[Q] Reicast GDI to CHD - Shield Q&A

i was wondering if anyone has a copy of the GDI to CHD converter for Reicast for Shield
the link on another thread is dead and cant find it anywhere

legendkiller236 said:
i was wondering if anyone has a copy of the GDI to CHD converter for Reicast for Shield
the link on another thread is dead and cant find it anywhere
Click to expand...
Click to collapse
There you go. But wrong section, post questions HERE in future

Cannot get GDI to CHD converter to work
I cannot get above converter to work. I unzip, open "Dreamcast GDI to CHD" app, point source folder to folder containing all .bin and .gdi files for a single game, specify CHD destination folder, click Convert, and then get a "Batch operations complete!" message. However, a CHD file is never created. Have tried on Windows 7 and 8. What am I doing wrong?

dss103 said:
I cannot get above converter to work. I unzip, open "Dreamcast GDI to CHD" app, point source folder to folder containing all .bin and .gdi files for a single game, specify CHD destination folder, click Convert, and then get a "Batch operations complete!" message. However, a CHD file is never created. Have tried on Windows 7 and 8. What am I doing wrong?
Click to expand...
Click to collapse
hmm you might need to launch as Admin...or maybe you removed short file name support from windows.
Maybe I'll sit down and update the script...if I don't already have an updated version laying around here...it's been a while since I wrote it.
** Update **
Yeah even I ran into issues with it.
I've updated the script massively...cleaned up the original...got it down to about half the lines of code...and working better...then threw that out the window and decided to have some fun...so went from around 100 lines to 600. (Original was about 200 lines) Anyways lots more features...that you probably don't want or need...and more prone to breakage.
hmm can't share the link to the update...oh well...I'll put it up else were and maybe you'll stumble upon it.

