The much awaited windows mobile 7 interface and all other info below
Microsoft is currently developing Windows Mobile 7, the first revolutionary change to its mobile device operating system. Recently, I was given a document by a source inside Microsoft that details the touch and gesture plans for Mobile 7.
Below, you’ll find over 3,000 words detailing my notes from the document. I can’t publish the document here, at least not until after the product is announced, to protect my sources. I will provide the document to trusted journalists in order to share and show proof of this information. If there is anything I leave out, please don’t hesitate to ask and I will try to provide a screenshot or answer.
Windows Mobile 7 will dramatically change the way we use mobile devices. It will emphasize the use of touch on the device, as well as motion gestures created by using the device. It is, absolutely, Microsoft’s effort to beat back the iPhone, and the iPhone is referenced several times in the document.
Windows Mobile 7 will use touch gestures, similar to how the iPhone does. You will be able to flick through lists, pan, swipe sideway, draw on the screen. A lot of emphasis has been put on making navigation easier and doing away with scrollbars, including a new scroll handle that allows for multiple ways of finding items extremely fast.
Windows Mobile 7 will use motion gestures, something the iPhone does not. It will not use an intricate and complicated series of gyroscopes and accelerometers. Instead, it will use the camera on the phone to detect motions and create appropriate actions. You will be able to shake, twist and otherwise manipulate the phone and get things done. The phone will be able to perform actions when placed face down on a surface, and it will know when it is in your pocket or bag.
Windows Mobile 7 will have an exciting locking screen, that will allow you to play around with it, draw on it, shake it and completely otherwise mess with it.
Windows Mobile 7 will have dramatically improved visuals, different from the iPhone and much more similar to the dark and futuristic visuals of Windows Vista. It will feature graphical transitions, subtle effects, and other things to make it more interesting to look at. This is not detailed in the document, but featured in the multitude of screenshots.
Windows Mobile 7 is designed to use the finger, not the stylus, though many devices will be required to include a stylus. It is designed to be easy to use with the hand, including one-handed, and to be fun to use and easy to understand. It is designed to be used on devices with no buttons, few buttons, lots of buttons, full keyboards, and devices without touch screens.
Windows Mobile 7 is clearly designed for better media playback, with screenshots indicating a much-improved Media Player and photo gallery application. There is talk in the document of a games mode. Mobile Internet Explorer runs full-screen web pages in a minimalistic interface, and has “tabbed” browsing, except you can switch tabs by shaking the phone.
The keyboard has been improved, but plans for a full touch keyboard, a la the iPhone, have been shelved until a future version of Windows Mobile.
Below are my detailed notes. Some of it is raw, some of it is very detailed. It is accompanied by screenshots direct from the document which show off other features planned for Windows Mobile 7.
Goals of the New User Interface.
Touch, gestures, scrolling, and direct manipulation. Also, animations, transitions, motion gestures, and codenames “Phosphur” and “Starburst”.
Goal: Finger optimized, best in class touch experience that users are comfortable with everywhere.
Requirements: simple, memorable and fun; consistent, predictable and interesting; natural movements, natural animations and transitions; and enhance the mobile experience, not degrade it.
Goal is to support hardware with buttons, hardware with buttons and touch screens, and touch screen-only devices. The Touch-only devices are specifically referenced as “iPhone compete”.
User experience requirements: consistent UI interaction across the device (up and down should always scroll up and down lists, not something else), should not be overloaded. The new UI will not be opt-in for applications, but required, so old applications will all get it. There will be a “game mode”, where games will be allowed to override the UI requirements and use similar movements for different actions, allowing games to have more complicated controls than the average app.
There will be audio and visual feedback, only where appropriate, like indicating the top and bottom of a list, which objects are touchable, and a “ring of fire” indicating where you press and hold down your finger.
Designed to be used by a finger, without a stylus. Microsoft Research is researching the size of the average fingertip/tap size. Currently, they are working with the assumption of a 7.6×7.6 millimeter fingertip size. The goal is a device that can be used almost entirely one-handed with the thumb of the hand holding the device.
