Hi,
Im modded Shaw Canada apk for playing at Android Box
http://199.175.53.21/shawmodhdmi.apk
New Latest Shaw Canada Mod
Fix Crash on Some Device + Leanback Icon
http://199.175.53.21/shawfreerangetv.leanback422001.apk
Never tested. Please leave respond.
This is nothing working anymore, can you mod the latest version of the app ?
The version of the Shaw app I had has stopped working too. Any chance you could mod it and upload or share the workflow you did to mod it?
Thanks!
fillalph said:
The version of the Shaw app I had has stopped working too. Any chance you could mod it and upload or share the workflow you did to mod it?
Thanks!
Click to expand...
Click to collapse
The newest version of the Shaw app can be modded to remove the HDMI check, but it doesn't quite work on Fire TV Stick 4k (guide is missing, searches result in 500 error, and other issues) and I've heard it has the same issue on other FireOS devices as well. I'm currently using a modded version 531004 on my Fire TV stick and it works well, but requires a mouse or the Mouse Toggle app and at least on the Fire TV Stick, location services enable via ADB shell.
My workflow for disabling the HDMI requirement is as follows:
1. Decompile the app using apktool with the -r flag to leave the resources compiled
- I've not been able to successfully recompile the resources, so if anyone has a solution for that, I'd love to know what it is.
2. Edit <decompile folder>/smali_classes2/com/xfinity/cloudtvr/model/video/locks/SecondaryDisplayPlaybackLock$2.smali
3. Find the string "android.intent.action.HDMI_PLUGGED" and replace it with ""
- In other words, delete android.intent.action.HDMI_PLUGGED leaving empty quotes
4. Recompile/build the app using apktool and the --copy-original flag
5. Sign the modded app
6. Side-load it on to your device
Hope this helps!
If anyone knows how to recompile the resources without error, and if it's possible to make it work without the --copy-original flag, please let me know the solution as I'd love to be able to modify the AndroidManifest.xml.
deleted because it was a nood question and I found my answer with research
zer0blivion said:
If anyone knows how to recompile the resources without error, and if it's possible to make it work without the --copy-original flag, please let me know the solution as I'd love to be able to modify the AndroidManifest.xml.
Click to expand...
Click to collapse
I'm almost a decade removed from Java programming, but can't you use a Java Bytecode Editor to do this without having to decompile?
zer0blivion said:
The newest version of the Shaw app can be modded to remove the HDMI check, but it doesn't quite work on Fire TV Stick 4k (guide is missing, searches result in 500 error, and other issues) and I've heard it has the same issue on other FireOS devices as well. I'm currently using a modded version 531004 on my Fire TV stick and it works well, but requires a mouse or the Mouse Toggle app and at least on the Fire TV Stick, location services enable via ADB shell.
My workflow for disabling the HDMI requirement is as follows:
1. Decompile the app using apktool with the -r flag to leave the resources compiled
- I've not been able to successfully recompile the resources, so if anyone has a solution for that, I'd love to know what it is.
2. Edit <decompile folder>/smali_classes2/com/xfinity/cloudtvr/model/video/locks/SecondaryDisplayPlaybackLock$2.smali
3. Find the string "android.intent.action.HDMI_PLUGGED" and replace it with ""
- In other words, delete android.intent.action.HDMI_PLUGGED leaving empty quotes
4. Recompile/build the app using apktool and the --copy-original flag
5. Sign the modded app
6. Side-load it on to your device
Hope this helps!
If anyone knows how to recompile the resources without error, and if it's possible to make it work without the --copy-original flag, please let me know the solution as I'd love to be able to modify the AndroidManifest.xml.
Click to expand...
Click to collapse
I followed your instruction but I am having trouble installing the .apk. Getting App not installed package appears to be corrupted error.
I used apktool b -c command to rebuid the apk and I signed the modded app too
nevermind. i got it figure out. apktool b -c doens't copy the certificate properly, and when i manual sign the apk, there is couple things that error out.
did a little bit of research and able to use the injection method and use the apk studio ediot to pack it back up nicely
i create a github repo with instruction on it.
https://github.com/wtengi/redsquaretvapp
afai1984 said:
nevermind. i got it figure out. apktool b -c doens't copy the certificate properly, and when i manual sign the apk, there is couple things that error out.
did a little bit of research and able to use the injection method and use the apk studio ediot to pack it back up nicely
i create a github repo with instruction on it.
https://github.com/wtengi/redsquaretvapp
Click to expand...
Click to collapse
latest Shaw tv apk for fire sticks aren’t working
Do you have a working one or able to mod the latest version?
Related
DataIconRemover
by ScumpinatoS
ScreenThere aren't any screen because it works on a command line
What is it?This script allows you to get rid of the annoying data icon present in the Latest 2.2.2 Android version of the Huawei Ideos U8150
Requirements
- Windows 98 or above
- An Huawei Ideos U8150
- Admin rights (Vista/7)
- USB DEBUG ON
How to use?
1. Download the Link at the end of the post
2. Double click on DataIconRemover.exe
3. Now the script is running
4. Choose the option that you want and the script will do everything
In the guided mode the script guides you trough the script telling you something about the command and how to use them It's good if you want to know how the script work or if you want to learn something about adb scripting
Now the download link:
DataIconRemover.exe
Enjoy and leave a feedback
Who wants the source code, ask to me in PM
IF YOU LIKE MY WORK, PLEASE THANK ME BY CLICKING THE THANKS BUTTON AND CONSIDER DONATE TO ME, EVEN 1$ IS GOOD, I'M JUST A STUDENT
PS: The website is still a work in progress XD
It's working. Thanks
You're welcome
*up*
Is this script useful?
Perfect! It's great!
Thank you for using my scripts
Hi, I can't seem to get the script to detect my phone. When I manually put the phone.apk in my apps using root explorer, I get no signal. Any ideas?
Have you the USB debug on? Anyway you can head over myppc.it/web/community because hamen88 has created an APP that remove the icon
ScumpinatoS said:
Have you the USB debug on? Anyway you can head over myppc.it/web/community because hamen88 has created an APP that remove the icon
Click to expand...
Click to collapse
Tried that now. Still not having much luck so far:
Your script: Doesnt' detect phone.
Manual override of phone.apk: Can't get reception
APP by hamen88: Doesn't do anything
Manually editing those 2 lines in the build.prop: MMS service constantly force closes (changing opta to 02 and optb to 0)
EDIT:
Since it seemed to be working with Droni-X, I copied most of the build prop from droniX into fusion (they seemed highly similar) and then made the above build prop change.
