Why is the proprietary ARM(64) preferred to the open SPARC(64) architecture? - General Questions and Answers

Just wondering:
Most mobile devices, Android or Windows or {i, watch}OS, come with an ARM/ARM64 RISC processor. As far as I know, ARM is a proprietary architecture, directly connected to additional development cost because Advanced RISC Machines must grant a license first before you can start to assemble a new smartphone. (I never tried to buy an ARM license, maybe they just sell you a joker for all of your future devices?)
Given that the well-established SPARC/SPARC64 RISC processor is open and royalty-free, it's strange to never have seen a SPARC smartphone/tablet/whatever in the past few years. What makes ARM worth the additional cost?

Because there are mobile designs available for arm chips but none for sparc. Why would you burn money trying to make something as good as what you already have?
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^ what he said, partially. SPARC64 is a very interesting and worthwhile architecture that is pretty much dead except for one line of servers. There are no extant low-power SPARC/SPARC64 cores. ARM is King of Low Power. Intel can't beat them, there is pretty much no competition in the phone space. Lucky for us, ARM works really well in mobile devices.
As far as I know ARM licensing is not a big cost. And their ecosystem is relatively open, you can get tons of doc just by signing up.

midnightrider said:
There are no extant low-power SPARC/SPARC64 cores.
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AFAICS, that's not true:
http://www.fujitsu.com/global/about/businesspolicy/tech/k/whatis/processor/
Of course it will still have to be built, but 2.2 gflops/W seem to be a decent value.
midnightrider said:
And their ecosystem is relatively open, you can get tons of doc just by signing up.
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So is SPARC's. Without even signing up.

Blah blah blah. You're going around in circles.

That's not quite nice...

Rosa Elefant said:
That's not quite nice...
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What they mean to say is they have no idea xD

