We all want to never forget important things, don’t we? But we are only humans and humans have limited memory. We keep trying out different ways to keep up with staff or to people that are important to us and we still keep forgetting. And it’s only natural.
Not anymore! Namely, this is why we developed MarkO, who can remember everything you ask him to and remind you whenever you want to be reminded. MarkO’s latest version is made to extend your memory, to give you SUPERPOWER, to memorize things that you can’t or you might forget, giving you more time to focus on what is more urgent at the moment. With this intelligent and input free reminder, you can have your peace of mind since you will never forget anything anymore!
The app was first launched in November 2014 and has been progressing real fast ever since, constantly becoming more user friendly and with improved futures. It is available for download as a public beta on the Google Play Store [MarkO - Reminders & Tasks] while its team is working on its iOS and web version, too.
Check it out and tell us what do you think!
Related
What it is: Kicktrade is a free virtual multiplayer stock market, where you take on the role of an investor who buys and sells shares of the football teams currently participating in the Euro Cup event. Imagine the teams being like the companies on a real market and you compete against other players trying to make the most virtual money out of their development during the competition. Think of it like betting, but in a different way... although be aware that you neither pay or win any real money!
What's the idea behind it: The game is targeted to be casual with simple user interaction (you should be able to start playing immediately even without registering anywhere) but developing a high addiction factor, which can lead to micro management and wanting to understand the mechanics behind the system - but this is not required to play. The development of the prices should in the end reflect the expectations of the players in their teams and their real performance during the matches.
How the market works: The "companies" that you can trade start into the market with a price reflecting their FIFA ranking. You can take their development on the market or the matches into account to make a decision to buy and sell their stock. There is a bank that constantly buys and sells shares from and to you. The prices to buy and sell start above their current value to buy and below their current value to sell. However, those bank offers are adjusted in periods, so you will have to make a decision to buy or sell before someone else does - but also not too quickly because you then might waste money. Once a transaction has been made, the price of the company is adjusted to the transaction price (taking the trade volume into account) and the new buy and sell prices are calculated (and the cycle begins again).
Installation: I attached the game to this post (as the forum does not allow me to post any links yet). Since you are all privacy aware: You will have to accept 3 permissions to be able to play the game:
INTERNET : obviously to connect to the game server to fetch game data and send your actions.
WRITE_EXTERNAL_STORAGE : to store cache data on your SD card. For example the icons of the teams in the market. All data can be wiped in the preference menu.
READ_PHONE_STATE : to read the IMEI of your phone for authentication with the game server. No other information will be taken from your phone. This is required to prevent players from creating multiple accounts.
The development: This project has been implemented by one person alone (me) during free time as a learning project and is still in a testing phase. It is to my knowledge now bug free so I decided to enter the phase where more testers create more dynamics. This will allow me to tweak the game mechanics under more realistic circumstances. It is my first Android project, so any suggestions or comments are very welcome! (For example, if the required permissions prevent you from considering installing it and why)
The future of Kicktrade: The idea is to make more versions of the game to run during the longer running competition of several leagues in different countries. The Euro Cup is a perfect testing ground before release on leagues as it is a lot shorter with matches nearly every day. Until the end of the event I would like to have perfected the game mechanics and only afterwards I would like improve the UI and the code.
Keep up to date: You can follow the news on twitter @kicktradegame as well as on Facebook, or you can google for 'kicktrade' to find my blog called NeoZenCortexis among the first results. When there is a new version of the client available, you will see an update button on the main menu of the game. It is not always required to update but highly recommended (if you see an access denied message it could mean you should consider updating). At some point in the future, the game will also be uploaded to Google Play and get its own website but my free time is limited at the moment, so I will take it step by step.
How can you help: Most importantly, try the game yourself and/or invite your friends to play. I especially require feedback on the game mechanics at this stage of development and this requires a more dynamic market - although any other suggestion or comment is very appreciated as well. I have tested the game so far on Samsung Galaxy S, Galaxy S II, Google Nexus and a couple of HTC devices but none of them has hardware keyboards, so I expect some trouble there. Feel free to comment if you encounter any strange behavior with those. Also other than hi-res displays have not been tested.
Thanks: I would like thank all the people at XDA Developers and StackOverflow for the many hints I researched while learning how to work with android phones and ultimately even make my own app! Keep it up!!
I would be very happy if you help me test my game! For any questions or suggestions, contact me on twitter @kicktradegame, facebook or my blog (search for 'kicktrade'). Thank you very much in advance!!
Nice. .Vl try it out. ..
<3 I love football <3
Cool! Let me know if you need any help or advice... I really appreciate all feedback and I hope you enjoy!!
I had to slow down price development during the night (CET) until we have some more players from outside of europe... otherwise some of the teams dropped too far.
