[FREE][APP] Fifteen - Android Apps and Games

Here is My latest app:
https://play.google.com/store/apps/details?id=com.dev.fifteen
The famous puzzle game 15 has fascinated many mathematician minds.
Can it be solved?
Do all starting positions have a solution?
How many number of turns does is take to solve?
Do You dare to find out?

People would be more willing to try the app if your thread's design was better. Also the headline isn't very informative, most people will skip it. Just sayin'

You are of course right. The thing is, I am a good Developer but I am a bad Designer.
I have absolutely no creative sense what so ever.

The app received significant update. Worth another look.

refaelsh said:
The app received significant update. Worth another look.
Click to expand...
Click to collapse
Looks really good and brings back a lot of memories
Pros;
1. Clean design
2. No unwanted permissions
Cons:
1. Size (17MB is quite big for this, don't you think)

gladson1976 said:
Cons:
1. Size (17MB is quite big for this, don't you think)
Click to expand...
Click to collapse
Ye, I know. The music file takes 13 MB.

Nice simple design, keep it up

Thank You

gladson1976 said:
Looks really good and brings back a lot of memories
Pros;
1. Clean design
2. No unwanted permissions
Cons:
1. Size (17MB is quite big for this, don't you think)
Click to expand...
Click to collapse
refaelsh said:
Ye, I know. The music file takes 13 MB.
Click to expand...
Click to collapse
I've reencoded the MP3 file to a lower bit rate (128kb).
The app now takes 10 MB.

refaelsh said:
I've reencoded the MP3 file to a lower bit rate (128kb).
The app now takes 10 MB.
Click to expand...
Click to collapse
Downloaded and changed my comment in the Play Store
How is the volume issue coming along ?

gladson1976 said:
Downloaded and changed my comment in the Play Store
How is the volume issue coming along ?
Click to expand...
Click to collapse
Thank You very much.
I can not reproduce it. It works fine in the emulator and on My test device. What I think has happened is that the device's physical volume buttons are overriding the in game settings. If that indeed what happened, it is not a bug but a normal behaviour according to Google's Guidelines. And it is against the Guidelines to override this behaviour.

Hi,
I just tested the app. Looks cool and is working nicely. However, I recommend to add an additional 'do you really want to reload' checkbox to the "refresh" shortcut. Otherwise this button can be pressed easily and will destroy the currently running game. Further you should try to support different screen orientations. That's one of the games I for some reasons want to play in landscape mode.
Thanks for your consideration.
Best Regards,
Benjamin

BePo23 said:
Hi,
I just tested the app. Looks cool and is working nicely. However, I recommend to add an additional 'do you really want to reload' checkbox to the "refresh" shortcut. Otherwise this button can be pressed easily and will destroy the currently running game. Further you should try to support different screen orientations. That's one of the games I for some reasons want to play in landscape mode.
Thanks for your consideration.
Best Regards,
Benjamin
Click to expand...
Click to collapse
Oh, thank You very much for Your suggestions. They are very good. I will definitely implement them.

BePo23 said:
Hi,
I recommend to add an additional 'do you really want to reload' checkbox to the "refresh" shortcut. Otherwise this button can be pressed easily and will destroy the currently running game.
Thanks for your consideration.
Best Regards,
Benjamin
Click to expand...
Click to collapse
All done. Just uploaded a new version to The Play Store. It will be available in the next few hours.
Next: implement landscape mode.

BePo23 said:
Hi,
I just tested the app. Looks cool and is working nicely. However, I recommend to add an additional 'do you really want to reload' checkbox to the "refresh" shortcut. Otherwise this button can be pressed easily and will destroy the currently running game. Further you should try to support different screen orientations. That's one of the games I for some reasons want to play in landscape mode.
Thanks for your consideration.
Best Regards,
Benjamin
Click to expand...
Click to collapse
refaelsh said:
Thank You very much.
I can not reproduce it. It works fine in the emulator and on My test device. What I think has happened is that the device's physical volume buttons are overriding the in game settings. If that indeed what happened, it is not a bug but a normal behaviour according to Google's Guidelines. And it is against the Guidelines to override this behaviour.
Click to expand...
Click to collapse
I managed to reproduce it. I will fix it in the few following days.

I finally fixed the Volume sliders bug. Uploaded new version to the Play store.
It will be available in the next few hours.

