Hi Guys,
I'm so excited!!!! my first piece of art for the Android community is just about to rise to the world.... yeah!
So, what is it?
It's a task management software (a kind of Todo list)
Who needs yet another ToDo list application - it's boring
No - it's a special kind of application
In what way?
Android users from all over the world can create work groups and share tasks with each other - in real time!
Cool! where can we get it?
I attached the first version (BETA) and it's free for use - you will never be charged for it and you can use it as much as you like.
Also attached a help file (word document) explaining how to use this app. an updated version can be downloaded from my website: intaskrnd.com
In return I only ask for your help in finding bugs and giving me cool ideas for new features
Thank you so much my Andro-brothers!
Technologies used:
1. Java & ADK for developing the application
2. Sqlite - tasks storage
3. MySql - middlware for tasks messaging between group members
4. C# - web services distributing system
5. XMPP - push notifications for saving battery life (using asmack lib)
6. Fun, Fun, Fun
Adi Barda
about myself: experienced soft developer (12 years) currently working for HP R&D mainly with C++, winsockets, C#
in my spare time I explore Java, Eclipse & Android (hate iPhone). Love programming 3D graphics (I'm the inventor of SceneMax 3D scripting language)
also doing martial arts (18 years jujitsu & karate), Hashtanga Yoga and riding my Yamaha Vmax 1200
Screenshots?
Sent from the most interesting device in the world.
Hi Guys,
I'm looking for beta testers for my new application - InTask Mobile.
It's a task and messages sharing between working group friends.
Android users from all over the world can create work groups and share tasks with each other - in real time!
I attached the first version and it's free for use.
Also attached a help file (word document) explaining how to use this app. an updated version can be downloaded from my website: intaskrnd.com
I'll be glad to get any bugs and/or new features you think worth adding to the application.
Thanks a lot!
Technologies used:
1. Java & ADK for developing the application
2. Sqlite - tasks storage
3. MySql - middlware for tasks messaging between group members
4. C# - web services distributing system
5. XMPP - push notifications for saving battery life (using asmack lib)
6. Fun, Fun, Fun
Adi Barda
about myself: experienced soft developer (12 years) currently working for HP R&D mainly with C++, winsockets, C#
in my spare time I explore Java, Eclipse & Android (hate iPhone). Love programming 3D graphics (I'm the inventor of SceneMax 3D scripting language)
also doing martial arts (18 years jujitsu & karate), Hashtanga Yoga and riding my Yamaha Vmax 1200
Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Any pointers are welcomed.
nemuro said:
Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Click to expand...
Click to collapse
i would recommend unity 3d, its free but the paid version (expensive...) is pretty great too, check out android studio as well, it might come in handy building the ui.
Helloooo everyone!
One day I remembered a game i used to play, called "Uplink" It was an amazing game! I loved the concept and thought maybe i will find something like it for android!
Unfortunately not!. So i decided to build one my self! but with the current technologies and that internet is avaialble to everyone, i thought "Why not to make it an MMO"
And i did!
Although the game is still in progress, There are already thousands of active players and growing, its a great community with chat rooms!
The game is totally playable and released to Beta, and I am still adding new features and fixes daily!
We have Stable live server, and an alpha server which get resets almost daily and new features getting tested there!
Come join the fun :
https://play.google.com/store/apps/details?id=net.okitoo.hackers
Description from play store:
Join a virtual world of hackers to do hacking missions, hack others and steal their mined coins or join a guild and conspire to gain access to another guilds datacenter main server and destroy it! Meet new friends and plant virtual-viruses in your enemies gateways!
This is a difficult game! Please read tutorials, and refer to our forum and youtube channel for how to play the game!
Get help from :
- Our official forum: http://forum.hackerz.online
- Video tutorials from our official youtube channel: https://www.youtube.com/c/OkitooNetworks
- This is NOT real hacking, this is just a game, all of the IPs are fake and your device is secure, so you can't hack someones personal information with it.
- Keep your game IP a secret, if someone finds it you will become an easy target!
- New features are yet to come (tons of them)
By Using the app you agree to the TOS:
http://hackerz.online/tos/
Beta Version!
This means:
- There might be bugs!
- Server restarts (Announced in the public chat room and announcements room)
- Server might be down for upgrades/updates (announced on our twitter channel) https://twitter.com/OkitooHackers
- There are many new features coming soon.
How to play:
https://www.youtube.com/playlist?list=PLr_b9W9uDjOLbQQtjEOWgVS2DzBC_BCez
This is a hacking simulation game.