Sent from my GT-I9100 using XDA
Kicktrade v0.25 released
Let's experiment a little. There was one thing in the game mechanics I was not very happy with: If you buy a share that not many people hold and nobody else is going to buy, your profit should be very small. But if your trade starts a trend on the market - let's say you buy and several other investors follow your example, you should get the best prices in average. Same thing with selling: if a lot of people hold a stock and you are the first to sell, you should get better prices than those who decide to sell last. I hope to bring more fluctuation on the market and make your decision depending on the trend you expect to see in the future. Of course this will most likely work best with more players, but let's give it a try now anyway, shall we?
One side effect of this will also be that teams which already went out of the competition and not many people are likely to be interested in are a great risk to buy, because the sell price will only increase if players follow your example. Otherwise the price might even go down, as the buy price is considerably lower now.
Further modifications in this version:
Fixed a bug: when you sell your complete depot of a share, you were still counted as an investor. This will be adjusted with the next trade on each team (only then, because those numbers are only calculated when trading).
Number of investors are now displayed (this information is important to you so you can make a decision with the changes above)
Switched position of the tabs "Depot" and "History", which increased performance (the history loads slower than the depot because it contains more entries and will now only be pre-loaded once you switch one tab to the depot).
The history now shows the last 100 trade entries when entering the tab. You can load more (if available) by scrolling all the way down.
The history graph shows the same amount of items that are in the list. Which means it will show up to 100 past trades now (before it was 20). If you scroll down the list of items before and more items are loaded, the graph will display them as well.
Performance has been increased on all list views.
Please comment on the changes, no matter if you feel they make the game better, worse or not very different at all... Thanks and let's see how the market develops now with so many teams out of the competition.
Later last year my Google Play account has been suspended (long story short, you can't publish an application that tests if the user's device has a security hole. The application didn't do any harm at all, but it's Google rules so nothing I could do when because of that minor detail they removed my account along with all its associated applications; you can read about the app that caused my expulsion here: http://www.xda-developers.com/android/location-security-exploit-on-samsung-devices/ ).
Later, I got in touch with Google which they didn't have much to say but said I could republish the applications I had that had not led to my expulsion back on the Market but I would have to use another account. Not all good, but not entirely bad.
Enough about that, for almost half a year I had the intention of getting some of my content back on Google Play, but I decided early on that if I already had lost all download statistics there was no rush in doing it and I would look at with as an opportunity to make all the stuff that I wanted to do the way I think it should be done, I'm talking about refactoring the code and bugfixes; note that the game was on the Android Market since the days of Android 1.5 and I had learned so much in the meanwhile that when I was looking at the code I wanted to make it all over again but only better. So that's what I did and even if it does not pay back, at least I know I did it my way .
To avoid the confusion with the previous version, and since I rewrote most of the application from scratch, I renamed the game as Droid Trivia.
Without further talk, here's the Google Play link:
https://play.google.com/store/apps/details?id=com.stomachion.droidtrivia
or on Handster: http://www.handster.com/droid_trivia_r788.html?dm=1&multi=1
I really appreciate if all of you reading this would try the game and rate. I'm really proud that I made the game easily playable with up to 4 players and not to repeat questions until it is no longer possible to not repeat. The game is also way more stable and faster than before, and it now bundles 3 languages : English, Italian and Greek.
As any good programmer, I always want to do more and more and end up never thinking it is perfect but at least I think it is ready for deployment and stable enough for the general public. Some things I plan for the future are tablet support and some more eye candy, and of course more questions as that is the game's fuel . That said, I'm open to suggestions and bug reports has I always have been.
https://play.google.com/store/apps/details?id=vn.ibit.AppLocker&hl=en
Hey TTG, how's it going?! Our app is officially published on the Google Play store and we would love to share it with you. The name of the app is Lockout: Drunk Message Blocker. All support and feedback is greatly appreciated. It has been in the making for about a month now due to pre-made plans and events that could not be rescheduled. The current version on the Play store is 1.0.0. We will be having many updates in the near future, and hopefully our first one July 9th or July 10th. Please keep in mind that this is only the first edition, don't judge a book by it's cover. More features and ideas will be implemented in future updates. Thank you to all of our supporters that we have picked up in the production process, I will try to p.m. you especially, if I don't forget that it.
Lockout: Drunk Message Blocker Posts allows the user to block whatever social apps you want for a certain amount of time.
By locking out social apps while you're partying, it prevents you from making that occasional drunk post. Maintain your scholarships, reputation amongst your peers, and your own self-morale by installing and using this app whenever you go out.
-100% Satisfaction
-Flawless Application
-Here to Protect You
-Updated to Please User Wants and Needs
Through this app, we hope to build a brighter future for everyone. We want to protect you so that you do not make a mistake that will affect you for the rest of your life. Lockout: Drunk Message Blocker is aimed for college kids and young adults, however anyone who likes to have a good time can benefit from this apps functions. This app is very simple to use and the instructions are labeled within the app.
Try it now, thank us later!
Disclaimer:
We, J&S Enterprises, do not condone drunken behavior or advise in drinking large amounts of alcohol as it is harmful to your body. We are not responsible for your well being when our application is in use or not. Stay safe.