Related

[GAME]Scrambled Equations

In each of these puzzles, you are given a number that you must construct out of several other numbers. You do this by taking the numbers and performing addition, subtraction, multiplication, and/or division operations on them. Each number must be used in the calculations exactly once, and only these four operations listed may be used. You may parenthesize your expression however you wish. For example, 10 may be obtained from 1, 1, 2, and 3, with the expression (3+2)×(1+1).
https://market.android.com/details?id=ro.amarkovits.android.se&feature=search_result
Math puzzles make my brain hurt but i think this is an excellent app. Well played!
Thank you, i'm glad you like it
Good game I like it a lot! I will leave a review/rate on the market after I've used it for some time.
#EDIT:
I've played the game for about 10 minutes and like it, but if I may do a request. During playing the game I was "missing" a simple clear button. A button what will erase the whole equation created. Sometimes you want to go for a whole other idea and clearing it would make it easier sometimes.
Tricky-Design said:
During playing the game I was "missing" a simple clear button. A button what will erase the whole equation created. Sometimes you want to go for a whole other idea and clearing it would make it easier sometimes.
Click to expand...
Click to collapse
This option will be available in the next version. I hope I will have time to implement it in the weekend.
Andrei
amarkovits said:
https://market.android.com/details?id=ro.amarkovits.android.se&feature=search_result
Click to expand...
Click to collapse
Neat game...pretty engaging! One feature request - when one level is done, it would be nice to go to the next right away instead of selecting it from the level menu. And a link to the level selector on the menu bar would make it easy to use
hdurina said:
One feature request - when one level is done, it would be nice to go to the next right away instead of selecting it from the level menu.
Click to expand...
Click to collapse
Ok, this will be implemented in the next version.
hdurina said:
And a link to the level selector on the menu bar would make it easy to use
Click to expand...
Click to collapse
I don't understand this.
I've got a nook Color and the android market says that your game is not compatible with my device
Zorkman said:
I've got a nook Color and the android market says that your game is not compatible with my device
Click to expand...
Click to collapse
What ROM do you have on the Nook? CyanogenMod, the stock one?
amarkovits said:
What ROM do you have on the Nook? CyanogenMod, the stock one?
Click to expand...
Click to collapse
yes, a CM7 nightly of about a month ago
Zorkman said:
yes, a CM7 nightly of about a month ago
Click to expand...
Click to collapse
What country are you from?
Andrei
as far as the android market is concerned it thinks I'm in the US (T-Mobile) thanks to marketenabler (https://market.android.com/details?id=ch.racic.android.marketenabler)
Zorkman said:
as far as the android market is concerned it thinks I'm in the US (T-Mobile) thanks to marketenabler (https://market.android.com/details?id=ch.racic.android.marketenabler)
Click to expand...
Click to collapse
I'm sorry but I really don't know why it's not working. I will investigate it.
tonight or tomorrownight I'll try and fake another provider
if there is any log I can provide you or do a test don't hesitate to let me know
hdurina said:
And a link to the level selector on the menu bar would make it easy to use
Click to expand...
Click to collapse
amarkovits said:
I don't understand this.
Click to expand...
Click to collapse
What I meant there was: When the user presses the menu button on the phone to bring up the on screen menu, you can have "Level selector" as a menu item to quickly navigate to various unlocked levels
hdurina said:
What I meant there was: When the user presses the menu button on the phone to bring up the on screen menu, you can have "Level selector" as a menu item to quickly navigate to various unlocked levels
Click to expand...
Click to collapse
When you are in the level screen you can press the back button to go back to the level selector screen.
ty
nice game, really addictive. good job!
znial said:
ty
nice game, really addictive. good job!
Click to expand...
Click to collapse
Thank you
Sent from my HTC Sensation Z710e using Tapatalk
Stuck @ 71st level. any one got the answer??
Seriously doubt the question is wrong.. Dev pls check and confirm..
amith007 said:
Stuck @ 71st level. any one got the answer??
Seriously doubt the question is wrong.. Dev pls check and confirm..
Click to expand...
Click to collapse
8*(4+(7/4))

