I want to ask if its cpu already supports 64 bit and my software is still 32 bit how if porting rom already 64 bit whether can directly use default kernel
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Hi all,
I was playing around with compiling a kernel when decided to switch from 32 to 64 bit distro. Now kernel compiles fine but does not boot (no changes from my last version). Anybody has any ideas? Google search was fairly confusing on the matter.
-- The noob says:
This just in... my IQ has increased 50 points thanks to the g2x!
mansa_noob said:
Hi all,
I was playing around with compiling a kernel when decided to switch from 32 to 64 bit distro. Now kernel compiles fine but does not boot (no changes from my last version). Anybody has any ideas? Google search was fairly confusing on the matter.
-- The noob says:
This just in... my IQ has increased 50 points thanks to the g2x!
Click to expand...
Click to collapse
Finally, here are the answers:
The following option needs to be added to the Makefile: -mno-unaligned-access (add to KBUILD_CFLAGS).
Ref: http://developer.android.com/tools/sdk/ndk/index.html#Installing
This will allow the kernel to boot but the wireless module will fail to load. To fix that use the option -fno-pic on MODFLAGS.
Ref: http://stackoverflow.com/questions/16383156/custom-android-kernel-unable-to-load-kernel-modules
Posting here so it may help someone else in similar situation. MODs, please close the thread.
hello people, just checking new backtrack versions out there n came to this new rebuild of it called Kali Linux. it is already out for Arm devices. Do u guys think that it can be ported to canvas 2? Anybody want to take initiative? Am not so familiar with Arm architecture. For more information posting a link here. http://www.kali.org/downloads/#
some more info
a lil more digging : http://docs.kali.org/category/armel-armhf
sachin9767 said:
a lil more digging : http://docs.kali.org/category/armel-armhf
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i think native install will be difficult. but it is possible to run the ARM version on the ROM. it becomes painfully slow as the RAM available for KALI is around 150MB or so
check this: https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid
darkangel1016 said:
i think native install will be difficult. but it is possible to run the ARM version on the ROM. it becomes painfully slow as the RAM available for KALI is around 150MB or so
check this: https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid
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kali linux runs on raspberry pi natively, with only 700mhz processor arm v6 and 512 mb ram. so it will run much better on a110 IMO. the link you provided, am not getting the correct idea does it directly boot the linux or through x server and vnc ?
sachin9767 said:
kali linux runs on raspberry pi natively, with only 700mhz processor arm v6 and 512 mb ram. so it will run much better on a110 IMO. the link you provided, am not getting the correct idea does it directly boot the linux or through x server and vnc ?
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IIRC, the booting sequence of RPi is different from that of our device. as of now, i am sure it is difficult for native install. the link i provided is through VNC
if there is a way to boot Kali directly, that will be pretty awesome.
I want to create android m rom for my zenfone 5 from scratch, I am interested in learning how to develop it.
I am using linux Mint 17 for the development. i am using virtual machine, i allocated 4 gb ram and 16 gb swap space, and 4 cores of the cpu. with 150 GB hdd space.
I already followed the guide given on google developer to setup the build environment, and downloaded the source of the rom from master branch. i have no clue how to proceed further. I researched a bit about it and came across a two terms which are essential (DEVICE TREE AND VENDOR TREE).
can someone tell me what exactly are these? can i create these myself or extract from the kernel source provided on asus website? and will the device and vendor tree of the older versions of android will work in new development.
Any help will be appriciated. This is my first rom development, and i am hoping to learn a lot
Thanks in advance
rakesh.xda said:
I want to create android m rom for my zenfone 5 from scratch, I am interested in learning how to develop it.
I am using linux Mint 17 for the development. i am using virtual machine, i allocated 4 gb ram and 16 gb swap space, and 4 cores of the cpu. with 150 GB hdd space.
I already followed the guide given on google developer to setup the build environment, and downloaded the source of the rom from master branch. i have no clue how to proceed further. I researched a bit about it and came across a two terms which are essential (DEVICE TREE AND VENDOR TREE).
can someone tell me what exactly are these? can i create these myself or extract from the kernel source provided on asus website? and will the device and vendor tree of the older versions of android will work in new development.
