Fortnite crashing on 4GB Intel HD 2000 - General Questions and Answers

This might now be exactly off-topic but I guess I can find a lot of experts here because currently Epic Games's support is currently sleeping with its head up in its ass because there's no help from them regarding this crap.
The title sums up my problem. I have a potato PC on which I wasted 8 GB of my broadband of to download Fortnite but for some reason after loading it crashed (A UE4Game process has crashed, it says on the error report client)
I have seen people run the game on Intel HD 3000 (not very different from 2000; hell, they dig the same driver package!) and 4 GB RAM, and I took care of updating the driver, editing the config files to lower internal resolution and 3d detailing, and to force the game in full-screen mode.
No luck.
Please help this poor bastard.

mrsamsung#15 said:
This might now be exactly off-topic but I guess I can find a lot of experts here because currently Epic Games's support is currently sleeping with its head up in its ass because there's no help from them regarding this crap.
The title sums up my problem. I have a potato PC on which I wasted 8 GB of my broadband of to download Fortnite but for some reason after loading it crashed (A UE4Game process has crashed, it says on the error report client)
I have seen people run the game on Intel HD 3000 (not very different from 2000; hell, they dig the same driver package!) and 4 GB RAM, and I took care of updating the driver, editing the config files to lower internal resolution and 3d detailing, and to force the game in full-screen mode.
No luck.
Please help this poor bastard.
Click to expand...
Click to collapse
Have you tried turning it on and off again?

Related

FPU Enabler

Several new devices have an FPU these days (VFP in this case), a coprocessor that can speed up floating point (fractioned numbers) calculations. Devices that have an FPU include devices based on the SC6410 processor like the Samsung Omnia II/Pro and Acer M900 and Snapdragon based devices like the Toshiba TG01 and HTC Leo. However, Windows Mobile right now does not come with support for it. NuShrike and myself decided to do something about this, and FPU Enabler is the result.
Click to expand...
Click to collapse
http://www.modaco.com/content/i8000...-ii-http-i8000-modaco-com/293601/fpu-enabler/
is this correct? did someone experience any speed improvements after installing the FPU enabler?
Yes i'm Works like on Omnia 2. Work good
Sorry but what is the FPU or VFP???
I am not sure, but it seems like Manila is loading tabs faster now. It only works with 5 instructions on our Leos, but for example dividing is 4 times faster according to built in benchmark.
[zozi] said:
Sorry but what is the FPU or VFP???
Click to expand...
Click to collapse
Floating point unit. A floating point unit in a PC CPU is the MMX, SSE instructions, its the multimedia extensions. It massively increases the speed when processing non simple maths, that tends to be needed in movie, game and image processing.
Phone CPUs are rather bad at floating point maths, even when enabled by this patch its still not great, but it can help when such things are unavoidable.
As I understand, you have to leave the patch running for it to work. So... I have to run the patch every time I reset the device?
pdgpereira said:
As I understand, you have to leave the patch running for it to work. So... I have to run the patch every time I reset the device?
Click to expand...
Click to collapse
Yep thats right!
My benchmarks show:
Floatpoint without: 19.663 mwips
Floatpoint with: 55.071 mwips
Benchmarked using SKTools
but according to the FPU enabler program itself there was no real difference
What I want to know is how this may affect my battery life leaving the program running, and patch should mean it changes or replaces permanent files where this is more like a add-on that runs.
I know all the research is being done at madaco but can anyone over here get this to run automatically on boot?
Shall report back if I see any noticable diffrence!
rovex said:
Floating point unit. A floating point unit in a PC CPU is the MMX, SSE instructions, its the multimedia extensions. It massively increases the speed when processing non simple maths, that tends to be needed in movie, game and image processing.
Phone CPUs are rather bad at floating point maths, even when enabled by this patch its still not great, but it can help when such things are unavoidable.
Click to expand...
Click to collapse
Thanks for your answord...
But if i need run the pach every time i reset my device is not viable
when comes out crack of TV-out? The CPU of HD support's TV-out or i'm wrong?
Just reporting back!
I also added the RAM banchmark and tested it with and without FPU enabler running, and Ram throughput was boosted significatly aswell!
FPU enabler makes a massive impact with 3d games for example the Electopia Demo runs so smooth no that I would say its above 30 FPS all the time!
I have notices a extra bit of battery drain by having it enabled, instead of the battery going down by about 5% or 6% over night it went down 9% and thats just on standby and recieve 1 txt message just before I woke up and looked at it!
prego postare il programma per chi non ha modaco login...grazie!
----------------
Please post the program for those who have modaco login ... thanks!
[zozi] said:
when comes out crack of TV-out? The CPU of HD support's TV-out or i'm wrong?
Click to expand...
Click to collapse
LOL LOL LOL
And how are we supposed to connect to a TVset now HTC abandoned the ExtUSB connector?
Think man, even if the QSD chipset supports TV out, you have to have a means of actually connecting the device and it won't work with a standard MicroUSB connector dude...
Once again another thread that went off track!
Once again this is another thread that went off track!
Anyone been working on the autoloading of FPU Enabler?
any1 tried putting a shortcut of fpu enable in startup folder in windows directory
Hi All
Ive just done a benchmark with TestOpenGL ang here are the results:
with patch:
Test1: 153807 kP
Test2: 126363 kP
Test3: 148960 kP
Test4: 128527 kP
without patch:
Test1: 127895 kP
Test2: 74991 kP
Test3: 149658 kP
Test4: 88343 kP
Here the file for those without a modaco login:
dagrim1 said:
Here the file for those without a modaco login:
Click to expand...
Click to collapse
Thanks a lot dagrim!!!
dagrim1 said:
Here the file for those without a modaco login:
Click to expand...
Click to collapse
It's nice when people care. Thanks.
Thanks...that it is what i was looking for!!!
FPU enabler hangs file manager and doesnt start
When I launch FPU enabler it does not start and leaves file explorer (or Resco) in hang. Does anyone with the same situation?
works wonderfully. amazing speed in sense and games.. and if you think that it just patches 5 instructions..
many thanks!