Change Shoulder Buttons

SOURCE CODE ATTACHED
This is the official thread for the "Change Shoulder Buttons" app.
Compatibility:
At this point it looks like the app fully works for some devices, partially works for others, and not at all for some. Different ROMS may also affect functionality.
I am currently working on a "configuration" option which will allow users to calibrate the app for their specific device.
Update
This app has been updated.
No more restart required.
2.3
1. App is now free!
This app is now free!
Link:
https://market.android.com/details?id=com.hatcyl.android.Change_Shoulder_Buttons
Description:
This app will allow you to use the shoulder buttons (L and R) of the Xperia Play for different functions.
You can use them to:
None: Stops the service. Shoulder buttons will stay at default.
Media: L will be previous and R will be next for media.
Camera: R will be focus and take picture.
Volume: L will be volume up and R will be volume down.
Up/Down: L will be up and R will be down.
Navigate: L will be browser back and R will be browser forward.
Advanced:
Tasker Support! (Kinda)
To change button modes do the following:
Action -> Misc -> Action Intent
Action: "com.hatcyl.android.Change_Shoulder_Buttons.ACTION_CHANGE_MODE"
Extra: "Mode:XXXXX"
See screenshot, no quotes, case sensitive.
Note: The game function of the buttons never get disabled. This app just listens for those buttons and then executes a command.
Coming Soon:
1. Custom Mode
2. Support for more Xperia Play devices / ROMS.
3. Real Tasker Support Way Later
4. Some automation maybe
Please post all questions, comments, bugs, and requests in this thread.
Thank You!
How about assigning the keys for volume control? In book reading Apps, L and R are much more convenient than the volume buttons when I have to flip the page.
A widget for quick mode switching could be nice as well.
Sure I can add that. But remember, a restart is still required.
Widget, probably not ... or maybe later ... im not so good with them.
Sent from my R800x using XDA App
Nice app...but when I set the shoulder buttons for media it keeps skipping and rewinding music when I'm playing a game... Lol.
cutthroat31 said:
Nice app...but when I set the shoulder buttons for media it keeps skipping and rewinding music when I'm playing a game... Lol.
Click to expand...
Click to collapse
You mean because you press L and R right?
Once I figure out how to change the buttons without a restart then we could use something like Tasker to change them based on different conditions. Camera if CAMERA is open, Music only if music app is opened, Game otherwise. Or maybe just manually change them faster.
hatcyl said:
You mean because you press L and R right?
Once I figure out how to change the buttons without a restart then we could use something like Tasker to change them based on different conditions. Camera if CAMERA is open, Music only if music app is opened, Game otherwise. Or maybe just manually change them faster.
Click to expand...
Click to collapse
Yeah it's when I press the L and R.
Oh ok...I'm not too familiar with changing stuff on my Play yet so I'm still learning as I go but great app nonetheless.
hatcyl said:
This is the official thread for the "Change Shoulder Buttons" app.
Why is this app not free?
For every app I sell (this and other apps) I will donate 50% of the PROFITS to other XDA members who have been useful to me.
Link:
https://market.android.com/details?id=com.hatcyl.android.Change_Shoulder_Buttons
Description:
This app will allow you to change the shoulder buttons (L and R) of the Xperia Play.
You can change them to:
Game: Default set up. Buttons will work for games.
Media: L will be previous and R will be next for media.
Camera: L will be FOCUS and R will be CAMERA.
Please post all questions, comments, bugs, and requests in this thread.
Thank You!
*Note: Yes there is a free app (which may not be working right now?) and yes, we all know how to do this mod (Simple file change) and yes, I made this app in a few hours and yes, it can use some more work but, this is like a fund raiser for XDA members. Please don't ask "Why is this not free?"
Click to expand...
Click to collapse
This seems like a paid version for an app that is already free.
https://market.android.com/details?id=seb.button.changer
Same functions, same results.
Yep, there's already a free app by an XDA member.
any way to achive this without restart? Would it work if you assign each button to a separate app (similary to assigning to camera currently I assume and probably restart first time only). The app you assign simply check what is required in an extra config file which can be changed on the fly without need to restart. Is this possible at all or is there a particular limitation how android works with those buttons? Thanks in advance
