[Q] Resquesting an app - Android Apps and Games

Hello,
I am looking for an app that i've only found on iOS. This is not an app easily found. If there is not something like this for Android, then I would like to be directed to developers than may be able to create something like this. What the app does is overclocks the device while questing in reign of dragons. Once the app is installed and activated with ROD, there is a "settings" wheel that hovers over the screen, while in game. once you tap on that botton, a function appears at the bottom of the screen that allows for manipulation of speed. Once the setting is set, (40) on my iPod, then the screen sort of flashes quickly. once the quest starts, it kills the little monsters in hyperdrive. Thank your for any replies regarding this request.
V

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[Q] Constant acoustic and optical feedback for touchevent and a "touch logger"

[Q] Constant acoustic and optical feedback for touchevent and a "touch logger"
Hello everybody !
I want to know if the following things are possible:
1) A constant optical feedback whenever the user touches the display. (e.g. A green circle around the touchposition.) Not only at the homescreen but in every application. ( e.g. browser ,games etc.)
2) A constant acoustic that plays a certain sound whenever the user touches the display. This should also work no matter what apllication is used at that moment.
3) A Touch logger that creates a file where the used apps and the number of touches are saved.
(e.g. Open App: Browser; Number of touches: 35)
This should help patients with limited motor skills and sensory damage to train. It is hard to imagine but these people can not feel when they touch something.
The touch logger should show if they realy use the device (e.g. tablet like Samsung Galaxy).
Since my question(s) are not really general I wanted to aks them in the developing Forum but I am not allowed to. Maybe an Admin could move it to the developing section if he or she thinks the questions belong there.
Thanks in Advance
This sounds like a fantastic idea, although i'm sure things exist for this purpose in medicine already.
The closest thing I can think of is an application that I believe was called "Plasma". Basically you could turn it into ghost mode and it would hide the applications black background so you'd see your home screen. When you touch the screen a plasma-like bolt emerges and the phone vibrates. This does remove all interactivity with the phone though i'm afraid, I suppose the application needs to manage the screen entirely to be able to respond to user input.
I have not developed in Android yet but if there is a function for userinput that allows an event regardless of what the phone is doing then this app would be doable. I would imagine that this application would need to be Service based to ensure it runs at all times.
Edit:
Resource 1:
http://stackoverflow.com/questions/2068007/android-how-do-i-get-raw-touch-screen-information
Resource 2:
http://stackoverflow.com/questions/2939332/get-the-co-ordinates-of-a-touch-event-on-android
Can be modified to produce what you want.
Maybe something similar to the overlay of ScreenFilter or Total Screen Control, that just puts a semitransparent overlay on the screen to save battery. You could use the same methods to possibly run an overlay that catches and responds to touch.
Sent from my SCH-I500 using Tapatalk
dkl_uk said:
This sounds like a fantastic idea, although i'm sure things exist for this purpose in medicine already.
Click to expand...
Click to collapse
Unfortunately the current therapy methods are more like "touch a sensors and a light flashes". This is effectiv feedback but as you can imagen the patient is not motivated to keep playing/exercising.
I was not able to find a way for the genarl feedback. The plasma application gives a good idea of what i am looking for but as you already mentioned I need interactivity.
Looks like I have to modify open source games.
Has anyonen an idea if i could use the logcat recordings to monitor how often the user has touched the display. (For every application not just open source projects where I added something like Log.d("TOUCHTEST", "count" + ": " +numoftouch)