Finally the data icon is gone and nothing else is broken. I'll try and pinpoint the difference in the build.prop's that is causing this.
EDIT 2:
Seems Editing the following in the build.prop gets everything working nicely
Change the following to be:
ro.config.hw_opta=02
ro.config.hw_optb=0
and uncomment the following:
ro.config.hw_uaprof=http://wap1.huawei.com/uaprof/HuaweiU8180WCDMA.xml
ro.config.hw_browser_ua3g=http://wap1.huawei.com/uaprof/HuaweiU8180WCDMA.xml
ro.config.hw_browser_ua2g=http://wap1.huawei.com/uaprof/HuaweiU8180GPRS.xml
Probably don't have to uncomment all 3 but have done enough playing around whilst getting a force close every other second. So if anyone wants to work it out exactly, I've narrowed it down to those 3
Edit: I've created a xposed module which works with the banking app version 1.7.1 see post below.
---------------------------------------------------
Edit: The changes needed to work with the latest version of the app (1.7.1) are listed in a post below below.
---------------------------------------------------
*There was a error in the diff file. I've uploaded the correct version. Also this patch will definitely not work with the latest version of the app.*
I managed to patch the Barclays mobile banking app version 1.4.2 to make it work with cyanagonmod 10.0 and cyanogenmod 11.
I realize that the current version on play store is 1.7.1 but I haven't updated to the latest version yet. If you do try the latest version please let me know if it differs greatly from the current version in it's root checks
I'm not going to attach the patched apk since using banking app from a stranger on the internet is really not a smart thing . Instead I will detail the work I did which hopefully someone else will find useful.
This guide is geared towards more technical people who already have some experience with android development. It will not give a detailed step by step how to, rather a general information about the process.
Obfuscation methods used in the app
The app obfuscates the names of some but not all of the namespaces/classes/methods which can stump some decompilers.
It seems to generously sprinkle useless switch statements and loops which does nothing but make the code appear way more complicated than it really is. I would guess quite a lot of the bulk in the code is coming through these dummy statements. smali2java-toolkit was of great help to figure this out.
All strings in the app have been encrypted by a simple xor algorithm which is then decrypted at run time just before they are used:
for example rather than
Code:
myfunction(“Hello world”)
the code writes something in the sort of:
Code:
myfunction(decrypt(“Juqqdxidqw”, 'x'))
The decryption function is a static method 'bЮЮЮЮЮЮ' in the class appears to be 'rrrrrr.srrrrr' (the method/class/namespace names are obfusecated)
I extracted the decompiled code from this method to write a console application which let me decrypt any string in the application:
Code:
static String decrypt(String crypStr, char keyChar) {
char[] arrayOfChar1 = crypStr.toCharArray();
char[] arrayOfChar2 = new char[arrayOfChar1.length];
for (int i = 0; i < arrayOfChar1.length; i++)
{
int j = keyChar ^ arrayOfChar1[i];
arrayOfChar2[i] = ((char)j);
}
return new String(arrayOfChar2);
}
Anti root methods used in the app
Checking for 'test-keys' string in the build tag. (/system/build.prop file)
Checking for superuser related package/apk files.
Checking for superuser hider package/apk files.
Checking for existance of 'su' binary
Attempting to execute 'su' binaryThe above checks are done both in the java/dex code and in a native code library.
Defeating the anti-root methods in Java/dex code:
The Java code is fairly easy defeat since changing the strings of the apk/file names which are checked as root related will make it think that no 'bad' apps are on the phone.
A bulk of checks happen in the isRootedDevice method of the com.barclays.android.application.BMBApplication class. While it checks for quite a lot of apk's, for my particular purpose I only needed to patch 2 lines in the method:
Smali file line 306 – which starts the checks for “test-keys” string in the build tag.
Smali file line 407 – which start the check for the string “/system/app/Superuser.apk”.The next method in the same class 'runRootCommand' attempts to execute 'su'
Smali line: 956 – which contains the string “su” which will be passed to java.lang.Runtime.exec
A (mostly?) duplicate of the isRootedDevice function exists in the com.barclays.android.container.DeviceData the relevant lines are :
smali file line 1237: "test-keys" string check
smali file line 1271: "/system/app/Superuser.apk" file checkAll of the above checks can easily be defeated by changing the the string so that it will check for a non existent package or file.
Keep in mind that all the strings listed above are in encrypted form. You can use the decrypt function listed above to decode them. I found the key char/byte needed to decrypt a given string is in the very next line to the one containing the encrypted string.
Defeating the anti-root methods in Native library
From what I can see the exact same tests which were done in the Java code is repeated in the native code library 'libtest_ndk.so'. As this check appears to form part of the authentication mechanism i don't believe it's possible to simply stop this check from being called from the Java code.
Also the com.barclays.android.container.sampler.SharedLibraryLoader which loads the native library appears to be doing some kind of checksum validation. While this probably could be easily worked around, disassembling an arm shared library was non trivial for me.
My approach was to write another native library which would hook into all the system calls such as 'system' 'stat' 'fopen', '__system_property_get' and redirect any operations to non existent targets, or change the return value. This achieves the same thing as what was done for the java code.
I put in some extra code into the smali classes to load my native library and to call it's initializer with the path to the actual native library.
Basic steps performed to patch the library:
Use apktool to decompile the original apk.
Code:
apktool d barclays.apk barclays
Use smali2java as helper to understand the code: This tool cannot decompile the critical check functions due to obfuscation. However it made it easier to understand the smali files generated by the apktool.
Patch the smali files to work around the checks as described above.
Build the hooking native library seperately
Code:
~/adt/adt-bundle-linux-x86_64-20131030/sdk/tools/android update project --path . --target android-19
ndk-build
Include the hooking shared library into the lib/armeabi of the decompiled package and change the smali files to load the new shared library.
Use apktool to rebuild the apk.
Code:
Apktool b barclays barclays.apk
Sign the apk from using your own key.
Create keystore:
Code:
keytool.exe -genkey -v -keystore my-release-key.keystore -alias release -keyalg RSA -keysize 2048 -validity 20000
Sign Keystore:
Code:
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore my-release-key.keystore barclays.apk release
Attached is the code for the hook library native project and the diff for the smali changes. Please note that this is for the smali files for generated by apktool (v1.5.2) for the version 1.4.2 of the Barclays mobile banking app.
For Users of other ROMs/SU applications and root hiders.