Related

[Q] crazy idea about porting halo

ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
thre3aces said:
ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
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thre3aces said:
...aside from the direct x issue...
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That is kind of a big issue, but maybe. It would have to run as a native application, and it would need to be ported to run on openglES, It would also involve a lot of refactoring to make a java-based interface to the game.
Possible... maybe with the source code, and some talented devs.
Not likely to be coming soon, and then there is the whole IP issue on top of the difficulty of the porting... I know I value my sanity too much to work on such a project.
Not likely. You may think that our current processors are more powerful, but that's not necessarily true. Watt for watt they are, but those non mobile x86 processors run many more instructions than these mobile chips. Also porting a game in x86 to ARM is a massive undertaking, not really worth it.
Sent from my HTC Sensation Z710e using XDA App
ive recently started a thread here:
http://forum.xda-developers.com/showthread.php?t=1195712
wouldnt this help if the interface is java-based?
Yay I have a atrix
Sent from my MB860 using XDA App
This is relevant to my interests. I was wondering why a Diablo 2 style game couldn't be tried. I know my phone far overpowers my old pc. Lol
There are two main technological hurdles to overcomes when porting games from consoles/PC to a mobile platform are:
1. CPU Performance
Just because a ARM CPU has a higher clock-rate than a non-low-power CPU doesn't mean that it is more powerful. ARM is a RISC (Reduced Instruction Set Computing) CPU which means that it is ideal for low-power limited memory devices. However some operations that could be completed in one clock-cycle on an X86 CPU may take two or more clock-cycles an ARM CPU.
Even when comparing ARM CPUs to RISC PPC CPUs included in game consoles, the PPC CPUs tend to implement optimisations that aren't available in mobile ARM CPUs.
2. Graphics
As previously mentioned the main problem is that console and PC games are all developed with OpenGL (or possibly DirectX) not OpenGL ES. Whilst OpenGL ES 2.0 does have support for programmable shaders it's still very limiting compared to what can be achieved with OpenGL (even old versions).
Other Issues
There are also other issues due to the limited (or different) input mechanisms available to mobile device. The smaller physically sized screens are also potentially a issue even if resolutions are similar.
yea ive taken that into account and i know that arm CPUs are slower than an intel/amd counterpart despite higher clock speed. but surely a 1ghz dual core arm cortex a8 is faster than a 800mhz intel cpu.
the open gl thing was something i completely forgot about and know that you mention it i think the whole idea may not be possible. BUT i found this on wiki "PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1".
maybe it is still possible.
the screen size is another big issue. but maybe it will be ok on a tablet like the zoom.
We need to start looking into this again
Qualcomm will be releasing the snapdragon 810 soon it supports direct X, is x64, and has 2.7+ghz I think porting pc games is becoming much more of a reality and I would love for someone to give me a reason ditch my pc for gaming
I'd hate to re revive but since android practically is Linux, couldn't we focus on wine for android? That would not only allow people to install direct x in the first place on android phones and tabs but also open up many many possibilities such as a PC version of steam for android. A fun way of this could be taking advantage of Samsung's multi window support. But yes there is no halo for android before wine. Once wine is existant there will be PC on android. And Gabe's 3 will be comfirmed.
I have DREAMED of Halo in my pocket, and this is why I started developing. I thought I could put in the hours to at least get it off to a good start and get people involved. Here are the main issues, and the reasons that I (and I bet any others who have tried) eventually gave up.
It's been pointed out the difference in processing and graphics. X86 processors just run many more instructions than mobile processors. Mobile processors are catching up, and have been more powerful for a long time, but even if one runs a comparitively adequate number of instructions it still communicates differently with graphics processors and ram etc. This alone is intimidating because means that the entire game would have to be redone from scratch and the assets either stolen (yikes) or a partnership arranged with Microsoft.
Enter Microsoft. I love ole Mikey Soft I do, but they are defensive about their Halo. They recently made it almost impossible to install a fan project rework of Halo 1 CE. Any attempts to port to Android would be met with similar treatment. *Cough* they don't trust fans, but they gave Master Chief to 343, killed Cortana, and then made her evil.* That was a long cough. In their defense they have probably not pursued this because of the last point here: porr end product = poor user experience.
So processor, graphics, Mike, and finally porting itself. Borderlands 2 was recently ported onto an arm (mobile) processor. I bought a PS Vita+BL2 bundle specifically to see if I could learn anything about porting other pc games, like Halo. If you've played it you know that it is AWESOME, but has a great deal of glitches, frame rate drops, and even later loading textures than the PC/console version. To be fair I'm SHOCKED that BL2 and all its dlc run as well as it does on Vita. Bravo yo!
My conclusion was that it would have to be completely remade which would require using assets from a zealously guarded IP, and if a partnership was struck the final product would likely be extremely hard to optimize leaving all of us nostalgic fans with dissapointment as we are trying to launch each other to the top of blood gulch but run into such low fps that we can't coordinate the required wart hoggery. This is also why there are several Halo-ish games on Android. It's tough to Port, but much easier to imitate. Sad pandasaurus.
sorry to revive an older thread but heres an apk. i found however its in Spanish if someone can change the language it would be great.

[Q] Why our generation cant support WP8?