[APP][4.0+][Free] The Typist: Quick Typing Tests

Hi guys,
Just released my app called The Typist: Quick Typing Tests! It's fairly straightforward, it measures how fast you can type on a phone or tablet and can chart your typing speed results over time. Also supports Google Play leaderboards. I couldn't find a good typing test app so I ended up just making my own.
Features:
Test your typing speed with different speed tests based on popular books
1, 2, and 3 minute tests for the ultimate in typing test flexibility
Detailed results page: see your words per minute score, total number of errors, and most frequently mistyped letters
Track your progress with a chart of your past typing test results
Compete against your friends with a local high score list and Google Play Game Services leaderboards support
Compatible with different keyboard layouts - try them out with The Typist and see which ones actually help you type faster
Works well on both phones and tablets
Free updates and support for life
Straightforward permissions: The Typist requires internet, network state, and Google Play billing to serve ads and the ability to purchase the ad-free version. We don't need access to your contacts, location, or your Facebook account! (but if you want to upload your score, you will need to use your Google Plus account)
Want to support The Typist's development? Please rate it and/or unlock the full version of The Typist (removes ads) within the app. Thank you!
Available on Google Play: https://play.google.com/store/apps/details?id=com.thetypist.typingtests
Compatible with 4.0+/ICS and above. Free/ad-supported and in-app billing for the paid version (removes ads).
Please check it out and let me know what you think. Thanks!
Nice little app, needs some ironing out to do
Hey bloggert,
Frist of all, it's a sweet app and since there seems to be a famine of good typing test app on touch screen devices, it's a really good one.
I came upon this thread because I was going to embark on the same road to develop myself a typing speed tester.
The UI of your app is "A" grade and I just loved it.
That said, there are also a few shortcomings of your app. You seem to have designed a typing speed analyser for a full machine at it's core, just like the others. Your app tries to keep track of each character the user types, and that actually defeats the purpose of the app on a touch screen device. Also your app seems to disable the predictive auto-completion of many of the keyboards which actually is the biggest selling point of such ones like "swype", afterall typing in a touch screen device is completely different from the keyboard, so why apply the same methodologies?
What I think the app must do?
1. Let the user type-in a whole text and provied a button that says "submit" and the app should just time it all. This is essentially to let the user correct all the words which went wrong with the auto-correct and auto-complete and all other shinanigins. Maybe your app can also keep track of the time taken by the user to enter the last word and hit the submit button, may be help user to clock the time it takes to fix the stupideties( I am not sure though if this is such a great idea) and provide feedback of somekind on the same.
2. Once the user has submitted the text, now your app does what it already does, check for the characters, are all good, what was the accuracy (most probably it would be hundred, if the user is not dumb), and now you can give the speed.
How will this help?
I think this will help user do justice on the various keyboards out there who rely on various methodologies to input text and probably help the creators of various kinds of input methods to judge the usefulness of there methods when speed is the question.
Am I stupid?
Maybe....:silly:
Hope to hear your comments on it all.
flide
Not stupid at all. This is good stuff and I appreciate the feedback.
You are correct in that The Typist tracks every character. However, the app actually only cares about certain characters (namely spaces, since these determine where words start and end, and I need these to know where to highlight the current word and the last incorrect word). So it's okay if a keyboard uses auto-completion (or any other feature that inserts words), as long as it or the user inserts a space to indicate that the word has ended.
With that said, I'm not actually sure why auto-completion doesn't work. It's definitely not disabled on purpose, and I never noticed this before. I've tried a number of keyboards and typing in partial words and then selecting it from a list above the keyboard works fine, as well as swyping methods, but auto-correct never seems to kick in. I'm going to look into this later today but it should be fixable.
As for the going back and correcting words - I'm a little hesitant about this, and the app does prevent the user from going back or selecting old text (beyond using backspace) on purpose, mostly because in testing the potential to mess up the word tracking and cause errors was too great. In the end I figured that possibility of things screwing up was more important than the need to go back and change a word, and so the cursor selection block was put into place. I don't know if this is the right decision, as I still don't have enough feedback really to really judge. This is why I didn't originally go with the option 1 suggestion.
For option 2, The Typist actually does do this already - the real error checking is done after the test has completed (checking all of the words constantly during the test is pretty time-consuming, and so the app only shows you the last mistyped word) as well as the speed counts.
flide said:
Hey bloggert,
Frist of all, it's a sweet app and since there seems to be a famine of good typing test app on touch screen devices, it's a really good one.
I came upon this thread because I was going to embark on the same road to develop myself a typing speed tester.
