Hello everybody!
Let me introduce Mr. Gun. It's my first game, I made it with LibGDX framework.
Google Play: https://play.google.com/store/apps/details?id=com.nickteslin.androidgames.mrgunfree
This game seems not so difficult, and your mission is to destroy all the skulls which move around.
Levels become much more difficult to complete: it's not so easy to get skulls.
Also a feature: bullet rebounds only 7 times before destruction.
And there is a limit of available shots to each level.
We offer an easy controls (like Angry Birds ):
1. just TOUCH the screen BEHIND the gun to load it.
2. MOVE finger to aim.
3. RELEASE finger to make a shot.
Please feel free to ask any questions and make comments. Hope you'll enjoy playing it.
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Related
I am new to Android development, and I have written this small game in last several weeks. Please let me know your suggestions and feedback regarding this game, thanks!!!
From the Play Store:
After the splash screen, just flap up and down to fling away obstacles for Lily, the cute (really?) alien pet that looks like a pair of glasses that has terrible eyesight (duh!). She escaped from her owner and wanted to be free. Fling away obstacles for her and she will be free~
HOW TO PLAY:
You have 20 seconds, and you gain time swiping the right way.
Swipe up for Christmas Trees (I know it's not Christmas yet...).
Swipe down for light poles.
Make sure you swipe the right way!
Play store link:
https://play.google.com/store/apps/details?id=com.newkevinstudio.eyeglasses.android
Best,
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I have opened a new thread for this app:
http://forum.xda-developers.com/android/apps-games/game-eyeglasses-fun-little-game-t2815231
Hello fellow android enthusiasts,
Have you ever thought that there aren't any fresh action/platform/puzzle games in the Play Store?
Well I did.
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That's why I came up with Plink.
Plink is an action platformer puzzle game, where you need to make your way through challenging levels. Avoid spikes and lasers while collecting juicy yellow energy balls. Also there are a host of different physics altering devices you must utilize to make it through, such as switches, force fields/walls, teleportals, moving platforms and more.
YouTube: https://www.youtube.com/watch?v=5WKRSf9J19w&feature=youtu.be
Google Play: https://play.google.com/store/apps/details?id=com.Leif.Plink
I'm a new developer and above all else want to provide quality content.
So if you have any feedback, issues or suggestions, please let me know!
Cheers,
Leif
This was awesome. Great Idea, Great work
Keep it up!
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Hi all, guys! Here i come with my first android puzzle-game.
Description:
In general, concept of this puzzle is in step-by-step movement on the playing field. The difficulty lies in other creatures, which moves and prevent you reach finish. All of them have different speeds and trajectories, so you have to anticipate their behavior. Solve each level with the least possible number of moves! Collect all achievements! Refresh!
Actually it was quite hard to do, but finally I made it. Now asking about some Feedback.
Here it is on GooglePlay
And you can check out all staff that happend to me and this game. I talking about mobile piracy. Here.
Bump. Come on, guys, i wanna some critics, pleeese
8 MORE BUMPS.
7 Bumps remain.
I finished promo video,
https://www.youtube.com/embed/KFKIYaerydE
Hello friends!
I am a newbie developer with tons of enthusiasm and a huge passion to create games.
I've developed a small game for Android: Falling Floor. It's an arcade survival game, where you have to stay on a platform for as long as you can while it falls apart.
Collect white cubes to respawn some platform blocks. The more you collect the longer you survive. Every white cube will respawn 4 blocks closest to you.
The main goal is to survive for longest time possible and get top score in leaderboards.
The game can be found here - https://play.google.com/store/apps/details?id=com.onemanarmy.fallingfloor
I would be really glad if you'd have a look at my game and provide me any feedback. It would really help me at my start.
Thanks!)
EDIT#4: For some reason I cant get IMG tags to work, sorry((
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Hi !
I just finished the development of my 2nd Android game (developed in C++ with the Cocos2D library), and I would like to get some feedback and opinions about the gameplay, the difficulty, the pleasure felt while playing.
To begin, a small presentation of the game:
The principle is simple, you play as a small ball that can only move on a circle. The goal is to collect a sufficient number of gems... while avoiding the blocks!
Many collectable bonuses (about fifteen) will help you in this adventure... or not..
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Try to overcome the 30 levels with an ascending difficulty!... or try the challenge of the free mode by trying to hold on as long as possible against the assaults of the blocks!
Video presentation:
Link on Play Store: https://play.google.com/store/apps/details?id=com.tlsoft.trickytwist
Don't hesitate to try and give me feedback !