I dont understand much about the architecture of software, im asking this because i dont get it, why the processors of our devices cant understand the new kernel and the instructions of WP8. in my head, its exacly the same saying that our pc desktops processors couldnt run the new Windows 8. i would like to know what are the barriers in this case. So guys, what they would be in your opinion?
This was posted by a dude on Reddit.
Disclaimer: I work at Microsoft. But not on Windows Phone.
Windows Phone 7 was built on top of Windows CE kernel (the same as Windows Mobile, and for those who are young enough to remember, Pocket PC and Windows CE Handhelds - this was in 1997).
Windows Phone 8 is moving to NT kernel, the same one as your desktop operating system is using. NT kernel requires radically different hardware - specificaly, TLB mappings in pre-v7 ARM CPU contained logical addresses and this does not work very well on symmetric multiprocessor OS.
So older ARM CPUs did not work with NT kernel, and move to the different OS kernel required radical redesign of the OS. Also, of course the desktop/server OS kernel requires significantly more RAM.
With the large generational shifts it is not uncommon for OS to lose compatibility with old software. These shifts do not happen very often, but they do happen.
For example, Windows NT did not support PCs with 286 CPUs (which were rather common when it shipped), or with less than 12MB RAM (something that is easily upgradeable on a PC, but much more difficult with the phone). Similarly, Windows NT 3.5 dropped support for 386 family entirely.
For Microsoft to have, as you call it, "foresight", it would probably have to drop Windows Phone 7 altogether and go to NT-kernel based solution. It would not have made Phone 8 to appear any faster, however - it would just have lost 2 years.
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http://www.reddit.com/r/gadgets/comments/vdjwe/designed_to_fail_all_windows_phone_7_handsets/c53rh01
I think that answers your question.
Beautifuly!!! Thanks!!
m125 said:
This was posted by a dude on Reddit.
I think that answers your question.
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This answer is a complete bull****! MS already run NT kernel on the arm cpus for a years! This guy is referred to the "desktop" kernel but of course Apollo/WinRT/ (whatever the MS ****heads will call it in the future) has a different (from the desktop OS-es) kernel.
What the "older arm cpu" he's mentioned about??? Nokia Lumia 900 has Qualcomm APQ8055 Snapdragon cpu (google or wiki for that). What the hell "pre-arm"???
Sorry, it's not an explanation, just a stupid bull**** from ignoramus. He definitely needs a "radical redesign" of his brain
Oh c'mon, if our CPUs were the same old Qualcomms from Android 1.6 days I would believe it, but they are last-gen Snapdragons, goddamit!
I'm pretty sure Microsoft could support it as easy as adding two drivers, but it won't. Specially since all phones are the exact same hardware, with WP7.
The point about TLB mappings might be valid... if it weren't for the fact that these are all single-CPU, single-core processors (in WP7 devices). There's no need for a kernel to support SMP. In fact, you don't *want* a SMP kernel on such a processor; there are performance optimizations you can make for single-hardware-thead systems.
Historically, Microsoft has actually shipped two copies (per architecture) of the NT kernel on their desktop OS install media, one for SMP and one for single-core. The installer would use the correct one for the hardware. There is no technical reason that they couldn't do similar with WP8, shipping one NT kernel for single-core phones (which would be able to run on ARM v6) and one for multi-core (which would require ARM v7).
As for the RAM issue, that's a red herring. The RAM requirements of a basic MinWin system are far below the half-gig of WP7 devices. Even adding the phone's extra libraries and user interface, it should still be possible to implement msot if not all of the software features of WP8 while leaving a comfortable overhead for running and app or two at a time (that being all that WP7 officially allows anyhow).
@sensboston: The first that I'd heard of Microsoft running NT on ARM was 2010, when multi-core ARM v7 was already available.
Actually, I agree that the guy doesn't seem to know what he's talking about; according to Wikipedia (unreliable but in this case I see no reason to expect incorrectness), the Snapdragon processors use the ARM v7 instruction set anyhow.
@GoodDayToDie, last two days I've heard a lot of very different (but all BS and incompetent) explanations from MS employees... Seems like guys in marketing department don't have enough engineering knowledge, and can't announce any realistic-looking reason. But may be they don't have to: for general public some unknown "martian" words like "TLB mapping", "GDT and IDT" etc. sounds very "reasonable"
guilhermedsx said:
Oh c'mon, if our CPUs were the same old Qualcomms from Android 1.6 days I would believe it, but they are last-gen Snapdragons, goddamit!
I'm pretty sure Microsoft could support it as easy as adding two drivers, but it won't. Specially since all phones are the exact same hardware, with WP7.
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I really agree with that!! how loudly do we have to yell? But in my point of view nothing about it will be done, microsoft need money and need for yesterday, and yes they will sacrificate the poor white sheeps (that would be us) and watch them bleed just to launch "a completely new OS" that our phones "doesnt support".

Voice of confidence.!

