[game][free][logical]50 - Android Apps and Games

The aim of the game to place the figures in the field of 10 to 10, so that the sum of the numbers on all elements of figures caught in a horizontal or vertical line was equal to 50.
****Summing elements may not lie in a row and take no horizontal or vertical whole.
****The data elements are removed from the field and increase your rating.
*****
****View the current sum of the digits in a particular horizontally and vertically by tapping their intersection.
****Over the field shows the shapes that you can use. The selected figure, before you put on the field, you can move, rotate, replaced by another, or to return back.
****Once you put a figure on the field, instead of it will be given next and your rating will decrease.
https://play.google.com/store/apps/details?id=com.gameclubsite.fiftyfree

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[Game] Fractions

Hello,
I post this thread to present you my game Fractions available on market to the following place : //market.android.com/details?id=com.app.fractions.
Fractions is an addictive game combining mental calculation and speed.
Game has a grid containing squares having each 4 values that can take several different forms (fraction, percentage, integer, decimal, subtraction, addition).
For example, value 0.6 can be represented like that in the game : 6/10, 3/5, 12/20, 9-8.4, 60%, ... And all these forms are equals.
Game grid can have 2x2, 3x3 or 4x4 dimensions.
Fractions’ goal is to find all equalities between each squares’ values that are in contact on the game grid. For that, player can roll values of square clockwise by clicking on square and moving squares via drag & drop in hard levels.
For these hard levels, Fractions has a help menu that can be displayed during game and in which player can choose to show squares well placed thanks to a little orange square and to show squares well placed with values in good order thanks to a little green square. But, use of these helps increase game resolution time of 50 or 100 seconds.
Grid resolution time and number of moves realized are counted during game. When game is ended, you can compare your score with other players around the world and try to make the high scores. Players can configure their login used to share scores thanks to menu preferences.
A records screen lets you to visualize best high scores list for Fractions.
Each grid is randomly generated which lets you to play an infinite of different game grids with always the same goal : solve grid faster than you can with the smallest number of moves.
An elegant help menu lets you to see how to play to Fractions. Changes between screens are realized thanks to edges that are in bottom of the screen or by flip on screen right to left or left to right respectively to go to previous screen or next screen.
I made a little video to show how to play to Fractions available here :
youtube.com/watch?v=oNI5pgRtPZU
I wish people will like Fractions which is an original game .
Thanks by advance for your feedbacks.
Sylvain.
You should post the link to the game on the market as well so we don't have to go looking for it. In going to download it tonight and report back later.
Edit: I played it. I really like the concept of the game but there are a few bugs that have to change. One is pressing the back button doesn't allow you to exit the app. The command to exit pops up but it just takes you back to the last played game. Second is the fractions turning red when they are in the correct order. Its too easy to just click through and wait for everything to line up and turn red. A better option would be for the player to line the grid up without the red fractions and to submit their answer. If its wrong they keep going and submit again with another try. I like the game but it needs a few tweeks.
Sent from my Samsung Captivate running Andromeda³
For market link, I hadn't enough posts on forum to have right to put link in my threads.
First, thanks for your feedbacks.
For the back button, you have reason. You think I must remove confirmation exit dialog also or just keep confirmation exit dialog and when user click to yes quit the game ? (while actually the user returns to home screen).
For the levels 1, 2 and 3, I think it's good idea to remove red color for equalities to avoid people that click randomly until they find all equalities and they win the game. I'm going to add a way to valid grid when user think he found all equalities and the gris is solved. Perhaps, take in count in the ranking the fact that player has submitted grid too much time before win also.
Have you tried the levels 4, 5 and 6 ? I think for that levels red color is necessary because it becomes very hard. Indeed, squares are shuffled to the start of the game. So, it is necessary to drag an drop squares also to solve grid. Without red color for that levels, It will be too hard perhaps no ?