Make sure to follow us on twitter
www.twitter.com/OfficialLockout
or like our Facebook fan page
www.facebook.com/OfficialLockoutApp
Have recommendations or know something that could improve our app? Email us at OfficialLockout @ gmail.com and we will get back to you about your ideas. Feedback is appreciated.
Enjoy the application and want to show your appreciation?! Leave a positive review on the app store! It's free and helps the app progress.
Thank you for reading all of that if you did, I know it's kind of long. Try the app out and let us know what you think or any revisions you can think of. I have 5 more feature I want added to the current application (shown). Just need to find the right person to implement them for us. Private message me if you're interested or can refer someone. Thanks! Hope you enjoy the app and find it useful! Spreading the word is all that we ask from our users, it is free you know
bumpppppppppppp
Hi guys.. first of all i'm new to android dev and this forum. so excuse me for any mistake.. The reason im posting here is i had an idea for an app i always felt need about and couldnt find on play store. I call it irevise.
Its a simple notes making app for students(yes there are many) but with a change. A homescreen widget with additional features to make it easy and convenient to revise/memorise the study material. am studying myself and so had started this project.. have got it into a decent app as of now for my use but there are many additional features to be added, and due to lack of time/expertise/funds i may never complete them all.. so came up with the idea of opensource. Ive released it under Apache license 2.0 on sourceforge. sourceforge.net/projects/irevise/
Invite you all to come and develop together to make this into a cool app
Am providing brief info below for anyone intrested..
Description
Well we all sweat trying to learn those nasty chemical formulae, or the weird biological names or maybe some antonyms and synonyms.Whatever it is anything which can make us learn our books better is just a boon. And when it happens automatically, its just amazing. This little appdoes exactly that. Now quickly make your own small notes for things you feel are difficult to learn.Save in the tiny I revise app,and add the widget. And it makes the notes available on your home screen so they cross your eyes every time you unlock your phone. And they get changed automatically so you get them all... Simple huh? Yes but very effective!! And with so many exciting features lined up it could end up as a really awesum tool.. So why waiting, lets code it !!
Features
Quick Revision Tool For students
Supports android 2.3+
Homescreen Widget (Auto Updating)
Backup/Restore Notes (to be added )
Share Notes (to be added)
Study Circle (to Be added)
Inviting everyone to work on the features mentioned and any extras which may be useful.. Also haven't been able to publish on play store as my old account was suspended by google(dunno why) and i dont have an additional card.. so apk also available there only...
its a nice oppurtunity especially for newbies like me to improve our sills, work as a team and get a useful app built in the process.. the biggies can always practice and show off their skills too
Hello everyone,
I am glad to be able to present you a game I created. It's called Money Clicker. As you can imagine, this game is an idle clicker. But before you say: "Just one more of many boring idle clicker games", I want to show you what Money Clicker makes different than the competitive apps. In Money Clicker you can not only click until you finger hurts - no you can purchase world-famous skyscrapers, buy company stocks in the virtual stock exchange, and even start your own business with thousands of employees! Additionally, the game is tightly integrated with Google Play Games, so you can earn achievements, climb leader-boards and compare with your friends. And the best: Money Clicker is completely free and doesn't contain ads.
It started as a small app on a January afternoon but turned soon into a much bigger project. Please notice that this game is still in Beta and may contain some bugs. I would really appreciate if you could test the app and give me feedback (perhaps in this thread or per Google Play Store feedback).
Interested?
Unfortunately I am not permitted to post links so if you want to try it please go to the Google Play Store and search for "Money Clicker" and select the app from "Illumination Apps".
If you have any questions don't hesitate to ask me.
~Jonathan (Developer of Money Clicker)
Awesome. Sounds great. I'll give it a go.
Would it be possible to get changelogs of updates to see what's changing from patch to patch?
Love
I'm a beta tester and I'm currently obsessed. I would like to eventually be able to have more strategy involved in some areas, but I'm just craving a deeper real time turn over. Long term stocks and day trading. I like the randomization and variables. All ready more categories to explore than most and different incomes to acquire. Keep up the great work!
suggestions and maybe a bug
I have a few things to say, first of all: Great game, great idea, it's really fun.
I'd like to know more how things really work, for example when I upgrade the research facilities of my business what will this do? will I have a lower cost? will I be able to sell my goods at higher prices? What about using money to spend in research? What's going to happen???
Also I'd like to report a bug: I upgraded the factory this morning by 1 level and it was already at maximum level, the hint said "you should hire more workers in order to get your goods out in the world fastest" or something like that, the problem is that the minimum amount of employees I could hire was 12.000, thus I was -30.000.000 in the account balance and after a few minutes the game said "your business failed, you sold everything except the REIT to repay your debts" ....
Anyway it's really a good game,
Thanks
Wow, now 500k+ downloads.
I'd like my game to be so successful too.