ToneTone - Let your hand sing! - Android Apps and Games

Play music with your hand movements, accompany songs, calm down your child, or just make noise to throw stress away...
ToneTone is an android app that generates sound waves in real-time and change their frequency according to movements of hand.
You can use presets or set your own configurations. Everything is customizable, including frequency ranges, wave types, musical scale etc.
You can set constant steps between frequencies or use twelve-tone musical scale. Three octaves are available as preset. But you can play in any octave, configuring frequency ranges...
You can associate screen colors with frequencies of waves. Red for the lowest frequency and purple for the highest. Or black for the lowest, and white for the highest...
Google Play link: ToneTone
[QRCODE]play.google.com/store/apps/details?id=com.huseyinatasoy.tonetone[/QRCODE]

Related

[FREE MUSICAL APP] Android Accordion

It's now avaliable the virtual piano accordion that was missing on Google Play!
Android Accordion is a complete accordion application for Android Tablets and Smartphones. Its highly customizable interface makes you able to fit it in your device screen in the best way.​
Features:
✓ High Definition Samplers - Listen to the sound as in authentic Italian accordion.
✓ It comes with 3 records installed and ready to use.
✓ Exclusive Auto Accompaniment system that will help you learn more about accordion.
✓ Recording and execution of your own instrumentals.
✓ Highly Customizable Layout - Set the size of the keys, basses and keyboard positions, disposition inclination of the basses, the distances between them, and other possibilities.
✓ Easy to use controls to adjust the sound volumes, to show tips about notes and to set keyboard and basses scrolling.
✓ Enable the option "use key pressure" so that the volume change as the pressure on the keys.
✓ Enable the device vibration when pressing a key. Adjust the "Sustain" in the keys and basses. Change the way in which the sounds will fade (fade-out). Among other adjustments.
Google Play link: androidaccordion.free
Follow us on Facebook AndroidAccordion
Adjust all the 41 keys and 80 basses in the best manner you prefer!
Additionally, what about to record your own instrumentals to show them to your mates? With Android Accordion, this is possible and very simple to do!
With Android you can simulate various accordions of major brands worldwide through a simple change of switches, like a real accordion!
Android Accordion has High Definition accordion Samplers which were recorded from professional accordions in studio.
Learn about the accordion basses with our unique system of "Automatic Accompaniment" - With this you can make a sequence of chords (or use a default), choose a rhythm, and the application will automatically execute it on the accordion basses, while so you can train their melodies and harmonies, and can learn new rhythms in the accordion basses, all with compass measurement at the correct time.
Send us a video of you playing AndroidAccordion and appear on our page!
Google Play link: androidaccordion.free
Follow us on Facebook AndroidAccordion
Any suggestions , problems , contact me please! [email protected]

[Free] RingTurner - Make your smartphone sound different!

RingTurner is a Android-based application for automatic changing your favourite ringtones and sms-messages
Beautiful and handy UI design
Flexibility for configuring modes
Tooling loudness level on any time behaviour mode capabilities
Usability and ease of tooling
RingTurner will allow you to enjoy a variety of your favourite tunes without worrying about manually it changing.
You can set up any your tune whith variety loudness levels in any time behaviour mode. It will allow you to sleep peacefully and you don't wake up call one of the AC/DC song.
Search in Google Play - RingTurner

New App for change your voice by simply several effects

Voice changer effects allow you to change your voice by simply several effects
Name app : Call Change Voice gold
It is also possible to create a false voice. Available voice and sound effects:
normal ball, sulfur, it wasp tunnel drunken fan, children, liturgy, cartoon, horror, scary, cartoon, caveman, telephone, fast, Kilimanjaro, protest, a cemetery.......
Change voices for voiceover and other audio projects, or create voices for games and online video avatars. This tool also includes two nice effects and useful - it can reduce or add echo to your voice, or apply a robot effect, change the voice according to your preferences.
All sounds can be set as ringtone or assign to contacts.
Set your ringtone recording. Create funny ringtones. Choose from our list of predefined vocal effects or customize change your voice by combining the experience and effects such as the stacking height and echo to create your own unique voice effects.
Now you can change your voice and have fun with your friends
Download link : play.google.com/store/apps/details?id=com.voice.changervoice

Lissajous – audio and visual software

Anyone seen this software from Audiobulb – pretty amazing visuals as well as sound.
audiobulb.com
The software shows sound oscillations as XY matrix functions and creates complex graphics curves. Lissajous graphically describes sound and allow observation of constantly varying signal voltage of two audio signals as function of time. Video generated by sound can be controlled in endless ways by giving to the user the possibility of a whole-new range of interactions.

