[GUIDE] How to add support for all third party apps to multiwindow - Galaxy S 5 Android Development (Snapdragon)

I've been looking for a guide to make multiwindow support all apps, but I couldn't find any simple guides with the way I wanted. So, just decided to write my own one.
This guide should be compatible with samsung lollipop (5.0+) only, though I've tested it only on my G906K (5.0.1).
What you need :
Deodexed framework.jar
Apktool or baksmali.jar to decompile framework.jar
Minimum knowledge for de/recompiling framework.jar
At least two hands to grab your mouse and keyboard
Now let's get started.
STEP 1)
Decompile your framework.jar and open smali/android/content/Intent.smali
Look for the following line :
Code:
.field public static final CATEGORY_MULTIWINDOW_LAUNCHER:Ljava/lang/String; = "android.intent.category.MULTIWINDOW_LAUNCHER"
and replace it with
Code:
.field public static final CATEGORY_MULTIWINDOW_LAUNCHER:Ljava/lang/String; = "android.intent.category.[B]LAUNCHER[/B]"
STEP 2)
I'm not sure if this modification is necessary, but it won't do any harm to us anyways.
Open smali/com/samsung/android/multiwindow/MultiWindowApplicationInfos.smali
(If you can't find it, look into smali_classes2 folder. It might vary depending on operator even on the same model.)
Look for the following method :
Code:
.method public isSupportApp(Ljava/lang/String;)Z
and replace the whole method with this :
Code:
.method public isSupportApp(Ljava/lang/String;)Z
.locals 1
.prologue
const/4 v0, 0x1
return v0
.end method
Now recompile your framework.jar, and voila! It's all done!
Please note that I'm a super noob and not familiar with those smali stuffs, so there could be errors. In fact, I'm quite sure, but it works well as of know
Please let me know if there's something I missed, or any simpler ways to do this. Thanks.

Related

[UPDATED 24.03.2011] X10 Theme Reference

24.03.2011: Added a link to the themes section and added my last post here for a while (maybe ):
_calum_ said:
So I'm back after dropping off the face of the planet for a while I've been getting into WP7 development and so my X10 has been in the top drawer for a couple of months... I may get into Android development soon but at the moment I'm a bit short on time (as always ).
I still would like to get the timescape animations sorted (I hate being beaten ) but I just can't seem to get the cheecksum figured out. If I ever get them sorted I'll update this post again, but until then I probably won't do anything more with my X10.
I hope this post has been helpful. See ya
Click to expand...
Click to collapse
This thread was opened to consolidate the information/knowledge about themes for the x10. It is basically a reference thread with key bits of information and links so that a new user can find all the necessary information in one place. At the moment this is spread out all over the place, there are a lot of different threads with different bits of information, and the lack of updates in Draken Korin’s sticky makes it pretty hard to find new information. It should also help us avoid the old ‘where the hell was that image…?’ and ‘where was that … thread again?’.
Please PM me or post any useful information that is missing, especially the OPs of the threads in the Themes section below. I will continually update this thread with any new information or links.
All useful information that is posted here will be added to this first page, so that you don't have to wade through pages of posts to try and find something. Everything after the first page should therefore either be repeated on this page somewhere or is just conversation. Please yell at me should this not be the case
Please help me out by posting information, ideas etc.
Creating Themes for the x10:
1. Getting Started
2. Using ADB
3. Creating a theme
4. Modifying XML files and adding resources
5. Modifying Services.jar
6. Timescape/Mediascape
7. Resource locations
8. Theme collection
9. Recovery tips
Change log
14.11.2010 - Added section 4
18.11.2010 - Updated section 3 with a complete guid for modifying .9.png's
25.11.2010 - Updated section 7 with text color locations in the xml files
21.12.2010 - Added a link to MrRusch's tool to section 4
24.12.2010 - Added link to 2.1 Sources to section 5
Getting Started
Before getting started on a theme you'll need to set a few things up. Here's a list of everything you'll need:
Root. Your phone will need to be rooted
Java SDK (JDK). You'll need to install the JDK (and JRE) before you can start modifying the contents of your phone. Check out this video of Chewitts if you're having problems on x64 systems.
ADB (from the Android SDK). You need ADB to push/pull files to and from your phone (see the next post)
X10 Drivers. The drivers are usually installed if you install SEUS. Sometimes however you may need to do a manual installation (from my experience mainly on Win7 x64 machines).
The easiest way to make sure everything is set up properly is to install someone elses theme. Check out this post (1.6) or this post (2.1) for instructions.
After you've done all that take a look at this.
Have you installed someone elses theme yet? If not then go directly to jail, do not pass GO and do not collect £200
Using ADB
There's an ADB Guide here (thanks to XPeriaX10iUser for having this in his sig ): ADB, Fastboot, and Nandroid for Noobs
Before you start need to unsecure the shell. Use the following adb commands to do this if you haven't already (to reverse it do chmod 0755... thanks XperiaX10iUser ):
Code:
adb shell
su
mount -o remount,rw -t yaffs2 /dev/block/mtdblock2 /system
chmod 4755 /system/bin/sh
This is all described in the links posted in the Getting Started section above
Thanks to MrRusch for making our lives easier with this tool. For those of you new to this, you should still read the guide linked above so that you know what is actually going on.
Here's a step by step for pulling the framework from your phone and pushing it back. The original post is here. The boot animation mod at the bottom is for 1.6. In 2.1 it is found in system/media/bootanimation.zip.
@gavriel18: I hope it's OK to use this here, if not then let me know.
gavriel18 said:
Step 1:
Connect phone to pc, enable usb debugging and open adb. Type:
adb pull /system/framework/framework-res.apk framework-res.apk
That will pull your framework-res.apk to whatever folder is displaying in your command line.
Step 2:
Find the framework-res.apk on your hard drive, right click and open with 7zip.
Step 3:
Use png's here or create your own and dump into the appropriate folder within framework-res.apk.
Step 4:
When you are done editing the files open up adb and type the following command:
adb shell mount -o remount,rw -t yaffs2 /dev/block/mtdblock2 /system
adb push framework-res.apk /sdcard/framework-res.apk
adb shell dd if=/sdcard/framework-res.apk of=/system/framework/framework-res.apk
That will put the new framework-res.apk on your phone. It should automatically reboot (if not reboot it) and your changes should be applied!