Once finished you will be able to:
- Upgrade hardware and software (Ready)
- Hack others to steal cash / code (Ready)
- Check your logs for people who hacked you and take revenge (Ready)
- Once you gain access to remote servers you can delete logs to clear your tracks (Ready)
- Email system with attachment (ready)
- Do missions and get paid for them (80% ready)
- Request missions (Jobs) and pay for them (Will be rebuilt - I don't like how it works now)
- Infect others with in-game viruses
- Search for decryption keys for special apps/software
- Public Chat room (Ready)
- Guilds (90% ready)
- Guild wars (each Guild has a datacenter. To know the datacenter IP you must hack the Guild leader and steal his IP file, which you can decrypt by hacking the co-leader and stealing his decryption key file, then building a DDoS bot and planting it in their gateway!)
- Guild chat (50% ready, mission, online users list)
- Country chat + Global chat (ready - Moderated)
Coming soon:
- Factions (Not ready - Might not implement)
- Teams (Not available yet)
- team chat (Not ready)
- Install specialized hardware like packet sniffers / self destruct / proximity sensors ... (Not ready)
- Build your own software (Not ready)
- Build software to automate some things in the game (Not available yet)
- Sell your softwares in the software center (Not ready)
- Build antivirus software and sell it (Not available yet)
- Build viruses, worms, trojans and backdoors and use them to infect others (Not available yet)
- Create a virtual botnet to pass some missions and DDoS virtual targets (Only DDoS bots against Guilds is ready)
- Track hackers and put them in jail (On the way)
- Team Fights (Not Ready)
... and a lot more to come soon.
Permissions:
- Internet : This is an online game, so it requires an internet connection.
- Camera : Camera permissions are required to read Q.R codes and decrypt some in-game files. (Game asks for permission whenever the camera is needed)
To help with the translations of the game:
https://poeditor.com/join/project/0tjMWwIjLp
PS: use our official forum for questions related to the game: http://forum.hackerz.online
The game is great, has come a long way in a short time. Keep up the awesome work dev. Nice idea opening a XDA thread as well.
-Lord_Nikon
Keep up the good work!
Hello, i am a hacker game affectionate, and uplink, that was an awesome game... I can consider myself a seasoned player in hacking games and have been playing them on Android for about a year now.
What you're doing is commendable, it is starting to feel like Uplink and on top of that you're an incredibly hard working developer. You sure deserve all the help the community can give.
Awesome Hacking Sim.
I played uplink years ago and when i found this game i was really surprised and got nostalgic, dev's in contact with the Community to keep the game updated. Great Staff amazing teamwork.
greets edenseven
Thanks guys
Hello i need help. How To Hack a datacenters/Guild To Get customer list, etc.
I have to complete a mission but can't. To Get administrator ip for King Cross University...
husseinaltaaf said:
Hello i need help. How To Hack a datacenters/Guild To Get customer list, etc.
I have to complete a mission but can't. To Get administrator ip for King Cross University...
Click to expand...
Click to collapse
Theres a video tutorial and description step by step on how to do it in the forums
Fantastic game with an active developer.
I've only been here for two months, but the amount of progress made is truly impressive.
The dev is putting a lot into the game and the community is engaged.
Understood nothing.. But thanks)
- New mission engine which will allow new mission types is coming in 2 weeks
- Increasing prices of in-app purchases in 2 weeks
- Dash (crypto currency) is now supported
a bug with QR scanner, might be just for me please fix it if you have some time
currently running lineageOS 14.1 in old 32bit ARM Processor
Hello everyone
I am new to this game.
Before going to hack someone prepare long BOUNCE list what it is it?
thx so much moviesonline.ac
Looks like you did a great work. I ll check it
New features and Team-Hack has been added
Very nice!
I created much casual game for simulation of hacking
Hi,
We have just released OpenRCT2 v0.1.0, the first with Android support upstreamed.
OpenRCT2 is an open source re-implementation of RollerCoaster Tycoon 2. It requires assets from vanilla. Includes many changes over the vanilla, the elevator pitch would be:
User Interface theming.
Fast-forwarding gameplay.
Multiplayer support.
Multilingual. Improved translations.
OpenGL hardware rendering (experimental).
Various fixes and improvements for bugs in the original game.
Native support for Linux and macOS.
Added hacks and cheats.
Auto-saving and giant screenshots.
Window scaling (so you can play in glorious 4k+highDPI and still see things)
Import of SC4/SV4 (RCT1 saves and scenarios)
"LightFX" (but a little bit buggy as of now)
You can learn more here: https://www.reddit.com/r/pcgaming/comments/5r0b9t/openrct2_006_released/dd3li3g/
The release announcement is available here: https://www.reddit.com/r/rct/comments/6mwu7f/openrct2_v010_seventh_release/ and downloads: https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.1.0
Setup guide for Android: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
This is the desktop client ported directly to Android, there are no changes, so it requires all the desktop-y things, like right-clicking. If you're interested, feel free to join us and improve mobile experience.