Hey, xda! Nydrs here
As you could guessed from the name of the game. It's a fork of an open source game Pixel Dungeon. Even though, at first, idea behind our project was to add a multilingual support, later it grew into quite a “remix”
After 2 years our game accumulated an extremely positive community. Our players provided tremendous amount of feedback and ideas for the game. You could say that the game was “community-driven”.
But despite the fact, that we closely listen to our players (for the most part, because to this day, I strongly believe that multiplayer is not the thing for a rogue-like), we realized that there is key community we never really were, or attempted to be, part of. The indie game development community :highfive:
And we figured, that this might be a good place to start. We would love to hear what you think about our project!
You can get it right over here:
play.google.com/store/apps/details?id=com.nyrds.pixeldungeon.ml
And for some Features:
At this point version remix.25.2 features several differences, compared to original:
Multi language support
New hero classes: Elf, Necromancer
New dungeon types: Spider Lair. Necropolis. Demon Nest. Features set of thematic monsters and new bosses.
New Bosses: Shadow Lord, Spider Queen, Lich
30+ new items, including new weapon types: Bows and arrows
20+ new monsters
New item interactions:
Fire an toxic gas can affect more items.
Seeds can be eaten
Potions can be used to give additional effect to weapons and interact with other items
New NPCs
Difficulty settings and save/load function
Support for community created mods (players are able to create custom texture packs for existing objects and change their descriptions, it's also possible to create custom level layout, and add custom music)
Localization
Currently it localized (more or less successfully) to:
English
Russian
French
Spanish
Polish
Korean
Brazilian Portuguese
Italian
German
Chinese
Japanese
Related
Hello,
SBC Games is small team of keen mobil games programmers. We just released our first Android game called Futoshiki. The game is free and can be downloaded at Google Play. As I am new member I am not allowed to paste here link
If you like Sudoku, then you'll love Futoshiki. Futoshiki is another popular Japanese numeric puzzle game.
On a 5x5 grid the aim is to put, in each row and column, numbers from one to five, so they do not repeat themselves. Numbers must also respect the relational signs placed between some cells. Some cells may already be filled from the beginning. They are, like the relation signs, part of the puzzle and cannot be overwritten.
The game includes a generator offering the player three difficulty levels, from easy through medium to hard. For each generated puzzle only one unique solution is guaranteed.
Tom Atom
Hello, xda-devs!
We are a small two-person indie team from Poland. We would like to present our first game called "TANGAME - Logic Game Puzzle".
Description:
The idea of the game is based on the ancient Chinese game called "Tangram", where you need to form a specific shape using all seven pieces, which may not overlap.
What is the best about the game, is that there is a many solutions to solve the levels. You can use different strategies to solve any puzzle. Overall, game seems very easy, but you will see - it's far from that.
Besides puzzle mechanic, game has a nice, relaxing music and overall style (I hope it does!). Other interesting feature is that every shape you need to solve is reminding something familiar - for example, an animal, or rocket. So you don't get a random-looking shapes to solve. Also, that is why we sorted the levels into "Sets". Before starting a level, you can read a quote related to specific set. Our first set is "Nature", and we even created a trailer based on that. I hope you'll like it.
Trailer: http://www.youtube.com/watch?v=NC9OW_vEtY8
Creating the game was very interesting challenge for us, especially since we don't have any prior experience in gamedev. Only one person programmed the game, while the other provided many ideas and helped with creating the levels.
For now we have about 120 built-in levels, but next ~150 levels are coming really soon and we are planning to expand the game by online component where you can create your own levels and share them with the others. Many other features are coming as well.
Google Play: https://play.google.com/store/apps/details?id=com.ghostorchidstudios.tangame
Please, give it a try and share your thoughts.
Also, what did you like/dislike about the game? What would you want to see in the next updates?
