Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
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1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!
Did anyone else see the IO announcement? Lets just take a moment to dream of the possibilities of Android as a Open Development for Accessories and Open Devices Platform.
One of the examples was having a Alarm clock that slowly turns on the lights and stereo to wake you up.
Have a new notification? have a special red light in your room that alerts you, who needs a led light on a phone anyway??
What are some of the things you can think of doing??? What can you see in the future!
Well it would be amazing if you could preheat the oven while your at the store shopping for what you want or set your security system from work when you forgot to that morning.
Exciting news, I hope adoption blows up.
There is already hardware and software to do many things in home automation. Many of them have some kind of web based access to them which makes them "available" to mobile phones. Examples: I can log into a web page and view the feeds from my security system cameras as well as move and zoom the one at my front door. I can control my DTV DVR as well as view live or recorded television from my phone through the DTV app. There is hardware that allows the control of outlets and switches in my house that can be controlled via a web interface. This stuff tends to be expensive but it is out there.
The awesome thing about Open Accessory would be that the control of all of these things could be put into one convenient app that is specifically meant to work with my phone. No more fumbling with multiple web pages that were meant for desktop use. Wider adoption of such devices would also drop cost and increase support.
Time will tell.
drop cost is the best part!
Ambitivity allows you to mix and match 15 high-quality ambient noises to create a relaxing background noise of your choice, and drown out any unwanted noises. It aids work, relaxation, and sleep, and can be highly effective if you allow it to be.
You can find it here: https:// play.google. com/store/apps/details?id=com.appsent.ambitivity (remove spaces)
I originally made this app for myself to aid in working on other apps, but I figured other people could use it, too. I'd be ecstatic if you gave it a try!
Thank you!
sounds good to me (literally....)
but, the settings are not coming up, no matter what I do or how I hold the phone/
is there a way to save a certain setup?
like the source combination & the loudness of each source?
other than that, not a bad start!
First off - I'm a hater, okay? And this topic is complete hatred against what's called 'upgrade/development' of Android OS.
Second - I don't care at all if you disagree with me. I express my personal opinion and whoever feels the same – you’re welcome! For the rest - I just disagree with you! Totally, full, absolutely disagree and insist my opinion is right from my standpoint. Also I need to express what I think as this just helps me dissipate my anger which is a lot nowadays.
I'm going start like this: something wrong happened between Android OS ver. 4.4.x and 5.0.x and on... something terribly wrong! Why? -A 100 reasons... I'll give a few:
The total change of the background color from dark to light in App Menu/Settings, most stock applications: Dialer, Messages, etc. I simply don't get it! How on earth is it possible to completely transform the outlook of a system from one spectrum of the color to the other without giving a chance to choose between just two options, making my eyes hurt facing this bright display each time I turn it on, especially at night; and -please pay attention - almost all high-end Samsung device is equipped with AMOLED Display, and everybody knows, that this type of display consume power for emitting light for every pixel light up. It is a battery killer sentence!
Basically this change does only two things:
- Hurts my eyes
- Kills the battery
Why should it be necessary to spend time on unlocking bootloader, rooting phone and installing third-party applications just to be able to change the background color of the menus? This is complete non-sense to me!!! Seriously, guys, I'm not a programmer, but as far as I know, it's just a differences from #ffffff to #000000 - should it be that damn difficult? Really?
Recent Application List - Now if you compare the two designs on 4.4.x and 5.0.x you'll notice how neat and easy is to navigate on 4.4.x and how hard it is to distinguish between apps on 5.0.x. Simply by making a space between the apps, the mind can easily separate the information and quickly choose. Making an animated rolling stack of screens on 5.0.x is really confusing and not practical for me, period.
Melting the Wi-Fi and Network Signal bars as one - there used to be a distinguishable number of bars on both Wi-Fi and Network Signal on 4.4.x. It was very easy to tell if you have 2, 3 or 4 bars coverage. On 5.0.x they are just 'more' or 'less' - total stupidity. Moreover, the Wi-Fi had two arrows under the bars, which showed whether there is Download/Upload activity - very clever, very useful! Again - no (easy) option to choose between what I am used to; what worked well for me, and what the new design is.
Battery percentage - almost invisible - on 4.4.x. there was an option to choose between Battery in Bars or as Percentage. As I have never ever in my life thought I could use Bars for this purpose, the size of the text showing the Percentage was big enough, readable and clear. Now, on the 5.0.x the text is inside the battery icon, making it so tiny, I have to gaze in the screen. And since I'm using a phone with e-ink display as secondary display, it is almost impossible to read from it, making the presence of the e-ink display practically pointless in this regard. Again - I am forced to install third party app to have a regular size text, thus giving the phone's resources away!