When running the script above you can replace framework-res.apk with whatever you want. For example, Timescape.apk
Remember, it is CASE sensitive I made this problem many times)
If you would like to pull an entire folder put a slash at the end of the last word. For example, adb pull /system/etc /etc"/" (no " in actual script )
Courtesy of corruptfate is the steps to modify the startupshow (post #207)
step 1: open adb shell
step 2: type "adb shell"
step 3: type "su"
step 4: type "mount -o remount,rw -t yaffs2 /dev/block/mtdblock4 /system"
step 5: type "mkdir system/etc/semc/startupshow"
step 6: exit and redo step 1 - 4
step 7: type "mkdir system/etc/semc/startupshow/default"
step 8: exit and open command prompt again, this time type "ddms"
step 9: look for the default folder in system > etc > semc > startupshow > default
step 10: push the images into that folder
Click to expand...
Click to collapse
Creating a theme
So, now that we’ve got the framework-res.apk onto our hard drive, we can take a look at creating a theme. The only skill that is really required to change the appearance of the framework (this is the system file that contains the notification bar, settings etc.) is being able to edit .png image files to suit your tastes. If you can do this then it is just a matter of knowing how to extract the images, and how to update the .apk with them after editing.
.9.png's
Before we start we need to take a look at a special kind of image in android apk’s: the .9.png’s. These are recognisable, as the name suggests, by the double extension *.9.png.
.9.png's are images with a bit of extra information embedded. They contain information on how they can be stretched, and where the content can go (e.g. for a button background, which area of the background can contain the text).
This information is contained in a single pixel border (the guides) around the image and can be added using draw9patch. The catch here is that the guides must be compiled into the image before it can be used.
The Border: For the most part, you will not have to edit the border of a .9.png because, as long as you follow the guide below, the guides will already be in the image and you will not need to change them. If you do need to create your own (I’d assume you know enough not to be reading this though ), you can find more information here.
Editing the Framework
In this example we will look at editing framework-res.apk. However, the process can be used on any apk.
The method described below may seem overly complicated for those who have experience in this area, but it is (in my opinion) the easiest ‘sure-fire’ way to make sure you don’t have any problems (especially with the .9.png’s).
In rare cases, when the .apk your modifying doesn’t have any .9.png’s (e.g. the Recent Calls widget) then you can skip straight to the ‘Updating images using Drag/Drop’ section below.
Requirements:
You will need the following:
7zip apktool - this is included in the attached file themes.zip
Some people use WinRAR instead of 7zip, but apktool uses some 7zip commands internally so make sure it is installed (I think, I know this is the case for APK Manager, I still need to test this for apktool, but hey, just use 7zip, it's free and works exceptionally well).
Setting up:
In the attached zip file (themes.zip) you will find a copy of my theme creation environment. It’s not too complicated, it only contains a couple of folders so I know where everything is, three key batch files (all one-liners) and apktool.
The first thing we need to look at is install_framework.bat. This contains the following line:
Code:
java -jar apktool.jar install-framework stock\framework-res.apk
All this does is tell apktool to install the framework on your system. The resources from stock\framework-res.apk will be extracted to a default location. If you don’t do this then you will not be able to recompile other apk’s that rely on the framework (you will get a ResourceNotFound error).
The other batch files decompile and build the framework, these are the ones that need to be modified if you start working on a different apk:
Code:
[B]decompile.bat[/B)
java -jar apktool.jar d stock\ framework-res.apk working\ framework-res
[B]build.bat[/B]
java -jar apktool.jar b working\framework-res out\framework-res.apk
I have included the stock X10 framework. If you use on of the other frameworks out there you may find that you get a lot of errors when trying to recompile. That’s because someone got lazy with the .9.png’s
As we are modifying the framework directly we do not need to run install_framework.bat, for a different apk (e.g. Phonebook.apk) you may need to run this first to avoid errors when decompiling.
Decompiling and Building:
1. Run decompile.bat. After this you will see that the working folder is filled with the contents of the apk. The images we need to modify are in the subfolders res/drawable-hdpi and res/drawable-land-hdpi. If you look at some of the .9.png’s in there you can see the guides (see the attached image). This makes it really easy to edit them, you can just edit them like any other image (as long as you do not touch/alter the guides).
2. Edit any images that you want. For the .9.pngs I usually make a copy without the 1 pixel border so that I can edit the entire image, then I paste the copy back into the middle of the original .9.png. You don’t have to worry about the guides, they are already set correctly.
I have created a tool that takes the stock x10 status bar icons, removes the background and sets them to a colour of your choice here. This was made to make my life easier by minimizing the time I spend in photoshop.
3. Run build.bat. This compiles the framework, embedding the guide information into the .9.png’s. The output framework is in the out folder. Do not push this to your phone as it is incomplete and the resources.arsc is stored incorrectly. If you do push it to your phone then you get to reflash
Now you can just drag the edited images out of the generated framework onto your hard drive and use steps 4. and 5. of the Drag/Drop method described below to update your framework.
Updating images using Drag/Drop:
1. Open the .apk in 7zip and browse to the appropriate image folder (almost always the res\drawable-hdpi folder)
2. Drag/Drop the images you want to edit to your hard drive. Leave the .apk open in 7zip
3. Edit the images in your favourite program (photoshop or similar)
4. Drag/Drop the images back into the .apk that is still open
5. Use the process described in the previous post to push the framework back to the phone
The reason that the .apk is left open in this process is that some (all?) of them are signed and updating them in this way doesn’t mess with the signature. I’ll admit to not being 100% sure about this, I’m sort of thinking now that people just had problems re-packing due to files being compressed that shouldn’t have been (see the section on editing XML files and adding resources to see what I mean). Please correct me on this one.
This also [almost] goes without saying, but: Make a backup before you start (you can look at the installer for Chewitts Dark10 theme to see how to do this).
OK, now you can start messing with the appearance of your phone, have fun
Credits
Thanks to Mr_Element for the help testing this process and making it easier to follow
Thanks to damnitpud for his post here, without which I would still have been a bit lost in draw9patch.