The first app my brother and I put out was a random number generator that turned out not to be random at all.. Now 4 years later, we're releasing an awesome game called Matter Meltdown for both Android and iOS! We'd love for you to check it out and let us know what you think!
Carlos the alien just crash landed into an unknown galaxy and he needs YOUR help exploring and collecting enough Matter to power his ship home. The game is NOT a dumb remake or a re-skinned Flappy Bird, it's an FUN fast-paced, tile-breaking, space adventure.
HOW TO PLAY (it's simple!)
> Match the colored balls to the same colored tiles
> Mix different types of Matter to get a new exciting element
> Collect Matter from breaking huge combos!
FEATURES (unique and innovative!)
Tiles REACT with each other, use it to your advantage!
- Play with TONS of different elements
- Customize your character with new skins, UFOs, flags, and more
- Space themed music and SFX
- Online highscores to compete against your friends
- Cloud saving support
I cannot post links as I am a new member If someone could post a link in a comment that would be awesome!
Search "Matter Meltdown" in the Play Store (iOS too!) and we'll be the first one!
Anyways, we worked our asses off putting this together and it's really came a long way in the development process. Please check it out and let me know what you think of it! I will try to stick around to answer any questions that you may have The game engine was GameMaker: Studio and the images were done primarily in Photoshop. Eternal Studio is a two man team made up of two brothers, and we're out of Michigan!
Matt
Eternal Studio
It's fun, reminds me of old school calculator games
Good work. No issues at all. I'll lyk I come across any.
Mahjong Solitaire is deservedly one of the most popular types of puzzles. With a fairly simple and unobtrusive concept of the game is able to captivate the long haul lovers pass your spare time for this distraction. The creators of the mobile version of the famous puzzle MahJah prepared a surprise for all fans - a continuation of a favorite of many games. MahJah 2 has become more ambitious, bright and fun.
In the development of the second part played by the feedback from the users a huge role. The game creators have carefully studied the comments and observations of the players and tried to consider all their wishes. As a result, MahJah 2 has received a lot of innovations.
It remained unchanged, of course, the game mechanics. At each level, the player is offered a certain figure, composed of paired elements with a variety of characters. It is necessary to collect all the pairs of tiles to completely clear the level and move on to the next. For the convenience of the player's pieces can not only rotate 360 degrees and zoom in to display them.
If the first part MahJah 9 levels were available visual and 6 in the second part of the number is significantly increased. Visual themes was 16 and is now available to the player as much as 144 steps. They all open gradually and complexity within each theme is gradually increasing. Topics are different levels of external design and images on tiles. Among them: mahjong, Gothic, Glagolitic, adinkra, cuneiform, stars and more.
To achieve maximum results important passage speed. The faster the player finds a pair, the higher will be the scale of bonuses, which will multiply the points earned for the combination.
Download from GooglePlay
So this is my first ever android game I created, so go easy on the constructive feedback please. Can be downloaded from the playstore via:
https://play.google.com/store/apps/details?id=com.debranz.jumpdash
or
bit.ly/jumpdash
Looking for some feedback on how I can improve the game and any marketing/promotion tips. I've gotten it to just over 10K downloads so far, but struggling to grow any further now.
JUMP DASH puts a new spin on the endless runner platform game, with different levels, choice of characters and unexpected in game twists. Original character designs, simple controls, cool sounds and music, this game is suitable for all ages.
FEATURES:
Different animated characters to choose from.
Unlock more characters the higher you score.
Multiple levels with individual themes and music.
Simple controls.
In-game twists that increase the difficulty the longer you survive.
Share your best scores and compete with friends.
DEVICE/CONTENT INFO:
Works on phones, tablets and Chromebooks (that support Android).
Small download size.
No notifications.
No in-app purchases.
No banner adverts distracting you during game play.
No permissions requested.
No personal data recorded or used.
No violent content, bad language or inappropriate adverts.
Links are broken
So I would be glad to leave some kind of positive feedback, but the links in the post are empty. Links are broken.