoid said:
nice app, i like the clear and simple interface.
good work.
Click to expand...
Click to collapse
Thank you, you are very kind.
v1.1.01
New version available
This is my first time playing a Sudoku game on my smartphone and I really liked it. Clean, simple & main screen is colorful too.
And congrats, it's now on XDA portal as well! :good:
Do you plan to add Google Play Games Services in the future?
nice nice game :good:
I came from the Portal, but I will definitely stay for the sudoku fun
Very nice app! Well done! It will be my go-to sudoku app for sure!
I really like the ui, very clean and most importantly easy to use.
Inputting numbers + annotations is the main thing when playing sudoku and this is the first app that does this fast and easy!
this is what I want to see in future updates:
- google play games sevices for leaderboards
- maybe 1v1 live games (choose difficulty - fastest time wins)
- save/load multiple games
- different color themes to choose from or set your own colors
Hey, this is a nice game.
I like to play sudokus a lot and am delighted with your game.
Some improvements can be to implement Google play game services, to store highscores. Multiplay is not really important for sudoku imho.
Also I came across some layout alignment errors (not all numbers are aligned correctly in the center) during gameplay and in the highscore screen. (see attachments)
Keep up the good work!
ps. I play this on a Galaxy Nexus with CM10.2
Great work!
Already rated the app 5 stars, it's great!
Just hoped for a way to play it in landscape, holding tablets in portrait is a b*tch...
Anyways, keep it up!
Nixweerd said:
Hey, this is a nice game.
I like to play sudokus a lot and am delighted with your game.
Some improvements can be to implement Google play game services, to store highscores. Multiplay is not really important for sudoku imho.
Also I came across some layout alignment errors (not all numbers are aligned correctly in the center) during gameplay and in the highscore screen. (see attachments)
Keep up the good work!
ps. I play this on a Galaxy Nexus with CM10.2
Click to expand...
Click to collapse
I have same issue on nexus 4 Paranoid android 3.99 RC2
So nice app thanks you for you're work
Nice and clean app.. thanks for developing it
Nice UI! :cyclops:
Thanks for keeping it free!
Nice app with a few graphical bugs
Great work man, i would purchase this app as well.
I found a few graphical bugs on my Nexus 7 (2013 LTE)
look at the pictures Below
Great app I must say I was looking for some sudoku app. I Love playing brain games some times great ui I like the way how the timer is inspired by stock android jellybean and the colors are spot on the UI looks great on my desire x keep up the good work :grin: :beer:
Amazing work op!
---------- Post added at 12:54 AM ---------- Previous post was at 12:54 AM ----------
ALSO. post at reddit.com/r/android
Those guys love such stuff1
Very very cute.
Waiting for "Google Play Game Services".
Bye!
! !
Here are two screenshots on a Galaxy S4, obviously something is wrong with hires screens.
UPDATE 2
What's the problem with those forums?
Anyway, real-size pictures at those links:
http://img826.imageshack.us/img826/288/075e.png
http://img545.imageshack.us/img545/7104/r45h.png
Nice game with clean interface but it'd be good if you can add an option of verify to check that the board which we are filling is correct or not.
Nixweerd said:
Hey, this is a nice game.
I like to play sudokus a lot and am delighted with your game.
Some improvements can be to implement Google play game services, to store highscores. Multiplay is not really important for sudoku imho.
Also I came across some layout alignment errors (not all numbers are aligned correctly in the center) during gameplay and in the highscore screen. (see attachments)
Keep up the good work!
ps. I play this on a Galaxy Nexus with CM10.2
Click to expand...
Click to collapse
Thank you for your feedback. I'll soon set up an update to solve these issues.
Galactix is a free highscore space game for everyone. If you like challenging games this one is perfect for you!
Controls:
> Tap left to dodge left
> Tap right to dodge right
> Avoid incoming asteroids
* This is the first version of the game, it does not include sound effects. Support us by giving good reviews and sharing the game so that we could add more amazing features like high quality sound effects in future versions!
Download it for free here:
https://play.google.com/store/apps/details?id=com.movi.galactix
Have fun!
Please, if you like the game, review it with 5 stars. I will really appreciate your support. Thanks!
I think it's too simple, to improve, it will be a nice game.
I like it, simple but good.
Thanks! Actually I started a IndieGogo campaign for funding it and add more amazing features, graphics and high quality sound effects. Also I want to release a IOS version. For all that to happen I need to hire a team.
Here is the link to the campaign:
https://www.indiegogo.com/projects/galactix-free-space-game-for-android-and-ios/x/8553137
I would really appreciate your support!