I am a beginner on this page. I am writing this to backup the other developers on this form. A lot of people who has been going around on the surface forum repeating over and over fat some functions will never work. I've been around modding phones since when Windows Mobile 3 came out back when I was in middle school. I remember when Windows Mobile came out a website called geekstoolbox.com whats the phone for many modders to build custom firmware for Windows Phones. I remembered and middle school it was difficult to make certain improvements because Windows Mobile phones were close systems. I remember then listen to visit on the forum who actually broken too the phone am I allowed a dump of data to flow in Internet of his phone start new custom ROM custom firmware revolution to begin. Afterwards, I begin saying revolutionary products such as wifi tether, Bluetooth tethering, Mobile sharing, and in custom OS. to those web visiting thi about s forum repeating over and over and over, that there would be no Windows based x86 programs on when does RT we'll be eating crow when it finally does happen within the next few months. I see it being possible when you consider if someone will, compile a virtual machine enabling many features of Windows 8 x86. Furthermore, suppose it becomes like parallels Macintosh. In addition, maybe someone will develop 8 translator package for Windows 82 windows Rt to understand each other's programs. all that I am saying is please do not be downers and out other people expressions about this tablet and is always
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I meant to end by saying, please do not doubt other people's expressions about this templates capabilities in with the wish to see on this tablet because the possibilities are there and if someone desires it enough it will come to fruition.
Continuously be blessed signing out!
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There are already two x86 emulators (Bochs and DosBox) for Windows RT. Bochs is slow to the point of being unusable, and DosBox is slow to the point of lagging while playing games from 1992.
x86 will likely never run (games) well on Windows RT, but it does in fact already run.
See,! It already possible . I have 1 questions, do they use virtual machines or do they do rely on the Internet
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befreshshaveivorysalesoap said:
See,! It already possible . I have 1 questions, do they use virtual machines or do they do rely on the Internet
Sent from my SGH-T999 using xda premium
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They use virtual machines, but they're slow to the point of complete uselessness. It takes half an hour to boot XP in them.
befreshshaveivorysalesoap said:
I meant to end by saying, please do not doubt other people's expressions about this templates capabilities in with the wish to see on this tablet because the possibilities are there and if someone desires it enough it will come to fruition.
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Tempered with a dose of reality, when you acknowledge that even a dual core ARM cpu is still very underpowered to emulate a full x86 cpu/environment. If what you want is a good x86 experience, the Surface RT isn't what you want.
That's not saying you can't get a decent toy x86 environment, or really good recompiled for arm desktop apps. Those two work fine.
schettj said:
Tempered with a dose of reality, when you acknowledge that even a dual core ARM cpu is still very underpowered to emulate a full x86 cpu/environment. If what you want is a good x86 experience, the Surface RT isn't what you want.
That's not saying you can't get a decent toy x86 environment, or really good recompiled for arm desktop apps. Those two work fine.
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Maybe not the full experience but something like WINE on Linux. Most people who buys the RT version aren't power PC users and don't require much anyhow , except for a few apps
befreshshaveivorysalesoap said:
Maybe not the full experience but something like WINE on Linux. Most people who buys the RT version aren't power PC users and don't require much anyhow , except for a few apps
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Wine on x86 linux isn't emulating the CPU. This is a critical difference.
schettj said:
Tempered with a dose of reality, when you acknowledge that even a dual core ARM cpu is still very underpowered to emulate a full x86 cpu/environment. If what you want is a good x86 experience, the Surface RT isn't what you want.
That's not saying you can't get a decent toy x86 environment, or really good recompiled for arm desktop apps. Those two work fine.
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I believe that all the Windows RT devices are quad core right now.
befreshshaveivorysalesoap said:
Maybe not the full experience but something like WINE on Linux. Most people who buys the RT version aren't power PC users and don't require much anyhow , except for a few apps
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It's really very unlikely that any x86 program bigger than Notepad will ever be usability fast/stable. I'd go read up a bit on emulation and the downsides regarding speed with it. This is the same reason that android tablets, which are quite arguably far more suited for this, can't do anything better than emulate 20 year old OSes, and do that poorly.
netham45 said:
I believe that all the Windows RT devices are quad core right now.
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d'oh! flip flopping between windows phone 8 and windows RT Yep, 4 arm cores. Still like trying to emulate a V8 with an inline4.
netham45 said:
I believe that all the Windows RT devices are quad core right now.
It's really very unlikely that any x86 program bigger than Notepad will ever be usability fast/stable. I'd go read up a bit on emulation and the downsides regarding speed with it. This is the same reason that android tablets, which are quite arguably far more suited for this, can't do anything better than emulate 20 year old OSes, and do that poorly.
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Instead of emulating an entire OS, would anyone entertain the idea of a program translator; A program could be build with the libraries of some main OS'es. Within the translator, when an x86 program is called the programs determines what operating systems' library to use. The translator would then render a version of the program Windows with RT can understand.
Couldn't this be likely.
netham45 said:
There are already two x86 emulators (Bochs and DosBox) for Windows RT. Bochs is slow to the point of being unusable, and DosBox is slow to the point of lagging while playing games from 1992.
x86 will likely never run (games) well on Windows RT, but it does in fact already run.
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I believe I no what the issue with these are.......... Bochs and DosBox do not allow users to control processing cores for each emulation. These emulators need to be updated to take advantage of this feature, it's a blessing for other OS'es
There's already a translator project much like what you describe, actually. It's early alpha quality right now, only able to run a few apps and those slowly and with stability problems, but it's a very promising proof of concept. The developer is using the DOSBox dynamic recompilation engine, optimized for THUMB-2 (ARM variant that Windows uses) with some hacks in it to remove support for stuff that only the kernel has to care about like page tables and whatnot (these hacks apparently substantially increase speed). The recompilation engine is not currently thread-safe, which means it has to run on a single core (although it's possible that the translated program itself might be able to run across multiple cores; I don't know for sure) but the possibility of fixing that is being investigated.
The project is on the Dev&Hacking sub-forum, and there's a download link for it and a (mostly playable) demo of Heroes of Might and Magic 3 as an example of what it can currently do.
Can someone point me in the duration to learn about building for ARM. I want to see if I can contribute. In school I am only learning about the x86 and x64 architectural
befreshshaveivorysalesoap said:
Can someone point me in the duration to learn about building for ARM. I want to see if I can contribute. In school I am only learning about the x86 and x64 architectural
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Currently this is the porting method: http://forum.xda-developers.com/showthread.php?t=2096820&highlight=arm
Requires visual studio to cross compile from a desktop windows machine.