The app checks for a lot of common packages which I did not bother to patch since I don't use them, but if you do then you should put fixes for all those package/file names in both the smali and native code hook library.
A non exhustive list of files it check are:
Code:
/system/bin/amphoras
/system/bin/su
/system/xbin/su
/system/app/superuser.apk
/data/data/com.amphoras.hidemyroot
/data/data/eu.chainfire.supersu
/data/data/stericson.busybox
/data/data/stericson.busybox.donate
/data/data/com.jrummy.busybox.installer.pro
/data/data/com.jrummy.busybox.installer
/data/data/com.rootuninstaller.free
/data/data/com.rootuninstaller
Hey i will try this out shortly and post a APK (whether you use it or not thats up to you, but i am well known in the xperia play section of this website and should be trusted, Still its up to you.)
EDIT: well i am not a android developer, i can follow almost all this post except the bits about the native library any chance of a bit more information
specifically this bit "Include the hooking shared library into the lib/armeabi of the decompiled package and change the smali files to load the new shared library."
i assume that means just simply copy the built lib file in to that folder then include the file in the code somewhere? where do i do that to?
Sorry about the late reply but I just saw this message.
fma965 said:
EDIT: well i am not a android developer, i can follow almost all this post except the bits about the native library any chance of a bit more information
specifically this bit "Include the hooking shared library into the lib/armeabi of the decompiled package and change the smali files to load the new shared library."
i assume that means just simply copy the built lib file in to that folder then include the file in the code somewhere? where do i do that to?
Click to expand...
Click to collapse
That's pretty much correct. There is already a 'libtest_ndk.so' file in the lib/armeabi folder of the apk. You just have to build my code from the zip file to get the libhooktest.so, which should then be copied into the lib/armeabi folder alongside the libtest_ndk.so.
Edit: Not sure if this is enough instructions. I'm just not good at writing instructions. Steps you need to build the native library are in my post. If you need more info i suggest about building the library http://code.google.com/p/awesomeguy/wiki/JNITutorial#Setup_Environment is a good
Afterwards you have to do the modifications I've listed in the diff to the .smali files.
But i have some bad news about this patch:
The diff file i have attached in the post is wrong. I've mistakenly uploaded the patch to reverse the changes i did . I will update the post with the correct diff file.
It will only work for Barclays app version 1.4.2. it will definitely not work for the latest version of the app which is 1.7.1.
I'm currently going through the code of 1.7.1 I've made some headway into the code but there I'm quite way off from getting it to work.
If you wish I can give you a copy of the original 1.4.2 of Barclays app, the built lib file and the patched app. I would recommend against using the patched app blindly but it might make it easier to figure out the changes i did. I would rather not upload them to xda though.
HiddenRambler said:
Sorry about the late reply but I just saw this message.
That's pretty much correct. There is already a 'libtest_ndk.so' file in the lib/armeabi folder of the apk. You just have to build my code from the zip file to get the libhooktest.so, which should then be copied into the lib/armeabi folder alongside the libtest_ndk.so.
Edit: Not sure if this is enough instructions. I'm just not good at writing instructions. Steps you need to build the native library are in my post. If you need more info i suggest about building the library http://code.google.com/p/awesomeguy/wiki/JNITutorial#Setup_Environment is a good
Afterwards you have to do the modifications I've listed in the diff to the .smali files.
But i have some bad news about this patch:
The diff file i have attached in the post is wrong. I've mistakenly uploaded the patch to reverse the changes i did . I will update the post with the correct diff file.
It will only work for Barclays app version 1.4.2. it will definitely not work for the latest version of the app which is 1.7.1.
I'm currently going through the code of 1.7.1 I've made some headway into the code but there I'm quite way off from getting it to work.
If you wish I can give you a copy of the original 1.4.2 of Barclays app, the built lib file and the patched app. I would recommend against using the patched app blindly but it might make it easier to figure out the changes i did. I would rather not upload them to xda though.
Click to expand...
Click to collapse
No worries about the late reply, yeah you basically told me what i assumed it was i had to do, however when i was trying to do it i didn't have a 1.4.2 apk so was trying ot use 1.7.X and obviously failed .
Yeah the modifications to smali files is easy well when you know what your changing xD
if you could upload the apk for 1.4.2 that would be great, i would assume that as long as the signature matches the official apk its untampered, your modified one will obviously be signed with a different signature though.
:cyclops:
Good news. I've managed to get latest version 1.7.1 patched . I will try to post the patch information this weekend. In the meantime i suggest anyone interested download a copy from the play store and keep a backup of the apk in case they release a new version.
Fix for latest version of the mobile banking app (version 1.7.1)
I've figured out the changes required for the v1.7.1 of the app which is the latest version as of this post.
Changes from the old 1.4.2 are:
Almost all the classes in the app are now obfuscated, whereas before only some of the core class names were obfuscated.
The string encryption has changed. rather than a single encryption function it now uses a group of functions to perform the encryption. rrrrrr/vuuuvu class seems to manage invoking the proper decryptor based on the arguments.
All root checking is now done via the native library.
Native library now does some checks as soon as it's loaded before any methods are called.
The last change is a big problem since its not possible to do the patching of the dll after loading it as was done before. The onload/init of the dll exits the whole application as soon as it detects the phone is rooted.
My solution was to use a modified version of the 'crazy_linker' custom loader library which comes with the ndk to load the library into memory without invoking it's onload/init functions. This lets us hook into the necessary functions before they are called.
I've attached the smali changes as a diff and the new native hook library in this post.
As a side note I think the version 1.4.2 is a far better version. Why on earth would a banking app need to permissions to take pictures, who spends their time 'customizing' a banking app with personal pictures.
Edit: I've fixed a bug where the root was still being detected when used with chainfire su app. Special thanks to lil-diabo for helping me fix the issue. :good:
Xposed module for barclays banking app 1.7.1
Edit: New version (BarcPosed1.1.apk) has some support for barclays pingit. I've not tested this my self as I don't use the application personally. If anyone tries it please let me know.
I've converted my patch into xposed module. This module is compatible with the current banking app (version 1.7.1).
Please consider this as a beta version for now. I've tested it on cyanogenmod but it might have some issues with other roms. If you try it please let me know if it worked.
Assuming you already have a working xposed installation the steps to get the app working are:
1) Install banking app from playstore. Make sure it's version 1.7.1
2) Install the BarcPosed.apk from my post.
3) Run the BarcPosed app and click the 'install' button. You will need to grant it root permissions.
4) Enable the module in xposed and reboot.