There were plans to implement the Soft Input Panel (the on-screen keyboard) as a finger accessible portion of the UI (like the iPhone does), but it was cut for Windows Mobile 7.
Tap drills down in a list, but some lists will have you tab once to select, once again to drill down the list. Interface elements will be designed so there is no fear of users making a mistake and missing their target. It will be able to dynamically resize elements of the user interface, prioritizing them and making them easier to hit. Corners, like the close button, scrollbars, icons and the title bar/status bar, will all be able to grow to make things easier on the user.
A stylus will be required on devices meeting certain screen size, orientation, DPI and resolution marks. User interface elements will scale their size and be prioritized in order to make hitting them easier, especially scrollbars, corner elements, icons, the title bar and the status bar.
Touch may be the actual product name as it stands.
Gestures for scrolling (horizontal and vertical), task and menu access, press and hold controls, list items, press and drag, and launching shortcuts. The device will be able to detect finger velocity, scrolling further if the user’s finger moves faster.
They are considering the need for scroll bars when users are scrolling with gestures. Current plan is to show them on Touch devices when flicking through a list, but not show them on button-only devices when scrolling.
When a dialog is longer than the screen and needs to be scrolled horizontally, they are considering replacing the scroll bar with a visual indicator, like text fading off the edge of the screen. Pressing and holding launched the context (right-click) menu, as it does now.
By default in a list, tapping drills down items, but there will be visual and audio feedback if drilling doesn’t occur and the user is merely focusing on an item.
A stylus will be required for device makers to include, based on screen size, screen orientation, and screen resolution.
Microsoft is considering if it needs to support screens and drivers that do multi-touch, but multi-touch is not a base feature of Windows Mobile 7. Multi-finger touch is shown for cropping and rotating photos, but there is no indication if this is software based or requires multi-touch hardware.
Motion Gestures.
There will be various finger motion gestures, used for scrolling vertically and horizontally, task and menu access, pressing and holding on controls, list items, pressing and dragging, and launching shortcuts.
Some UI elements, called Spinner and Pivot, will have a gesture where you swipe them from left to right. In a Spinner, you have a single item with left and right buttons next to it, but instead of hitting the left and right buttons, you can just swipe to change the option.
There will also be motion gestures, where the user moves the device to invoke certain commands. Microsoft Research has a technology concept that uses the device’s camera as a motion sensor, enabling motion control while using the device. This means devices will not need accelerometers and other complicated gyroscopes to get these features, and that existing Windows Mobile devices could be upgraded to full Windows Mobile 7 functionality. These gestures will require the camera to be operating all the time a gesture may be used, which will affect battery life.
There would need to be support for gestures when the device is locked, including slider control, which hints at a similar locking mechanism to the iPhone. It will also support changing screen orientation when turning the device sideways, just like the iPhone does, but using the camera, not a gyroscope.
Windows Mobile 8 will support gestures in the auxiliary screen. Windows Mobile 7 will not.
Gestures shown include in music or a slideshow, shaking the phone left or right to go to the previous or next song or photo, and shaking the phone in order to shuffle it. Here’s an image, which may only be a mockup, or it is showing us what Windows Media Player will look like on Windows Mobile 7, as well as the picture viewer:
As you see, Media Player has an emphasis on album art along with other cool visual elements. Also notice the ever-present battery and signal strength indicators have been placed inside the soft key buttons at the bottom of the screen, saving screen real estate and making them a lot cooler.
Another gesture: When pressing the directional pad down in a full-screen media application, such as a photo application, you can move the device forward and backward to zoom in and out of the image.
windows mobile 7 continue
The web browser will incorporate gestures for back and forward actions. Here’s an image:
Notice the differences in Internet Explorer. The interface is simpler and much nicer, with just an address bar and go button, the web page is a desktop version, just like on the iPhone, and the browser has tabbed browsing, used by gesturing through a series of graphical thumbnails. This is very impressive.