Related

[RELEASE] Metamorph - Theme Control File Upgrader

Stericson have a new Metamorph App.
It uses xml theme control files instead of the old thm files.
danation from the ModMyMoto forum has made a program, that updates the thm file to the new xml format.
It works very very well.
Please at all themers:
Use the Pro Version, use the new Metamorph with xml. Upgrade your Morphs with the xml files. Its not many work for you, but you can help us themers and users if you do this.
Download
http://www.4shared.com/file/5l0E6t76/ThemeControlFileUpgrader.html
Original Post at ModMyMotoForum
http://www.modmymoto.com/forums/showpost.php?p=3917253&postcount=10
Thanks, danation, thanks stericson! Great work!
Today, stericson has changed the free version to the new format, too!
Please upgrade your themes, themers!
So there are no chaos to the community!
I love it! thanks bro
I have noticed the themes are not working now... people need to update the themes they created... please??
Contact your theme developer.
I'm in the process of upgrading mine to the new XML format right now.
If the theme developer is no longer around you will have to either obtain and use a copy of the old metamorph app or use the conversion tool to convert the .thm into a .xml file before use.
After using the tool I can say it works, but I can think of a few ideas to make it easier. First of all, is there any CLI support? The GUI is a bit annoying. Also, the ability to drag+drop a .thm file right on the window and have it output the .xml converted file in the same directory would be just awesome.
All in all, Great work. It saves me from manually creating new .xml files for all my old .thm files.
this is a great tool that makes it super easy to change .thm files to xml. If only all the idiots on the market giving metamorph bad reviews could read this. Not hard to do it yourself if the theme dev is not around...
I don't really know, why themers out there have used the free version and didn't donate stericson for his hard work!
We know since three weeks, that the thm file become changed to the xml file
And now there is the chaos, because there are a lot of guys, who didn't read instructions.
Perhaps worth noting in the original post that this is an app for Windows. I assumed it was an Android app.
riddley said:
Perhaps worth noting in the original post that this is an app for Windows. I assumed it was an Android app.
Click to expand...
Click to collapse
Its a Java app wrapped in an exe container for windows.
The release .zip also contains the .jar file that can be run on any desktop OS.
Command:
java -jar ThemeControlFileUpgrader.jar
riddley said:
Perhaps worth noting in the original post that this is an app for Windows. I assumed it was an Android app.
Click to expand...
Click to collapse
I don't have said anything about an app. And if you have java installed at your home computer, theres no problem.
Or where do you see a problem?
P.S.: I have now 618 downloads of the themefilepatcher and everything is fine.
I think, danation has done a real good job!
Thanks for posting this thread, Formel-LMS
I have an update:
I would post a link, but how do I get this taken off, lol?
To prevent spam to the forums, new users are not permitted to post outside links in their messages. All new user accounts will be verified by moderators before this restriction is removed.
Click to expand...
Click to collapse
Anyway, you can find it at the original thread at M3, the link Formel-LMS posted in the original post.
-1.1-
* Fixed bug that always warned about duplicate files
* When errors are found, it finishes writing all valid data before terminating.
-1.0-
* Ignores single blank lines
* Captures notes after double blank lines
* Adds functionality to enter in header information
* Prevents file overwriting
* Puts framework at the bottom no matter where it is in the .thm file
mytharak said:
After using the tool I can say it works, but I can think of a few ideas to make it easier. First of all, is there any CLI support? The GUI is a bit annoying. Also, the ability to drag+drop a .thm file right on the window and have it output the .xml converted file in the same directory would be just awesome.
All in all, Great work. It saves me from manually creating new .xml files for all my old .thm files.
Click to expand...
Click to collapse
Drag and drop is a good idea. I haven't tried that with Java before. I'll see what I can do.
What is CLI support?
Danation said:
What is CLI support?
Click to expand...
Click to collapse
I think be means this.
If it accepted a file/path as an argument then you would not need drag-and-drop...just create a batch file that used %1 and you drag the .thm file on it.
Nice to see you here, danation.
Thank you very much for this great option and the support!!
You must write some posts to have the permission to attach some files. I don't know why, but at xda is it so I think.
britoso said:
I think be means this.
If it accepted a file/path as an argument then you would not need drag-and-drop...just create a batch file that used %1 and you drag the .thm file on it.
Click to expand...
Click to collapse
Oh, I see now. I'm not really planning on adding command line functionality, unless a lot of people really want it a lot.
But drag and drop sounded good, so I added it to 1.2
Version 1.2 can be found at the "original thread" link at the beginning of the thread.
-1.2-
* Drag and drop feature added (I borrowed some public domain code found at sourceforge) Tested on Windows 7 and Ubuntu. Should work on Mac and Kubuntu as well.
* Option to disable dialogs
Danation said:
Oh, I see now. I'm not really planning on adding command line functionality, unless a lot of people really want it a lot.
But drag and drop sounded good, so I added it to 1.2
Version 1.2 can be found at the "original thread" link at the beginning of the thread.
Click to expand...
Click to collapse
Could you post a non-forum link... I'm not registered at modmymoto so I cant download 1.2
britoso said:
Could you post a non-forum link... I'm not registered at modmymoto so I cant download 1.2
Click to expand...
Click to collapse
I keep trying, but XDA still gives me a message that I'm not verified by the forum moderators.
I attached it to this post, though.
(removed attachment, new version in post #20)
Thanks again, danation! Very cool!
Formel-LMS said:
Thanks again, danation! Very cool!
Click to expand...
Click to collapse
Happy to do what I can
____________________________________________
This is the final version, unless there are any bug fixes needed.
Included in the download is an executable JAR file that will work on any operating system that has the Java Runtime Environment installed (version 6 or later.) Windows, Mac, and most Linux Distros will be able to run this program.
An equivalent EXE file was also added for the convenience of Windows users.
Original download location at M3 is here.
The latest version is also attached to this post.
-1.3-
* Drag and drop directories - All .thm files in the directory and all subdirectories will be converted. Other files are ignored. You can convert all of your themes at the same time
-1.2-
* Drag and drop feature added (I borrowed some public domain code found here.) Tested on Windows 7 and Ubuntu. Should work on Mac and Kubuntu as well.
* Option to disable dialogs
-1.1-
* Fixed bug that always warned about duplicate files
* When errors are found, it finishes writing all valid data before terminating.
-1.0-
* Ignores single blank lines
* Captures notes after double blank lines
* Adds functionality to enter in header information
* Prevents file overwriting
* Puts framework at the bottom no matter where it is in the .thm file