Modifying XML files and adding resources
First up, thanks to MrRusch for pointing out that the resources.arsc was being zipped differently. It would have taken a few more flashes to figure out how to pack it into the apk without that little nugget
Secondly, thanks again to MrRusch for this post. Using apktool 1.3.1 means the resources are not compressed, but you still can't just flash the resulting framework. So either use MrRusch's tool or follow the instructions below.
The XML files in the framework-res.apk (and the other apps) are stored in a compiled form, making them impossible to edit without decompiling them. The process of decompiling them and recompiling is reasonably simple but care is required if any images/resources are added to the apk.
Modifying the xml files opens up certain things that can’t be changed by just modifying some image files. The best example is changing the battery icon in the notification bar to show a different image for each percentage instead of just 10%, 20%, 40% etc.
When you modify xml files and add resources to your apk, make sure you copy ALL the modifications made to the stock apk each time after compiling. I have noticed strange effects if I don't do this such as the wrong images being used - I am assuming that in the newly compiled resources.arsc the image references/IDs change when compiled, but I'm not really sure yet. An example of this is when I tried to add the signal strength mod mentioned above to a framework that included the battery icon mod below. This only worked if I also copied the battery mod files to the framework (even though they were already in the apk) after recompiling the signal strength mod. If I just copied the files required for the signal strength mod then the battery indicator would start showing the wrong images (see here, specifically posts 52, 56 and 57).
Battery Icon:
Here is a step by step for modifying the battery icon in the framework. To do this you will need to download apktool and install 7zip (other compression programs may work, but I’ve only used 7zip).
Decompile the framework using the following command:
Code:
java -jar apktool.jar d framework-res.apk framework-res
This will decompile the framework-res.apk that’s in the current command window folder into a subfolder framework-res
Find the xml files you need to modify, e.g. the battery icon xml res\drawable\stat_sys_battery.xml and edit them. This is assuming, of course that you know what needs to go in the XML file . For the battery XML it is pretty obvious, just copy/paste the existing nodes and change them so you have the necessary percentage entries, see the attachment for an example with 100 steps.
Add any necessary resources to the appropriate folder. For the battery icon you need to create an image for each percentage (or download one of these) and add them to the res\drawable_hdpi folder. The name is the same as the name in the xml (stat_sys_battery_*.png)
Rebuild the apk using the following command:
Code:
java -jar apktool.jar b framework-res out\framework-res.apk
This will create a new framework-res.apk in a subfolder out.
IMPORTANT: Do not push this apk to your phone unless you want to reflash
Extract the xml files and images from the newly generated apk (you can use the original images, but the xml files must be the newly compiled ones from the new apk). Add these files to the original framework-res.apk that you want to push to your phone (see the previous post).
Extract the resources.arsc from the root of the apk
Rename the original framework-res.apk from your theme to framework-res.zip
Right-click the extracted resources.arsc and choose the 7zip menu item ‘Add to archive’
In the dialog that appears set the achive field at the top to the framework-res.zip from step 7. And set the archive format to zip. Now set the Compression level to store and click OK(if you do not do this your phone will not boot). The settings are in the attached screenshot.
Rename framework-res.zip to framework-res.apk and double check that the compressed size or resources.arsc is the same as the original size (see screenshot)
Done. Push the new framework to your phone.
Status Bar Text:
The style for most (all?) UI elements can be found in res/values/styles.xml. This xml file is only available in a decompiled framework. In the compiled version everything in res/values is compiled into resoureces.arsc.
The status bar text style is named TextAppearance.StatusBar. The file is pretty large so it's best just to do a search for the name. The definition looks like this:
Code:
<style name="TextAppearance.StatusBar" parent="@style/TextAppearance">
<item name="textSize">16.0sp</item>
<item name="textStyle">normal</item>
<item name="textColor">@color/semc_text_color_primary</item>
</style>
You can easily adjust the size or make the text bold using the textSize and textStyle elements (see here for a description of these attributes and their values). The color uses the @color/... notation. This is a reference to a color resource, these can be found in colors.xml. We could just change this to a direct color entry (see here for an example), but then we wouldn't have a resource that can be reused for other parts of the UI.
If you open colors.xml you can find this:
Code:
<color name="semc_text_color_primary">#ffffffff</color>
This sets the primary text color to white (ARGB: FFFFFFFF = White). Changing the value of this will change the color of all primary text throughout the phone (settings menu etc.). If we just want to change the notification bar then it's best to add a new color. To do this just duplicate the above color definition and change the name and color:
Code:
<color name="semc_text_color_primary">#ffffffff</color>
<color name="semc_text_color_custom">#9900ff00</color>
And then adjust the style to use this new color resource:
Code:
<style name="TextAppearance.StatusBar" parent="@style/TextAppearance">
<item name="textSize">16.0sp</item>
<item name="textStyle">normal</item>
<item name="textColor">@color/semc_text_color_custom</item>
</style>
Now recompile and copy resources.arsc to your framework as described above and push the framework to your phone for semi-transparent green text in your status bar
Modifying Services.jar
To modify services.jar we need to decompile the classes.dex file contained within. We can do this with baksmali:
1. Open services.jar (found in system/framework) with 7zip
2. Extract classes.dex from the archive
3. Open a command window and use the following to decompile:
Code:
java -jar baksmali-1.2.5.jar -o out\services classes.dex
4. You will now have a subfolder out\services with the decompiled .dex classes (smali files)
These sort of modifications will not be necessary very often. Two things that have been looked at so far are changing the text color on the status bar clock (just the clock, not the notification text) and changing the signal strength to show dBm instead of just the bars. The text color of the clock is relatively simple and is described below. The signal strength mod was done by MrRusch and requires a bit more code, he describes the process here.
I have attached a converter MrRusch has put together to convert java to smali. This is really helpful when trying to figure out how to modify the smali or event just trying to figure out what a piece of smali code does.
Since the 15th of december the sources for 2.1 are available here. Now we can see how the original java relates to the decompiled smali code.
You can find a reference for all the smali ops here. This one is more complete but I prefer the first purely because it's a bit more compact and it has most of what I need anyway. Thanks to untemensch and JesusFreke for the links.
Status Bar Clock Color:
I have since figured out how to do this without changing any code, just by changing some xml in res/layout, but I will keep this here as I think it is a nice, easy to follow example to start out with.
