Distorted Graphics in Android Emulators - General Questions and Answers

In every android emulator I use, for some reason when I use Direct X, I always have distorted graphics. My opengl is only 2.0 so I 'm usually forced to use Direct X mode. Here is an album of some examples: imgur(dot)com/a/bX1c2
Here's my dxdiag: goo(dot)gl/Y1phQY
Yes, I know that I use custom graphics drivers, but the graphic distortions still happen whether I use the original one or not.

gbeggo said:
In every android emulator I use, for some reason when I use Direct X, I always have distorted graphics. My opengl is only 2.0 so I 'm usually forced to use Direct X mode. Here is an album of some examples: imgur(dot)com/a/bX1c2
Here's my dxdiag: goo(dot)gl/Y1phQY
Yes, I know that I use custom graphics drivers, but the graphic distortions still happen whether I use the original one or not.
Click to expand...
Click to collapse
I can't explain you the exact technical reason but your graphic processor (released 2008) simply doesn't meet the requirements of actual emulators. I use Genymotion myself and the undemandig requirements are:
Intel HD Graphics 4000 (2012), Nvidia GeForce 500 Series (2011), ATI Radeon HD 6000 Series (2011);
I know that other emulators even need a more powerfull gpu to work correctly.
Emulators generally have a a poor performance comapred to native operating systems.
You could try using Androidx86 as native installation instead of emulator.

Related

ARM announces software for 3D graphics on phones

Does this provide any immediate benefits for us?
http://www.betanews.com/article/ARM_announces_software_for_3D_graphics_on_phones/1203534141
I was under the impression that the Kaiser was Xscale rather than ARM, but I could be wrong...?
MobilePhoneUser said:
Does this provide any immediate benefits for us?
http://www.betanews.com/article/ARM_announces_software_for_3D_graphics_on_phones/1203534141
Click to expand...
Click to collapse
Our Qualcomm chip is ARM as implemented by Qualcomm. XScale is ARM as implemented by Intel->Marvell.
This doesn't help us it's just a graphics engine spec upgrade for Java and for another GPU, while our GPU is by ATI.
NuShrike said:
Our Qualcomm chip is ARM as implemented by Qualcomm. XScale is ARM as implemented by Intel->Marvell.
This doesn't help us it's just a graphics engine spec upgrade for Java and for another GPU, while our GPU is by ATI.
Click to expand...
Click to collapse
Java??? it's about OpenGL ES, 3D & Acceleration. It's about the API they use & I'm most certain that the MSM7xxx series processors fall into this catagory. This will allow for better programing & Acceleraition & 3D grapics for S/W based on the engine & help porting high-end & graphic intensive games & apps. In therory it should aid in porting popular PC games to mobile devices.
The Khronos Group's OpenGL ES spec is designed specifically for embedded systems such as mobile handsets and video game consoles, and is the API of choice for the PlayStation 3. Members of the Khronos group include graphics companies nVidia and ATI, CPU manufacturers AMD and Intel, Sony Computer Entertainment, Nokia, Motorola, Ericsson, and Samsung.
Click to expand...
Click to collapse
While this will mean nothing for the Kaiser initially, it very well could be the start of something. It could be that this engine will have the ability to use H/W acceleration without being dependent drivers. These programs would run well like CorePlayer, but would not present a solution in & of themselves.
Right now I don't care about the video/graphical performance of my Kaiser - I think its a foregone conclusion that we're not going to see any *REAL* resolution to this problem.
But I say... bring on nVidia's APX 2500!!
lol or you could use the search this thread tool instead of just search
GTRoberts said:
But I say... bring on nVidia's APX 2500!!
Click to expand...
Click to collapse
seconded... hell, i'll even take one in the bigass engineering size they had. as long as it has good bluetooth anyhow. i can't imagine holding that up to my ear... lol
GSLEON3 said:
Java??? it's about OpenGL ES, 3D & Acceleration.
Click to expand...
Click to collapse
Mobile device CPU manufacturer ARM today announced Mali-JSR297 software, which takes full advantage of OpenGL ES 2.0 standard GPU and allows for 3D graphics processing on mobile platforms.
Mali-JSR297 is an addition to ARM's Mali graphics stack, an implementation of the OpenKODE set of APIs which the Khronos Group devised as a way for developers to produce cross-platform games and applications more quickly and easily. With it, calculations in Java will be minimized, allowing more sophisticated 3D graphics, which ARM claims can be similar to high-end consoles and PCs.
Also, MSM7200 is OpenGL ES 1.0, or 1.1, compatible only afaik.
Still, looks like it could be something ... if the pictures says it could support native apps.