AndroidSuite2012 - Team Scripthen

AndroidSuite 2012
Coded & Tested by:
Tom Dolan (Scriptr)
Joel Duncan (Slethen)
AndroidSuite 2012 what it does
Decodes and encodes Dex files
Decodes and encodes APK files(Previously bugged in APKManager)
Gives a console output
Whats to be added?
Experimental features (currently in testing)
Thread piority
Config editor
Help file
System requirements:
Windows (XP/Vista/7)
1024x768 monitor resolution
512MB free system memory
Java (JRE/JDK 6 prefered)
Android Suite 2012 by Team Scripthen
APKs:
Place the APKs in the directory \apk\
refresh the list,
select from the first list box which one you want to decode then hit
"decode selected" you can then edit the source in "decoded-apks".
to re-encode, refresh the list again, the select from the second list which directory
you'd like to encode hit "encode selected" once the progress bar has stopped you can
then safetly remove the APK from "encoded-apks" directory.
Dex:
place your .dex file in the directory "\repo\Dex" go to the main window and then hit
"Decode Dex", then you can click "Open OUT Directory" to view the source code.
Once finished with the source code you can then hit "Encode Dex" to reencode it to
"classes.dex" which will appear in programs root.
Experimental:
Version 99 they do not work.
However, when they do work, this shall be updated but you are to be careful and
take note it is not our fault if anything goes wrong, as these are critical these
will be throughly tested to ensure the correct configuration is used.
Experimental features added:
Apply update.zip;
Applies an update.zip to the device,
please note:
To apply the update, the archive needs to be in %PROGRAMROOT%\repo\
Reboot;
Send reboot signal to the phone
Boot to fast mode;
Reboot the phone to fast mode
boot.img;
This has NOT been fully tested!!!
To apply the new boot image put it in %PROGRAMROOT%\repo\
​It would be extremely helpful if you were to post bugs/errors on this topic so we can find them easier.
http://node2.scriptr.co.uk/Dev/AndroidSuite/
thanks,
Scriptr|Slethen=Scripthen
first of all, thank you for this, it looks great! However, I am unable to encode anything. I get a sound effect as soon as i click encode decoded directory and the progress bar moves at an incredibly slow pace. is it doing what it's supposed to do? I let it sit for 15 minutes and nothing ever happened.
How big is the apk? And whats your cpu speed?
the app size is 5mb and my cpu is an i5 clocked at 2.3ghz. the odd thing to me is that it doesn't seem to try to encode the apk at all. when the decode finishes, a chime goes off. that same chime sounds within half a second of my trying to encode the same app. The decode works perfectly though!
pokedroid said:
the app size is 5mb and my cpu is an i5 clocked at 2.3ghz. the odd thing to me is that it doesn't seem to try to encode the apk at all. when the decode finishes, a chime goes off. that same chime sounds within half a second of my trying to encode the same app. The decode works perfectly though!
Click to expand...
Click to collapse
Does the Console output give you any errors? or could you paste what the error is instead of clogging the chat.
What it sounds is that you dont have java recognised as a program. I will fix that when I log on Windows again.
please use pastie (google I cant use links yet) with the error so we can look into it.
-Tom.
pokedroid said:
the app size is 5mb and my cpu is an i5 clocked at 2.3ghz. the odd thing to me is that it doesn't seem to try to encode the apk at all. when the decode finishes, a chime goes off. that same chime sounds within half a second of my trying to encode the same app. The decode works perfectly though!
Click to expand...
Click to collapse
Updated, your problem might be fixed.
Might be an idea to state in the title or under system requirements whether this is for Linux or Winblows.
Hey, I just downloaded android suite, but seems that the zip is damaged.
The folders from the zip created, but no files and I get errors from winrar like this:
Unknown method in bin\apktool.jar
No files to extract.
I' ll try to download it again, but can you please check it?
EDIT:
Redownload it 5 times, same errors. Archive is damaged, shows that is 36,3MB, but need less than a second to complete download(which is wrong for sure).
unzip it with Winzip, winrar cant extract it.
dancer_69 said:
Hey, I just downloaded android suite, but seems that the zip is damaged.
The folders from the zip created, but no files and I get errors from winrar like this:
Unknown method in bin\apktool.jar
No files to extract.
I' ll try to download it again, but can you please check it?
EDIT:
Redownload it 5 times, same errors. Archive is damaged, shows that is 36,3MB, but need less than a second to complete download(which is wrong for sure).
Click to expand...
Click to collapse
I'll get right on it.
Must of been the compression method, also try with 7-zip.
Right, re-uploaded with 0 compression, the archive shouldnt cause trouble now.
I'm actually unable to even get the download to start. I get an error when I click the link from google saying they can't find the requested link. I've tried 5 times.
Somehow the link had been replaced by "*****"
Here's the direct URL:
http://node2.scriptr.co.uk/Dev/AndroidSuite/AndroidSuite-b112.zip
I will add a downloader soon so hopefully it will be more efficient.
I will integrate that in next release,
sorry for all the trouble so far.
Scribblezzz said:
Somehow the link had been replaced by "*****"
Here's the direct URL:
http://node2.scriptr.co.uk/Dev/AndroidSuite/AndroidSuite-b112.zip
I will add a downloader soon so hopefully it will be more efficient.
I will integrate that in next release,
sorry for all the trouble so far.
Click to expand...
Click to collapse
What exactly is in the archive that requires us to download 113mb? To decompile and recompile and apk all you need is:
Java - Already on my system
aapt.exe - Already on my system
apktool.jar - Already on my system
Command Prompt - Well duh, part of windows.
Could you provide screenshots of the application?
cornelha said:
What exactly is in the archive that requires us to download 113mb? To decompile and recompile and apk all you need is:
Java - Already on my system
aapt.exe - Already on my system
apktool.jar - Already on my system
Command Prompt - Well duh, part of windows.
Could you provide screenshots of the application?
Click to expand...
Click to collapse
It's got the Java binaries in the directory.
as some people dont have the "java.exe" patj, it fails to load it.
I will add some screenshots later, and I shall update it later, I just need to do more testing on Java findings...
personally I'm good to go. A simple scan with an anti-virus is all I need to ensure it's legit. I have a backup so I'll take the OP's word for it. Also, no need to apologize for "problems" IMO, I have no idea how to decompile/recompile or sign an apk so even if there are bugs, you're still doing me (and a lot of others) a favor. Thanks for all of the work you've put in so far!
Screenshot of AndroidSuite2012
so, every time I try to close the .exe, a web browser opens that takes me to ad.fly.... not sure what that's about. I don't know what the link was for, so I closed it and didn't click anything. Also, the utility still doesn't seem to be able to recode the apk. the error message I received is in a .txt file attached to the link below. I didn't want to post this whole thing inline.
http://www.box.com/s/yoaxly1na5mjqhjralca
sorry, double post
I see the problem..
I will start to work on the fix later today...
Also I will test better java detection reducing the archive about 70 or so megabytes...
Sorry for the bulk archive it was just a temporary solution...
Thank you again for posting error log.
-Scribblezzz.