[Q] Help me get Monopoly working on my Tablet!

Hi,
Hoping someone with experience on apps and development can help.
I bought Monopoly for my Android Tablet.
If I'm running ICS, I get a connection failed when it tries to download the extra files. Basically download bar stays at NAN and times out. So I downgraded my tablet to GB and managed to install the App.
However, due to the spec of my Tablet (not great) the game crashes. Even with using Chainfire 3D drivers and tweaking. I can prolong the crash, but it does crash!
I then installed the game on my Desire HD and noticed that it was a lower spec'd version, i.e. Handset version.
So I copied the download files from my DHD to the Tablet.
The game now loads and will probably work better as it's not a HD Tablet version and uses less memory, but the text is all messed up and unplayable.
I think there should be an easy fix and just some missing files or fonts. But I don't know where to start looking.
Can someone please help? Guidance would be appreciated.
Thanks,
Kiz

(Guide) Dolphin Emulator and the best settings for each game for the P20-Pro

I've made one of these tutorials for the HTC 10 and Oneplus 5 and both went down well, have struggled to match the power of the 835 and it's Adreno GPU on the P20 Pro, the Kirin is fast but the Mali has been this phones achilles heel , it isn't awful but it simply does not have the most optimized drivers and no one will ever get the most out of it.
Until now...
A chap over on the Dolphin-emu forums called Zhang Wei has went and done some amazing wizardry specifically for Kirin based devices.
Moving onto the emulator itself, it's brilliant compared to the original, the results which I've seen for myself are nothing short of spectacular, not every game is perfect (but then no emulator is perfect)
All the games I tried ran at a solid 60fps without anomalies and without any crashes, below i'll post specifically how to replicate this on your devices and any files you'll need, it's not hard but one thing i have found that i needed was GPU Boost, anyone who has EMUI 8.1 past 130 will already have this, if you like me are running a non EMUI ROM then you can install the Magisk module for the same effect.
Although I believe that this version of Dolphin is made for Honor / Huawei devices, some Samsung devices run Mali so should see the same benefits, albeit without GPU turbo.
Hope you enjoy, any questions, plz let me know
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Pre-requisites
Root Access - if you wish to use advanced kernel features or if you haven't already got GPU Boost / turbo as part of your ROM / stock ROM.
Android with a Mali based GPU, this specific version is for Mali / Kirin
A legitimate ROM file of the game you want to play
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Files
1. The emulator - [url]https://github.com/weihuoya/dolphin/releases [/url] (This is the main GitHub page for Wei Zhang's builds)
2. A GameCube ISO / ROM file - unfortunately I cannot provide links for these as it would infringe on XDA rules and by not owning the original you cannot have a copy, I will leave this to your googling abilities, please DO NOT link to any ROM sites here they will be removed.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Installation
NOTE**** For the purposes of this tutorial i will assume that you have never installed Dolphin on your phone, should you need a clean install you'll need to remove everything first
1. Grab the emulator and copy it to your phone, if it's already there then open it with a file manager, click install
2. Open Magisk, click downloads, search or find GPU Boost, click install and reboot.
3. (optional but recommended) Open Magisk, click downloads, search or find Swap Torpedo, click install and reboot.
4. Open settings and stop the android system from optimizing the Dolphin app, this will help with performance.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Setup
Below are the settings for each section, I've found can max out most games
Zelda - The Windwaker, MarioKart, Smash Bros, Mario Strikers, Tiger Woods 06, Burn out 2, Ikaruga.
Resident Evil 4 is a different animal altogether but the settings here should be enough to make it totally playable.