3d Games on jbed

Hello all,
I was playing asphalt 4 on a 201 mhz processor device, it was extremely smooth but not was the same case with graphics they werent smooth. So i thought since java games can be played on wm with full smoothness i got a asphalt4 java version (jar) and installed but as soon as the game is about to begin it closes. So this may be because of no 3d support by jbed but then installed a 3d supported version of jbed it also closed.
So anyone can tell me which is the best and working midilet manager to play that game.?
jagan2 said:
Hello all,
I was playing asphalt 4 on a 201 mhz processor device, it was extremely smooth but not was the same case with graphics they werent smooth. So i thought since java games can be played on wm with full smoothness i got a asphalt4 java version (jar) and installed but as soon as the game is about to begin it closes. So this may be because of no 3d support by jbed but then installed a 3d supported version of jbed it also closed.
So anyone can tell me which is the best and working midilet manager to play that game.?
Click to expand...
Click to collapse
Don't expect much of current WinMo midlet managers when it comes to 3D. Should you really want to play 3D Java games, get a second-hand Nokia N95. Or, forget the entire thing and get, say, a second-generation, used iPod Touch - the 8GB version can be had for around $150. It runs (native) 3D games very-very fast - much faster than, say, the iPhone 3G (or, for that matter, any Java game on even the Nokia N95).
Too bad there's no native WM version of that game, it's a great title.
chambo622 said:
Too bad there's no native WM version of that game, it's a great title.
Click to expand...
Click to collapse
There are some native Asphalt titles for WinMo, but they don't use 3d acceleration hardware at alll and are, visually, way inferior to the iDevice versions.
(Nevertheless, they're still better than the much less detailed Java versions.)
@all thanks but its true there is a native game asphalt 4 but on a slow processor devices it has some graphics glitches still enjoyable, so i though how about running a java version of that game, i tried when i click start it just closes the game thats why asked.
@Menneisyss: Lol why would i buy those crap phones for just game, i always dont play games only sometimes, i know it is possible there is java midilet manager supports 3d games, but i dont know why this particular game not running or may be i have downloaded the java version which is corrupt, just wanted to knw if anyone played the java version on wm.

[GAME] Trainz simulator for android! Working on adreno200!

n3wgames released a port for android which works very well!
This game is availaible on android market for a very fair price, though originally intended for tablets running honeycomb with tegra chip.
I have bought this game for my tablet and works wonderfully. I have thought of trying this on older hardware to see how this game demanding is.
AND IT WORKS!
I am successfully running this game on typhoon ROM HD2 with chainfire 3D(NVIDIA plugin) There are few problems, but it's nothing hard to fix. Current issue is with S3TC texture compression and rather slow emulation of NVIDIA Tegra part. Looking a way to overcome this.
I'm trying to fine tune graphic settings to:
-get most of detail on my tablet
-reduce quality on HD2 to improve gameplay experience
For example you can tweak some options under
/sdcard/android/data/com.n3vgames.android/trainz/files/userdata/settings
#globalmodule.txt
for example draw-distance can be set higher to increase viewing distance with cost of few FPS, also good/bad-weather-fog can have dramatic impact on game speed. In game options are quite lacking and doesn't have all tweaks needed.
I'm still looking for some settings to add in this file.
Thanks for adreno 200 support
Trainz is adreno200 compatible BUT you must use NVIDIA plugin or you'll get white textures. I'm looking atm for a way to disable S3TC texture compression, it's major performance hogger.
link
Link!!
So on a dhd it will work OK then if it works on a hd2
Sent from my Desire HD using XDA

LDPlayer 4.0 - Another Best Android Emulator for PC Gaming

LDPlayer is a free Android emulator for PC designed specifically for mobile gamers. By making use of the Virtualization technology, the developer team has released two Android kernels, which are Android Lollipop 5.1 and Android Nougat 7.1. Thus, you will find LDPlayer 3 which is running Android 5.1, and LDPlayer 4 which is running Android 7.1 on their official website.
LDPlayer has developed many gamer-oriented features, like keyboard mapping controls, native screen recording, operation recorder (record script), multi-instance, etc. The multi-instance feature, which would be a great helper for those who want to play different games on one PC simultaneously, can allow you to create several virtual windows without using too much computer resources.
Moreover, LDPlayer is one of the lightest Android emulators that offer fast processing speed both on high-end and low-end PCs. It has been optimized for some high-demanding games too, such as Black Desert Mobile, Free Fire, World of Dragon Nest (WoD), etc. Though LDPlayer is not as famous as other emulators, it’s anticipated that more emulator users can find this new beast for gaming.
RobertShawn said:
...
LDPlayer has developed many gamer-oriented features, like keyboard mapping controls, native screen recording, operation recorder (record script), multi-instance, etc. The multi-instance feature, which would be a great helper for those who want to play different games on one PC simultaneously, can allow you to create several virtual windows without using too much computer resources.
...
Click to expand...
Click to collapse
With regards to the mentioned multi-instance feature and your statement that this doesn't use too much computer resources I've to say: YOU ARE WRONG. Player instances share computer resources, don't hook them. Both the CPU-cores and the RAM-amount you assign to be used by a player instance are taken off of given CPU-cores and RAM-amount.
Think about, if your time allows ...
Typically a player instance must have 2 CPU-cores and at least 2 GB RAM assigned in order to more or less flawlessly run a modern game, e.g. PUBG Mobile Lite, etc.pp.
This in mind and knowing Windows 10 according to Microsoft exclusively at minimum needs 2 GB RAM and 1 CPU core to run, for example on a Windows 10 machine with a quad-core CPU and 8 GB RAM you can only successfully run ONE player instance at same time.
Peoples using emulators like LDPlayer always should do the math!
jwoegerbauer said:
With regards to the mentioned multi-instance feature and your statement that this doesn't use too much computer resources I've to say: YOU ARE WRONG. Player instances share computer resources, don't hook them. Both the CPU-cores and the RAM-amount you assign to be used by a player instance are taken off of given CPU-cores and RAM-amount.
Think about, if your time allows ...
Typically a player instance must have 2 CPU-cores and at least 2 GB RAM assigned in order to more or less flawlessly run a modern game, e.g. PUBG Mobile Lite, etc.pp.
This in mind and knowing Windows 10 according to Microsoft exclusively at minimum needs 2 GB RAM and 1 CPU core to run, for example on a Windows 10 machine with a quad-core CPU and 8 GB RAM you can only successfully run ONE player instance at same time.
Peoples using emulators like LDPlayer always should do the math!
Click to expand...
Click to collapse
Thay have an instance manager that can control how much cpu/ram you assign to each instance!
RobertShawn said:
Thay have an instance manager that can control how much cpu/ram you assign to each instance!
Click to expand...
Click to collapse
You're missing the point :crying:
im wondering if theres a way to install samsung one ui home 9.0.10.76 on ldplayer v4.0.57.1