Leraeniesh said:
This seems like a paid version for an app that is already free.
https://market.android.com/details?id=seb.button.changer
Same functions, same results.
Click to expand...
Click to collapse
zerojay said:
Yep, there's already a free app by an XDA member.
Click to expand...
Click to collapse
Yup, I actually posted that in the OP.
It hasn't been working for some people including me, maybe different models are different.
Anyways, if this app sells at all that developer will be first in the donate list along with the guy who found a way to use the official PSX emulator with custom images.
---------- Post added at 02:09 PM ---------- Previous post was at 02:05 PM ----------
ps3taker said:
any way to achive this without restart? Would it work if you assign each button to a separate app (similary to assigning to camera currently I assume and probably restart first time only). The app you assign simply check what is required in an extra config file which can be changed on the fly without need to restart. Is this possible at all or is there a particular limitation how android works with those buttons? Thanks in advance
Click to expand...
Click to collapse
This is coming soon, it was in the market description but I posted it in the OP.
About your idea, it wouldn't work for two reasons.
1. You can't assign a button to an app (that I know of)
2. You wouldn't want to open an app every time you hit a button (especially when playing a game) it would be too slow.
I am exploring two ideas to get this working.
1. Find what causes those files to be loaded. Find away to restart that and force it to load the files again.
2. A much harder way, but this one will work for sure (I've got a proof of concept but no time yet.)
Thank you for explaining. I look forward to the no reboot version. Page up and down option would be great. Many thanks in advance
Sent from my R800i
Can you add functionality to the default web browser? Like make L be the back button and R be the Forward button?
I really liked that function on my PSP browser (years ago when I used it every so often).
Also, add the functionality to the default Launcher? L for next left screen, R for next right screen. I'm not sure if either of these is even possible, but just throwing some ideas at you!
I'd be down to purchase it if you added either one. Thanks!
typikal82 said:
Also, add the functionality to the default Launcher? L for next left screen, R for next right screen.
Click to expand...
Click to collapse
Take that even further, how about a completely Xperia-Play optimized launcher? ADW is open source if not mistaken.
LegionTHEFecalExcretion said:
Take that even further, how about a completely Xperia-Play optimized launcher? ADW is open source if not mistaken.
Click to expand...
Click to collapse
Ha ha, you guys are trying to change a simple file edit into a full blown alternate OS.
Sorry guys, not happening anytime soon, I still havent been able to change buttons without a restart yet!
Sent from my R800x using XDA App
I'd settle for the web browser L and R function
I will settle for pgdown pgup or even dpadup and down for shoulder buttons as long as they don't overwrite their function implemented already in games, emulators and camera mod apps. There is another post regarding shoulder buttons for ereaders - i'm away from my pc so cannot link - but it recommends another app there too.
Sent from my Sony Tablet S using Tapatalk
Installed this, disabled my buttons!
Axxion said:
Installed this, disabled my buttons!
Click to expand...
Click to collapse
Sorry, the files are different in 2.3.2 vs 2.3.3.
I will disable the app for now. I deserve that 1 star rating for that.
Anyways, download the attached file, extract the file inside and copy it (using any file manager, I use EStrong) to /system/usr/keylayout override any existing file.
Reboot afterwards, this should fix your issue.
Again sorry, I'm bringing the app down for now. I'll almost done with a big update that will not require restarts anyways.
It's alright dude! I fixed it myself, just restored from my backup. Thought you outa know though! Look forward to the no reboot version!!
(p.s. Yours is the only button change app that actually worked...apart from the obvious issue ...so thanks!!)
For anyone who was waiting. App has been updated.
No restart required anymore.
More modes coming soon.
... ...
This app pretty much uses the same approach I am going to use to translate buttons presses into touchscreen presses.

