Here is a prototype of a brain teasing game:
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You have to rotate a falling figure so it shove the hole.
Currently there are 2 game modes - survival and evolution. Of course, release version should have some bigger goals than just these 2 simple game modes.
I need your thoughts about this game and how to make it really appealing for pleasant experience!
What do you like and dislike about this prototype? Thank you!
Join Google+ community and download latest alpha version today from Google Play!
Note: this is just a prototype and may not work smooth on some low end/older devices.
Version 0.3a is out:
- increased performance
- increased figure rotation sensitivity
- added circle for figure rotation around vertical axis (old controls remain intact)
- changed hole gaps and figure falling speeds
- slightly changed visual design
- auto boost on exact hole match
Version 0.2a changes:
- increased performance
- increased initial hole gaps for Survival mode
- fixed black screen on several devices
- fixed splashscreen in landscape mode
- fixed scale for landscape mode
- fixed error on game restart
Related
Bubble Rush is my first Android Game. Using your devices Accelerometer you control a bubble that you have to navigate around different mazes and obstacles to reach the end point.
The Game is still in development and some Graphics and Gameplay may change in the Final Release of Bubble Rush. The Final Version of the game will include 100 levels and new gameplay features. I hope to have the game completed by the end of February.
The Demo Includes:
HD Graphics
10 Levels
Collectable Trophies
OpenFeint - COMING SOON
Download:
Search for "Bubble Rush" or "Dark Digital Studios" on the Android Marketplace
ScreenShots:
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Well, as you've mentioned, graphics needs some work for the game to be visually attractive, but despite cosmetic issues, I did not find a way to exit application. Also, if I leave the game using "Home" from main menu it eats 80MB of RAM (leaving from a random level left me with app using around 60MB). Correct me if I'm wrong, but I don't think that's normal - none of the games (which were much more graphical, detailed and with more sounds) I have did not use so much using same test - enter the game, click "Home", check "Task manager".
Classic sliding puzzle "fiveteen"
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- addictive gameplay
- realistic graphics
- open feint
Scoring:
At every level of its initial number of points:
3x3 - 200
4x4 - 400
5x5 - 800
6x6 - 1600
Every second of playing time takes 1 score, every move - just 1 score.
Thus, the faster is going to puzzle, and the fewer moves, the greater the final score.
1.0
- first version
1.1
- game levels 3x3 .. 6x6
- online leaderboard Open Feint
- Now the result is calculated in scores instead of time/moves
- "night" skin with black background
- added english localization
- Minor fixes
1.2
- bug fix
1.3
- bug fix
Click to expand...
Click to collapse
Android Market: https://play.google.com/store/apps/details?id=ru.belwh1sper.fiveteen
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Hi Guys,
i've released a game that was born when i experimented a little bit with the AGK. It is called Gravirings.
The goal of this game is to reach the end of each level using the gravity. You can travel through portals,
to reach a certain point of the level. Timing is very important.
At this moment there 26 levels and more levels are coming every week. I hope you give it a try and like it.
You can find the download link below the screenshots.
Download Link
New version 1.0.2:
- Game renamed to Gravirings
- Complete rework of graphics and music.
- 6 new levels.
- Some minor bugfixes.
New Version 1.0.3:
- Added 10 new Levels
- Some bugfixes in button handling.
Have fun with it.
New version 1.0.6 now available on Google Play:
New features:
- added two new levels.
- Fixed a bug in main menu.
- Fixed a proportion problem affecting some galaxy devices.
New version 1.1.0 now available on google play.
New features:
- 40 levels now available.
- Removed long loading ads.
Screenshots:
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Ricochet is a completely new-look at the arcade.
The essence of the game is using a ball (asteroid), knock out all the simple coloured shapes with one blow using different game objects. Playing in “Ricochet” you will develop spatial thinking, in the same way you will recall geometry. Solving not simple tasks, your brain will kick the nervous system in requests to break the phone and finish it. Only units will be enough logic and the ability to calculate the trajectory to reach the end.
I beg you not to kick much for lags or errors. This is the first release and in the near future there will be more changes:
I swear to add more levels.
I swear that all bugs found by you or me will be fixed.
I swear to read every letter and answer every review.
Also, maybe there will be another arcade mode, but here I do not swear.
Design :
The game is drawn in pseudo-comic style. What for? I just like it.
Music :
The track, like all sounds, is taken from freesound.org
Track author: Andrewkn
Track Link: https://freesound.org/people/Andrewkn/sounds/391438/
Contacts :
For any questions, write to [email protected], we have not a big studio and not a lot of staff (me and my fictional friend Slavik) so the answer will not be instant.
Thank you.
PlayStoreLink: https://play.google.com/store/apps/details?id=angrycactus.ricochet
Update version 0.3!
Update version 0.3!
WHAT'S NEW
- Improved performance
- Compress sounds and textures
- Smaller apk size
Update version 0.5!
WHAT'S NEW
- added 20 levels
- small fixes
why version <1 if it is already released in google play?
Hi everyone! I'd like to introduce with my game Swing the Ball, which I release a few days ago.
Simply tap the screen to cut rope, tap again to install the hook in any place. Try to pass all levels with reaching a finish zone and three stars rate.
Features:
- 50+ levels with growing difficulty
- Challenge endless mode with leadearboard
- Easy rules and friendly funny physics
- Various skins
Google Play
Screenshots:
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Trailer:
YOUTUBE
Google Play
I released an update, design changes
Update
- Bugs fixed
- Advanced learning
- Added 20 new levels
- Improved design and effects
- Added special stars (hard mode)
- Correct display on small screens and 800x480
- Ability to continue competition for game currency
- Expanded store skins that open for the stars or game currency