The camera will also cause certain actions based on light sensitivity. For example, if you put your phone in your pocket or in a bag, it will shut off the screen, and can even make the ringer louder or put it on vibrate, as directed. It can also turn the screen on automatically when taking the phone out, trigger the timer on the phone’s camera when the phone is placed face down on a surface, automatically activate the camera flash based on available light, snooze the phone’s alarm when waving your hand over the phone’s camera, taking a picture when anyone walks past the phone (or any other desired action, like making a noise), or remotely connecting to other devices when the phone sees them.
Waking Up and the Lock Screen.
Here’s an example of a gesture, shaking the phone to wake it up:
The document says that gestures should be distinct, convenient, easy to use, and they should also be fun and have feedback that responds to the user’s action. They shouldn’t be hard motion, but simple jiggles or shakes, with the screen reacting to the amount of shaking, the number of shakes, that sort of thing.
An example of the screen showing a transition from the device being asleep to awake:
As you see, it’s a very nice and detailed, but subtle graphical transition. Microsoft never cared about transitions before, but it looks like Windows Mobile 7 will be different.
There’s also a part talking about allowing the user to “doodle” on the screen (their word, not mine), letting users draw doodles on the device lock screen, as well as shake the screen to affect the wallpaper (like making water run, or blurring an image). The iPhone’s lock screen is an iconic part of the device, and Microsoft wants to have a cool lock screen without copying Apple, so the plan is to give you fun things to do on the lock screen.
Here’s an image showing the user doodling. Notice the use of two fingers, hinting at software-based simple multi-touch, or perhaps the image assumes the device has multi-touch hardware?
And a screen that has been shook or doodled on:
That makes for a pretty cool locked phone.
Touch Scrolling/Flicking.
Users will be able to flick their way through lists and swipe sideways for certain actions and pivoting views. When scrolling through lists, letters are shown to indicate as the user makes his way through the alphabet, as well as the addition of a scroll bar. There will be a visual bump when reaching the end of a list.
Besides flicking up and down, the user will be able to pivot sideways between different hotlists. The user can swipe to pivot between each, tap a selection in the pivot wheel, or hit an arrow to launch a pivot selector for all available pivots.
An example of pivoting in the Recent Programs menu:
Here’s a screenshot of Outlook’s inbox:
Also shown is flicking and swiping through an unnamed maps application, based on Windows Live Maps, and flicking based on the velocity of the user’s finger. Other types of finger gestures include the use of spinners and sliders, and unrestricted omni-directional movement.
A screenshot of panning in the maps application:
Those arrows on the sides of the screen are shown as being used in all applications, including IE Mobile, to let the user know when they are panning the screen.
When hitting buttons/icons on the screen, the UI will try to prioritize items and determine which one the user wanted to hit, so users who are sloppy with their fingers will still get the desired result. It will use this smart targeting when using your finger, but not when using the stylus, a very smart design decision. When using the keyboard, the letter enlarges and appears above your finger when you hit it, just like on the iPhone. When highlighting text, a zoom/edit box appears above it to show what you are highlighting. When in full page view in IE Mobile, if you hit an area with links it will zoom in with a bubble and help you choose from the links. Observe:
Notice Word Mobile. It has the Office 2007 Ribbon, but it appears to be lifted directly from Word 2007 and far too small to be used on a mobile device. Assume that this was put in for the mockup, and not an actual application screenshot, but also assume that they are going in the direction of a Ribbon-based user interface for Office Mobile.
There is handwriting recognition listed for OneNote Mobile.