My personal favourite is the WindWaker which is just a superb game, this has been causing me some problems using Vulkan, so Open GL is preferred, I'm trying to find the perfect settings for it still, will update here once i have.
1. Open the app up and click the settings bar up the top (3 dots) you'll be given a list of options, below is each section and their respective choices, there is a floppy disc icon at the top of each section, everytime you make a change click the disc to save.
2. General:
CPU Core - JIT ARM64
Dual core - on
Override emulated CPU Clock Speed - off
Emulated clock speed - unchanged
Speed limit - 100%
Sync on skip idle - on
JIT Follow branch - on
Enable cheats - off (only noobs cheat )
Change discs - on
Audio stretching - on
Audio back end - Cubeb
3. Graphics settings:
Video Backend - Vulkan
Show FPS - on (unless you're happy with performance and don't want to test or tweak for more performance)
Shader compilation mode - Synchronous
Compile shaders before starting - off
Back end multithreading - on
Aspect ratio - Force 16:9 (for me this is the best ratio for the p20 pro, it's up to you here)
Display scale - 100%
4. Enhancements:
Internal resolution - depending on the game I toggle between 1x and 2x
Full screen anti aliasing - off
Anisotropic Filtering - off
Post processing effect - off
Scaled EFB Copy - on
Per-Pixel lighting - on
Force Texture filtering - on
Force 24 bit colour - on
Disable fog - off
Disable copy filter - on
Arbitrary mipmap detection - on
Widescreen hack - personal choice ( prefer this to be on, more screen to see although a little zoomed out)
5. Hacks:
Skip EFB Access from CPU - on
Ignore format changes - on
Store EFB copies to Texture only - on
Defer EFB Copies to RAM - on
Texture cache accuracy - Low
GPU Texture decoding - off
Store XFB copies to texture only - on
Immediately present XFB - on
Fast calculation depth - on
Framebuffer format - RGBA8
6. Interface:
Use Panic handlers - off (personal choice, i don't need it, shows errors when they happen)
Show on screen display messages - off (again personal choice)
Use Built-in Database of game names - on
7. Gamecube / Wii and Debug:
Leave all of them at stock, none need to be altered.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
And Finally
Thats pretty much it chaps, get yourself a ROM which you own (we have to say that) and load it up, I personally have a folder called ROM's which i've pointed to within the app.
All games can be played with touchscreen but I would definitely recommend a bluetooth pad, the one i use is the iPega extendible, which has proven to be brilliant, the below link is not the cheapest I've found it for, mine cost £16 so shop around.
https://www.amazon.co.uk/Wireless-C...d=1550867350&sr=8-6&keywords=ipega+extendable
The touchscreen controls can be turned off "Whilst" you are within a game, just swipe down and then click options, you can toggle the controls from there, move them around, make them different sizes etc.
You do have the option to make some changes from this same menu but I would advise against this as it can get confusing.
One thing i would say to do if you have a few people around is to get a USB-C - HDMI converter and get a few pads, you can use up to 4 on this emulator.
This is my hub
https://www.amazon.co.uk/Anker-Prem...=1550868584&sr=8-13&keywords=anker+hdmi+usb+c
A bit pricey but a great unit.
The install path on android is /sdcard/dolphi-mmj/
The GC folder holds your save games so make a back up if you need to complete a full uninstall if you are testing or changing versions.
Screenshots in 2nd post, taken from my phone, note at the top left, a solid 60fps, it does drop to mid 50's now and again, but then again so did the Gamecube, I would say that there is headroom for up-scaling for textures and or resolution.
Enjoy, hopefully this tutorial helped you and you're enjoying games on your P20 Pro the way games should be played, if you liked this tut then please hit thanks..
Cheers, any questions let me know and I'll do what I can to help.
:good:
Screenshots
Will upload more and maybe do a video once i've got the windwaker working as it should.
:good:
Thx for the guide, was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Before, was need to use performance mode which heat and drain the battery. Any tips for good version?
amdultra said:
Thx for the guide, was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Before, was need to use performance mode which heat and drain the battery. Any tips for good version?
Click to expand...
Click to collapse
You shouldn't have to. But you may have to disable "optimise this app"
Performance mode should not be needed.
ok thx for additional tips, you can find this menu at battery optimization on EMUI 9.1
btw can you run the sky crawler at fullspeed?
amdultra said:
ok thx for additional tips, you can find this menu at battery optimization on EMUI 9.1
btw can you run the sky crawler at fullspeed?
Click to expand...
Click to collapse
Not sure pal, haven't had it installed for some time now...been flashing and testing ROMs so not ideal..
Majority of games work relatively well, compared to Snapdragon devices it's not as good but the version here is decent for mali chips.
dladz said:
Not sure pal, haven't had it installed for some time now...been flashing and testing ROMs so not ideal..
Majority of games work relatively well, compared to Snapdragon devices it's not as good but the version here is decent for mali chips.
Click to expand...
Click to collapse
i see, well legend of zelda wind waker run half speed in first stage where env is large, beach spiker ,beyond good and evil also run stuttering with half speed. Little dissapointed cause both game run full speed at 1x res with snapdragon 710. Altough i can push with performance mode and get full speed, the heat is awful and killing battery, fyi i was using mate 20 pro with kirin 980
amdultra said:
i see, well legend of zelda wind waker run half speed in first stage where env is large, beach spiker ,beyond good and evil also run stuttering with half speed. Little dissapointed cause both game run full speed at 1x res with snapdragon 710. Altough i can push with performance mode and get full speed, the heat is awful and killing battery, fyi i was using mate 20 pro with kirin 980
Click to expand...
Click to collapse
Depends which version you're using mate. The 710 won't have the grunt I don't think.
If you use the version I posted here on Huawei devices then it'll benefit from it..
Snap dragon needs a different version or it'll have a negative effect.
Great guide for setting up this "demanding" emulator for phones. Jk. I have one question. I have a different phone which is a Samsung S7 variant (Exynos 8890) and was trying to run Dolphin on it. Any tips that you would like to share on this? Thanks again for the guide.
Kittykotty said:
Great guide for setting up this "demanding" emulator for phones. Jk. I have one question. I have a different phone which is a Samsung S7 variant (Exynos 8890) and was trying to run Dolphin on it. Any tips that you would like to share on this? Thanks again for the guide.
Click to expand...
Click to collapse
Exynos does not play well with this emulator at all.
The one I've put on here is probably your best bet, seeing as I've never used an s7 I couldn't advise on settings but they won't be too dissimilar to this.
Also there's a button for thanks.
Good luck.
Updated OP:
Link to all Zei's builds.
Tweaked guide a little.
:good: enjoy.
Probado en un mate 10 y todo excelente
En Smash broos ahí si tengo lag
just want to inform with emui 10 + dolpohin mmj last build before it get taken down i can simply run majority of gc and wii title at 2x res full speed using same setting as first post. Altough some heavy games run half speed (open large env games) like beyond good and evil
AlexGremory said:
Probado en un mate 10 y todo excelente
En Smash broos ahí si tengo lag
Click to expand...
Click to collapse
Please don't write in anything but English in this thread and not on xda.
Thanks.
amdultra said:
just want to inform with emui 10 + dolpohin mmj last build before it get taken down i can simply run majority of gc and wii title at 2x res full speed using same setting as first post. Altough some heavy games run half speed (open large env games) like beyond good and evil
Click to expand...
Click to collapse
Thts wonderful..
So what device are you using?
Are you using a beta emui 10?
2x Res is a hell of a push.
Especially for Wii games.
Could you share you in file and dolphin version or are you referring specifically to what I've put in the OP?
Appreciate your feedback.