This section describes how to modify the color of the clock in the status bar without changing the color of the notification text (changing all of the status bar text is described in the xml section above).
First we need to have a look at the smali file com\android\server\status\StatusBarIcon.smali to see how the color of the clock text is set. I use Visual Studio to view/edit the smali files, but you can use any text editor - I have seen PSPad recommended a few times.
If we look at the init method we can see the following piece of smali code:
Code:
.line 44
.local v15, textColor:I
const/4 v13, -0x1
.line 50
.local v13, styleIndex:I
const v18, 0x1030079
:try_start_1f
sget-object v19, Lcom/android/internal/R$styleable;->TextAppearance:[I
move-object/from16 v0, p1
move/from16 v1, v18
move-object/from16 v2, v19
invoke-virtual {v0, v1, v2}, Landroid/content/Context;->obtainStyledAttributes(I[I)Landroid/content/res/TypedArray;
move-result-object v5
.line 53
.local v5, a:Landroid/content/res/TypedArray;
const/16 v18, 0x0
move-object v0, v5
move/from16 v1, v18
move/from16 v2, v16
invoke-virtual {v0, v1, v2}, Landroid/content/res/TypedArray;->getDimension(IF)F
move-result v16
.line 54
const/16 v18, 0x3
move-object v0, v5
move/from16 v1, v18
move v2, v15
invoke-virtual {v0, v1, v2}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v15
Here's a run-down:
I'm pretty sure the lines that start with a '.' are comments from the decompiler.
The .line 4 entries are just a reference to the line number in java source-code. And I think the .local v15, textColor:I entry just notes the v15 variable name and type (I = integer).
The first bit of interest is the line invoke-virtual {v0, v1, v2}, Landroid/content/Context;->obtainStyledAttributes(I[I). The obtainStyledAttributes method definition can be found here. There are a few overloads, but the call is to the method that accepts an integer and an integer array as parameters - hence the (I[I), I and [I. The three variables in braces at the start denote the object that the method is being called on (the Context object) and the two parameters respectively. The first parameter (v1) is a resource ID and a few lines up the v18 variable is copied to this (move/from16 v1, v18 - this means move the value from v18 to the v1 variable). v18 was declared a few lines above again with the value 0x1030079. This ID can be found in the framework xml-file res/values/public.xml and the value is the name of a style (TextAppearance.StatusBar) that can be found in res/valus/styles.xml (see the xml section above).
The result of obtainStyledAttributes is copied to v5 (move-result-object v5) which (in .line 54) is copied to v0 which is then used to call Landroid/content/res/TypedArray;->getColor with the two integer parameters v18 (0x3) and v15 (0x100 - this is the color black). The first parameter is the index of the color in the style array (index 3 in v5) and the second is the default value (black).
The result of getColor() is then copied to v15 and reused later when setting up the text view for the clock:
Code:
.line 61
.local v14, t:Landroid/widget/TextView;
move-object v0, v14
move-object/from16 v1, p0
iput-object v0, v1, Lcom/android/server/status/StatusBarIcon;->mTextView:Landroid/widget/TextView;
.line 62
new-instance v11, Landroid/widget/LinearLayout$LayoutParams;
const/16 v18, -0x2
const/16 v19, -0x1
move-object v0, v11
move/from16 v1, v18
move/from16 v2, v19
invoke-direct {v0, v1, v2}, Landroid/widget/LinearLayout$LayoutParams;-><init>(II)V
.line 65
.local v11, layoutParams:Landroid/widget/LinearLayout$LayoutParams;
const/16 v18, 0x0
move-object v0, v14
move/from16 v1, v18
move/from16 v2, v16
invoke-virtual {v0, v1, v2}, Landroid/widget/TextView;->setTextSize(IF)V
.line 66
invoke-virtual {v14, v15}, Landroid/widget/TextView;->setTextColor(I)V
All this means that to change the color of the clock text only, we need to declare a new style and use the ID of this style in the call to obtainStyledAttributes. When adding the style to styles.xml I keep it in the same place as the other status bar styles:
Code:
...
<style name="TextAppearance.StatusBar" parent="@style/TextAppearance">
<item name="textSize">16.0sp</item>
<item name="textStyle">normal</item>
<item name="textColor">@color/semc_text_color_primary</item>
</style>
<style name="TextAppearance.StatusBar.Clock" parent="@style/TextAppearance">
<item name="textSize">16.0sp</item>
<item name="textStyle">normal</item>
<item name="textColor">@color/semc_text_color_clock</item>
</style>
...
The name of the style can be anything, what is important is the ID reference in public.xml, and that a color semc_text_color_clock is declared in colors.xml (see the xml section above).
The style reference in public.xml must have an ID that starts with 0x0103****. This is the ID range for styles, strings and other resources have a different ID range. I always add the new style at the bottom of the style group so that I can easily see which is the next free ID:
Code:
....
<public type="style" name="SEMCTheme.Dialog.Alert.Vanilla" id="0x01030139" />
<public type="style" name="TextAppearance.StatusBar.Clock" id="0x0103013a" />
....
Now that we have added a new style we just need to adjust the smali code to use it. Change the code above from:
Code:
.line 50
.local v13, styleIndex:I
const v18, 0x1030079
to:
Code:
.line 50
.local v13, styleIndex:I
const v18, [B]0x103013a[/B]
Now our new style is used for the call to obtainStyledAttributes. We then need to recompile the smali to a classes.dex file and update the services.jar:
Run the following command to recompile the smali:
Code:
java -jar smali-1.2.5.jar -o out\classes.dex out\services
The output file may be a slightly different size than the original classes.dex but as long as you don't get any errors it will be OK.
Now open services.jar with 7zip and update it with the new classes.dex (drag/drop).
Done Push the services.jar to your phone with adb and reboot (make sure you have updated framework-res.apk with the new xml resources first, otherwise our new ID will point to a non-existant resource)
Timescape/Mediascape
Timescape and Mediascape use a different format for some of the images (for mediascape it's just the background on the first page). Timescape also has some animation files to control the wave in the background and the color of the paginator. In 1.6 we can modify all of these, for 2.1 I still haven't got the animations sussed.
All of the information I have collected, including tools for converting the images, can be found here (the 2.1 converter tools are linked at the top of the first post).