An example of a context menu, activated by pressing and holding in an area (like right-clicking on a PC):
Other examples of what Microsoft calls Press N Hold UI elements include an application launcher and a quick scroller (for quickly moving through a list with a scrollbar and the first letter of list items):
Currently, when scrolling down a screen with the directional pad, the selector moves to the bottom of the screen, then scrolls downward one item at a time. In Windows Mobile 7, the list scrolls upwards as the selector moves downwards, acting in sync so that the selector does not reach the bottom of the screen until it reaches the end of the list. This gives the user feedback on how long the list is and where the user currently is within the list.
When the user flicks to scroll within a list, a scroll handle will appear on the side. If the user touches it, the user can drag the scroll handle up and down for faster scrolling. This replaces the scroll bar. The more the handle is moved, the faster the screen will scroll. A screenshot:
Scroll bars in Windows Mobile 7 will never be part of the screen, but rather floating transparent visual elements on top of it. They will only be used when necessary.
A filmstrip view is shown, with the music filmstrip clearly showing a Zune icon with the option to purchase the song:
There are many pages showing other UI elements, including radio buttons, Spinners, sliders, text entry boxes, combo boxes, drop down menus and such, that I have left out. If anyone desperately wants to see them, let me know and I can add screenshots.
There’s a list of gestures that are being explorer and may or may not make it into Mobile 7, including a gesture to dismiss an on-screen notification by shaking it off the screen, a gesture to automatically take you to a Smart Search notification panel, turning the phone like turning a key to unlock it, Pivoting by gesturing the phone sideways, moving through lists by shaking the phone up or down, switching the camera into black and white or other modes by shaking it down, adjusting camera aperture and shutter speed by rotating the camera, sending a file by “tossing” it to another device.
I left out most of these, but if there are any more you want to see, just let me know and I will try to accommodate. Here’s the camera gesture, just because the UI is so cool:
There’s a list of list view options that are likely cut, including expandable/collapsible headers in grid view (I also didn’t cover grid view), a carousel view (sort of like a vertical pivot), scrolling one item at a time with touch, accelerometer gestures.
Windows Mobile 7 will ship in 2009, according to the document. This makes sense with the Mobile 6.1 point release that is coming around now. Hopefully, Bill Gates will announce Windows Mobile 7 at CES tonight, but if not, you now have advance notice of what is coming next year. Microsoft clearly has a lot planned to make Windows Mobile 7 the revolution it needs to be to compete with Apple, and Mobile 7 is going to bring some cool and excitement to Microsoft’s smart phones.
welcome to yesterday
A quick link to the same old story would have saficed...
this sounds so familiar...
hmmm thx for the "new" information i wouldnt have known if it wasnt for u thankyou
Did they say how many times a day it would crash and reboot itself?? lol
Sorry, I was being rude to the original poster! Thanks for the informative highlights of WM7 and I look forward to all future threads concerning this subject.
**Note** I aim saying this under direst from my wife who thinks I'm being rude....
mchapman007 said:
Sorry, I was being rude to the original poster! Thanks for the informative highlights of WM7 and I look forward to all future threads concerning this subject.
**Note** I aim saying this under direst from my wife who thinks I'm being rude....
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The documentation is really huge.... i will have to sit and sort it out ..!
if you want a peek through this , visit http://www.htcclub.net/en/shownews.php?ID=294
i just wanted to help the homies right here ...
let me know who needs further clarification
SpringfieldXD45C said:
Did they say how many times a day it would crash and reboot itself?? lol
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Well i will ask them and let you know... how many times exactly it will ... crash ...
i have a feeling these new gestures will take using (read: failing to use) the phone while drunk to new levels!
constantly using the camera as a light sensor is going to be just great for battery life......
So, I was wondering if there's any app that will add "quick controls" do the Android UI, just like in the default ICS browser, place your finger in the edge of the screen and the options pop up.
For people with physical home button devices, it'd be really helpful to have a quick control action to go back to home screen, and/or open the recent apps list.
I think it'd make things faster and more ergonomical. Besides, it'd still reduce wear on the physical buttons.
So, is there any app like this available right now?
Or if any developer decides to make this, I'd sure as hell pay for it, among many other people.