[GAME][2.3+] Table Flippy - Table flipping fun! (╯°□°)╯︵ ┻━┻
The basic premise of the game is that you have you to swipe the screen to flip the table, and try to get the table to reach the guy catching it (it's more fun than it sounds). It features emoticon style graphics, funky break-beat music, cute sound effects and 6 game modes!
I've been working on it on-and-off for a few months, and have just released big update that adds a new game mode, as well as new graphics and music. Most importantly, I've redone the code for the swipe mechanics, as feedback suggested that it wasn't working as they expected. I'm hoping now this is no longer an issue, and would greatly appreciate any feedback.
You can download it free from google play store! (Unfortunately the forum is not allowing me to post a link yet, I'd appreciate it if someone could post the link in a reply )
url: play.google.com/store/apps/details?id=com.table.flippy
MarvelousMirth said:
The basic premise of the game is that you have you to swipe the screen to flip the table, and try to get the table to reach the guy catching it (it's more fun than it sounds). It features emoticon style graphics, funky break-beat music, cute sound effects and 6 game modes!
I've been working on it on-and-off for a few months, and have just released big update that adds a new game mode, as well as new graphics and music. Most importantly, I've redone the code for the swipe mechanics, as feedback suggested that it wasn't working as they expected. I'm hoping now this is no longer an issue, and would greatly appreciate any feedback.
You can download it free from google play store! (Unfortunately the forum is not allowing me to post a link yet, I'd appreciate it if someone could post the link in a reply )
url: play.google.com/store/apps/details?id=com.table.flippy
Click to expand...
Click to collapse
https://play.google.com/store/apps/details?id=com.table.flippy
good game for my kid
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GET Gravity Beats on Google Play
• FEATURES •
★ Everyplay support. Record replays and share them with the community!
★ Over 30 achievements, each of them is rewarded by Google Play experience
★ More than 20 unique and challenging levels
★ On-going story about Prophet's adventure
★ A Global Leaderboard and individual scoreboard for each level
★ Real gravitation on difficulties normal+
★ Day-Glo unique neon graphic design
★ Dynamic music
★ Lefty support
★ Three levels of difficulties
★ Undiscovered bugs
★ Multiple language support (EN, DE, RU, UA, PH)
"Imagine moving around a standard platforming game with the look and movement mechanic of Asteroids.
That's Gravity Beats, a title that challenges you to pilot a tiny ship around a complicated environment.
The controls are simple, just vector and thrust, but thanks to the variable level design
you'll constantly be discovering new things." ©AndroidPolice
Main post updated with a challenging video.
Great game, but not easy...
I like the graphics and the idea, but a touchscreen is not really the best way to control such a game. I'm lacking a gamepad
navYgor
Good game
You made really good game.
The music is stuning and fit for gameplay
Thanks for support guys.
navYgor said:
Great game, but not easy...
I like the graphics and the idea, but a touchscreen is not really the best way to control such a game. I'm lacking a gamepad
navYgor
Click to expand...
Click to collapse
Hmm I see. Game is playable on keyboard, but I wasn't implementing gamepad support yet.
Which one did you try by the way? I will be looking at this in some of the next updates.
Also, we are giving away few promo codes for no-ads unlock,
let me know if you guys are interest in getting one.
I think the ads are important for you to be retributed for your work, we can live with it
I don't use any gamepad, I just think that some games are needing pads, some are not. But if you find a gread gamepad and relatively cheap for mobile, I'm also interrested
navYgor
I think the ads are important for you to be retributed for your work, we can live with it
I don't use any gamepad, I just think that some games are needing pads, some are not. But if you find a gread gamepad and relatively cheap for mobile, I'm also interrested
navYgor
Heh, thanks for a kind word. But that's okay with ads, that's a limited promotion.
And I see your point. Well long time ago controls were looking like this.
So it was 4 buttons, compared to
Just a button "Stabilizer" and analog stick for moving in directions.
The tricky part here, that peoples are missing that it's actually the analog
and you can control the ship speed by moving it just a bit or further from the center.
Controls became more simple after that update. But if you think game should
have the support for both, I could consider bringing them back, and make a switch in the options.
Though it will take a while as I got rid of them, and the mechanics were remade for the analog support.
We also have promo codes for Golden Ship, if you don't need no-ads unlock.
Golden Ship is a feature that unlocks your cargo hold,
so you can transport 2 data discs at the same time!
Hey, now that you say it's analogic, I'm a lot more accurate in my controls !
navYgor
navYgor said:
Hey, now that you say it's analogic, I'm a lot more accurate in my controls !
navYgor
Click to expand...