[APP][2.3.3+] Swap Numbers 1.0

Hello community
today i want to present my 3rd app that called Swap Numbers.
Here you can download: https://play.google.com/store/apps/details?id=com.codedigitals.swapnumberslite
Here is a description:
Numbers, numbers, numbers everywhere. But something is wrong. 1, 2, 5, 4, 3 … After the 2 there is a 3 instead of 5! What to do now? Correct, you tap with your finger on the 4 to swap the 5 and the 3. The order of the numbers is correct now, which is nice. This is the principle of Swap Numbers, the new number puzzle game by CodeDigitals.
Put the numbers in a few strokes back in the right order and show your friends who's the best. You think after 2 levels the game is simple and easy? Then look forward to enjoy many more levels, where the difficulty increases more and more gradually.
TUTORIAL
Tap on any number to change the order of the numbers. The numbers horizontally and vertically will always get swapped. It may also happen that some numbers appear brighter, in such a case you cannot tap the number to swap.
If a number is in the correct position, it will be shown in a green color. But if it is not in the correct position it will turn gray. The goal is to bring the numbers into the correct order. In this case, the smallest number is at the top left and the largest bottom right. Don’t forget, that if you reached the maximum number of moves, you have to start at the level before!

GPS Navigation

For those who use navigation - I played and tried to compile a sort of material design for the outdoor map navigation app Oziexplorer. If you like this design just copy both files Motoxl.pa1 and Motoxp.pa1 to the memory (anywhere) open Main Menu > Operation menu > General and upload them one by one. I left only two screens of all possible as I believe that it is pretty inconvenient to use all bunch of screens and you can attach all usual functions to those two. To spare the space on relatively small screen for navigation I stripped off descriptions for buttons and displayed values and following description belongs to functions;
First display, bottom column from left: more detailed map, altitude, speed, latitude, longitude, sunrise, sunset, less detailed map, map orientation
First display, buttons from top to bottom: add a waypoint where the cursor is placed, load route file, forward navigation, reverse navigation, stop navigation, GPS tracking on/off, create a route, jump to the next (second) display
Second display, top scheme: drawing altitude alternation by time
Second display, bottom scheme: drawing speed alternation by time
Second display, following column: list of waypoints by name, time distance and direction, on the bottom: current climbing rate and average speed
Second display, right column from top to bottom: 2D/3D projection, show tracks, reset average speed, reset maximum speed, reset maximum altitude, reset minimum altitude, search maps by city names, jump to the next (first) map.
A also added to the zip file black night scheme for TomTom navigation which is really good compromise between objects recognition and night vision protection. If you use TomTom you can replace any original scheme file (I chose brittanica.clr) and just enable it.

[game][free][arcade]40

https://www.youtube.com/watch?v=vXTBTE0AwsI
The purpose of the game figures placed on the 8 by 8, so that the sum of numbers in all figures of elements belonging to a single horizontal or vertical equals 40.
****Summing elements may not lie in a row and take no horizontal or vertical whole.
****The data elements are removed from the field and increase your rating.
****Over the field shows the shapes that you can use. The selected figure, before you put on the field, you can move, rotate, replaced by another, or to return back.
****Once you put a figure on the field, instead of it will be given next and your rating will decrease.
https://play.google.com/store/apps/details?id=com.gameclubsite.fortyfree

[GAME][FREE][LOGICAL]Invert Puzzle

https://www.youtube.com/watch?v=0O5bmI9LxVE
Putting images by moving them apart.
****When moving part of the picture is flipped.
****Move only to the adjacent empty square.
****To move, touch the part you want, or use the arrows.
****The fewer moves you pictures assembly costs the higher your rating (each turn lowers rating of 1).
****For error checking, touch the small pictures (reducing the number of parts of the rating pictures).
https://play.google.com/store/apps/details?id=com.gameclubsite.invertpuzzlefree
I have always had problem with this type of puzzle
There Invert puzzle 2 - there is going to be much easier.
Good job!

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