dladz said:
Thts wonderful..
So what device are you using?
Are you using a beta emui 10?
2x Res is a hell of a push.
Especially for Wii games.
Could you share you in file and dolphin version or are you referring specifically to what I've put in the OP?
Appreciate your feedback.
Click to expand...
Click to collapse
The last built by MMJ, he's now stop dev the built exclusive for mali device, i will try to upload it
Mate 20 pro with EMUI 10 . EMUI 10 Break vulkan drivers but enhanced the opengl performance on par with vulkan so is still a win win situation. Also the skip sync on idle is making game stuttering in some title, ex symphonia.
Btw i also found performance mode in EMUI 10 is a lot lot better, you can use it without fear of overheat. My mate 20 pro with performance with 5 minutes of playing still render on normal temp, it seems they tweak the scheduler , while in 9.1 they just simply push the clock speed to the max which make the phone hot in just 5 minutes
in symphonia i can get slow down sometimes in 720p but with performance on no slowdown and game always run full speed, also i can ruh MH3 in 2x res full speed without any stuttering or slowdown even without performance mode in EMUI 10
amdultra said:
The last built by MMJ, he's now stop dev the built exclusive for mali device, i will try to upload it
Mate 20 pro with EMUI 10 . EMUI 10 Break vulkan drivers but enhanced the opengl performance on par with vulkan so is still a win win situation. Also the skip sync on idle is making game stuttering in some title, ex symphonia.
Btw i also found performance mode in EMUI 10 is a lot lot better, you can use it without fear of overheat. My mate 20 pro with performance with 5 minutes of playing still render on normal temp, it seems they tweak the scheduler , while in 9.1 they just simply push the clock speed to the max which make the phone hot in just 5 minutes
in symphonia i can get slow down sometimes in 720p but with performance on no slowdown and game always run full speed, also i can ruh MH3 in 2x res full speed without any stuttering or slowdown even without performance mode in EMUI 10
Click to expand...
Click to collapse
You have a slightly better CPU/GPU combo than me but it should be ok. I've got the latest build. Will have a good look tonight. Thanks
dladz said:
You have a slightly better CPU/GPU combo than me but it should be ok. I've got the latest build. Will have a good look tonight. Thanks
Click to expand...
Click to collapse
my build is 5.0-11428 MMJ
btw i tested zelda with 2x it constantly run on full speed using the performance mode, before it will become hot after 5 minutes and throttling a lot
Btw the same can't be said for beack spikers, this game run 45 fps on normal but with performance mode it will run 60 fps , unfortunately this exhibit same behaviour with zelda on emui 9,1 it become hot after 5 minutes and minutes 6/7 it throttling making the performance mode useless. I think this is because its a action game so it constantly push max clock where zelda and symphonia only push mere second to prevent slowdown or lag
amdultra said:
my build is 5.0-11428 MMJ
btw i tested zelda with 2x it constantly run on full speed using the performance mode, before it will become hot after 5 minutes and throttling a lot
Btw the same can't be said for beack spikers, this game run 45 fps on normal but with performance mode it will run 60 fps , unfortunately this exhibit same behaviour with zelda on emui 9,1 it become hot after 5 minutes and minutes 6/7 it throttling making the performance mode useless. I think this is because its a action game so it constantly push max clock where zelda and symphonia only push mere second to prevent slowdown or lag
Click to expand...
Click to collapse
Previously with the tweaks I mentioned in the OP I had Zelda at a constant native 30fps. Sucks that the page file is on by default, it's just not needed on devices with 4GB RAM and above
dladz said:
Previously with the tweaks I mentioned in the OP I had Zelda at a constant native 30fps. Sucks that the page file is on by default, it's just not needed on devices with 4GB RAM and above
Click to expand...
Click to collapse
how to turn it off? i m sure you can use the dolphin ini on setting, i was using cheat to remove blur in tales of symphonia before