LG KDZ Crawler [UPDATE]

sorry for my english, i´m a kraut
some people will remember my snooper i published in the ICS/JB-Thread.
I wrote a php-script the crawls the lg-servers for firmware. short introducing for a long time work
you can test it in action at: LG-Firmwarescanner Beta
what my script can do for you:
- search for fw´s for your LG-model (LGP920, LGP880, LGP920H, LGP925, LGP970, LGSU760 for now)
- search for specific version (froyo, gb & ics, ics only)
- search for final and beta firmwares, custom-folder needed for beta (useless until no folders a know so far)
- search for VxxA-VxxN & VxxA-VxxP (VxxN is quicker)
- write every found file to a txt-file
- zip&mail the txt-files
- upload the txt-files to a ftp
- write the results to mysql
- list the results from mysql
- download the kdz when a V29x is found
a readme and an english-version will follow.
note: the script runs "for me" in my own home-server/xamp. if somebody finds the reason for non-working on hosted-server, pleas let me know.
screenshots in attachment
requires a php5-environment, unrar the content to a folder with 777 permissions
beta6:
bugfix
example added, rename config.example.php to config.php
NEW SERVER ! [EDIT: old server again, script killed the 3rd server in a row
I don't see why we need more than one person running this script.
Sent from my phone.
Configuration
sorry for my english, I need an example configuration of your script on xampp, you can?
make sure the folder you put the files is has permissions 0777.
click the three boxes "deaktivieren" and click "Speichern"
here is an example-config, extract the two files and start index.php
thank you
thank you very much for your help! another thing on your site: http://wittgenstein.homeserver.com/P920 not performing the scan of the beta versions.
Edit 13:09 : sometimes does not work scan for beta ! anyway good job really !!!
fabersantucci said:
thank you very much for your help! another thing on your site: http://wittgenstein.homeserver.com/P920 not performing the scan of the beta versions.
Edit 13:09 : sometimes does not work scan for beta ! anyway good job really !!!
Click to expand...
Click to collapse
when you scan for beta you need a custom folder, without folder no scan
Do you know some folder ? Is there a tip to find there folders ?
Sent from my LG-P920 using xda app-developers app
fabersantucci said:
Do you know some folder ? Is there a tip to find there folders ?
Sent from my LG-P920 using xda app-developers app
Click to expand...
Click to collapse
No custom-folder for the 920 is known so far. bruteforce ist useless
I know this will be an exteme solution and would literally take days and not even sure if it will work, but can you make a script which automatically runs generated custom-folder to try and find a beta file, ie from aaaaaa to zzzzzz and 1-9, and it saves what it has already searched by any user . so it starts from aaaa and then moves aaab , but it saves that its already searched aaaa and so if someone else tries it starts from aaac, if that makes sense. Then as a community we can continue running the script
let me triy to explain with an example below
so the script starts at custom-folder
aaaa --then completes the set (28,29,30,31) then moves to
aaab --then completes the set moves to
aaac --then completes the set moves to
aaad---and lets say that user decides to close the script. but another user comes along and wants to run the script, instead of starting from
aaaa ---the script saves the folders which have been serached and its starts from
aaae
rezzsha said:
I know this will be an exteme solution and would literally take days and not even sure if it will work, but can you make a script which automatically runs generated custom-folder to try and find a beta file, ie from aaaaaa to zzzzzz and 1-9, and it saves what it has already searched by any user . so it starts from aaaa and then moves aaab , but it saves that its already searched aaaa and so if someone else tries it starts from aaac, if that makes sense. Then as a community we can continue running the script
let me triy to explain with an example below
so the script starts at custom-folder
aaaa --then completes the set (28,29,30,31) then moves to
aaab --then completes the set moves to
