Hi,
I bought the k1 and rooted it using your tutorials but as I record gameplay to youtube I get the nasty black sides as the native resolution is 1920x1200 I have tried to change it using some apps on google playstore but without sucess it messes up with the controls and the whole system gets messed up.
So as I new to android devices user (ex-iOS ) user I migrated to android but the screen resolution is bugging me is there a way to chage it to native youtube videos 1920x1080?
Thanks
And if you asked I tried different recording softwares and they all fall into de same problem
Native resolution is the resolution of the screen, then you can't do it....
1920x1200 is 16:10 resolution, then i think you can't use a 16:9 like 1920x1080
Related
Hi, all!
As I understood from specification, P6800 can record only 1280x720 or 640x480 video. No other resolution between mentioned works.
And even 720p works strange - it use not whole matrix to record, but only its central part without interpolation. Thats why video on 720p looks like 3x zoomed (very small angle of view) and very noicey.
P1000 and P3100 have no such problems. I have tested today.
Is there any solution how to enable support of middle resolutions, like 720x480, 800x480 and so on? Or at least how to fix "zoom" problem on 720p?
I am using tab like videoregistrator, but 720p consume to much space and has very narrow angle of view, and 640x480 looks very nerrow. I need middle resoluton like 800x480 at 2Mbps. Heeelp!
Thx.
Hello,
I just got a 22" Android "Tablet" with a native Full HD (1920x1080) resolution Screen in my hands. It is a ViewSonic VSD220.
However, it seems that the device does not take full advantage of the resolution by default, it seems to interpolate up the resolution in a 1:2 ratio.
e. g. a Website with a width of approx 980Pixels takes the full screen width and it looks too much upscaled.
So anything looks too big on that large tablet - it may be good for the 10" Standard size.
Is there a way to let the Android device use its native resolution?
I'm looking to develop an android app to be used on a 3840x2160 4K/UHD display using an Android miniPC that supposedly supports "4K resolution."
I have a few different Android miniPCs (all Android 4.4) and they all play 4K videos fine. Also, for all of them, the 3840x2160 resolution was selected in the Display settings in HDMI mode . However, when I display a UHD equivalent image using an image viewer, the image looks to be scaled up from a smaller size. When I download apps from the Google Play store that measures the resolution of the device, they all report that the device is displaying at 1080p.
I believe these 4K Android miniPC can decode 4K video, but the user interface is still being displayed at 1080p despite what is selected in the Display settings. There is an article from cnx-software that blames the type of processor for these types of devices not being able to support UHD resolution. (i would provide links, but unable to include them as a new forum user.)
Is it really the processor limiting the device? I find it hard to believe the processor can display 4K video, but unable to support a 4K user interface. So my question is, can Android support a user interface and an app at 3840x2160 resolution? If so what would it take to support it?
Thank you in advance for any insight you can provide.
I have Beelink R28 box and it has the same behavior. It seems that Android doesn't support UHD resolutions and wonder why there are no any information about this.
Hi,
As the users of this device know, Avegant supplied frame packed 3D for this device. I'm trying to use this option effectively in Windows but I have some problems.
I have a GTX 1080 Ti graphics card and a Dell 27" monitor attached via display port.
I'm using HDMI port to connect to Glyph.
I watched HSBS content with this device successfully before the update. But the quality was not very good ( because of SBS resolution is cut in half )..
For example with 1280x720 HSBS, there is 640x720 image per eye and the resulting image is not very good.. Even if the original video is 1920x1080 HSBS, because display resolution is 1280x720, it's first downscaled to 1280x720 and displayed same as the 1280x720 HSBS.
So, now I'm trying to use Stereoscopic Player to display HSBS video as frame packed with no success.. As you may guess, with frame packed it's possible to play 1920x1080 HSBS as 1280x720, upscaled from 960x1080 ( yeah there's a small ratio problem but I could fix it ).
First of all I'm using Nvidia 3d play as output, and set it to display on glyph when played full screen when stereo option is enabled.
I ran the setup wizard on Nvidia control panel and enabled 3D successfully. Something occurred though... Before when I set the desktop resolution to 1280x720 with 3D enabled, Windows displayed flipping menu items in 3D, now it's not. I also ran Trine game from Steam, and the Stereoscopic settings are disabled there also. I could also see that the image is not in 3D. So it actually works while setting up, but after that there are no effects in anywhere. It doesn't kick in.
What could be wrong and how could I fix this?
Some fix for the exaggerated lateral margins that it makes in the videos to the screens of YouTube, Netflix, etc.? You can zoom and fill the screen but the video in its original format, has an excessive crop.
In other Xiaomi devices this does not happen.
dimequetedire said:
Some fix for the exaggerated lateral margins that it makes in the videos to the screens of YouTube, Netflix, etc.? You can zoom and fill the screen but the video in its original format, has an excessive crop.
In other Xiaomi devices this does not happen.
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First of all, I am pretty sure you posted in the wrong category. This should got to Questions & Answers.
Did you ever play GameBoy Color games on the GameBoy Advance?
If yes, you noticed, that all the games had black margins, except you were resizing the image with the L/R button.
The reason for that is that what is being displayed does not match the resolution of the screen. So if your video is 480*240p then it will have margins on a Full HD or 2k display.
Same goes for any device, like your phone. Previous phones did not have margins, because they probably had a screen resolution of precisely 1920x1080p. So most videos will fit perfectly, because that is a very common resolution for videos.
Now the POCO has a higher resolution: 1080 x 2400, which is not perfectly standard. Your video is guaranteed to not have this resolution, as can be seen from the screenshot. So of course there will be black margins. The only way to "remove" the margins would be to resize your video or get an older phone with a resolution of exactly Full HD.
Conclusively, that's not an issue with your phone or whatever. It's an issue regarding different resolutions, which happens to EVERY device on earth that has a display measured in pixels.
Although they are related it's more of the aspect ratio thing than resolution. Common aspect ratio for content on platforms OP has mentioned is 16:9 where our poco has 20:9 screen. 16:9 was the most popular on mobile devices before the "bezel less" era and still is the most popular for TV.
Try to do the pinch outwards gesture to stretch the video to full screen?
Use the Video Toolbox?