[Q] 64 Bit Processor?

so i saw that the apple a7 chip is actually just a snapdragon 800 processor just like our nexus 5, does that mean the nexus 5 kernel does support 64bit?
Toxina said:
so i saw that the apple a7 chip is actually just a snapdragon 800 processor just like our nexus 5, does that mean the nexus 5 kernel does support 64bit?
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No, it doesnt. The entire system has to be optimised for 64-bit and not only the chip.
gee2012 said:
No, it doesnt. The entire system has to be optimised for 64-bit and not only the chip.
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Android wouldn't really need to be optimized for 64-bit like the iPhone 5s because Android uses a virtual machine (Dalvik) to run apps, whereas iOS runs applications natively so those applications would need to be optimized for 64-bit.
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android1234567 said:
Android wouldn't really need to be optimized for 64-bit like the iPhone 5s because Android uses a virtual machine (Dalvik) to run apps, whereas iOS runs applications natively so those applications would need to be optimized for 64-bit.
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Thanks. learned something.
Toxina said:
so i saw that the apple a7 chip is actually just a snapdragon 800 processor just like our nexus 5, does that mean the nexus 5 kernel does support 64bit?
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just FYI , right now 64bit on iOS is a gimmick , notice i said " right now" ... dont you find it odd Apple never mention specs ? didnt tell us what the CPU speed was , how much ram... but all of a sudden , they tell us its 64bit architecture? hmm
android1234567 said:
Android wouldn't really need to be optimized for 64-bit like the iPhone 5s because Android uses a virtual machine (Dalvik) to run apps, whereas iOS runs applications natively so those applications would need to be optimized for 64-bit.
Sent from my HTC Sensation using Tapatalk
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Incorrect. Much,much, MUCH, of android is native code (even the dalvik interpreter), which is dominated by ARMv7 architecture at the moment. With the transition to 64 bit ARM (AArch64 mode on the ARMv8 processor), the kernel, drivers, bionic libc library, libgralloc (graphics), and countless other libraries need to be ported to 64 bit. This involves 64 bit compilers becoming release quality, and code reviews to ensure that pointer casts are handled appropriately for the transition to a larger address map.
However, there is nothing inherently better about '64 bit' and the Snapdragon 800 chip is a monster.
adma84 said:
Incorrect. Much,much, MUCH, of android is native code, which is currently ARMv7. With the transition to 64 bit ARM (AArch64 mode on the ARMv8 processor), the kernel, drivers, bionic libc library, libgralloc (graphics), and countless other libraries need to be ported to 64 bit. This involves 64 bit compilers becoming release quality, and code reviews to ensure that pointer casts are handled appropriately for the transition to a larger address map.
However, there is nothing inherently better about '64 bit' and the Snapdragon 800 chip is a monster.
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Learn something new every day But the apps themselves on Android wouldn't need to be re-written for 64-bit like they do on the iPhone 5S, right?
Back to Apple's A7 chip, I think Apple did this to get a head start on 64-bit development; I doubt the iPhone 5S has 3.5GB+ of RAM so 64-bit doesn't seem practical for the 5S.
android1234567 said:
Learn something new every day But the apps themselves on Android wouldn't need to be re-written for 64-bit like they do on the iPhone 5S, right?
Back to Apple's A7 chip, I think Apple did this to get a head start on 64-bit development; I doubt the iPhone 5S has 3.5GB+ of RAM so 64-bit doesn't seem practical for the 5S.
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Yes and No. Some Apps (most Games) run native code the would have to be rewitten in 64bit.
I think it has been confirmed that the 5S has 1GB of Ram.
64-bit is meh.. its going to take time for it to mature. Its still in its infant stages and will take time... but eventually down the road, it'll become the standard. For now, I don't think its that much of a thing to look at when buying a phone.
zephiK said:
64-bit is meh.. its going to take time for it to mature. Its still in its infant stages and will take time... but eventually down the road, it'll become the standard. For now, I don't think its that much of a thing to look at when buying a phone.
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Yep. In fact, the best thing about 64 bit is the ability to see a 4GB+ memory space. ARMv8 does a nice job of cleaning up the instruction set (I spend my days writing ARMv8 right now), but I expect power to be an issue even at the cost of possible speed improvements due to doubling neon/VFP registers and other such improvements
adma84 said:
Yep. In fact, the best thing about 64 bit is the ability to see a 4GB+ memory space. ARMv8 does a nice job of cleaning up the instruction set (I spend my days writing ARMv8 right now), but I expect power to be an issue even at the cost of possible speed improvements due to doubling neon/VFP registers and other such improvements
Click to expand...
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This...
If the addressable mem space (RAM) goes unutilized, the cleaner instruction set remains the only pro. For now, gimmick.... Down the line, standard.
booooom
A7 is not by any means close to a Snapdragon, completely different designs. But similar performance though.
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How to do Virtualization on Android