aaac --then completes the set moves to
aaad---and lets say that user decides to close the script. but another user comes along and wants to run the script, instead of starting from
aaaa ---the script saves the folders which have been serached and its starts from
aaae
Click to expand...
Click to collapse
great idea, but already done
http://weiko.mygigahost.de/LG/brute.php
all custom-folders seems to be 10 caracters, capital letters mixed with numbers
well ive got it running lol, but does this look for the folder only, or the whole file like a kdz, because i think if its searching just the folder it will never be found, since it still shows a "connection" when you try to look for a folder that you can download a kdz from , i could be wrong,
ie: lets say when you try this link it'll download the file http://csmg.lgmobile.com:9002/swdata/WEBSW/LGP920/AHASML/V20e_00/V20E_00.kdz
but when you try link below, it always shows not found
http://csmg.lgmobile.com:9002/swdata/WEBSW/LGP920/AHASML/
or is that how it works with the beta folder?
Try again: http://weiko.mygigahost.de/LG/brute.php
when my script tries to access an existing folder, answer is: HTTP/1.1 405 Method Not Allowed, because indexing is off
when it tries to access an unexisting folder: HTTP/1.1 404 Not found
my script dies, when it gets an 405-answer.
[edit]
the script writes every folder to database and take another folder when its found in database
but, i said it already, it´s useless.
26 possible letters + 10 possible numbers = 36
10 letters per folder = 36*36*36*36*36*36*36*36*36*36 =
3.656.158.440.062.976 combinations
rezzsha said:
well ive got it running lol, but does this look for the folder only, or the whole file like a kdz, because i think if its searching just the folder it will never be found, since it still shows a "connection" when you try to look for a folder that you can download a kdz from , i could be wrong,
ie: lets say when you try this link it'll download the file http://csmg.lgmobile.com:9002/swdata/WEBSW/LGP920/AHASML/V20e_00/V20E_00.kdz
but when you try link below, it always shows not found
http://csmg.lgmobile.com:9002/swdata/WEBSW/LGP920/AHASML/
or is that how it works with the beta folder?
Click to expand...
Click to collapse
http://csmg.lgmobile.com:9002/swdata/WEBSW/LGP920/AHASML
try this
delete latest slash
oh right, and then we can then plug it into the "custom-folder" and search it there , that makes sense. So do you, as in you , actually see if there is a 405-answer, or is it recorded, if it ever finds one?? you know just in case someone does run the script and comes across a 405-answer, but doesnt know where to go from there
i got 405 on http://csmg.lgmobile.com:9002/swdata/RNDTESTSW/LGP920/NEU/ , but it doesnt show which cutom- folder it came from
rezzsha said:
oh right, and then we can then plug it into the "custom-folder" and search it there , that makes sense. So do you, as in you , actually see if there is a 405-answer, or is it recorded, if it ever finds one?? you know just in case someone does run the script and comes across a 405-answer, but doesnt know where to go from there
Click to expand...
Click to collapse
for now, it writes every 405-folder in database too, marked as 405 .
yeah it would be ridiculouslytime consuming, but theres no other way..yet
Are you able to put it onto a online server which continues the process, so its always running??
rezzsha said:
yeah it would be ridiculouslytime consuming, but theres no other way..yet
Are you able to put it onto a online server which continues the process, so its always running??
Click to expand...
Click to collapse
no, afaik php needs a browser to run.
any chance you can add the P870? My wife just got this phone for free and i'm trying to find a backup kdz just in case
Markyzz said:
any chance you can add the P870? My wife just got this phone for free and i'm trying to find a backup kdz just in case
Click to expand...
Click to collapse
Post the result of this:
csmg.lgmobile.com:9002/csmg/b2c/client/auth_model_check2.jsp?esn=IMEI
replace IMEI with.... your IMEI but delete your IMEI from the results before posting
<?xml version="1.0" encoding="utf-8" ?>
<response req_cmd="auth_model_check" status="FAIL" />
didnt work
do i need to activate the device first?

