Always wanted to become a Business Tycoon and run your own company but didn't have the chance? this is the place for you! Next Business Tycoon is a super realistic tycoon game in which you manage your own company!
First choose a location on the global map then start developing your company - concessions, transportation, resources, research and development and many many more!
** New in Next Business Tycoon 2 **
- G20 - the group of 20 top industrials countries are now placed in world map.
- You can invest in startup companies based in different countries and later on place bids in countries contracts
- Business environment more competitive then ever, max allowed buy of business and transportation units is now set.
- Biggest banks in the world are now placed in the world map allowing loans at different rates.
- Main screen switched from company screen to world map where all countries sites and companies reside.
You can also have your own soccer team, army experiments company mining traveling and many more investment which can lead you to success
In Next Business Tycoon you dont only have to be a good business manager, you also have to be aware of the competition. In Next Business Tycoon you compete against other companies, form alliances attack other companies and many more!
As you move up the stairs on your way to become a business tycoon you will advance in levels and new interesting features will reveal like the stock market and alliances. Be sure to always put money on research and development or your company will be left behind!
https://play.google.com/store/apps/details?id=com.michael.next_business_tycoon_2&hl=en
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Im working on a game, currently in early stages of development.
It's already pretty fun, and online-play testing should start within a week.
Already has promise, and I want COMMUNITY involvement to make the game even better. I want this game to be developed based on others' thoughts. not just my own.
please give me an email i can contact you at, and ill get you into the dev boards we use for communication and alpha rollouts.
Here's a small idea of what I have in mind.
Medieval/Fantasy Type world
The game is heavily Text/form based, with some graphics here and there(much more in late dev).
You will be able to choose creature types too. (fire/water/earth/etc)
There is going to be an avatar picture you can choose for your creature as well, that will be shown in various parts of the game(stats page, battling, etc)
The ScanDroid Kingdoms are a consortium of people among the world united by their “battle games”. Each Kingdoms’ Power in the world is directly a result of their noble people’s might in the arenas.
You are a person who trains and battles the wild creatures found in the kingdoms.
These creatures(guardians) are vicious, mean, and dangerous. Think of them like serious, evil, bloody pokemon-like monsters. Haha.
There are arenas in the different kingdoms you will be able to register your guardian at(for Online Play). They can fight others at that arena online. There will also be district(muliti kingdom) arenas and a world arena.
Ranked and unranked battles can be had. Ranked battles take place at the arenas. Unranked take place elsewhere.
Ranked battles have higher risk and rewards (TBD)
You train your guardian by doing daily barcode scans to acquire EXP, items, and other things.
You also train by battling NPCs via scanning barcodes that turn into creatures.
There will eventually be some sort of questing involved too. Still TBD.
Your creatures stats right now are as follows:
Strength
Dexterity
Speed
Stamina
Luck
Sanity
Hunger
Leveling up your creature will increase its stats and its avatars appearance will change at certain points in relation.
Again, please give me an email i can contact you at, and ill get you into the dev boards we use for communication and alpha rollouts.
Get back to my pm ASAP please.
SeaCraft! is global yet simple massive multiplayer online role play game of pirates, buccaneers, corsairs and traders. Choose your allegiances and fight with your friends for over 10 empires around the world. Attack and plunder ships and other players to loot gold, cargo and earn fame. Embark on quests and missions to increase your income. Trade with different goods to make profit. Siege and conquer cities to plunder gold, invest in tower defence and bring fame to your name and glory to your empire. Earn yourself better ships and work your way up through the ranks and titles. Huge Earth map, various terrains, wildlife and vegetation. Feel the wind and the sea as you sail the world to explore over 5000 authentic seaside cities and towns day or night.
* Internet connection required
What's New:
- Now you can own SLOOP OF WAR as well!
- Many new ships available!
- Asian and Arab town types!
- All new tower building and city defense gameplay!
- Improved networking!
- Maps with zoom, online players and recent events!
- Ship speed control!
- You can migrate your account on multiple devices!
- Whales!
- Many other improvements and bugfixes.
No URLs for me for you yet! If interested, look it up I guess! Mod Edit: Here is the link https://play.google.com/store/apps/details?id=com.jandric.seacraftfree&hl=en
Cheers!
I thought it was this one thats going to be on PC and iOS: http://seacraft.sc/en/
Here is your play link though to help: https://play.google.com/store/apps/details?id=com.jandric.seacraftfree&hl=en
Thanks mate!
Seacraft.sc is unfortunatelly same named but complete unrelated game!
If domains registrations are any indiciation, it was registered more than year later after seacraft-online.com.
They seem indie enough, I guess any additional buzz around "seacraft" word is welcome.