If you're just looking to modify the first page of mediascape then it is here: /system/usr/semc/seee/files/ms_bg_background_home_icn.acet
Here are the two dark themes that I have done for Timescape:
1.6
2.1 (without animations)
and the following themes also include Timescape mods:
Dark10 by Chewitt
Enigma by Mobzter
Resource locations
Images:
gavriel18 has posted some of the standard mods here.
XML:
I have attached some images where you can see the effects of changing the most common colours in res/values/colors.xml. It looks pretty horrible, but you can see what you need to change
I still haven't figured out how to change some of the colours (e.g. the network provider text in the status bar) but I will update this when I find out more...
Please PM me or post any other mods that you've made that were well hidden. We can add them here to avoid searching for them again later.
This especially applies to all the OPs from the next post
Theme collection
Update (24.03.2011): There is a much more up-to-date list here with all the new themes.
Here's a list of some of the existing themes around:
2.1:
Dark10 by Chewitt
X10 Res Mods by XperiaX10iUser
ElementaL by Mr_Element
Pitch Black by Shukla
Xdre4m by PoTi_96
PGFX™ Eternity by SEMPITERNAL
Transparent Status Bar Theme by thefunkaygibbon
HTC Sense and Stock Android Status Bar by dk2000zx
Enigma by Mobzter
1.6:
Dark10 by Chewitt
Frankendroid by Bazza1976
Enigma by Mobzter
Red Theme by djsystem
There's also a lot more here thanks to gavriel18
If I have missed any please PM me or post here and I'll update the list. I just scanned the first 3 pages in the forum.
Recovery tips
This post will be used for tips etc. on recovering your phone if it won't boot (if this never happens to you then you're not trying hard enough )
From here:
MarylandCookie said:
Future tip: For anyone who needs to reflash due to a bad upload of an app i would recommend just flashing the system.sin file (ive done this on a number of occasions!!)...
Your phone will boot up (will take a little longer than usual) and the only difference will be is that you will have all your system apps back but you will need to re-root. Everything else will be the same
Even better if you have the One Click Root app found here:
http://forum.xda-developers.com/showthread.php?t=834428
Click to expand...
Click to collapse
From here:
gavriel18 said:
Possible reasons your phone won't boot after modifications:
images anren't stored properly, right format, right size etc.
unpacked apk improperly, use 7zip, it doesn't mess anything up
you signed the package before pushing it- unless you know what you're doing follow the directions to a tee and you should be fine
pushed the package to the wrong directory, /system/framework-res.apk XX, /system/framework/framework-res.apk
I'm sure many other reasons, these were the only ones I encountered
How to get past boot screen:
Use backup framework-res.apk and push that one to your phone. Remember to place that one where the modified one is.
To see if adb sees your phone type adb devices, if a serial number pops up try pushing your original, if not...
Flash your phone again from scratch . Sorry, I don't know any better way yet.
Click to expand...
Click to collapse
from bitter personal experience :
If anyone does mess their phone up so much that not even the SE logo shows up (just a black, maybe flickering, screen) and a reflash/seus repair doesn't help. Then what sorted me out was a reflash to Generic Nordic 1.6 using jerpelea's flash tool - the same one I used to get the 2.1 update early - then boot the phone, shut down again and run seus for the 2.1 update.
Click to expand...
Click to collapse
Not directly related, but here's a tip from XperiaX10iUser:
To reverse chmod use 0755 instead of 4755.
This would indeed be helpful. Thanks.
This definitely needs to be sticky'd! It beats looking over pages and pages worth of threads to find the correct ones. It's a lot harder to search through threads without getting completely creative with your search strings so as to cull out all of the useless threads.
Thanks for this! I just posted about a theme I'd like to work on and requested this information!
Wow, great tutorial Calum. Thank you once again for all your hard work!
Thanks for the feedback guys
Great thread! Why on earth the mods haven't thought to sticky this is beyond me.
great thread Callum!
i vote yes for sticky also!
Thanks for all the hard work _calum_ and all the other themers too!
Thank you for this Ultimate theme reference thread... It definitely should be sticky....
XperiaX10iUser said:
Great thread! Why on earth the mods haven't thought to sticky this is beyond me.
Click to expand...
Click to collapse
As I told you the other day... because we cannot be monitoring every single thread in this site...
Also, we only do stickies upon request...
In either case, great guide.
Thread stuck.
egzthunder1 said:
Thread stuck.
Click to expand...
Click to collapse
Thanks
And thanks for all the other posts as well. Now you guys just need to tell me what's missing

[GUIDE] How to get Transparent App Drawer [Launcher2.apk or Trebuchet.apk]

Hi Guys,
I have been asked many times how I was able to do transparent app drawer.
Description:
Transparent app drawer by definition means you can see the homescreen wallpaper whilst in app drawer instead of the default black background.
Tools needed:
1) apktool
2) notepad++
3) 7zip
Files needed: (Depending on ROM type)
1) trebuchet.apk, or
2) Launcher2.apk
Steps [HOW TO]:
1) decompile trebuchet.apk or Launcher2.apk
2) go to \res\layout\apps_customize_pane.xml
replace android:background="#ff000000" with android:background="#00000000"
There are two instances in this file.
3) now SMALI CODE.
go to
\smali\com\cyanogenmod\trebuchet\
or
smali\com\android\launcher2\
4) open Launcher.smali and delete the following method: updateWallpaperVisibility
Also delete all its references in Launcher.smali and other smali files. Usually this method is referenced in Launcher$13.smali and Launcher$17.smali and AppsCustomizePagedView.smali
However, it could be different from file to file depending on how it was built from source. Therefore, to know the file names exactly, just use notepad++ and use Search in Files feature and search for updateWallpaperVisibility in the decompiled apk samli folder. It will tell you where this method is referenced.
Example of Smali:
Delete all this method starting from .method to .end mothod.
This code is in Launcher.smali.