Android-based OS for Lenovo ThinkPad 10 2nd gen (Win tab)

Hi,
I'm looking for lightweight and intuitive OS for my old Win tablet, so kids still can use it for YT, Spotify and simple games.
I spent some time on testing different android-based systems (Bliss, Prime, Android x86, Phoenix) but unfortunately they do not work completely well - issues with touchscreen, WiFi, BT, sound. Android x86 was best only with sound issues (connectivity was OK).
Please advise which android or linux based system (version/build) with gapps support can work out of the box with this tablet: Lenovo ThinkPad 10 (2nd gen) - 20E30037PB.
If none then which one will be the easiest to configure with those mobile components?
CPU: Intel Atom z3795 (4 cores, 1.59 GHz - 2.39GHz)
GPU: Intel HD 405 (I think)
RAM: 4GB
WLAN: ac/a/b/g/n
Touch screen: 1920x1200 LED IPS
Ports: USB 3.0, HDMI, SSD
Others: fingerprint sensor and front/back camera (I don't care about those - can be not working)
If tablet runs Windows 10 and/or Windows 11 you can benefit from Microsoft's
Windows-Subsystem für Android​So, upgrade Windows OS, if possible.
Generally yes, but not for requirements I've got from kids: android games + YT for kids, Spotify for kids (those aps are only available for Android) + it's much faster on linux. Also I think W11 will consume more resources out of the box and I have to tweak it a lot to adjust UI and disable all services what are not needed for those basic tasks. I've tried android emulator on W10, but it's too slow.
defik665 said:
Generally yes, but not for requirements I've got from kids: android games + YT for kids, Spotify for kids (those aps are only available for Android) + it's much faster on linux. Also I think W11 will consume more resources out of the box and I have to tweak it a lot to adjust UI and disable all services what are not needed for those basic tasks. I've tried android emulator on W10, but it's too slow.
Click to expand...
Click to collapse
I think you should look into ChromeOS Flex, since it is based on Linux and can run android apps just fine
OK, I've tested tablet with W11 and actually is much faster than on tweaked W10! Also I was able to install WSFA from terminal but could not start it, since I have only 4GB RAM (8GB is min).
Not sure if still have energy to try ChromeOS - tried different Linux based OS and there was a problem with drivers. I really like W11 on tablet, so maybe will keep it this way and try again Bluestacks on tweaked 11.
defik665 said:
OK, I've tested tablet with W11 and actually is much faster than on tweaked W10! Also I was able to install WSFA from terminal but could not start it, since I have only 4GB RAM (8GB is min).
Not sure if still have energy to try ChromeOS - tried different Linux based OS and there was a problem with drivers. I really like W11 on tablet, so maybe will keep it this way and try again Bluestacks on tweaked 11.
Click to expand...
Click to collapse
ChromeOS Flex is really not that hard, look into it. It's built for weak laptops and with touchscreen in mind, and with support of android apps
defik665 said:
I really like W11 on tablet, so maybe will keep it this way and try again Bluestacks on tweaked 11.
Click to expand...
Click to collapse
Don't waste your time with this.
These are Bluestacks 5 system requitrements ( excerpt )
OS: Windows 11 Pro 22H2
Processor: Intel or AMD Multi-Core Processor with Single Thread benchmark score > 1000
Graphics: Intel/Nvidia/ATI, Onboard or Discrete GPU with benchmark score >= 750
To find the benchmark score of your processor (CPU) and graphics card (GPU), read this article.
Virtualization must be enabled on your PC/Laptop: https://support.bluestacks.com/hc/de/articles/4409279876621
RAM: 8GB or higher
Storage: SSD (or Fusion/Hybrid Drives)
Internet: Broadband connection to access games, accounts and related content.

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