5) Use the barclays app as normal.
6) Disable automatic updates for the banking app to prevent it from updating.
I've included the source code for the app.
Thanks, works perfectly. You sir (or madam) are a genius
Sent from my GT-I9300 using XDA Premium 4 mobile app
Works like a charm
Just tested it and it works!
Most excellent, Thanks again for your hard work.
So much easier than having to manually edit the files etc.
It works,excellent job, finally can use Barclays mobile, thank you very much
sent from Samsung Galaxy S4 Active
Just tested and it worked marvellously. Could you please make a fix for pingit as well?
Zell Dinch said:
Just tested and it worked marvellously. Could you please make a fix for pingit as well?
Click to expand...
Click to collapse
HiddenRambler said:
Edit: New version (BarcPosed1.1.apk) has some support for barclays pingit. I've not tested this my self as I don't use the application personally. If anyone tries it please let me know.
Click to expand...
Click to collapse
I've updated my post with version that stops the rooted warning from pingit. Don't use pingit myself so don't know how successful it is. Let me know if you try it.
Brilliant, been struggling in vain with Root Cloak Plus on my N5 but this works perfectly. Many thanks.
Sent from my Xoom Wifi using Tapatalk
Before I switched to KK, I used Barclays App 1.3 doing a small trick with SuperSU. It worked perfectly. I signed the app myself so that it wouldn't update itself from the market and so that I could still use the automatic update in the market.
Do you think it would be possible to make your AMAZING solution work with my v1.3 signed app instead?
thnx
vivelafrance said:
Before I switched to KK, I used Barclays App 1.3 doing a small trick with SuperSU. It worked perfectly. I signed the app myself so that it wouldn't update itself from the market and so that I could still use the automatic update in the market.
Do you think it would be possible to make your AMAZING solution work with my v1.3 signed app instead?
thnx
Click to expand...
Click to collapse
You could try "root cloak" or "root cloak plus" they probably will work.
Actually, what I did, is sign the app with OneClickSigner and it worked fine. Now, the app is not attached to the market anymore since the signature changed, so that means I can continue to use the "automatic update" from the market and it won't ask me to update the app all the time when Barclays upload a new version.
thnx
HiddenRambler said:
...
I've converted my patch into xposed module. This module is compatible with the current banking app (version 1.7.1).
...
Click to expand...
Click to collapse
Hello,
I have a request, can you make it compatible with GingerBread plz?
Thanks.
LoMAX_HUN said:
Hello,
I have a request, can you make it compatible with GingerBread plz?
Thanks.
Click to expand...
Click to collapse
Can you try the attached apk. It's the same code but built as an app for gingerbread version (API lvl 10). I couldn't test it as I don't have a phone for that version.
If it doesn't work please give me a logcat.
Banking Works, but Not PingIt
HiddenRambler said:
Edit: New version (BarcPosed1.1.apk) has some support for barclays pingit. I've not tested this my self as I don't use the application personally. If anyone tries it please let me know.
I've converted my patch into xposed module. This module is compatible with the current banking app (version 1.7.1).
Please consider this as a beta version for now. I've tested it on cyanogenmod but it might have some issues with other roms. If you try it please let me know if it worked.
Assuming you already have a working xposed installation the steps to get the app working are:
1) Install banking app from playstore. Make sure it's version 1.7.1
2) Install the BarcPosed.apk from my post.
3) Run the BarcPosed app and click the 'install' button. You will need to grant it root permissions.
4) Enable the module in xposed and reboot.
5) Use the barclays app as normal.
6) Disable automatic updates for the banking app to prevent it from updating.
I've included the source code for the app.
Click to expand...
Click to collapse
xposed is fantastic!
This worked for me. It's so nice to be able to update my SU binaries without fear of breaking the app.
I'm running Cyanogenmod v10.2.0 on a Samsung Galaxy S3 (International) (i9300).
I tried using the v1.1 of the BarcPosed.apk with PingIt, but it still tried to gain root and then closed itself immediately.
Shaw Free Range v 4.2.1.001 on MI Box
I used these instruction posted from another user in a different forum, thought i would share.
Tools used:
APK Icon Editor
apktool
APK 4.2.1.001 APK from apkpure.com ( shaw Freerange )
1.) Download APK
2.) Decompile the APK
apktool d {download location} -o {output location}
3.) Goto {output location} open AndroidManifest.xml
4.) Add the below lines after line 61 (other apk may not be line 61)
Code:
Code:
<activity android:label="" android:launchMode="singleTop" android:name="com.xfinity.cloudtvr.view.AndroidTvBrowseActivity" android:theme="@style/DefaultAppTheme.Xtv.Browse" android:windowSoftInputMode="adjustPan"/>
<activity android:configChanges="orientation|screenSize" android:label="" android:launchMode="singleTop" android:name="com.xfinity.cloudtvr.view.PlayerActivity" android:parentActivityName="com.xfinity.cloudtvr.view.AndroidTvBrowseActivity" android:theme="@style/DefaultAppTheme.Xtv.Browse.Player" android:windowSoftInputMode="adjustPan">
<meta-data android:name="android.support.PARENT_ACTIVITY" android:value=".view.AndroidTvBrowseActivity"/>
</activity>
5.) Recompile the APK
apktool b {output location}
6.) open APK in APK Icon Editor
7.) In APK Icon Editor File -> Explore APK Contents
8.) copy {output location}/build/apk/AndroidManifest.xml to the Explore APK Contents - [replace file]
9.) In APK Icon Editor File -> Export (Pack) APK
10.) Sideload to you Mi Box
Extra stuff abbout the shaw mod
Shaw Freerange.
The menu items on the top of the screen are still chopped but it manageable. Just to clarify this is working for the MI Box. The App will not launch if you are using the Sideload Launcher. You must launch from the Apps in Settings. .
Would either of you be willing to post the APK here for download? I'd love to test this on my Shield TV.
Shaw/Xfinity Android TV TOP MENU FIX!