Why does my screen go pink when i open call of duty mobile?

Why does my screen go pink when i open call of duty mobile?
I use a rooted tecno 7c Droid pad. The RAM capacity is 1gb but I created a swap file of 3gb which is working very well on other games. I got call of duty mobile transferred from my friends phone to mine with the obb file also. I opened the app and if you play call of duty mobile, you know that if you open the game it displays the Activision logo then continues loading but mine will show the Activision logo and then the screen will turn pink. I think this is a graphics related issue but I don't know how to go about this. Please I need help!
this tablet uses the mali 400 gpu and a 1.3GHz dual-core MediaTek MT6572 , is below the minimun specs requiered , the ram swap file may be a way around the ram limitations , but theres is no way around the gpu and cpu limitations .
if you wish to play fps on your tablet may I sugest something like pubg lite? is good game and may be able to run in your device .
Cheers
Several YouTube videos, as also some Reddit threads, exist, on how to fix the COD pink screen issue.
Thanks for your replies.
I am thinking of of overclocking the phone hoping for positive results, I already know the disadvantages. Please do you think that this is a good idea?

[Firefly] [ROCKCHIP] [ITX-3588J] "This device is not Google Play Protect certified"

I want to say that thanks to the help from @Nikhil I finally got the Google Play app set installed on my Firefly ITX-3588J ROCKCHIP RK3588 board's Android 12 stock image install. Except now there's one last little problem that's a bit different than everything I'd been having before here, and that's that it says:
This device isn't Play Protect certified.
Your device isn't certified to run Google apps or use Google services. Contact the device manufacturer or retailer and ask for a certified device.
Learn more at g.co/AndroidCertifiedDevice
Click to expand...
Click to collapse
And I can't use the Google Play Store to download the apps that I need that were the whole reason for putting it on in the first place (to get Chrome, ZOOM, and Linux Deploy especially).
What can be done about this? From what I gather, Google maintains a list of "blessed" devices and obviously this board (very new, not from a typical manufacturer, not your typical Android device i.e. a phone or tablet) is not there. Is there any way around this? I saw something about registering it in your Google Developer account (which I have one of), I tried that some time ago when I had a less than working Google Play installation (before the recent one which looks to be "100% proper", that one was crashing in weird ways in addition to giving this error), but it seems not to have taken and/or be remembered. The device is connected to the Internet via Wi-Fi but that's about it.
Is there any fix? I seem to be soooooo close now to finally having coaxed a usable system out of this board!
Look inside here:
Fix issues with your Play Protect certification status - Android Help
If your device isn't Play Protect certified, Google doesn’t have a record of the Android compatibility test results. Keep in mind that: Devices that aren't Play Protect certified may
support.google.com
xXx yYy said:
Look inside here:
Fix issues with your Play Protect certification status - Android Help
If your device isn't Play Protect certified, Google doesn’t have a record of the Android compatibility test results. Keep in mind that: Devices that aren't Play Protect certified may
support.google.com
Click to expand...
Click to collapse
Yeah. It's not on the list of certified devices - which is hardly surprising to me given what it is.
ADD: I decided to try registering as a custom ROM.
ADD 2: I finished the custom ROM registration. The device is no longer giving pop up notifications that it is "not Play Protect certified", but Google Play still goes to - and now goes immediately (no log in prompt) to - its "This device is not Play Protect certified" error screen. What's going on?
ADD 3: I managed to get it to work. The trick was to go to System > Apps and clear cache and user data for both Google Play and Google Play services. That reset everything and now it goes! Thanks for your help.
I am thinking of purchasing one. Where are you at with yours @Shimmy99 ?
Have you been able to download everything you wanted? Are you using a touchscreen?
Thanks ahead of time.
mebalzer said:
I am thinking of purchasing one. Where are you at with yours @Shimmy99 ?
Have you been able to download everything you wanted? Are you using a touchscreen?
Thanks ahead of time.
Click to expand...
Click to collapse