Hey everyone,
We're A-Steroids, a small Europe-based mobile games studio. We're soon releasing a unique real life smuggling game for mobile phones and tablets, Underworld: Drug Lords. The game puts you into the shoes of a small-time drug dealer with the goal of building a global criminal empire from the ground up.
The twist? The game's online and location based, so the action unfolds in parallel to your real life and you get to interact with real people around you! Sounds crazy? Yes it does. The drill is simple: get cheap merch from drug labs, move around and sell for profit. Acquire better equipment as you grow your operation and widen your crew to gain more power. Rise to the top of your hood, become the most prominent dealer in your city, then take over the country and the whole world!
The game is coming out on Android very soon. Subscribe to be the first one to know about the game’s release and stay posted on the availability for iOS and other platforms.
We are one of those teams who are crazy about listening to our players and fans, so no matter what you have to say, just do it! And if you love the game, don't forget to spread the word and share with friends.
Learn more at the game's page on Google Play. Follow us on Facebook for even more info about the game, its history and us, the developers.
Let us know what you think: [email protected]
In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I feel ready to fulfil my dream.
I must've created the devlog here earlier, so, now together with feature list I'll post their completion status
Game features
Focus your attention on really strategic issues. No need to issue orders to every warrior or a worker. Actually, there will be no individual units. Everything: see superiority, recon missions, building, wars are defined by numbers and formulas. They are defined by the primary directions, which are set by you.
Implemented: projects system for recon, expansion, city and terrain improvement, colonization.
Needed: war system, current projects rebalansing
Flexible technology tree. Your technological advance will be defined by what your people are doing and its environment Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than "Let's learn alphabet to open a way to catapults"
Implemented: initial development of sea technology
Needed: other technology branches: agriculture, war, construction, politics, philosiophy
Achieve your aim using hard- and soft-power. You can influence your neighbours, get them into your alliance, establish a puppet government or initiate a rebellion in their provinces.
Implemented: getting the colonies in your zone of influence or (if colony AI task) working to declare independence.
Needed: acquiring independent states into your zone of influence. Inspiring rebellions in the other player's colonies
Even if your country is captured, you can stay in the game as a rebellion leader. Gather enough resistance points to revolt and declare independence!
not iplemented yet
And if you expanded too much, neglecting other development sides, get ready to fight the separatism at your empire's suburbs.
Implemented: this comes naturally in the current gameplay system as the capital won't have enough soft-power produced to keep the growing provinces under its power
Needed: coefficients ballansing
As you progress you'll see the chapters from the future history textbooks telling about your glorious deeds and giving slight hints on your future development.
not iplemented yet
New civilizations will appear in the unoccupied territories during the game. They will receive a bonus for quicker expansion.
not iplemented yet
Map generator creates realistically looking planet with continents, archipelagos with climatic zones, rives, highlands.
Implemented
Unique names for the map objects and countries are generated.
Implemented
Game will be available both for mobile and desktop
Implemented
====================================
I think, mobile devices lack these type of games now. My personal best are a series of EasyPlay (but they are more Risk, than Civ) and "Musket Smoke" (this is an ingenious game, but it's a wargame).
So, on the 17th of September I'll share the pre-alpha to play on Android and in Web.
Placeholders are not allowed. Thread closed.
@Airapport
Please contact me via PM when you have an app to share and I'll open this thread again for you to post a link.
Office Boss Tycoon
Google Play: https://play.google.com/store/apps/details?id=com.thedgames.officebosstycoon
Facebook: https://www.facebook.com/Office-Boss-Tycoon-101385481895466
Office Boss Tycoon is an office simulator io game in which you are the boss. Have you ever wanted to taake control, be the boss, and run your business with an iron fist? Well, now with Office Boss Tycoon -you can! Office Boss Tycoon is a resource management and work simulation game. You'll be tasked with hiring new employes, keeping the moral up, and making sure that productivity remains high while your stocks go up, up up! Heavy is the head that wears the crown and that is why you'll ned to invest in bigger offices, middle managers, and a variety of extra curricular things around the office to keep your emplolyees happy, content and most importantly: profitable. Extract the excess value of their labor and build yourself a mighty castle in the sky! You're the boss now! Just remembeer that your choices will have an impact on the over all well being of the companies employees. If they aren't happy they will begin to crack under the pressure, behave oddly and most importantly: be less effective at generating income for your corporation. So, yes, You must hire employees and accept or deny their requests. Always remember to be careful! Your decisions will make employees sad or happy. If motivation is low, employees will do unprofitable things! Become a boss and manage your employees efficiently to create a good flow of money and expand your boss business.
Screenshots:
https://imgur.com/Q0Yr7Ly
https://imgur.com/bQ4Vv0x
https://imgur.com/Qe1Z8jN
https://imgur.com/PXvAJ6V
https://imgur.com/fEj5Ay3
https://i.imgur.com/xwx9zO0.jpg
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