Cheers
All I did was google "quick controls": https://play.google.com/store/apps/...wsMSwxLDEsIm9yZy5jaWVsYS5xdWlja2NvbnRyb2xzIl0.
Also: https://play.google.com/store/apps/details?id=net.hoopajoo.android.SoftKeys&feature=search_result
GermainZ said:
All I did was google "quick controls": https://play.google.com/store/apps/...wsMSwxLDEsIm9yZy5jaWVsYS5xdWlja2NvbnRyb2xzIl0.
Also: https://play.google.com/store/apps/details?id=net.hoopajoo.android.SoftKeys&feature=search_result
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Hey there,
While I was lazy enough not to take a look at those, you can clearly see that those aren't really polished enough to fit my description.
Is the quick control feature of ICS browser actually possible to be ported to the Launcher UI?
I mean, the same layout, but with different actions. I'd suggest "Open recent apps list" (top button), Homescreen (middle) and "Close app" (bottom)
I thought you were just referring to the UI in general (an app that can run in overlay mode), not the launcher.
Well, there's this alternate launcher that might fit your needs: https://play.google.com/store/apps/details?id=com.mobilemerit.wavelauncher&hl=en
Some of the relevant features:
✓ The wave can contain any application or shortcut you can add to your home screen.
✓ 'Recents Mode' will show you 12 recently used-apps
✓ Can be enabled by swiping from the bottom, left side or right side of the screen (See the 'calibrate' screen)
✓ Plugins infrastructure.
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Click to collapse
EDIT: I actually liked it, so I decided to try it. You can also widgets to it, which is neat (the widgets popup on your screen and can be dismissed). If you have any doubts/questions/want specific screens, ask me.
Sorry for any mispelling that may occur, I typed this on my phone. will fix any errors later on my computer.
Hi everyone, as the title says, I'm here to share my thoughts about the current multi-tasking capabilities.
In the last Google i/o (2014) , Google unveiled the new recents screen and said something like: ohhh we improved the multi tasking by adding chrome tabs! (I know they didn't say it like that but you get the point)
Since then I've been thinking... you fools are so damn off... both google, samsung and the "big" roms are terribly off on multi tasking in my opinion.
Yes, Samsung and Omni Rom have multi window but in my opinion, that's not pratical at all in phones, only good for tablets and tablet wise I have no complaints about that kind of multi tasking except that you have a limit of "duo tasking".
That aside, there's other options like Paranoid Android. old Halo and the new Hover. (personal favourite Rom btw)
Halo was great! probably the best multi tasking experience I've had on a phone, because it gave the ability to switch a task extremely fast with just one swipe and the swipe lenghth would determine what app will open. But you were limited to only notifications and the apps pinned with Halo))) app.
Hover on the other hand, is worse for multi tasking in general, but if the multi tasking is between a random app and the notifications you receive, then it has no match.
Excluding those options and others of the same kind, you have the good old recents button. Which sucks for multi tasking because you need 3 actions everytime. Click, swipe through the list and click again. and that is boring as hell when you need to switch between apps often (which is my case).
So... now, I'll tell you where I think this multi-taskings fail and what I think it should be like.
PA Hover should stay as it is. as PA states, it is only meant for notofications and is the best at what it does. So good that Google even implemented something similar on Android L.
Now then, let's compare Android to a Pc OS. is it the multi window that improves the multi tasking? I personally have most windows maxized all the time, except for file explorers to copy files easly. so how come I barely use the multi window features and multi task just fine on a computer?
Dear Google, Samsung, etc. it's because of something called taskbar (or dock for mac).
This taskbar is the equivalent to your recent buttons, but is always displayed.
And that's where all the android multi task fails.
Tell me in the comments if you agree/disagree...
I have thought of ways for this to work... the most beautiful looking would be to switch the navigation bar current buttons with the icons of the open apps (so, pretty much a taskbar xD) but then we would have no buttons to navigate...
having a taskbat on top of the navigation bar would look ugly and take alot of space.