.method updateWallpaperVisibility(Z)V
.locals 3
.parameter
.prologue
const/high16 v1, 0x10
.line 2322
if-eqz p1, :cond_1
move v0, v1
.line 2323
:goto_0
invoke-virtual {p0}, Lcom/android/launcher2/Launcher;->getWindow()Landroid/view/Window;
move-result-object v2
invoke-virtual {v2}, Landroid/view/Window;->getAttributes()Landroid/view/WindowManager$LayoutParams;
move-result-object v2
iget v2, v2, Landroid/view/WindowManager$LayoutParams;->flags:I
and-int/2addr v2, v1
.line 2325
if-eq v0, v2, :cond_0
.line 2326
invoke-virtual {p0}, Lcom/android/launcher2/Launcher;->getWindow()Landroid/view/Window;
move-result-object v2
invoke-virtual {v2, v0, v1}, Landroid/view/Window;->setFlags(II)V
.line 2328
:cond_0
return-void
.line 2322
:cond_1
const/4 v0, 0x0
goto :goto_0
.end method
Click to expand...
Click to collapse
Having done this deletion, use notepad++ to search for updateWallpaperVisibility
Use fine in files function in Notepadd++, it will tell you exactly where this method is referenced. Then delete all the lines containing this method reference.
Example:
invoke-virtual {p0, v0}, Lcom/android/launcher2/Launcher;->updateWallpaperVisibility(Z)V
Click to expand...
Click to collapse
so, you have to delete the above line completely, and also any lines in all smali files containing "updateWallpaperVisibility"
After deleting the method and all of its references, just compile the apk and make your flashsable zip.
I use APKTOOL and 7zip for that.
Example:
Before:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
After:
Enjoy
wesamothman said:
Hi Guys,
I have been asked many times how I was able to do transparent app drawer.
Description:
Transparent app drawer by definition means you can see the homescreen wallpaper whilst in app drawer instead of the default black background.
Tools needed:
1) apktool
2) notepad++
3) 7zip
Files needed: (Depending on ROM type)
1) trebuchet.apk, or
2) Launcher2.apk
Steps [HOW TO]:
1) decompile trebuchet.apk or Launcher2.apk
2) go to \res\layout\apps_customize_pane.xml
replace android:background="#ff000000" with android:background="#00000000"
There are two instances in this file.
3) now SMALI CODE.
go to
\smali\com\cyanogenmod\trebuchet\
or
smali\com\android\launcher2\
4) open Launcher.smali and delete the following method: updateWallpaperVisibility
Also delete all its references in Launcher.smali and other smali files. Usually this method is referenced in Launcher$13.smali and Launcher$17.smali and AppsCustomizePagedView.smali
However, it could be different from file to file depending on how it was built from source. Therefore, to know the file names exactly, just use notepad++ and use Search in Files feature and search for updateWallpaperVisibility in the decompiled apk samli folder. It will tell you where this method is referenced.
After deleting the method and all of its references, just compile the apk and make your flashsable zip.
I use APKTOOL and 7zip for that.
Example:
Before:
After:
Enjoy
Click to expand...
Click to collapse
Superman™
---------- Post added at 07:25 PM ---------- Previous post was at 07:24 PM ----------
THis is nice
Superman™
Simple, usefull
Thanks for the tutorial, this really helped me, that's my first time modding.
I was looking for a transparent app drawer since i turn on my phone for the very first time.
THANK YOU
From france.
4) open Launcher.smali and delete the following method: updateWallpaperVisibility
Also delete all its references in Launcher.smali and other smali files. Usually this method is referenced in Launcher$13.smali and Launcher$17.smali and AppsCustomizePagedView.smali
However, it could be different from file to file depending on how it was built from source. Therefore, to know the file names exactly, just use notepad++ and use Search in Files feature and search for updateWallpaperVisibility in the decompiled apk samli folder. It will tell you where this method is referenced.
Click to expand...
Click to collapse
This confused me but i figured it out so i thought i might share incase others get confused as well.
To delete the method look in the Launcher.smali for a line that says ".method updateWallpaperVisibility" , delete everything after that until you get to ".end method" (make sure you delete the ".method updateWallpaperVisibility" and ".end method" line as well), to delete the references find each line that has "updateWallpaperVisibility" (using the "find in files" function in notepad++ as stated in OP) and delete the WHOLE LINE. after that recompile and sign the apk and put it into your phone
bfo12 said:
This confused me but i figured it out so i thought i might share incase others get confused as well.
To delete the method look in the Launcher.smali for a line that says ".method updateWallpaperVisibility" , delete everything after that until you get to ".end method" (make sure you delete the ".method updateWallpaperVisibility" and ".end method" line as well), to delete the references find each line that has "updateWallpaperVisibility" (using the "find in files" function in notepad++ as stated in OP) and delete the WHOLE LINE. after that recompile and sign the apk and put it into your phone
Click to expand...
Click to collapse
Deleting a method implicitly means all of it. From function header .method until .end.
I am glad you managed.
--------------------------------------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
Hey, I don't get it at all, what to do here, is this windows os or android os :S (sry for my unknowledge :/ ) , and also don't get why would I need to use a laucher.apk when I already have a launcher on my CM9, I mean I just don't get it, do I modify the apk and then install it ? :/ Could you explain it to a beginner (who knows how to flash and root ) ?
CroVeXx said:
Hey, I don't get it at all, what to do here, is this windows os or android os :S (sry for my unknowledge :/ ) , and also don't get why would I need to use a laucher.apk when I already have a launcher on my CM9, I mean I just don't get it, do I modify the apk and then install it ? :/ Could you explain it to a beginner (who knows how to flash and root ) ?
Click to expand...
Click to collapse
-APK is android related.
-CM roms use trebuchet.apk while aokp uses launcher2.apk. modding way is the same for both. So you pick up the apk related to your rom type.
-then you follow the guide and make a flashable zip to install from recovery.
--------------------------------------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
link to Trebuchet.apk
wesamothman said:
Hi Guys,
I have been asked many times how I was able to do transparent app drawer.
Description:
Transparent app drawer by definition means you can see the homescreen wallpaper whilst in app drawer instead of the default black background.
Tools needed:
1) apktool
2) notepad++
3) 7zip
Files needed: (Depending on ROM type)
1) trebuchet.apk, or
2) Launcher2.apk
Steps [HOW TO]:
1) decompile trebuchet.apk or Launcher2.apk
2) go to \res\layout\apps_customize_pane.xml
replace android:background="#ff000000" with android:background="#00000000"
There are two instances in this file.