Tools Used: APK Icon Editor
Process:
1. Open APK with APK-Icon-Editor
2. Change Current mode to APKTOOL (If you are in ZIP mode, you will not see all files.)
3. Explorer APK Contents
4. Open file (\res\layout-television-v13\actionbar_custom.xml)
5. Change the following to 78.0dip form 64dip ( android:layout_height="78.0dip) and save.
Code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout android:gravity="bottom|center" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto">
<com.xfinity.common.view.metadata.ActionViewContainer android:id="@id/ab_animated_button_bar" android:background="@drawable/animated_button_bar_bg" android:layout_width="fill_parent" [B][SIZE="5"]android:layout_height="78.0dip[/SIZE][/B]" android:layout_marginLeft="24.0dip" android:layout_marginTop="8.0dip" android:layout_marginRight="24.0dip" android:layout_marginBottom="8.0dip" app:textSize="@dimen/nav_bar_button_text_size" />
</LinearLayout>
5. Open file ( \res\values-television-v13\dimens.xml)
6. change the follwoing to 25dip from 32dip (<dimen name="nav_bar_button_text_size">25.0dip</dimen>) and save
Code:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="list_item_side_padding">48.0dip</dimen>
<dimen name="action_view_spacing_inner">64.0dip</dimen>
<dimen name="overscan_horizontal_adjustment">48.0dip</dimen>
<dimen name="overscan_vertical_adjustment">27.0dip</dimen>
[B][SIZE="5"]<dimen name="nav_bar_button_text_size">25.0dip</dimen>[/SIZE][/B]
<dimen name="nav_item_text_selected_spacing">16.0dip</dimen>
<dimen name="nav_item_text_spacing">8.0dip</dimen>
</resources>
7. Export (Pack) APK
8. Install apk and Enjoy
atheoncrutch said:
Would either of you be willing to post the APK here for download? I'd love to test this on my Shield TV.
Click to expand...
Click to collapse
Can you please let us know if you are successful with the apk on Shield TV? Thanks very much.
Integrity2 said:
Can you please let us know if you are successful with the apk on Shield TV? Thanks very much.
Click to expand...
Click to collapse
With the fixed mentioned above, along with the first fix at the top of the form, the one to make it work on Android TV, i do believe this does work on Shield TV as well. Sorry i don't have a shield TV box to test with. There is another form that may be of help from Xfinity TV Mod Android Box (HDMI output) by aiemassfiria. He will be taking my menu fix and integrating it into some of the APK's he's been working on.
https://forum.xda-developers.com/android/apps-games/xfinity-tv-mod-android-box-hdmi-output-t3535881
I used the steps above to modify the apk but unfortunately it crashes immediately upon launch on my shield. If anyone wants to post their modified apk I can try that as well, in case I messed up with mine.
Shaw FreeRange TV no longer works on my android tv (Sony Bravia from 2016 -- model KDL-55W800C).
The last version that worked (always had to sideload it) was 2.1.0.004 but I believe they updated something on the server-side so it no longer works
Here's a direct download to it in case you want to look at what changed in the android protections since then: https://drive.google.com/open?id=0B7UKT-gQprNPSkwzRmRyWl9hNVU
I can confirm the apk here doesn't work: https://forum.xda-developers.com/showpost.php?p=72048755&postcount=65
Shaw Free Range v 4.2.2.001
t0i said:
Shaw FreeRange TV no longer works on my android tv (Sony Bravia from 2016 -- model KDL-55W800C).
The last version that worked (always had to sideload it) was 2.1.0.004 but I believe they updated something on the server-side so it no longer works
Here's a direct download to it in case you want to look at what changed in the android protections since then: https://drive.google.com/open?id=0B7UKT-gQprNPSkwzRmRyWl9hNVU
I can confirm the apk here doesn't work: https://forum.xda-developers.com/showpost.php?p=72048755&postcount=65
Click to expand...
Click to collapse
Try this one From
http://199.175.53.21/shawfreerangetv.leanback422001.apk
buggine said:
Try this one From
h t t p : / / 199.175.53.21/ shawfreerangetv.leanback422001.apk
Click to expand...
Click to collapse
This one works! thanks.
Who is responsible for this apk? Can I learn how this is done?
Thanks,
Shaw TV
t0i said:
This one works! thanks.
Who is responsible for this apk? Can I learn how this is done?
Thanks,
Click to expand...
Click to collapse
Who is responsible for the APK? Well, we all are! The link I provided was from this thread https://forum.xda-developers.com/an...v-mod-android-box-hdmi-output-t3535881/page13. I don't personally post links to my server. If you would like to know how its done, I suggest you follow the steps listed in this thread to modify the APK. the first one will get it to work on android TV boxes for Shield and Mi box, the second fixes the menu. There is also a fix for the HDMI as well, but not needed for the MI box or the Shield TV. you will find it in the link in this post and thanks to aiemassfiria . One thing I've observed though, the App will not work if your time isn't correct on your device, it will give a connection error when registering. So make sure the time is correct.
buggine said:
Who is responsible for the APK? Well, we all are! The link I provided was from this thread https://forum.xda-developers.com/an...v-mod-android-box-hdmi-output-t3535881/page13. I don't personally post links to my server. If you would like to know how its done, I suggest you follow the steps listed in this thread to modify the APK. the first one will get it to work on android TV boxes for Shield and Mi box, the second fixes the menu. There is also a fix for the HDMI as well, but not needed for the MI box or the Shield TV. you will find it in the link in this post and thanks to aiemassfiria . One thing I've observed though, the App will not work if your time isn't correct on your device, it will give a connection error when registering. So make sure the time is correct.
Click to expand...
Click to collapse
Thanks very much for posting the apk, it works great! I can confirm it's working for me on the Nvidia Shield and Nexus Player.
Shaw Free Range v 4.2.2.001
atheoncrutch said:
Thanks very much for posting the apk, it works great! I can confirm it's working for me on the Nvidia Shield and Nexus Player.
Click to expand...
Click to collapse
Curious, what version of android is running on the shield? 6.0 or 7.0
buggine said:
Curious, what version of android is running on the shield? 6.0 or 7.0
Click to expand...
Click to collapse
Shield is running 7.0 with the latest Shield Experience 5.2 update.
atheoncrutch said:
Thanks very much for posting the apk, it works great! I can confirm it's working for me on the Nvidia Shield and Nexus Player.
Click to expand...
Click to collapse
Confirmed working on the first-gen FireTV and Beelink GT1 as well.
buggine said:
Try this one From
Click to expand...
Click to collapse
This is awesome! Thanks for posting. I'm a Shaw Direct subscriber (satellite TV only) and usually after the Get Started prompt the login credentials includes a banner allowing you to select Shaw Direct to enter an account number in a ###-###-#### format, but this seems to be missing in this version. Any idea if it can be accessed? The login page seems to be for Shaw cable subscribers only as my account number isn't recognized. Thanks again!
fearandtrembling said:
This is awesome! Thanks for posting. I'm a Shaw Direct subscriber (satellite TV only) and usually after the Get Started prompt the login credentials includes a banner allowing you to select Shaw Direct to enter an account number in a ###-###-#### format, but this seems to be missing in this version. Any idea if it can be accessed? The login page seems to be for Shaw cable subscribers only as my account number isn't recognized. Thanks again!