Need Help with Tomb Raider on expsxe for Android!!!

Okay. Here is my situation. I have the original Playstation disc but my cat decided to have some fun with it. It is now scratched beyond belief. I went to coolrom.com to download the image. Found it and extracted it....no problem so far.
Here is the issue. The files I extracted contain several bin files and a cue file. Since there is no way to mount a virtual drive in Android, I decided to use my Macpup Linux laptop and ran "cat TombRaider.bin.001 TombRaider.bin.002....etc.>image.bin" in the terminal. It merged all the files into one single file.
Success, right? Wrong....I can play the game, yes....without sound! Ugh! Please....any advice would be awesome, guys!
RicAndroid said:
Okay. Here is my situation. I have the original Playstation disc but my cat decided to have some fun with it. It is now scratched beyond belief. I went to coolrom.com to download the image. Found it and extracted it....no problem so far.
Here is the issue. The files I extracted contain several bin files and a cue file. Since there is no way to mount a virtual drive in Android, I decided to use my Macpup Linux laptop and ran "cat TombRaider.bin.001 TombRaider.bin.002....etc.>image.bin" in the terminal. It merged all the files into one single file.
Success, right? Wrong....I can play the game, yes....without sound! Ugh! Please....any advice would be awesome, guys!
Click to expand...
Click to collapse
Well if theres any files with a 001 002 extension they're usually rar files in my experiance try extracting with winrar or something ps games should only be 1 bin 1cue file or CCD depending on what they were ripped with.
Sent from my HTC RubyUIX using xda app-developers app
I'm none too sure about this and it's relatedness to Android itself nor the SK4G. (Nor do I condone piracy, which if you own an original copy is NOT piracy). However, .bin files are disc image files and are read by the emulator this .bin is usually the game. However, as said above if it's 001, 002 format, you may need to use WinRAR if not, HJSplit on Windows to extract/join the archives. After doing so, the outcome should either be a .bin file type or .cue file type.
TheLastSidekick said:
I'm none too sure about this and it's relatedness to Android itself nor the SK4G. (Nor do I condone piracy, which if you own an original copy is NOT piracy). However, .bin files are disc image files and are read by the emulator this .bin is usually the game. However, as said above if it's 001, 002 format, you may need to use WinRAR if not, HJSplit on Windows to extract/join the archives. After doing so, the outcome should either be a .bin file type or .cue file type.
Click to expand...
Click to collapse
Ah, the Jedi Master himself....thanks, TLS. I'll give it a shot and let you know how it goes. Thanks to you too, azcledel. :good:
No such luck, guys. After some extensive research, I found out that because of the subchannel audio bins, it must be burned to a cd then played using espxe. I just figured that since I had Final Fantasy 7 working, that I could play this classic on my phone. Ah, well.