Trend in Stock Applications Development - beside the white backgrounds, basic Google apps like Calendar, Clock, Maps, YouTube, Chrome, Drive, Gmail and so on, are ever more heavier, complicated, less responsive, more resource-consuming, more ads-annoying.
-The Calendar is totally messed-up.
-YouTube is full of sh't.
-So is Maps - should I drive or should I response to the hundred questions I've been constantly asked, Google Maps?
-Clock/Alarm has a funny colors, disproportionally big digits – total design flaw! (I actually had to pretend to be a programmer as I did decompile of the Clock 5.2, edited the code and recompile, using Apktool 2.3.0 (credits to iBotPeaches))
-And, guess what - I still use the Calculator, but I had to install ver. 1.0.6, because I simply can't stand how the buttons are melted together on ver. 6.0.1, so the fingers don't know where is the end of one button and the beginning of the other. And the History option is omitted (ARE YOU KIDDING ME?)! Total insanity!
-Google Search bar has a persistent presence on 5.0.1, so I was forced to Destroy it using gsb destroyer within Xposed Module Repository - why should I have to do that anyway, damn it!?
-Every update of Google Play services requires more space and RAM.
-Location, Wi-Fi usage and Statistical information send to the Google Servers are ever more hidden in the background, less accessible - total control of the Giant.
The list goes on and on and on…
//Slight off-topic: I have to admit that years ago I was freaking mad on having the latest version of every piece of software I got on my computer or on my smartphone. At one point I realized it's just pointless to 'repair something that works' and it is more or less like this with the current updates. So now I don't update something which serves its function.//
I believe the following philosophy applies to any business - if you sell a product on the market, which people like and are used to, a sudden change; a complete change overnight, will let many people down. Those who used to buy your product will be disappointed and might as well reorientate their interest to another brand. Constant supply and steady quality is vital!
If we have a look in the Nature - the changes/mutations aren't happening too fast; everything evolves step-by-step! Using the successful features of the predecessors, adapting and evolving gradually.
Google has a different approach - in my opinion they shoot in random directions, regardless of what has been achieved so far; regardless of the successful features; changing everything overnight. Well, I don't like that! It simply doesn't fit my needs. And I don't understand why should I change from soothing dark background to hurtful to my eyes light.
What I embrace and need is OPTIONS! I need to be able to choose what and how I want my device to look and act like. This gives me freedom to satisfy my preferences and be happy with MY choices. But this should not come with the price of countless hours of modifying and customizing by tedious programming. I'm not a developer, I'm not intending to become one, but that doesn't mean customization shouldn't be available for me. It's simple as that!
------------------------------------------
There's probably a lot more to share on the topic, but I feel what I've said so far is giving me some sort of relief, so I'll stop here.
absolutely agree ; KK ftw.:good:
fear a life unlived , not death
I think some things are changed for the sake of changing. Development has somewhat become stale as new versions of Android continue to roll out with no earth shattering changes.
Brands are chasing each other and as a result we're getting bigger screens and better cameras. But software development isn't what it once was. ?
You have a Yota phone??¿????????????
shanegarm said:
You have a Yotaphone??¿????¿????¿??
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Is that a question and how is it related to the topic?
I've got several devices and I've had many others before - like most of the people in this forum. What I'm talking about here is software, which has little to do with hardware. That's another story; another topic.
tashev2078 said:
Is that a question and how is it related to the topic?
I've got several devices and I've had many others before - like most of the people in this forum. What I'm talking about here is software, which has little to do with hardware. That's another story; another topic.
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Click to collapse
I was merely impressed with the fact that you had said device...
Well it's true that Android updates are hit/miss at the same time. However, the updates usually offer better battery management and performance so you end up getting them. I still use custom roms to get functionality that has been lost/changed such as the recents panel, the colors and so on...
ZareliMan said:
Well it's true that Android updates are hit/miss at the same time. However, the updates usually offer better battery management and performance so you end up getting them. I still use custom roms to get functionality that has been lost/changed such as the recents panel, the colors and so on...
Click to expand...
Click to collapse
Is that really the reason most people want updates?
For me the improvements in battery and performance would have to be quite significant to would want to risk a stable and familiar system for it. My main reasons for sometimes regretting being stuck on 4.4.2 are security issues and compatibility problems with newer apps. The latter more than the former tbh - nowadays so many apps require at least LP
To add to the OP's list of things that were(/are) nice on KK, but seem to have been abolished on newer Androids: Lockscreen Widgets
Damn... Your life must be terrible without the option of choosing between two colors. I think whole life is messed up. So why not Android? You need to make the best off by yourself in life. So with Android too. Android gets bigger and bigger and has at least the option to make it yours. My opinion said xda becomes bigger and bigger about that. And we all got our own personalized phone. Or you have an iPhone? How easy life can be with options. My decision is without.
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