Click to expand...
Click to collapse
Do the following,
Shaw Cable:
Sign in with your Shaw ID, My Account Username, or @Shaw.ca email.
Shaw Direct:
Your username is your account number - do not include dashes.
Mi box remote doesn't work with the app
Having problems......
First, I couldn't edit anything. I had to use an external xml editor to change my files.
Then when I tried to load the new apk to the Amazon FireTV (using adblink), in wouldn't install, adblink just loops on 'adb running'.
The original, pre-modified-by-me apk installed and worked fine before, using adblink.
just want to say thanks to the creator of this modded apk. finally got freerange working on my firetv box.
I'm not sure if many are aware, but LG TVs running webos (under webos 2.x here) probably contain a *full* installation of Qt ( in my case full Qt 5.2.1 is installed). When I said full, I mean that all Qt quick, declarative, webKit, gui, network, OpenGL, etc. Qt libraries are available .
So far I've managed to successfully test/run the following:
-simple OpenGL ES applications (webos uses the Wayland architecture, see https://wayland.freedesktop.org for details ); I can actually compile and run any client included in Weston 1.2.0, see https://wayland.freedesktop.org/releases/ for what is available.
- Qt QML, Qt GUI applications also with WebKit can all be compiled and run on the TV.
- Kernel modules: compiled CIFS module and I'm able to moutn SMBA shares under SmartShare. Recording to Samba shares not possible unfortunately....
- getevent android tool ported to linux (see https://github.com/ndyer/getevent). Very useful for finding various key events. I used it to write my own 'daemon' to listen to Magic Remote key presses and start other applications.
- I've managed to also compile qemu-i386 (from qemu-stable 2.4) so that I can run the native sopcast linux i386 client (sp-sc-auth) on the TV itself. This in combination with a custom-made Qt application for choosing sop streams and SS IPTV means that I can watch sopcast streams on my TV at the push of a remote button.
- Custom-made ambilight. I capture screen, decode produced jpeg file, do led color computations and spit them via usb (libusb available on the TV) to an arduino controlling the LEDS.
====
Needless to say, but as prerequisites you need a rooted TV, access to TV via telnet and/or ssh/sftp, extracted rootfs from your TV, toolchain and kernel sources (if you need compile additional modules). Toolchain and kernel sources are available for my TV, from the LG open-source website.
If other people are interesting I can post some more details.
I was trying to do the same thing, I compile several sources with curl library after extracting the file system , can you give me more info on the Qt library?
thanks
y=fx said:
I was trying to do the same thing, I compile several sources with curl library after extracting the file system , can you give me more info on the Qt library?
thanks
Click to expand...
Click to collapse
Well, I think that the Qt library version installed on your TV may not be the same with mine; probably it depends on the webos version. On my TV I have Qt 5.2.1 (easy to tell from the file extension,; for instance I have Qt lib files with names such as libQt5Core.so.5.2.1, etc.) By luck I'm running Kubuntu 14.04 which uses, by default, the same Qt version. So this means that I've already had all Qt headers installed under /usr/include.
In your case, you'll need to download all Qt dev library packages matching the libs. from your tv, and extract them manually somewhere. Once you have that generate makefiles using qmake, then modify them to point to your libs. and headers.
Let me know how it goes for you.
xtreme_protector said:
Well, I think that the Qt library version installed on your TV may not be the same with mine; probably it depends on the webos version. On my TV I have Qt 5.2.1 (easy to tell from the file extension,; for instance I have Qt lib files with names such as libQt5Core.so.5.2.1, etc.) By luck I'm running Kubuntu 14.04 which uses, by default, the same Qt version. So this means that I've already had all Qt headers installed under /usr/include.
In your case, you'll need to download all Qt dev library packages matching the libs. from your tv, and extract them manually somewhere. Once you have that generate makefiles using qmake, then modify them to point to your libs. and headers.
Let me know how it goes for you.
Click to expand...
Click to collapse
I did it this way for the sdl2 library, but I had to copy the whole file system and mount it to make a chroot . The problem I encountered for the QT library (the version in use on my TV is 5.4.1) it's with the compiler. I do not have a compiler that supports c++11 , I only found version 4.2.3 of gcc/g++ as a working ipk package ipkg.nslu2-linux.org/feeds/optware/cs08q1armel/cross/unstable/gcc_4.2.3-1_arm.ipk
Code:
Target: arm-none-linux-gnueabi
Configured with: ../gcc-4.2/configure --build=i386-pc-linux-gnu --host=arm-none-linux-gnueabi --target=arm-none-linux-gnueabi --prefix=/opt --disable-nls --disable-static --with-as=/home/slug/optware/cs08q1armel/toolchain/arm-2008q1/bin/arm-none-linux-gnueabi-as --with-ld=/home/slug/optware/cs08q1armel/toolchain/arm-2008q1/bin/arm-none-linux-gnueabi-ld --enable-languages=c,c++ --disable-multilib --enable-threads --disable-libmudflap --disable-libssp --disable-libgomp --disable-libstdcxx-pch --enable-shared --enable-symvers=gnu --enable-__cxa_atexit
Thread model: posix
gcc version 4.2.3
edit: ok I was able to fill out a small program correctly
y=fx said:
I did it this way for the sdl2 library, but I had to copy the whole file system and mount it to make a chroot . The problem I encountered for the QT library (the version in use on my TV is 5.4.1) it's with the compiler. I do not have a compiler that supports c++11 , I only found version 4.2.3 of gcc/g++ as a working ipk package ipkg.nslu2-linux.org/feeds/optware/cs08q1armel/cross/unstable/gcc_4.2.3-1_arm.ipk
Code:
Target: arm-none-linux-gnueabi
Configured with: ../gcc-4.2/configure --build=i386-pc-linux-gnu --host=arm-none-linux-gnueabi --target=arm-none-linux-gnueabi --prefix=/opt --disable-nls --disable-static --with-as=/home/slug/optware/cs08q1armel/toolchain/arm-2008q1/bin/arm-none-linux-gnueabi-as --with-ld=/home/slug/optware/cs08q1armel/toolchain/arm-2008q1/bin/arm-none-linux-gnueabi-ld --enable-languages=c,c++ --disable-multilib --enable-threads --disable-libmudflap --disable-libssp --disable-libgomp --disable-libstdcxx-pch --enable-shared --enable-symvers=gnu --enable-__cxa_atexit
Thread model: posix
gcc version 4.2.3
how did you fill out the qt sources ? does the qt source you compiled work?