3) now SMALI CODE.
go to
\smali\com\cyanogenmod\trebuchet\
or
smali\com\android\launcher2\
4) open Launcher.smali and delete the following method: updateWallpaperVisibility
Also delete all its references in Launcher.smali and other smali files. Usually this method is referenced in Launcher$13.smali and Launcher$17.smali and AppsCustomizePagedView.smali
However, it could be different from file to file depending on how it was built from source. Therefore, to know the file names exactly, just use notepad++ and use Search in Files feature and search for updateWallpaperVisibility in the decompiled apk samli folder. It will tell you where this method is referenced.
After deleting the method and all of its references, just compile the apk and make your flashsable zip.
I use APKTOOL and 7zip for that.
Example:
Before:
After:
Enjoy
Click to expand...
Click to collapse
Could you please paste a link to download original Trebuchet.apk, so that we can work on it? Thanks!
jago84 said:
Could you please paste a link to download original Trebuchet.apk, so that we can work on it? Thanks!
Click to expand...
Click to collapse
The original trebuchet.apk differs from rom to rom on how it was built from source. But you can get it from cm10. It is default launcher in cm10.
If you use another trebuchet from another rom of a different device, it might not work with your device.
--------------------------------------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
I get an error rebuilding apk: integer types not allowed, referred to the 00000000 value of background color...
gpvecchi said:
I get an error rebuilding apk: integer types not allowed, referred to the 00000000 value of background color...
Click to expand...
Click to collapse
This error comes if your aapt of your apktool is not referring to the correct framework. So you have to get the framework apk file from the same rom where you got the launcher or trebuchet and install it in apktool first
Apktool -f framework-res.apk and then decomplile and do your changes and then build it.
-------------------------
Omega's Team Member
-------------------------
Devices:
---------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
Ok... I don't understand the .smali part so I have done it wrong and I can't compile apk because I have edited somehow wrong the .smali files.. :/
manumanfred said:
Ok... I don't understand the .smali part so I have done it wrong and I can't compile apk because I have edited somehow wrong the .smali files.. :/
Click to expand...
Click to collapse
Use notepad++ to search for the method name i mentioned in op. Delete the method all if it and all the lines that refers to it. You have to do this in all smali files that have this reference. Use notepad++ search in files function to search for its all occurences. Or send me the apk and i will see.
-------------------------
Omega's Team Member
-------------------------
Devices:
---------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
wesamothman said:
Use notepad++ to search for the method name i mentioned in op. Delete the method all if it and all the lines that refers to it. You have to do this in all smali files that have this reference. Use notepad++ search in files function to search for its all occurences. Or send me the apk and i will see.
-------------------------
Omega's Team Member
-------------------------
Devices:
---------
GT-N7000 - Note I
GT-N7100 - Note II
GT-N8000 - Note 10.1 3G
Motorola Xoom MZ601 - UMTS EURO
Click to expand...
Click to collapse
OK Thanks! but I use Linux to decompile and recompile + sign & to zipalign apps. so I use Gedit to edit .xml, .smali and other files.
But the issue is that I don't understand .smali files at all!
I can find the lines but I don't know which is the last line which is needed to be deleted, is it from .method x to .method y or to somewhere .line xy or what... :/
manumanfred said:
OK Thanks! but I use Linux to decompile and recompile + sign & to zipalign apps. so I use Gedit to edit .xml, .smali and other files.
But the issue is that I don't understand .smali files at all!
I can find the lines but I don't know which is the last line which is needed to be deleted, is it from .method x to .method y or to somewhere .line xy or what... :/
Click to expand...
Click to collapse
Soon, i will add the code here before and after so that you can do this...
wesamothman said:
Soon, i will add the code here before and after so that you can do this...
Click to expand...
Click to collapse
OK! Thank You!
manumanfred said:
OK! Thank You!
Click to expand...
Click to collapse
OP updated with example codes deletion of .smali files content. This should be straight forward now
In case you still have issues, let me know and I will be more than glad to assist you
Thank You!
It is easier now, but Nexus Launcher's (JB 4.2.2 JDQ39) Launcher.smali doesn't have:
.method updateWallpaperVibility
When I just put updateWallpaperVibility
then it is this one: (line 3117)
Code:
invoke-virtual {p0, v0}, Lcom/android/launcher2Launcher;->updateWallpaperVisibility(Z)V
.line 2691
invoke-virtual....
So it's different..
Anyway Thanks!
manumanfred said:
Thank You!
It is easier now, but Nexus Launcher's (JB 4.2.2 JDQ39) Launcher.smali doesn't have:
.method updateWallpaperVibility
When I just put updateWallpaperVibility
then it is this one: (line 3117)
Code:
invoke-virtual {p0, v0}, Lcom/android/launcher2Launcher;->updateWallpaperVisibility(Z)V
.line 2691
invoke-virtual....
So it's different..
Anyway Thanks!
Click to expand...
Click to collapse
Aha. This is for 4.2.2 jb. Okay. Send it to me and let me see
wesamothman said:
Aha. This is for 4.2.2 jb. Okay. Send it to me and let me see
Click to expand...
Click to collapse
OK, Thanks!
Here is the stock Launcher with rotation enabled:
http://forum.xda-developers.com/showthread.php?t=2145289

[GUIDE][4.4][rooted] How to force enable low RAM mode and status bar transparent

I've heard somebody told that they had to disable low RAM function in Kitkat to enable status bar transparent. So in this post, I'll show you how to enable low Ram but the status bar still can be transparent when you're in launcher or lockscreen
First, we need:
- your phone rooted, deodexed running android 4.4+
- Nandroid backup (very important)
- Apktool and you know how to use it
- Notepad++
Ok, so let's start:
Step 1: copy these file from your phone to your computer:
/system/framework/framework.jar
/system/priv-app/SystemUI.apk
/system/build.prop
Step 2: open build.prop in notepad++, find this line:
Code:
ro.config.low_ram=
if it say "true", skip to step 4
if it say "false", just change to "true" and reboot your phone
if you can not find this line, or nothing change after you changed it to "true" and reboot, follow step 3
Step 3: (force enable low Ram)
Add this line to your build.prop
Code:
ro.config.low_ram.mod=true
Now use apktool to decompile your framework.jar
Navigate to \framework.jar.out\smali\android\app\ActivityManager.smali, open it in notepad++
Find this line:
Code:
ro.config.low_ram
And change it to
Code:
ro.config.low_ram.mod
Compile, push it back to your phone and reboot
Wait until your phone booted up
Step 4: (force enable status bar transparent)
Decompile SystemUI.apk
Navigate to \SystemUI\smali\com\android\systemui\statusbar\phone\BarTransitions.smali
find these line:
Code:
invoke-static {}, Landroid/app/ActivityManager;->isHighEndGfx()Z
move-result v0
Change it to
Code:
const/4 v0, 0x1
Compile and push it back to your phone
Done :highfive:
Sorry for my bad english. This is my first post since I used xda. Hope you like it!