[APP][2.2+]Magic Fluids - fluid and particles animation (works as regular app or LWP)

Magic Fluids is a beautiful fluid simulation that you initiate and drive with your touch.
It enables creativity and allows to relax and enjoy smooth fluid motion.
Key features:
- Highly configurable fluid behaviour and look
- 10 configuration presets - if you're lazy
- You can save your own presets
- Multitouch controls
- Smoke and water animation
- Thousands of particles moving with the fluid
- You can pause the animation anytime and save screenshots
- You can use Magic Fluids as a regular app or as a Live Wallpaper
- Highly optimized, multiple quality settings for wide range of devices
Fluids of multiple colors mix and create beautiful patterns. Particles are a great addition to visuals.
It features two animation modes: smoke (classic) and water. The second one is not really a water - it's a little fake (as everything in computer graphics anyway), but behaves really differently than smoke - pressure and movement propagate through in a real liquid-like manner.
It has lots of configuration options and a great thing is, you can edit options and see changes instantly, because settings window AND fluid simulation are visible and active at the same time.
You can set fluid amount, fade speed, color palettes (or random colors) and a few more. The same for particles.
It also has mutiple fluid presets that present configuration diversity, if you don't want to manipulate settings manually.
There is a possibility to save your own presets, too.
I spend quite a lot of time on optimization. Add multiple quality options and you have an app that should work great on a wide range of devices.
I've added QR code to make it easier for you to find my app.
If you have any questions or comments, I'll be happy to answer.
Free version on Play Store
https://play.google.com/store/apps/details?id=com.magicfluids.demo
Paid version on Play Store
https://play.google.com/store/apps/details?id=com.magicfluids
Very nice work just had a play around and have already set it as my permanent wallpaper. Definitely need a top notch phone to have at full quality settings. Very beautiful.
Good job!
Sent from Jelly Fuelled SGS2
Orkane1989 said:
Very nice work just had a play around and have already set it as my permanent wallpaper. Definitely need a top notch phone to have at full quality settings. Very beautiful.
Good job!
Sent from Jelly Fuelled SGS2
Click to expand...
Click to collapse
Thanks a lot for your comment!
Guys, I'm looking for more feedback and suggestions, since I want to make Magic Fluids better and suit you as well as possible.
I've added more and better quality screenshots and QR code. Searching Google Play for "Magic Fluids" gives correct result on the first position too.
This thing is sick! Seems like it doesn't kill battery like normal lwps! Thanks.
Sent from my SPH-L900 using xda premium
Thread cleaned.
Guys, if you want a conversation of such a nature then please keep it private, or report anything you disagree with and let the moderators look into it.
Thanks
How many cores can this app make use of?
I have a Galaxy Note 2 and I wasn't able to put the quality as high as I'd anticipated. I know the 4412 isn't the most powerful chip available anymore, same goes for the GPU, but I thought I could do better than, "The Jury's Still Out" with no paint, full line particles at minimum lifetime and size.
Zues532 said:
How many cores can this app make use of?
I have a Galaxy Note 2 and I wasn't able to put the quality as high as I'd anticipated. I know the 4412 isn't the most powerful chip available anymore, same goes for the GPU, but I thought I could do better than, "The Jury's Still Out" with no paint, full line particles at minimum lifetime and size.
Click to expand...
Click to collapse
Thanks for your comment.
App uses as many cores as you have. The highest settings however, are not supposed to work well with any of the devices currently available. They were rather thought to serve as the "Holy Grail" of performance. But you're already the second person disappointed that can't use highest settings on their high-end devices, so I might remove one or two of them.
This sometimes crashes my Galaxy Y making me remove the battery, then it corrupts the partition.
What am I doing wrong?
Am I overheating it? (This app makes it a bit hotter)
Matsilagi said:
This sometimes crashes my Galaxy Y making me remove the battery, then it corrupts the partition.
What am I doing wrong?
Am I overheating it? (This app makes it a bit hotter)
Click to expand...
Click to collapse
Hey,
thanks a lot for your report. What do you mean by corrupting the partition? I hope you didn't lose any data!
I had some issues on my Galaxy Y some time ago during development, but I was pretty sure they were gone.
You're not doing anything wrong. The general problem is immense segmentation of Android devices along with multiple system versions, both stock and custom. It's basically impossible to make it work on every combination device + system under the sun.
But - enough moaning. What system version are you using? Does it happen only in wallpaper mode? If so, does it happen in any specific situations, like changing orientation? Would you be willing to install debug version of the app I would send to you and make some effort to crash it again and send me the results back? (it would probably mean extracing some file from sdcard and sending it to me - I'm not sure yet, since I don't have such version yet )
_Mad_Scientist_ said:
Hey,
thanks a lot for your report. What do you mean by corrupting the partition? I hope you didn't lose any data!
I had some issues on my Galaxy Y some time ago during development, but I was pretty sure they were gone.
You're not doing anything wrong. The general problem is immense segmentation of Android devices along with multiple system versions, both stock and custom. It's basically impossible to make it work on every combination device + system under the sun.