Click to collapse
Oh, I see! Hmm, guess I should totally explain it somehow in the tutorial,
as it seems to be not clear at all. Thanks.
Nice work! I really like the neon style of the graphics. I found it tough to get to grips with the controls for a few minutes. Had to switch to lefty despite being right handed as the left analog just feels more natural to a gamer like myself. One thing that bugged me slightly was that in a lot of the levels starting out, the left analog position makes my thumb obscure a large portion of the starting area and can make it tricky to judge speed. It's quite easy to drag the control too far and go nuts into a wall nearby. I personally would have found it a bit easier to manage if the positioning of the directional controller wasn't fixed, liked it appears on the side of the screen where you first touch it so that any obscuring could be kept to a minimum. Great job all the same. I'll definitely play it some more and throw up a review on Google Play at some stage.
Scianthrope said:
Nice work! I really like the neon style of the graphics. I found it tough to get to grips with the controls for a few minutes. Had to switch to lefty despite being right handed as the left analog just feels more natural to a gamer like myself. One thing that bugged me slightly was that in a lot of the levels starting out, the left analog position makes my thumb obscure a large portion of the starting area and can make it tricky to judge speed. It's quite easy to drag the control too far and go nuts into a wall nearby. I personally would have found it a bit easier to manage if the positioning of the directional controller wasn't fixed, liked it appears on the side of the screen where you first touch it so that any obscuring could be kept to a minimum. Great job all the same. I'll definitely play it some more and throw up a review on Google Play at some stage.
Click to expand...
Click to collapse
Thanks for the detailed review, appreciate it. Lets see, I didn't have much tests on the lefties part, as support for them came out just recently,
tho I passed the game few times on my 7 and 10" tablets and didn't find any issue, but I believe you played on phone with lower display diagonal?
Do you remember in what level you experienced that issue? Yeah, that was an issue in levels 11, 15 and 18 for right-handed controls. Which was
fixed in the recent beta update 1.056. I can drop you the personal link for it, if you want. It has a lot of changes balancing the levels from 1 to 10
and 16. The whole update from the roadmap isn't finished yet tho it's not yet on the google.
Also the part about "Dynamic Joystick", when you can tap wherever on the screen and analog appear. Well, we tried it, and got rid after tryouts
for the reason of adding huge unplayability if you play on difficulties NORMAL and higher. I'll try to explain what I mean. NORMAL+ has gravity,
so it's a totally different game, basically when analog has a static position - you can tap at the middle of it (between the center and furthest part) and have about 50% of the speed boost,
which is good and easy to get used to. But if analog isn't bound - then no matter where we press -> it appears -> we have no ship speed add -> and we keep falling down due to
the gravitation. Hope I was clear on this part.
Would glad to hear more from you, thanks.
I think it was levels 2 and 4 that I noticed the problem for me first, although I do have a habit of going further than the bounds of the analog stick so that was likely what caused my thumb to obscure the level and I initially set the size to the middle setting. It was less obtrusive when I set to the size to smallest. I started in normal difficulty so I've only played with the gravity active so far.
You're correct about the different diagonal size, I'm mainly playing on a galaxy S5 but I think I've gotten used to the controls a bit more now, less inclined to stray beyond the analog boundary. I tried it on my Nexus 7 and didn't experience the same issue. Using the lowest size setting, it looks like on the Nexus 7, the movement analog takes up roughly 1/3 of the screen height but on the S5 it's a little less than half the screen height so it's taking up more space relatively speaking on the slimmer aspect ratio.
I get what you mean about the dynamic joystick too. The way I meant was that I could touch an area with little or no level obstruction and keep my thumb down on that area to make small adjustments for fine control but I guess a lot of people would "let go" so to speak. You're probably right about leaving the joystick fixed as it would cater to more people than it would hinder.
As for the beta, I'd be more than happy to download it and play around if you'd like some more detailed feedback on it prior to full rollout.
Oh I see so you changed the size of the joystick as well, yeah that's really untested thing.
And I got into extending the boundaries of the level (camera anchor) on the right side of the map,
just because friend of mine tried the game on his 4,5" display and as stick was pretty small,
he extend it to the middle size same as you did. And his thumb was just on top of the ship,
same stuff that you experienced. Should be looking into this issue for the controls for lefties later on for sure.
And maybe even thinking on making "Lefty" checked by default when user just installs the game,
as it's easier in case of switching shields so you still can keep your ship "on fly" and switch them.