Thank you for your post
Bro I'd love to have this, but my de-recompiling skills are next to 0. If I upload the files, would you mind doing it for me? Thanks ?
Inviato dal mio Xperia U utilizzando Tapatalk
Bert98 said:
Bro I'd love to have this, but my de-recompiling skills are next to 0. If I upload the files, would you mind doing it for me? Thanks ?
Inviato dal mio Xperia U utilizzando Tapatalk
Click to expand...
Click to collapse
Please check your code again. You saw that error when you compile framework-res or SystemUI?
I was able to do the changes up to the framework.jar and also edited systemui.apk but got systemui force close at boot. One question though I got odexed systemui.apk that has a systemui.odex do I need to deodex them at a single systemui.apk? either way I tried them both but same, results to force close hoping for help in this one :good:
For those on Lollipop or above:
I was poking around in the Android Source when i found these two functions
Code:
/**
* Used by persistent processes to determine if they are running on a
* higher-end device so should be okay using hardware drawing acceleration
* (which tends to consume a lot more RAM).
* @hide
*/
static public boolean isHighEndGfx() {
return (!isLowRamDeviceStatic() &&
!Resources.getSystem().getBoolean(com.android.internal.R.bool.config_avoidGfxAccel))
|| isForcedHighEndGfx();
}
/**
* @hide
*/
public static boolean isForcedHighEndGfx() {
return SystemProperties.getBoolean("persist.sys.force_highendgfx", false);
}
So, to enable high end graphics, all you have to do is set a new property "persist.sys.force_highendgfx" to true and it should work
Tried and working
Cheers!
Technohacker
If the original code of the option is "ro.config=low_ram" why add a ".mod" in the end of the code when adding it to build.prop? Will that still have any effects? Sincr i dont have that option available in build.prop
And in what part of the build.prop should i put the code?
What other .jar files or other files contain the code? Only framework.jar? What about the services.jar??
Bootloop on Android 11

LocationManagerServiceEx WakeLock Fix [v20c, root, smali, for advanced users]

I've been struggling with LocationManagerServiceEx wakelock totally disabling deep sleep on my H850 after using GPS navigation apps. I've tried disabling services, switching IZat on and off, but nothing helped. At least consistently. Finally I think I found a fix that works for me. This method requires root, skills to use smali/baksmali, copy files and set permissions. I post it so that any developer may use it in their custom ROM. I've done this on Fulmics ROM, so exact instructions for other ROMs may differ.
adb pull /system/framework/services.jar
Extract classes.dex from jar file
Decompile using baksmali classes.dex
Edit com/android/server/LocationManagerServiceEx.smali
Search for
Code:
.method private sendIntent(Landroid/app/PendingIntent;Landroid/content/Intent;)V
Before
Code:
:goto_10
return-void
add the following line
Code:
invoke-direct {p0}, Lcom/android/server/LocationManagerServiceEx;->releaseWakeLock()V
The result should be like this:
Code:
invoke-virtual/range {v0 .. v6}, Landroid/app/PendingIntent;->send(Landroid/content/Context;ILandroid/content/Intent;Landroid/app/PendingIntent$OnFinished;Landroid/os/Handler;Ljava/lang/String;)V
:try_end_10
.catch Landroid/app/PendingIntent$CanceledException; {:try_start_3 .. :try_end_10} :catch_11
invoke-direct {p0}, Lcom/android/server/LocationManagerServiceEx;->releaseWakeLock()V
:goto_10
return-void
So, we basically add releaseWakeLock() call before returning from this function not only if exception is raised, but in all other cases too. A word of warning though... I am not sure if it is the right way to do it. If someone can understand the code better, we might have a better fix.
smali the code back to classes.dex
replace classes.dex in services.jar
keep old services.jar for backup
upload services.jar to /system/framework
set owner to root.root and permissions to 644
clear cache, reboot
Very interesting. Could you upload a patched file?
I am on Fulmics 5.5 and am having that issue (I realize that the jar may be very rom specific)
just found the part of code that this relates to
https://github.com/aosp-mirror/platform_frameworks_base/blob/nougat-mr2.3-release/services/core/java/com/android/server/location/GeofenceManager.java#L367 said:
Code:
private void sendIntent(PendingIntent pendingIntent, Intent intent) {
mWakeLock.acquire();
try {
pendingIntent.send(mContext, 0, intent, this, null,
android.Manifest.permission.ACCESS_FINE_LOCATION);
} catch (PendingIntent.CanceledException e) {
removeFence(null, pendingIntent);
mWakeLock.release(); //< this should remove the wakelock and is the same as your patch
}
// ...otherwise, mWakeLock.release() gets called by onSendFinished()
}
as mentioned in the comment onSendFinished releases the wakelock as well
Code:
@Override
public void onSendFinished(PendingIntent pendingIntent, Intent intent, int resultCode,
String resultData, Bundle resultExtras) {
mWakeLock.release();
}
Click to expand...
Click to collapse
might be that lg code varies widely?

Qestion regarding manually disable the apk signature verification in android MM 6.0.1

hi , i want to manually disable android apk signature check for android 6.0.1 (n910t samsung note 4) for my custom OS.
but there is no classes.dex in the services,jar to decompiled and to be edited.
did it moved other place ? i specifically means samsung roms.
_______________________
previously we could disable it by editing services.jar\smali\com\android\server\pm\PackageMa nagerService.smali
Code:
.method private compareSignaturesCompat(Lcom/android/server/pm/PackageSignatures;Landroid/content/pm/PackageParser$Package;)I
.locals 13
const/4 v0, 0x0
return v0"

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