But - enough moaning. What system version are you using? Does it happen only in wallpaper mode? If so, does it happen in any specific situations, like changing orientation? Would you be willing to install debug version of the app I would send to you and make some effort to crash it again and send me the results back? (it would probably mean extracing some file from sdcard and sending it to me - I'm not sure yet, since I don't have such version yet )
Click to expand...
Click to collapse
Im using the 2.3.5 default firmware.
It corrupts the partition because I remove the battery with the system on, but nothing important.
I think this is caused by the heat, it always happens when the device is hot.
Also, one thing I noted:
-Red screen (It turns back to normal after a few moments, probably because of some OpenGL problem).
Also, if you want, you can send me the debug app.
Matsilagi said:
Im using the 2.3.5 default firmware.
It corrupts the partition because I remove the battery with the system on, but nothing important.
I think this is caused by the heat, it always happens when the device is hot.
Also, one thing I noted:
-Red screen (It turns back to normal after a few moments, probably because of some OpenGL problem).
Also, if you want, you can send me the debug app.
Click to expand...
Click to collapse
If it happens to you with other apps as well, then it's probably possible. App squeezes as much as it can from the device. I might add some optional FPS limit, but on not very strong device like Galaxy Y you probably don't have much FPS anyway, unless you're using first or second quality setting.
I'll think about this for a moment and I might contact you. Thanks a lot for your help!
One more important question you missed from my previous post.
Does it happen in wallpaper mode only?
_Mad_Scientist_ said:
If it happens to you with other apps as well, then it's probably possible. App squeezes as much as it can from the device. I might add some optional FPS limit, but on not very strong device like Galaxy Y you probably don't have much FPS anyway, unless you're using first or second quality setting.
I'll think about this for a moment and I might contact you. Thanks a lot for your help!
One more important question you missed from my previous post.
Does it happen in wallpaper mode only?
Click to expand...
Click to collapse
Happens in both modes.
As i said, it seems to be a heat issue. Since it works for some minutes, then stops the cellphone, thus making me remove he battery and corrupting the system.
Also, thanks for the quick awnsers! A+ dev and support!
EDIT:After some more testing, it seems to be the wallpaper mode.
Matsilagi said:
Happens in both modes.
As i said, it seems to be a heat issue. Since it works for some minutes, then stops the cellphone, thus making me remove he battery and corrupting the system.
Also, thanks for the quick awnsers! A+ dev and support!
EDIT:After some more testing, it seems to be the wallpaper mode.
Click to expand...
Click to collapse
Sorry for taking so much time to get back to you. Guess I might lose that good grade.
However, I might have some good news. Magic Fluids is updated to version 1.1 and one of the features is framerate limit option, which might (or might not) help for overheating issue.
Full list of changes:
- Added automatic drawing sources - it's great for Live Wallpaper!
- Added two new presets that show automatic drawing in action
- Added framerate limit option for battery saving
- Fixed bug with saved images showing in Gallery with delay
- Removed highest quality setting, since no one was able to use it anyway
Check it out on Google Play!
Just updated bro. Left 5 stars and comment. I'm diggin it, and will sitar the app if I can.
Sent from the best phone with the best ROM, Lab Rats using and abusing XDA Premium
jtadak said:
Just updated bro. Left 5 stars and comment. I'm diggin it, and will sitar the app if I can.
Click to expand...
Click to collapse
It's nice to hear you like it. Thanks a lot!
Just intalled this on my N8020 and love it! Im not a huge fan of live wallpapers but you have done an excellent job!
Sent from my GT-N8020 using xda app-developers app
app looks great, congrats for it.
One recommendation, could you add an option to change the default black background?
Hey! Sorry for the bump, but I'm happy to say that the update worked on my Galaxy Y. It doesn't crash any more.
I'm on creeds ROM, so I don't know exactly if that changes something.
Version 1.1.2 used at the time of this post.
Matsilagi said:
Hey! Sorry for the bump, but I'm happy to say that the update worked on my Galaxy Y. It doesn't crash any more.
I'm on creeds ROM, so I don't know exactly if that changes something.
Version 1.1.2 used at the time of this post.
Click to expand...
Click to collapse
Hi. That's great! Entire wallpaper module was rewritten, so that's probably it.
Before the update however I had to exclude some devices in Developers Console - Galaxy Y, Ace, Pocket, Mini, because a few people reported really serious problems with them, like device going into bootloop. The update probably fixes this, but I haven't had the courage yet to enable those devices again.
Did you installed the update through Google Play? I was curious whether excluding a device from supported devices after someone downloaded it, will allow him to install further updates.
_Mad_Scientist_ said:
Hi. That's great! Entire wallpaper module was rewritten, so that's probably it.
Before the update however I had to exclude some devices in Developers Console - Galaxy Y, Ace, Pocket, Mini, because a few people reported really serious problems with them, like device going into bootloop. The update probably fixes this, but I haven't had the courage yet to enable those devices again.
Did you installed the update through Google Play? I was curious whether excluding a device from supported devices after someone downloaded it, will allow him to install further updates.
Click to expand...
Click to collapse
As soon as my device got unsupported, i installed it on another phone, then sent the apk to my Y via Bluetooth.
It works now, i have been using it alot!
Screencap inbound:

[FREE][GAME] Match 3 RPG: Evil Hunter

What is Match 3 RPG: Evil Hunter? This is Match 3 Game with RPG elements.
Your task is to defeat your enemy with the help of your attention and luck.
To attack the enemy, you need to match a series of three or more identical items. Except of attack, your hero gets various bonuses matching these items. You gain experience and increase your hero level when defeating opponents. Be ready for defeat as the game does not have mercy on inattentive players. This game definitely deserves the attention of Match 3 genre fans.
Description of the items:
Heart - 0.5x damage, adds 2 health points.
Swords - 1x damage.
Snake - 1x damage, 1 experience point.
Sun - 1x damage, 2 experience points.
Flask- 1x damage, 3 experience points.
Raven - 2x damage.
Google Play Link: https://play.google.com/store/apps/details?id=com.vARDAmirsGameStudio.Match3RpgEvilHunter
Hey just left a review on Playstore for you I really like it so far. Can I ask for the blocks to stand out more say make them brighter as finding it hard to see on my HTC One S, also graphics could be smoother but still very much playable! Time to go kick some arse
Edit: Stats would be good to, Wins - Loses - Fastest Win etc ect if at all possible oh and maybe super combo moves. Just some idea's for you and thanks.
DisruptiveMind said:
Hey just left a review on Playstore for you I really like it so far. Can I ask for the blocks to stand out more say make them brighter as finding it hard to see on my HTC One S, also graphics could be smoother but still very much playable! Time to go kick some arse
Edit: Stats would be good to, Wins - Loses - Fastest Win etc ect if at all possible oh and maybe super combo moves. Just some idea's for you and thanks.
Click to expand...
Click to collapse
Thank you good sir!
I will add some stats soon thanks for this idea!
vARDAmirr said:
Thank you good sir!
I will add some stats soon thanks for this idea!
Click to expand...
Click to collapse
Just a few more things/idea's.
The white writing on the stats above the fighting characters is unreadable on light coloured skys such as the green hills picture. To make it easier at a glance could a progress bar for stamina show how much energy left be added maybe instead of the writing?
Still happily playing
DisruptiveMind said:
Just a few more things/idea's.
The white writing on the stats above the fighting characters is unreadable on light coloured skys such as the green hills picture. To make it easier at a glance could a progress bar for stamina show how much energy left be added maybe instead of the writing?
Still happily playing
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Click to collapse
Just thought about it! New update coming soon=)
vARDAmirr said:
Just thought about it! New update coming soon=)
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Sweet! One more little bug is when you have a dead board it doesn't give you a fresh board to play on. Level 8 now and still kickin ass
DisruptiveMind said:
Sweet! One more little bug is when you have a dead board it doesn't give you a fresh board to play on. Level 8 now and still kickin ass
Click to expand...
Click to collapse
Thanks for bug! it seems to be fixed in the new version!
Try new version from google play =)
vARDAmirr said:
Thanks for bug! it seems to be fixed in the new version!
Try new version from google play =)
Click to expand...
Click to collapse
Soon as it appears I'll be sure to download and thanks.
vARDAmirr said:
Thanks for bug! it seems to be fixed in the new version!
Try new version from google play =)[/QUO. ]
Playing tiles look alot better thanks and love the disable sound option, also thanks for the stats too now me and friends can have some fun playing.
Edit: Could you add a pause button on game screen and/or also when pressing the back button on phone it just ends current game no loss or win . Maybe on back button press have a Restart - Quit - Resume menu with quits added as a loss.
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DisruptiveMind said:
vARDAmirr said:
Thanks for bug! it seems to be fixed in the new version!
Try new version from google play =)[/QUO. ]
Playing tiles look alot better thanks and love the disable sound option, also thanks for the stats too now me and friends can have some fun playing.
Edit: Could you add a pause button on game screen and/or also when pressing the back button on phone it just ends current game no loss or win . Maybe on back button press have a Restart - Quit - Resume menu with quits added as a loss.
Click to expand...
Click to collapse
Glad to hear it. I will add pause menu by pressing back button in next update but without restart button i think =)
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vARDAmirr said:
DisruptiveMind said:
Glad to hear it. I will add pause menu by pressing back button in next update but without restart button i think =)
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I conpletely agree
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New version is ready. Wait for it on google play=)
New version with cool features is came out! Try it on google play!
there is a gameplay video: http://www.youtube.com/watch?v=dhfQocvlNEY
Great game, congratulations for the developer!
kiwiio said:
Great game, congratulations for the developer!
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Thank you very much!
Will check it out. Screens look great!
hsindustries said:
Will check it out. Screens look great!
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Thank you good sir!