Any help will be appriciated. This is my first rom development, and i am hoping to learn a lot
Thanks in advance
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Hello,
Thanks for using XDA Assist.
You can ask your question here.Experts there will be able to help you
Good Luck!
___
v7
XDA Assist
Hello,
I saw that this phone has a 64 bits SoC, but is its kernel a 64 bits one ?
If you're not sure, could you check with this app to see the kernel architecture in the Android submenu :
https://play.google.com/store/apps/details?id=com.finalwire.aida64
Thank you !
nicoboum said:
Hello,
I saw that this phone has a 64 bits SoC, but is its kernel a 64 bits one ?
If you're not sure, could you check with this app to see the kernel architecture in the Android submenu :
https://play.google.com/store/apps/details?id=com.finalwire.aida64
Thank you !
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Click to collapse
Yes it is
Hi Mates! I am kinda late in 64bit rom party. I am trying to read as many as possible post just to understand it. First, if i upgrade to 64bit rom, can i play some of the 64bit games that is not compatible with our device. Second, can you explain the process. No need in pointing the link just the files that i need to download and flash. Thank you so much.
pumpkin072618 said:
Hi Mates! I am kinda late in 64bit rom party. I am trying to read as many as possible post just to understand it. First, if i upgrade to 64bit rom, can i play some of the 64bit games that is not compatible with our device. Second, can you explain the process. No need in pointing the link just the files that i need to download and flash. Thank you so much.
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Have a look here about the meaning of 32 and 64 bit hardware and software:
What is the difference between a 32-bit and 64-bit system?
An explanation of the difference between 32-bit and 64-bit, and what the terms mean in reference to hardware and software.
techterms.com
Hope that helps to understand the difference and how it works together.
pumpkin072618 said:
Hi Mates! I am kinda late in 64bit rom party. I am trying to read as many as possible post just to understand it. First, if i upgrade to 64bit rom, can i play some of the 64bit games that is not compatible with our device. Second, can you explain the process. No need in pointing the link just the files that i need to download and flash. Thank you so much.
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Click to collapse
Afaik if you have a G610X device then natively the phone supports A64 which means Arm (32-bit) with 64-bit binder. This means that the OS is 32-bit while the hardware is 64-bit capable. There now exists vendors that cater to both Arm64 and A64, Treblue and TheRealVendor respectively. If you like to go Arm64 (A-only), try Treblue vendor and flash some GSI's like Crdroid, LineageOS, or Havoc, among many others. If successful, then yes you can start up 64-bit (Arm64) apps and games, albeit it may be really laggy as the phone, while 64-bit capable hardware-wise, meets the bare minimum to even run these newer games and apps. But at least you can use them to some extent rather than not on Arm and A64...
Mightx said:
Afaik if you have a G610X device then natively the phone supports A64 which means Arm (32-bit) with 64-bit binder. This means that the OS is 32-bit while the hardware is 64-bit capable. There now exists vendors that cater to both Arm64 and A64, Treblue and TheRealVendor respectively. If you like to go Arm64 (A-only), try Treblue vendor and flash some GSI's like Crdroid, LineageOS, or Havoc, among many others. If successful, then yes you can start up 64-bit (Arm64) apps and games, albeit it may be really laggy as the phone, while 64-bit capable hardware-wise, meets the bare minimum to even run these newer games and apps. But at least you can use them to some extent rather than not on Arm and A64...
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Thanks for the answer bro. I already flashed HROM by Astrako. Last thing though, can you recommend any GSI/Pixel like rom? I was wondering if there is any semi stable gsi rom. I'm kinda craving for new ui.
pumpkin072618 said:
Thanks for the answer bro. I already flashed HROM by Astrako. Last thing though, can you recommend any GSI/Pixel like rom? I was wondering if there is any semi stable gsi rom. I'm kinda craving for new ui.
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Lots of GSI's to choose from like LineageOS, HavocOS, CrDroid, Corvus, Pixel Experience, FluidOS, AOSP, etc.... Just check out each to see which fits your needs. Just make sure that the version you are getting is compatible with your vendor.