There is also a trick to switch them being in the Scouter mode. The hint itself will be in the "hints section" on one of the next releases.
Yeah, Nexus 7 can be called perfect machine for this game, me and the other friend of mine (you can see him playing in the
video on the main post) on Nexus 7 as well. Really decent tab for achieving pretty much best controls response and very
nice productivity as well, FPS always keeps at over 40 with Bloom turned on of course, without Bloom -goes to 80-100,
yet it's hard-capped now at 60. But S5 should be having even better frame rate. You can check the FPS somehow just
by watching at the amount of time passed since level start "35 sec" if the text color green then current FPS is over 50,
yellow 30+ and red if below that.
Alright I just compiled the newest build 1.057 and will be sending it to you in a second.
Thanks a lot.
night020 said:
thank you verrry much
Click to expand...
Click to collapse
Thank you for trying the game.
Gravity Beats【1.060】 .•*¨`*•✿ hot update #2 ✿•*¨`*•.
Another hot update for Gravity beats is here!
【1.060】 .•*¨`*•✿ HOT UPDATE #2 ✿•*¨`*•.
★ Everyplay support. Record replays and share them with the community!
★ Level End screen and restart window were redesigned in Full HD
★ NLab™ news (section where we will be informing about updates and events)
★ Levels from 1 to 10, 14, 16 were solidly rebalanced
★ Doors are opening almost twice faster now
★ Gravity Beats videos playlist added
★ Loading indication added
★ Stabilizer now goes green when above platform, even on HARD
★ Game now will be saying if there is update available
★ New Game Tips added
★ Usual doors now opens wider (2.9F -> 3.3F) and their position were fixed
★ Draggable object extended on the X axis (scouter now more precise on edges)
★ Camera anchors in levels 11, 15, 18 and 21 were fixed (prevents analog to be on top of the ship)
TL;DR
- Levels from 1 to 10 also 14 and 16, was redesigned and simplified compared to v 1.051
- Everyplay support. You can now record replays, watch and share them with the community.
To turn ON replay recording goto OPTIONS and make sure you checked the "REPLAYS" check box,
after you did so, it will prompt you with another window about when to stop the recording
on crash or on the level end. If you choose on crash it will still record till the level
end if you didn't crash. But it's the best options for all those best moments that we always missing.
-In menu you can now find YouTube button that will lead you to the currently featured video,
or if you already started some level than it will lead you to the level you are currently in.
Screenshot on how to use recording:
Your game has nice idea & great sounds. Very nice !
Nice game.
Hey guys. Another update is here; which is bringing on the beginning of the Prophet's adventure!
【1.068】 .•*¨`*•✿ Eilos : The Story mode [Part 1] ✿•*¨`*•.
★ An expansion that brings story mode to the game, as well as refined tutorials
• Meet new heroes and follow the story, to figure out what's going on.
• Levels from 1 to 5 are currently affected
★ Player look is now matches with the game icon
★ Levels switch to balance the difficulty curve (levels involved 5, 6, 7, 9, 10, 11, 12)
★ Shields now are turning ON automatically upon replication
★ 30 FPS cap has been turned ON by default
★ EilosEngine (dialogue engine - actors, sound effects, animations, events)
★ Bugfixes and new bugs!
Thank you so much for all your tips.
They help to bring perfection to this game in the way I didn't see before!
Contact: CLICK
GET GAME!
Smart game!
Interesting game with cool game mechanic!
Hi people,
I would like to present you my first indie project, called "Space Bob". As I said i'm a new guy in game dev so it would be nice to get some constructive feedback about my game or some usefull advices. Thank you
In this game you are a man who woke up on a unknown space ship full of mutants. You mission is to shoot to jump and to survive as long as you can.
• addictive gameplay
• simple control
• awesome soundtrack
• nice animation
https://www.dropbox.com/s/hsutgpsimjclt88/2016_03_26_20.57.28.png?dl=0
https://www.dropbox.com/s/akh6zw8z1fn9151/2016_03_26_21.07.01.png?dl=0
https://www.dropbox.com/s/ruy1zmm9wwy5wi9/Screenshot_2016-04-05-15-04-46.png?dl=0
Link: https://play.google.com/store/apps/details?id=com.goshakagames.nakedguy
Its pretty good, and funny too. Kinda reminds me of the flash game Dad and I.
As far as improvements go:
I'd suggest to move where the controls are. The placement of the controls right in front of where the player runs is kind of annoying as it is blocking sight of the oncoming enemies. Maybe implement a scheme where the user can control the placement of each button on screen.
Great game though, and great music.