Works great as an Android 12 machine. Ubuntu is proving much less trivial to get working, however, chiefly due to graphics support issues (also not gotten GRUB to work yet, either) - I even installed a GPU card, but it is not fully working because it appears something is funny with the driver code and the way Rockchip's PCI Express controller work together and it looks like a real kernel development problem (kinda reminiscent of issues with the Raspberry Pi and GPUs, but different ones). The real trick to getting a smooth GApps installation was to pack a custom ROM with a suitably loaded "product" partition/directory with the apps from a package like NikGApps. Can/will provide more details later/if you want them. No, I use keyboard and mouse. Android, though, is kinda quirky with them.
Thanks for the detailed response. I am thinking of getting the Firefly variant with 4GB/32GB. You mentioned you were trying to add a GPU? It seems the main reason for getting this is due to the Mali GPU. What I am trying to do is create a system with enough "kick" to compete with the Steamdeck but with a 10" screen. Frankly, I just wanted something a little better than my current solution based on a 2019 Shield TV (Tube) but with twice the performance. The Shield TV has been a fun project since I doing a lot of SMD soldering and working in small spaces. I plan to talk about it more on my YouTube channel 'All THings 3D' in a week or two. At $400 for a 10" variant (full BOM) using the Firefly makes it a hard sell for anyone except the tinkerer. If I stick with the Shield TV, it competes niceley with the new Logitech 7" cloud game pad.
Anyway I will message you since I have another project I am working on that may interest you.
mebalzer said:
Thanks for the detailed response. I am thinking of getting the Firefly variant with 4GB/32GB. You mentioned you were trying to add a GPU? It seems the main reason for getting this is due to the Mali GPU. What I am trying to do is create a system with enough "kick" to compete with the Steamdeck but with a 10" screen. Frankly, I just wanted something a little better than my current solution based on a 2019 Shield TV (Tube) but with twice the performance. The Shield TV has been a fun project since I doing a lot of SMD soldering and working in small spaces. I plan to talk about it more on my YouTube channel 'All THings 3D' in a week or two. At $400 for a 10" variant (full BOM) using the Firefly makes it a hard sell for anyone except the tinkerer. If I stick with the Shield TV, it competes niceley with the new Logitech 7" cloud game pad.
Anyway I will message you since I have another project I am working on that may interest you.
Click to expand...
Click to collapse
You trying to make a handheld with this? This board, I don't think, is compact/cool (as in temperature - it has a fan!) enough for that purpose. It's really more like a mini desktop computer board, or at best a laptop - it'd be an awfully thick "handheld" to accommodate the ventilation... Yes, you're right about the Mali GPU - no Ubuntu support (but OK with Android 12). There are other and smaller RK3588 boards, but the heat dissipation of this processor looks, given the presence of a fan, to likely be a liability for handheld use I'd think.
Shimmy99 said:
You trying to make a handheld with this? This board, I don't think, is compact/cool (as in temperature - it has a fan!) enough for that purpose. It's really more like a mini desktop computer board, or at best a laptop - it'd be an awfully thick "handheld" to accommodate the ventilation... Yes, you're right about the Mali GPU - no Ubuntu support (but OK with Android 12). There are other and smaller RK3588 boards, but the heat dissipation of this processor looks, given the presence of a fan, to likely be a liability for handheld use I'd think.
Click to expand...
Click to collapse
I received the Orange Pi 5 yesterday and was able to get very good 3DMark (4454) rating with small heatsink on top of the RK-3588 without a fan. My case already has a couple low profile 40mm fans in the back of the case for the 10" 1080P screen that currently houses customized Shield TV board. This will work much better and with much better rating. The only problem is no WiFi or BT on the board and I am already using the M.2 slot for a NVME and none of my USB WIFI dongles work which means I will have to find a Android 12 build that someone has already included the drivers for USB device, or do it myself. Or, maybe Orange Pi themselves have USB driver built in that haven't disclosed which one yet. In any case $84 for the board with 8GB which is less than half of the price of any other RK3588 boards out there.
More to come...

Categories

Resources