[WIDGET][FREE][4.4+]Fibonacci Clock Widget

Just finished my first released Android App. It is a Widget version of the Fibonacci Clock, found on Kickstarter.
https://play.google.com/store/apps/details?id=uk.co.thebillington.laxe
I've also built a web app that does the same thing, using Javascript:
http://www.fibonacciclock.co.uk
Any feedback is very much appreciated as I'm not particularly great with material design. Also if anyone has any tips on how I can market a free app, that'd be most helpful.
Cheers,
thebillington
This post saved me from reinventing the widget! I've got the Android wear watch face!
thebillington said:
Just finished my first released Android App. It is a Widget version of the Fibonacci Clock, found on Kickstarter.
https://play.google.com/store/apps/details?id=uk.co.thebillington.laxe
I've also built a web app that does the same thing, using Javascript:
http://www.fibonacciclock.co.uk
Any feedback is very much appreciated as I'm not particularly great with material design. Also if anyone has any tips on how I can market a free app, that'd be most helpful.
Cheers,
thebillington
Click to expand...
Click to collapse
Hi thebillington,
I’ve brought the Fibonacci Clock to Android wear! Check out the Fibonacci Clock/Fibonacci Watch face. When I was about to create the widget thankfully, I came across this post. Else I'd have unnecessarily created one!!
https://play.google.com/store/apps/details?id=in.padfoot.android.wear.fibwatch
Any feed back is greatly appreciated. Be it, design or customisation or anything! Thanks!
padfootzhere said:
Hi thebillington,
I’ve brought the Fibonacci Clock to Android wear! Check out the Fibonacci Clock/Fibonacci Watch face. When I was about to create the widget thankfully, I came across this post. Else I'd have unnecessarily created one!!
https://play.google.com/store/apps/details?id=in.padfoot.android.wear.fibwatch
Any feed back is greatly appreciated. Be it, design or customisation or anything! Thanks!
Click to expand...
Click to collapse
That's awesome. Strange, we brought them out on the same day!
Unfortunately I don't have a wearable so I can't check it out, but the app looks really good
very interesting app.. thx..
just a minor finding..
the vertical spacing among the "squares" are a bit too broad (might be due to my apex launcher)..
the spacing in the play store screenshots looks much better..
can anything be done on this?
[edit]
one more thing..
the time displayed is using the round-to-the-nearest-5-minute-mark algorithm..
that means a display of 11:00 is in the range of 10:57:30-11:02:29 (just guessing on the seconds part..)
this is a bit non-intuitive to calculate..
could it be changed so that a display of 11:00 actually means 11:00:00-11:04:59, i.e., round-down-to-the-nearest-5-minute-mark approach?
anyway its just my opinion, and im not sure if there is a publicly recognised definition to display the time in fibonacci sequence..
iamelton said:
very interesting app.. thx..
just a minor finding..
the vertical spacing among the "squares" are a bit too broad (might be due to my apex launcher)..
the spacing in the play store screenshots looks much better..
can anything be done on this?
[edit]
one more thing..
the time displayed is using the round-to-the-nearest-5-minute-mark algorithm..
that means a display of 11:00 is in the range of 10:57:30-11:02:29 (just guessing on the seconds part..)
this is a bit non-intuitive to calculate..
could it be changed so that a display of 11:00 actually means 11:00:00-11:04:59, i.e., round-down-to-the-nearest-5-minute-mark approach?
anyway its just my opinion, and im not sure if there is a publicly recognised definition to display the time in fibonacci sequence..
Click to expand...
Click to collapse
Thanks for the feedback! I am trying my best with material design, but I have noticed that the clock does look slightly different on different devices. Because of the way I've done my XML layouts, I have no idea how to fix this, but I've been racking my brain. Hopefully in future the widget will look more uniform on all devices.
As for the rounding, I hadn't even thought of an alternative being used. Guess I just assumed 2:30 either side would do the trick. I will definitely include a 'round-up, round-down' option in a further update. Thanks for the suggestion!
Fun app !!!
For me, squares are refreshed at HH:M3:12 and HH:M8:12
BreckZeBoulay said:
Fun app !!!
For me, squares are refreshed at HH:M3:12 and HH:M8:12
Click to expand...
Click to collapse
The app is set to refresh every minute. I need to streamline my code so that it will refresh every 5 minutes exactly. However I'm still unsure of the differences of using the AlarmManager. I'm currently using the AlarmManager.RTC, which as far as I'm aware prevents the app from waking up the processor, meaning the app will wait to update rather than wait the phone from sleep.
thebillington said:
That's awesome. Strange, we brought them out on the same day!
Unfortunately I don't have a wearable so I can't check it out, but the app looks really good
Click to expand...
Click to collapse
Thanks. I appreciate the feedback! Too much of a coincidence for us to put up the app on the same day!

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