Disclaimer: This is an open discussion thread for How to do virtualization on Android! It's not a reference or guide! But hope this thread can lead us towards making a way to do it!
Intro: Once phones was a tiny piece of electronic device which was mainly used to talk and sending text messages! (I am talking about mobile phones off course! )
Then here comes smartphones like the symbian one and then iphones and Android!
They opened a lot more way to do on a device rather than only talking or texting!
But still we needed to rely on laptops or desktops to do extensive tasks which we couldn't do (yet) on smartphones!
The main reason was the lack of technology or the memory and processing power limitations on these device!
I remember I bought my first Redmi 2 at a cost of 200$ back in April 2015 which featured quadcore Qualcomm processor, 1GB of RAM and 8 GB of internal storage space!
But now the time has changed! Technology advanced exponentially! After 3 years of my first Xiaomi device, I bought another one (Mi A1) with almost the same price! Whuch features double (on the basis of cores) processors and 4X RAM and 8X internal spaces!
In the mean time on the mainstream computing counterpart, virtualization technology becomes so popular that if not all but most of the servers runs based on it! We have also docker now!
We can now use or test any software/OS on any device (mainstream computers off course) by the grace of virtualization!
On the other hand, Android devs still needs to do the hard work to port ROMs let the OS itself! And yet we can't run Windows on a Android device!
But wait! Android is also a Linux! Isn't it?
So, if Linux can run QUEMU/KVM, why not Android?
And most of the Android SOCs now are 64bit!
So, can't we just make it happen? Can't we just find a way to do virtualization and run any OS on a virtual environment right in our hand?
May be!
I don't know if any guys working on this or not!
But here's how to:
1) Enable virtualization support on kernel
2) Make an apps for Android for manging the virtual machines (like VirtualBox, VMWare etc.)
I think the Android kernels (most of them) supports virtualization already!
The hardest part is to make it compatible with the frontend Android! Which brings the apps and interfaces!
I know there's wine exist for Android! But that's just a complete different thing what I am talking about!
And I wasnt able to run wine on my tissot (Xiaomi Mi A1)!
Thanks everyone who is reading!
Give your valuable opinion and ideas!
Hope someone like @CosmicDan can make it!
ARMv8 (every phone) doesn't have hardware virtualisation extensions, so it would be as slow as emulation.
For that, we already have QEMU and KVM. But it's too slow to be of any practical use.
If you want proper virtualisation, you need ARMv8.1, which no phone has.
CosmicDan said:
ARMv8 (every phone) doesn't have hardware virtualisation extensions, so it would be as slow as emulation.
For that, we already have QEMU and KVM. But it's too slow to be of any practical use.
If you want proper virtualisation, you need ARMv8.1, which no phone has.
Click to expand...
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Hmm! I just realised the hardest part: it's ARM and not x86_64!
ProttoyX said:
Hmm! I just realised the hardest part: it's ARM and not x86_64!
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Click to collapse
That's emulation, not virtualisation.
You can use QEMU, Bochs or DOSBox to emulate x86 (x86_64 is probably impossible, idk but it's pointless to try). But it's dog slow and always will be.
CosmicDan said:
That's emulation, not virtualisation.
You can use QEMU, Bochs or DOSBox to emulate x86 (x86_64 is probably impossible, idk but it's pointless to try). But it's dog slow and always will be.
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Hmm! Got it! This thing came into my mind when I was reading about servers based on ARM! Wondered if they provides virtualization/container service or not! And ARM provides more cores than x86_64! I guess it's it's related to RISC/CISC thing! Not sure though!
ARM servers uses ARMv8.1?
AND PLEASE DON'T MIND ABOUT ENDING EVERY SENTENCE WITH (!)! PLEASE!
No one can always be rude! ?
I am surely not!
Again thanks for what you’ve done for the tissot and other staffs! You are genius! ?
ProttoyX said:
Hmm! Got it! This thing came into my mind when I was reading about servers based on ARM! Wondered if they provides virtualization/container service or not! And ARM provides more cores than x86_64! I guess it's it's related to RISC/CISC thing! Not sure though!
ARM servers uses ARMv8.1?
AND PLEASE DON'T MIND ABOUT ENDING EVERY SENTENCE WITH (!)! PLEASE!
No one can always be rude! ?
I am surely not!
Again thanks for what you’ve done for the tissot and other staffs! You are genius! ?
Click to expand...
Click to collapse
Yes those ARM servers would be 8.1. It's not so much a RISC vs CISC thing but more an SoC vs CPU thing. Our devices are SoC's - sure they have many GHz and cores but they're still a lot slower that a proper CPU which has countless of extensions designed for accelerating tasks, and have more IPC capability and other such things (in short GHz/core count is comparable across different platforms or architectures, it's more relative than that). Our SoC's simply don't have those extensions that would make this feasible.
CosmicDan said:
ARMv8 (every phone) doesn't have hardware virtualisation extensions, so it would be as slow as emulation.
For that, we already have QEMU and KVM. But it's too slow to be of any practical use.
If you want proper virtualisation, you need ARMv8.1, which no phone has.
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Every ARMv8,and even ARMv7 has.On v8 it's called EL2 while on v7 it's HYP mode.However the biggest headache is that most SoC vendors do not allow users to enter it even with bootloader unlock.
On Qualcomm there are no way except a low level powerful exploit. On Exynos it is possible,needs a specific SMC to trustzone,and can be done only with an unlocked bootloader with custom kernel.
fxsheep said:
Every ARMv8,and even ARMv7 has.On v8 it's called EL2 while on v7 it's HYP mode.However the biggest headache is that most SoC vendors do not allow users to enter it even with bootloader unlock.
On Qualcomm there are no way except a low level powerful exploit. On Exynos it is possible,needs a specific SMC to trustzone,and can be done only with an unlocked bootloader with custom kernel.
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do you have any references links on this? maybe a cve for the qualcomm exploit?

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