Trying to convert apk to gpk

Hope this is ok to ask, I am hitting a brick wall..
I'll try and include as much detail as possible, so apologies if it's a bit long.
I am trying to convert apk to gpk - two apps in particular; MX Player and ES File Explorer
I have downloaded a tool with instructions from another forum using google translate from Burmese to English, but it's not perfect and still very hard to understand.
The name of the tool is GPKMaker.
From the instructions, I think I need the APK and the Data file folder from the same device that I am trying to install the gpk on. But I don't know how I would get the latter without installing it first..
I tried to use the MX Player Data folder
- com.mxtech.videoplayer.ad From another device to make the gpk.
I have attached a jpeg of instructions that also came with the tool (In Burmese - I can't translate).
From what I can make out, this is what I am required to have to make it work\install correctly:
(Using MX Player as the example)
FOLDER - MXPlayer with a subfolder and .ini file inside it
MXPlayer
game.ini
And inside the subfolder
MXPlayer.gpk
MXPlayer.png (Logo)
MXPlayer.xml
I have done that, and inside the game.ini file I have this written:
[MXPlayer]
package=com.mxtech.videoplayer.ad
version=1.7.40
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and inside the XML file I have this written:
<?xml version="1.0" ?>
<Files>
<item type="gpp" path="MXPlayer.apk" offset="0" size="9976082"></item>
</Files>
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I then place the main MXPlayer folder on the device I want to install it on, it appears and begins to install, but then stops and doesn't seem to go any further.
I'm guessing where I'm making the main mistake is the data folder.
But I can't find how or where I may get the correct folder from, would it have to be the same chipset? Or would the same cpu be sufficient?
I have tried the same steps above with the ES File Explorer and get the exact same results.
Hopefully someone can help me.
After searching extensively, I see GPK are also used for cracked/patching game files. But seems that would require the revers of what I am looking for.
As a result, there seems to be mutiple videos/links/programs for converting gpk to apk.
But no good to me, I want to convert into the file format everyone seems to be trying to get away from (typical)
Is this in the wrong subforum, or is nobody able to help?
I am really trying, but unfortunately getting nowhere.
Any reply may be helpful
[SOLVED] only if that's a real gpk file?
This is an easy fix.
That MXPlayer.gpk, is it a real .GPK file, not an .APK rename to a .gpk?
if it is a real .gpk, then you are not telling the device where the file is?
in your xml file you list MXPlayer.apk, but the file name is MXPlayer.gpk.
do that an you will the that it works.
(NOW) please tell me how did you convert an .APK file to a .GPK file, using that windows GPKMaker program?
please step-by-step.
Thanks.
Tomato_Jam said:
Hope this is ok to ask, I am hitting a brick wall..
I'll try and include as much detail as possible, so apologies if it's a bit long.
I am trying to convert apk to gpk - two apps in particular; MX Player and ES File Explorer
I have downloaded a tool with instructions from another forum using google translate from Burmese to English, but it's not perfect and still very hard to understand.
The name of the tool is GPKMaker.
From the instructions, I think I need the APK and the Data file folder from the same device that I am trying to install the gpk on. But I don't know how I would get the latter without installing it first..
I tried to use the MX Player Data folder
- com.mxtech.videoplayer.ad From another device to make the gpk.
I have attached a jpeg of instructions that also came with the tool (In Burmese - I can't translate).
From what I can make out, this is what I am required to have to make it work\install correctly:
(Using MX Player as the example)
FOLDER - MXPlayer with a subfolder and .ini file inside it
MXPlayer
game.ini
And inside the subfolder
MXPlayer.gpk
MXPlayer.png (Logo)
MXPlayer.xml
I have done that, and inside the game.ini file I have this written:
and inside the XML file I have this written:
I then place the main MXPlayer folder on the device I want to install it on, it appears and begins to install, but then stops and doesn't seem to go any further.
I'm guessing where I'm making the main mistake is the data folder.
But I can't find how or where I may get the correct folder from, would it have to be the same chipset? Or would the same cpu be sufficient?
I have tried the same steps above with the ES File Explorer and get the exact same results.
Hopefully someone can help me.
Click to expand...
Click to collapse

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