[PUBG] Explananation of Settings USERCUSTOM.ini

Particularly on Android, PUBG Mobile can be quite taxing on the your phone hardware capping framerate and visual quality to the point where it looks and plays absolutely disastrous. Lower framerate limits your reflexes even during the fast and frantic action moments and poor visual fidelity blinds you from detecting your enemy giving you an unfair disadvantage and thus, lowering down your ratings. This guide aims to provide you with a brief explanation of all the settings that you are provided in the game so that you can tinker them as per your needs. Keep in mind that there do exist multiple applications which fulfill the same purpose albeit none of which allow you to tweak settings in the most minute detail that this guide would enable you to.
r.UserQualitySetting
This setting allows you to select from the default performance presets that the game provides you.
Ranges : 1-Smooth, 2-Balanced, 3-HD, 4-HDR, 5-Ultra HD
This setting is dominant which implies that selecting one of the presets would automatically assign predefined levels of quality to texture, shadow, anti-aliasing, ambient occlusion, foliage quality etc.
Set this setting to 0 as smooth in order to finely adjust qualities in the coming settings.
r.UserShadowSwitch
This is a toggle setting which either turns on or off rendering of shadows of all game objects based on your preference. Game objects liable of rendering their own shadows include trees, buildings, bushes, vehicles, debris, player models, zombies and other dominant entities except for grass and other small foliage which disappears (get culled) when the player is beyond a certain range of distance.
Ranges : 0-Turn ON shadow rendering, 1-Turn OFF shadow rendering
r.ShadowQuality
This setting allows changing the quality of the shadows (as said by the name itself) of all game objects. It requires the previous setting to enabled to function as usual.
Ranges :
0-Render Under-Foot Shadows (The shadow is displayed constantly below the game object and does not depend on the position of directional sunlight) (Inherited in Smooth preset)
1-Render Pixelated Shadows (Depends on the position of directional sunlight) (Inherited in Balanced preset)
2-Render Anti-Aliased Pixelated Shadows ((Depends on the position of directional sunlight) (Inherited in HD preset)
3-Render Polygon Shadows (Depends on the position of directional sunlight) (Inherited in HDR preset)
4-Render Anti-Aliased Polygon Shadows (Depends on the position of directional sunlight) (Inherited in Ultra HD preset)
5-Render Fine Shadows (Depends on the position of directional sunlight) (Looks Ultra-Realistic but GPU-Intensive so Try at your own risk)
r.MobileContentScaleFactor
This setting allows you to change in-game resolution. Keep in mind that the game is designed predominantly for screens with 16:9 aspect ratio so people with newer phones may experience some space left unoccupied and left free towards the sides as a placeholder for notification bar and in-display navigation bar. The factor scales both UI and game elements.
Ranges : Varied ranges based on how powerful your phone GPU is
0.75 - 960x540 Lowest sanely possible resolution
1.00 - 1280x720 Reference resolution scale
1.125 - 1440x810 Looks way better than reference resolution scale
1.25 - 1600x900
1.50 - 1920x1080
2.00 - 2560x1440 Useless while upscaled on 1080p displays
r.PUBGLDR
No information about this setting is present as of now. Any help is appreciated.
Framerate Settings
Allows selecting permissible framerate limit at that particular predefined performance preset. The higher the values, the more responsive your gameplay would be. Be aware that any value specified beyond the possible refresh rate of your device display is useless as it would get capped to the highest possible rate of your screen which is 60Hz for most of us. Owners of ASUS ROG Phone and Razer Phone can have fun with ultra-responsive gameplay using this setting by going as high as 90 and 120 respectively.
r.PUBGDeviceFPSLow for Smooth preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSMid for Balanced preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSHigh for HD preset Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.PUBGDeviceFPSHDR for HDR and Ultra HD presets Ranges : Define framerate in numbers. (I would select 60 for a responsive gameplay experience)
r.MobileHDR
This setting allows for tweaking high dynamic range color display. It requires a device with a display which is capable of reproducing HDR content. It is set to 0.0 by default which corresponds to the fact that HDR is disabled. You can read more about this graphical fidelity here https://en.wikipedia.org/wiki/High_dynamic_range. No further information about this setting is present as of now. Any help is appreciated.
r.Mobile.SceneColorFormat
This setting allows for tweaking for the display of graphics in specific color palette. It requires a device with a display which is capable of reproducing color image pipeline content. It is set to 0.0 by default which corresponds to the fact that the current graphics correspond to the RGB color palette. You can read more about this graphical fidelity here https://en.wikipedia.org/wiki/Color_image_pipeline. No further information about this setting is present as of now. Any help is appreciated.