Click to expand...
Click to collapse
I did not recompile Qt. I simply used all libs from the TV (rootfs) and local additional header files. As I said, I generate makefiles using qmake, modify them to point them to the TV libraries and then compile whatever I need... Btw. I cross-compiled my Qt programs.
Regarding the toolchain, I have version 4.6.4 (dated 20120731).
xtreme_protector said:
I did not recompile Qt. I simply used all libs from the TV (rootfs) and local additional header files. As I said, I generate makefiles using qmake, modify them to point them to the TV libraries and then compile whatever I need... Btw. I cross-compiled my Qt programs.
Regarding the toolchain, I have version 4.6.4 (dated 20120731).
Click to expand...
Click to collapse
I have always used the dynamic libraries present, however I managed to compile and package a test program. Now the next step is to do some porting, eg kodi .
good news www.cnx-software.com/2018/03/19/lg-releases-webos-open-source-edition-optimized-for-raspberry-pi-3/
y=fx said:
I have always used the dynamic libraries present, however I managed to compile and package a test program. Now the next step is to do some porting, eg kodi .
good news www.cnx-software.com/2018/03/19/lg-releases-webos-open-source-edition-optimized-for-raspberry-pi-3/
Click to expand...
Click to collapse
Regarding kodi, I've already started . I've started with Jarvis since it has support for wayland. Unfortunately even this requires g++ 4.7.x or better. Not sure if teh standard arm gcc toolchain (4.7 on ubuntu 14.0.4) produces runnable executables. Will try this evening, though.
Edit: The arm cross-compiler installed by default in ubuntu 14.0.4 works. So, most likely any " arm-linux-gnueabi" will work for you. I'm using now "arm-linux-gnueabi-gcc (Ubuntu/Linaro 4.7.3-12ubuntu1) 4.7.3"
If you have ideas regarding kodi porting, let me know. It would be just great to have it running on our TVs.
===
Also the link you posted regarding webos on RPI looks promising, indeed. Question is what is inside .
Edit: kodi already starts but cannot create the window system. I know what happened: the modified configure script failed to enable building the wayland back end. Will try again, although my TV uses really old wayland ( version1.1.0). I'll keep you posted...
Well, regarding kodi, I enabled wayland, libraries load fine, but now I get a "Illegal instruction" error. This is a tough one since without proper tools (gdb, strace), it's difficult to figure out what's going on.
If anyone could help figuring this one out, let me know.
Hi this morning I ported a small application. I posted the app on github https://github.com/Sputkin/uMario_Jakowski .
xtreme_protector said:
Well, regarding kodi, I enabled wayland, libraries load fine, but now I get a "Illegal instruction" error. This is a tough one since without proper tools (gdb, strace), it's difficult to figure out what's going on.
If anyone could help figuring this one out, let me know.
Click to expand...
Click to collapse
How are you connecting dynamic libraries ? how you have configured the project
y=fx said:
Hi this morning I ported a small application. I posted the app on github https://github.com/Sputkin/uMario_Jakowski .
Click to expand...
Click to collapse
Nice, will have a look. How did you manage to pack it as an ipk ? Where does it install ? Is a native app, i..e, does it appear in the webos start menu ?
y=fx said:
How are you connecting dynamic libraries ? how you have configured the project
Click to expand...
Click to collapse
Right, so it's a mix of existing libs from TV (rootfs) and my own compiled ones. The process was as follows:
- configure kodi for wayland, cross-compilation, arm arch, etc. Of course the configure script would stop in some missing library.
- Whenever the above happens, patch/modify the configure script to skip checking for the installed lib. If the library exists in the rootfs, nothing to do.
- Else, download source of the library, cross-compile it for arm, install it in some dir.
- In the end, the configure script finishes...
- Trying then to make kodi, the linking process stops for missing libraries (on my TV the libs. names end in libxxx.so.ver.subver_etc.so, so no way for the patched build system to find the proper name for the *.so file). In this case, I've manually modified the Makefile to point to the library (using -l:libxxx.so.ver.subver_etc.so). It's a very cumbersome process, but hey, for now it's good enough...
===
I could upload my configure file for kodi Jarvis. Also, the main modified Makefile might help, to get you an idea about what I mean...
My point is that I;m just trying to see if kodi 'can' work, without lots of source code modifications. If this succeeds, of course, we need to take a step back and build a sound build system for the webos.
One more update regarding kodi: I now have gdb and strace running on the TV, and i can trace where the "illegal instruction" happens. Unfortunately it is in the boost library, in function try_lock() (which has different implementations for different architectures). I'm going to try to bypass the error by forcing to use the pthread library. Let's see what comes out .
xtreme_protector said:
Nice, will have a look. How did you manage to pack it as an ipk ? Where does it install ? Is a native app, i..e, does it appear in the webos start menu ?
Click to expand...
Click to collapse
I used the tools provided in the sdk, ares-package ares-install ..... etc . here you can find my template https://github.com/Sputkin/uMario_Jakowski/tree/master/webos_ipk
if you can, upload the configuration file for jarvis branch
Well, kodi starts now !!!
Let's see what works .
Well, no 'magic remote' input, so cannot tell ....
y=fx said:
I used the tools provided in the sdk, ares-package ares-install ..... etc . here you can find my template https://github.com/Sputkin/uMario_Jakowski/tree/master/webos_ipk
if you can, upload the configuration file for jarvis branch
Click to expand...
Click to collapse
Please see my prev. questions. How did you pack it ? What it uses (SDL maybe ???). Up to my head in the kodi stuff. I need to get them 'magic mote'' working, just to see where the next crash is....
you can connect an HID device
---------- Post added at 06:51 PM ---------- Previous post was at 06:40 PM ----------
xtreme_protector said:
Please see my prev. questions. How did you pack it ? What it uses (SDL maybe ???). Up to my head in the kodi stuff. I need to get them 'magic mote'' working, just to see where the next crash is....
Click to expand...
Click to collapse
uses the SDL2 library entirely so it should work on any version with this library . To package, you must use the ares-package script provided in the LG SDK , copy the appinfo.json file and the images in the folder where you have compiled kodi , change the name of the executable in the appinfo.json file and then exec
Code:
ares-package .