A Halo option but with the open apps instead of the notifications would be great, but Halo is not the most new-users friendly feature.
And my last ideand which I think it really is possible and would work well, is:
recents button removed (obviously), back and home button would get closer to each other on the left of the navigation bar (like the old ics and jb tablet UI) and fro. the middle to the end of the right side a horizontal scrollable list of open apps. swiping a app up would close it.
So... what do you guys think?
as far as multitasking goes (at least for my part), side app bars (aokp) + floating windows (pa) are enough. your idea might be ideal for others, but having another clutter in the screen estate (depending on screen size that is) is too much for most users. that's why pie and immersive/expanded desktop mode was was created. to maximize screen estate. but that's just me.
p.s. your idea above might be close enough on aokp (ribbons on navbar) but that only works on pinned apps there
Stock android should be much better at multi tasking than it is right now i don't understand why they can't implement Samsung's or LG's multitasking features!
I know its not a system bound item, but I've been using "Multitasking Pro". It has stay on top windows that can be minimized and then reopened. Its basically a number of apps packaged to a sidebar. Some might find it useless, will others find it indespensible. Worth a mention.
delivered to you piping hot and fresh through quantum physics and pony express
Not my app, just found in a Reddit post--tried it, it's amazing. Basically, whatever you're using right now is probably inferior. I used Boat Browser, then Chrome extensively. Dabbled in Dolphin, Firefox, Maxthon, and a few others. Habit Browser beats them all handily. Amazingly, it's free!!!
https://play.google.com/store/apps/details?id=jp.ddo.pigsty.HabitBrowser
Best mostly unique features of HB (Habit Browser):
Set URL re-directs: don't you hate when XDA forum links from a Google search don't open Tapatalk? HB allows you to add new URL re-directs to apps (as many as you want)
Customize EVERY toolbar: customize the address bar, tab toolbar, and browsing toolbar (back, forward, refresh, home) to 1) go away 2) place exactly where you want them (top, bottom, this toolbar on top of that, etc.), 3) change the buttons (with swiping and long-press functionality), 4) themes, and lots more
Set a real home-page, meaning it will open when you open a new tab.
Pie control.
Gestures for flicking that DO NOT require another "interface" (like Dolphin's odd implementation).
A bajiillion more. Not even kidding; easily over 100 options.
The first three sold it to me instantly ("sold"...it's ACTUALLY FREE). I implore you to try it, not because I like it, but because it will change your Android browsing experience for the better.:laugh:
hackermssharma said:
Not my app, just found in a Reddit post--tried it, it's amazing. Basically, whatever you're using right now is probably inferior. I used Boat Browser, then Chrome extensively. Dabbled in Dolphin, Firefox, Maxthon, and a few others. Habit Browser beats them all handily. Amazingly, it's free!!!
https://play.google.com/store/apps/details?id=jp.ddo.pigsty.HabitBrowser
Best mostly unique features of HB (Habit Browser):
Set URL re-directs: don't you hate when XDA forum links from a Google search don't open Tapatalk? HB allows you to add new URL re-directs to apps (as many as you want)
Customize EVERY toolbar: customize the address bar, tab toolbar, and browsing toolbar (back, forward, refresh, home) to 1) go away 2) place exactly where you want them (top, bottom, this toolbar on top of that, etc.), 3) change the buttons (with swiping and long-press functionality), 4) themes, and lots more
Set a real home-page, meaning it will open when you open a new tab.
Pie control.
Gestures for flicking that DO NOT require another "interface" (like Dolphin's odd implementation).
A bajiillion more. Not even kidding; easily over 100 options.
The first three sold it to me instantly ("sold"...it's ACTUALLY FREE). I implore you to try it, not because I like it, but because it will change your Android browsing experience for the better.:laugh:
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copy / pasta of this post ... https://forum.xda-developers.com/showpost.php?p=41034178&postcount=1
thread closed