r.UserHDRSetting
This setting is redundant if r.MobileHDR is turned off. No further information about this setting is present as of now. Any help is appreciated.
r.ACESStyle
No information about this setting is present as of now. Any help is appreciated.
r.UserMSAASetting
This setting allows for toggling Multi-Sampling Anti-Aliasing for both in-game textures and models. For beginners, this technology aims to reduce jagged edges around objects by creating decreased alpha samples of the pixels at certain boundary threshold as decided by the video game designer.
Ranges :
0 - Disabled MSAA
1 - Enabled MSAA
r.DefaultFeature.AntiAliasing
This setting is enabled by default for tweaking capabilities of FXAA (Fast Approximate Anti-Aliasing) which predominantly uses RAM and is not as taxing as MSAA is. Even this technology reduces jagged edges around objects but the technology is slightly different from the former as this requires almost no processing power but in the downside it also makes the edges looks a bit blurrier.
Ranges :
0 - Disabled FXAA
1 - FXAA enabled. Only texture anti-aliasing.
2 - FXAA enabled. Both texture and model edge anti-aliasing. (2 concurrent samples)
3 - FXAA enabled. Both texture and model edge anti-aliasing. (3 concurrent samples) (Inherited in Smooth preset)
4 - FXAA enabled. Both texture and model edge anti-aliasing. (4 concurrent samples) (Inherited in Balanced and HD presets)
5 - FXAA enabled. Both texture and model edge anti-aliasing. (5 concurrent samples) (Inherited in HDR and Ultra HD presets)
r.MobileMSAA
This setting allows for toggling Multi-Sampling Anti-Aliasing for UI and textures only. This is generally enabled by default and helps making the UI, weapon paintjobs, vehicle stains etc. look more polished and realistically smooth. It is slightly more taxing and GPU intensive than FXAA but it produces nearly sharp results.
Ranges :
0 - Disabled MSAA for UI and texture meshes
1 - Enabled MSAA for UI and texture meshes
r.MSAACount
This setting allows for tweaking Multi-Sampling Anti-Aliasing for UI and textures only by selecting the number of concurrent samples displayed on the screen for a particular UI or texture element at that period of time. Higher values can potentially smooth edges even on a lower rendering resolution. This requires the previous setting to be enabled to function.
Ranges :
0 - Disabled MSAA (UE4 Low Preset)
2 - MSAA enabled. Both texture and model edge anti-aliasing. (2 concurrent samples) (UE4 Medium Preset)
4 - MSAA enabled. Both texture and model edge anti-aliasing. (4 concurrent samples) (UE4 High Preset) (Inherited in Smooth and Balanced presets)
6 - MSAA enabled. Both texture and model edge anti-aliasing. (5 concurrent samples) (UE4 Epic Preset) (Inherited in HD, HDR and Ultra HD presets)
r.MaterialQualityLevel
This setting allows for tweaking the texture quality of certain elements of the game. As of now, PUBG Mobile lets you select from only two presets.
Ranges :
0 - Normal (UE4 Low Preset) (Inherited in Smooth and Balanced presets)
How good are normal quality textures? Certain texture elements are omitted and there is less variety. Stains, mud, rocks etc. textures are repeated more often. Most buildings have single color LOD and meshes. It is fast but not exactly visually appealing. Bullet hole mesh either do not render at all or disappear pretty fast to save GPU memory.
1 - High (UE4 High Preset) (Inherited in HD, HDR and Ultra HD presets)
How good are high quality textures? Lesser texture elements are omitted and there is more variety. Stains, mud, rocks etc. textures are repeated less often making a near photo-realistic experience. Most buildings have single color LOD with detailed stains and meshes. It is slightly slower but more visually appealing. There are different bullet hole mesh renders for different bullet caliber shots with believable depth which disappear a bit slower leaving behind stains to save GPU memory and look realistic at the same time.
This post is a W.I.P. As I go on studying more about these triggers from the Scalability Reference of UE4 engine, I will keep you posted about different functions and their importance. If you are wondering how to use these, you can visit https://tulisae.com/pubgmobile-config-editor/ where you have a detailed and helpful tool of editing the settings file. The common path for the settings file is : Storage/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/saved/config/Android/UserCustom.ini. Upload this to the aforesaid link and decode it before editing. Do not forget to encode it back after your edits are complete.
Also, if you are aware of any settings that I have specified about but left undetailed, kindly add them in the comments below. That goes without saying that if you find anything incorrect above, kindly let know of corrections so that they may be addressed soon for the better.
Thank you,
ADInfinity1999
Thread closed as duplicated with https://forum.xda-developers.com/redmi-note-4/how-to/pubg-explananation-settings-usercustom-t3899799

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