I've just released my latest game on the Google Play store:
https://play.google.com/store/apps/details?id=com.easyandroidcoding.twinstickshooter&hl=en_GB
See a video here:
https://www.youtube.com/watch?v=lJ9hFEkpqOE
Get the source code here:
http://www.easyandroidcoding.com
I wrote it using libgdx and basic4android.
I'd love any feedback people can offer. I wrote the twin stick implementation myself from scratch without using the gamepad class in libgdx.
Related
Hi all,
I've just published my app like Flappy Bird on Google Play by using AndEndgine.
Some shared codes on Internet are used in this game. I hope it is OK to share them again.
Game name's: Aladin's Adventures
By: taduongngoc
https://play.google.com/store/apps/details?id=tdn.game.aladin
I hope I will get a tons of your recommend to improve my code.
Material should be used:
+ AndEngine
+ AndEnginePhysicsBox2DExtension
This app contains 3 scene: splash scene, menu scene, game scene.
If you want to get the source code. Please contact me: [email protected]
It seems that it is quite difficult to find this app.
Please find it on Google Play with the following keyword:
taduongngoc
I've just got 30 points high score in this game
I have just updated the code to fix crash issue in Android 2.3 - 2.7
Are you ready to try.
I'm so sorry for crash issues in version 1.2. It is already fixed.
I'm going to add facebook posting in this game
pinware said:
I didn't know AndEngine is it any good?
Click to expand...
Click to collapse
It is really good to make a game quickly
Post to Facebook feature
New future allows players to post picture with score on Facebook Wall is already implemented in Version 2.2
wow, im downloading this game... exciting..
I'm releasing the source code for my second LibGDX based game written using Basic4Android.
Download the source code here:
https://dl.dropboxusercontent.com/u/8673694/OrchardCrush_public.zip
The link to the game on the google play store if you just want to try it and don't have Basic4Android is here:
https://play.google.com/store/apps/details?id=uk.co.coffeeinducedgames.orchardcrush
Thank you great job!
Thanks for sharing code, it will help me understand more how to make games for the future!
Hey everybody!
To God be the glory, I've been making some custom roms on XDA for a while, but I have decided to try to learn some new things by taking an app developer course. I've made a few apps, and I thought I would share them here as well. This app is open source, you are welcome to go to the Github and post issues, review and or copy the code (it is Apache-2.0 licensed), or download the app and enjoy!
These are my first apps, and I know they need a little improvement. So please feel free to leave a comment! But please remember, the best criticism is constructive.
If you do check out my Github, note that just about every line of my code includes a comment as to what it does or why it exists, so if you are like me and new to Android programming, be sure to check it out to see how it works! Also, in my Github are many "small apps" in the "apps_small" repo, which are apps I either made for the class, or made on the side to test out some feature or function. Hopefully that would be useful to someone.
Without further ado:
Ship, Captain, and Crew!
A classic dice game for up to four players!
This simple game requires a lot of luck and a very small amount of skill.
In times past, this game was used as a gambling or drinking game by sailors and
merchants alike. You must procure a ship (6), a captain (5), and a crew (4), the
remainder is your cargo.
Once you have your ship, captain, and crew, you can click on dice that you wish
to hold in order to save them rather than roll them. You can also choose to keep
them all if the conditions are right. The "point" or high score is always
visible, and that is a big help to the "hammer" or the last player.
This game is open source and add free! So grab a couple friends and set sail for
high adventure with this fun little dice game. If your lucky, you may even
strike "midnight"!
Downloads:
Google Play: https://play.google.com/store/apps/details?id=com.alaskalinuxuser.shipcaptainandcrew
F-Droid: https://f-droid.org/repository/browse/?fdfilter=ship&fdid=com.alaskalinuxuser.shipcaptainandcrew
Github download apk: https://github.com/alaskalinuxuser/app_ship_capt_crew/blob/master/app/ship_capt_crew_1.7.apk (Note, since this link is static, newer versions may exist in the future on Google Play, Github, or F-Droid.)
Github source: https://github.com/alaskalinuxuser/app_ship_capt_crew
Around 1.5 years back, me and my friends participated in a hackathon where we made an AR based 1v1 shooter game using ARCore and on device MLKit. The game was very well received by everyone and I am happy to release the game after polishing it out a bit.
AR-GO is an augmented reality based interactive 1v1 realtime shooter where two players create an arena in real world and engage in shootout to eliminate the opponent.
Play store link - https://play.google.com/store/apps/details?id=com.tosc.argo
AR-GO needs another player around you in the same world environment. Both players place objects in the same 3D world between them. The AR world is created such as to allow players to hide behind objects. Both players can strategically place objects and the objects are synced between both the players.
The demo video around gameplay and source is available here - https://devfolio.co/submissions/player-known-battle-grounds
The source is for the hackathon version and don't expect the code to be of high quality. The play store version's code is not open source but most of the critical parts are there on the Github
Regarding the implementation side - The game is based on Cloud anchors (https://developers.google.com/ar/develop/java/cloud-anchors/overview-android). The AR world is synced between the players and then we use MLKit to detect face hit or normal body **** in realtime on device. and communications between devices is done using Firebase realtime database. (The overall latency between shooting on one device to registering on another device is around 100ms)
The play store version is paid since the underlying APIs have quotas and are expensive. An apk is available below for xda members below. (The raw apk is quite big due to tensorflow libs and 25mb of ML model stored in the apk, play store version is around 40mb due to app bundles).
APK link - https://drive.google.com/file/d/1yc2tk5Ln0GyXd6CKo9LvGil8QLJlRf-T/view?usp=sharing
I am planning to add some more game modes and possible different gun types. Looking forward for the feedback!
Hi everyone!
I'd like to invite you to try our brand new game "Penguins on Ice".
It's a Battle-Toads inspired autoscroller and you can play it via touch-gestures, gamepad or remote (Android-TV, FireTV).
=> Check out the Trailer <=
Store Links
Google Play Store
Amazon App Store
Game features
Penguins are adorable.
5 scripted levels with increasing difficulty
Endless level with online leaderboard
Control via touch, remote (TV) or gamepad
Supports TV & mobile devices
Retro-inspired, true 64x64 pixel graphics
Sound On! 8-bit inspried soundtrack.
This game first started as a weekend-project for a low-res game jam. We then liked the outcome so much, we decided to further develop it into a full-grown game and publish it.
If you have any questions about the game or the development process - feel free to ask!
Since we are 3 Indie developers doing this in their free time, we don't have the resources to do a broad marketing campaign. So it would be really nice if you could try the game and let us know what you think - either here on XDA or via Review in the app stores.
Thank you and enjoy!
Since this is a Dev-Forum you might want to know that the app was fully done in unity. I did, however, write some Android plugins to handle native stuff. Mainly because we are supporting the Amazon platform as well - and Amazon discontinued any Unity support a couple of years ago...