Ok, clear, thanks. Will try.
===
Now, any idea how to get some 'input' into kodi ?
Edit: How could I force kodi to use the magic mote (which I suppose/hope is some touch/mouse interface) ??? Is there a kodi setting ?
xtreme_protector said:
Ok, clear, thanks. Will try.
===
Now, any idea how to get some 'input' into kodi ?
Edit: How could I force kodi to use the magic mote (which I suppose/hope is some touch/mouse interface) ??? Is there a kodi setting ?
Click to expand...
Click to collapse
...
Even with a usb keyboard connected, I cannot get kodi to respond to keys (no crashes though ...
What's going on ? Ideas ?
xtreme_protector said:
Even with a usb keyboard connected, I cannot get kodi to respond to keys (no crashes though ...
What's going on ? Ideas ?
Click to expand...
Click to collapse
please upload the configuration file so that I can test it directly
y=fx said:
please upload the configuration file so that I can test it directly
Click to expand...
Click to collapse
That's not going to be so simple I mean I did not have to modify only the configure script but lots other places. I'll update the whole sheebag; will bet back with the link.
https://www.linuxondex.com/beta-registration
does say "Note9 and Tab S4 devices," i signed up this morning with the hope it will come out for s9+ also
Link does not work for me
Hope will work on my s9+ with dockless dex(In pie update). That will be a game changer for our device
No luck for S9+ yet
If only I could trick the play store and download the app
Leonidas87 said:
No luck for S9+ yet
If only I could trick the play store and download the app
Click to expand...
Click to collapse
https://www.apkmirror.com/apk/samsu...inux-on-dex-beta-1-0-38-android-apk-download/
I already sideloaded the apk and it doesn't work on S9/+. The app checks if you have a supported firmware.
I decompiled the apk on my linux machine and am searching where the check is being performed. to see if i can bypass it.
The response message you get is defined as a string that translates back to an id. This id i traced back to EntryActivity.smali alongside a const v2, whatever that might be. Inside this .smali file there are multiple references to versions, processor so this seems to be where the check is called.
Is there anybody here that actually has programming knowledge that could point me in the right direction on how to do this? I've never really looked into the inner workings of an app before, nor did i ever really program anything except some small python projects.
Aerox912 said:
I already sideloaded the apk and it doesn't work on S9/+. The app checks if you have a supported firmware....
Click to expand...
Click to collapse
If you are on android 9 the app opens and lets you use it. I have not loaded a Linux image yet to fully test it.
If you guys missed out on the Android Beta 9 enrollment early today I have uploaded the OTA update here .
https://forum.xda-developers.com/galaxy-s9-plus/how-to/official-android-9-beta-download-t3867703
I installed it on my S9+ and I can't get it to run "Linux on Dex requires device to have the latest software to support some features."
https://www.androidauthority.com/samsung-linux-on-dex-beta-923435/ Looks like the linux apps for this need to support ARM 64-bit architecture.
Leonidas87 said:
No luck for S9+ yet
If only I could trick the play store and download the app
Click to expand...
Click to collapse
Build.prop (?)
Linux image cannot be downloaded on s9+
I have OneUI beta installed on my s9+ and in the official link, the store says the device is not compatible. When you download it via APK mirror, it doesnt allow you install the linux image. The error message is as follows "the web page at lxd-wv=a.samsungknox.com could not be loaded because net:: ERR_CLEARTEXT_NOT_PERMITTED"
Try to download Linux images from :
https://webview.linuxondex.com
Please tell us if it works
Aerox912 said:
I already sideloaded the apk and it doesn't work on S9/+. The app checks if you have a supported firmware.
I decompiled the apk on my linux machine and am searching where the check is being performed. to see if i can bypass it.
The response message you get is defined as a string that translates back to an id. This id i traced back to EntryActivity.smali alongside a const v2, whatever that might be. Inside this .smali file there are multiple references to versions, processor so this seems to be where the check is called.
Is there anybody here that actually has programming knowledge that could point me in the right direction on how to do this? I've never really looked into the inner workings of an app before, nor did i ever really program anything except some small python projects.
Click to expand...
Click to collapse
S9+ on Android P beta, signed up and accepted for LinuxOnDex beta, installed the apk from apkmirror, downloaded the image and extracted to LoD directory. On starting terminal mode I see this in logcat:
Code:
11-29 22:44:17.901 E/AndroidRuntime(23999): FATAL EXCEPTION: main
11-29 22:44:17.901 E/AndroidRuntime(23999): Process: com.samsung.android.lxd, PID: 23999
11-29 22:44:17.901 E/AndroidRuntime(23999): com.samsung.android.lxd.processor.LxdException: undefined model: SM-G965F, star2lte
11-29 22:44:17.901 E/AndroidRuntime(23999): at com.samsung.android.lxd.a.g.c(ModelTypeUtils.java:77)
11-29 22:44:17.901 E/AndroidRuntime(23999): at com.samsung.android.lxd.a.g.a(ModelTypeUtils.java:40)
so it (was) in ModelTypeUtils.java which has been renamed to a method 'c' in class 'com.samsung.android.lxd.a.g'.
But, I'm going to guess that this needs root access to do its low-level linux things, so the edited apk might need to be signed by Samsung to work
Was super excited there for a moment, I downloaded and unzipped the file to the lod folder in my s9+. The app recognized the file and allowed me to create the container. For using linux visually I needed to use DeX but everytime i clicked run black screen appears and immediately crashes. If u r persistent it is just black screen with "please wait".
Linux on Dex S9+ support
Does anyone find a workaround to make Linux on Dex work on the S9+? When loading the container with the Ubuntu image it get sutck on "Please wait" with a black screen...
Btw i'm using the beta 2 with hotfix of Android pie for S9+ with apkmirror Linux on Dex Beta version.
Skimi said:
Does anyone find a workaround to make Linux on Dex work on the S9+?
When loading the container with the Ubuntu image it get sutck on "Please wait" with a black screen...
Click to expand...
Click to collapse
same results here on S9+...
I've downloaded apk and ubuntu 16 image but after loading container and connecting DEX i see only "Please wait..." notification.
(hint: after installing, uninstalling and one more time installing LoD program won't start - i had to delete LoD folder first)
Are you using a official dex accessory or some generic brand?
Skimi said:
Are you using a official dex accessory or some generic brand?
Click to expand...
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Generic with full support for DEX (android desktop works just fine)
I also use acrobat generic adapter with full support for dex, it could be that Linux on Dex it's only supported by the original adapters...