The UI of your app is "A" grade and I just loved it.
That said, there are also a few shortcomings of your app. You seem to have designed a typing speed analyser for a full machine at it's core, just like the others. Your app tries to keep track of each character the user types, and that actually defeats the purpose of the app on a touch screen device. Also your app seems to disable the predictive auto-completion of many of the keyboards which actually is the biggest selling point of such ones like "swype", afterall typing in a touch screen device is completely different from the keyboard, so why apply the same methodologies?
What I think the app must do?
1. Let the user type-in a whole text and provied a button that says "submit" and the app should just time it all. This is essentially to let the user correct all the words which went wrong with the auto-correct and auto-complete and all other shinanigins. Maybe your app can also keep track of the time taken by the user to enter the last word and hit the submit button, may be help user to clock the time it takes to fix the stupideties( I am not sure though if this is such a great idea) and provide feedback of somekind on the same.
2. Once the user has submitted the text, now your app does what it already does, check for the characters, are all good, what was the accuracy (most probably it would be hundred, if the user is not dumb), and now you can give the speed.
How will this help?
I think this will help user do justice on the various keyboards out there who rely on various methodologies to input text and probably help the creators of various kinds of input methods to judge the usefulness of there methods when speed is the question.
Am I stupid?
Maybe....:silly:
Hope to hear your comments on it all.
flide
Click to expand...
Click to collapse
More thoughts
well thinking about it again, I will say that the idea of allowing the user to correct all the text after it's done is... well not so brilliant, and I will let it go at that.
And about the predictive text feature, for my keyboard the top bar which is suppose to show the possible pridicted words is not visible, so I am not able to use them... don't know if that is a problem with your app or it is a problem with my keyboard (8pen) because it does not show up also when i am trying to use VIM. May be you can check on that if something in particular triggers that kind of behaviour.
Also, you should look up for klavaro. It has 3 criterions for typing : Accuracy, velocity and fluideness, and to tell you the truth I like the concept very much, specially fluidity. Here's the link : "klavaro[dot]sourceforge[dot]net[slash]en[slash]manual-en[dot]pdf"
Will be appriciated if you can think of something to accomodate the fluidity angle, might be difficult but let's try. If something comes to my mind compatible with the touch input, I will share.
Let me know your thoughts.
flide
---------- Post added at 11:21 PM ---------- Previous post was at 11:16 PM ----------
I more request.
Can you include a few texts in plain english, I mean all small case, minimal punctuation, no symbols or numbers... something message like. just to test how good you can hold for every day tasks.
Just a thought.
flide
Ergonomics
One more quick idea.
It's a pain to keep looking at three different places while typing using most keyboards (not 8pen though ), namely :
1. What is supposed to be typed
2. The Keyboard
3. What am I typing
I think the 3rd point can be eliminated if app is somewhat modified. Rather than a text box to enter the displayed text, the user can actually override the displayed text... let me try and explain a bit more clearly.
The text, that needs to be typed, is initially displayed in BLACK. Now, rather than highlighting the next word to be typed, the already typed characters should be in BLUE, and all the wrong ones in RED. This mechanism essentially solves the 3rd problem, the user has just 2 places on the screen to strain his/her/it's neck, there is an inherent highlighting as to what needs to be typed (the first BLACK character), what has been typed correctly previously, in BLUE, and what was typed wrong, in RED.
THINK ERGONOMICS!! :cyclops:
Thanks for the updates
Since you never replied again, I thought you forgot all about your app... But you were hard at work and YES, now my predictive options are visible again. :victory:
+1 for the update and you should not bother to appologise for adding a ad in the app. It's your hard work and you have the right to earn over it.
flide
Hi, I was wondering how about like Antutu you could add a leader board to this which mentioned a username(like it already does) and his device and the scores.
I think it'll make the app much more popular and probably turn it into a benchmarking app for one handed usability of Android cell phones. While individuals will battle it out for the top spot, the addition of their device in the table will show which device feels best for typing.
TLDR; Add a 4 column leaderboard
Position -> Name -> Device -> Score
its multilanguage?
I thought the auto complete was disabled on purpose because then it would not be accurate on how we are typing, because technically we would be letting the device type for us. I rather like the fact we have to actually type every letter ourselves, because then I think its more challenging and more honest. So I would actually be bummed if you did allow auto correct or auto complete to work in this app.
I found nothing wrong with it aside from the fact you have to manually allow your score to be added to the leader board. The first time I did it, I got my best score since trying it a few more times but cannot add it to the leader board because I did not press the "add to leader board" on the top left, I had not even noticed it, until the 2nd go around.
Possible addition
KyleSforza said:
TLDR; Add a 4 column leaderboard
Position -> Name -> Device -> Score
Click to expand...
Click to collapse
I think the leaderboard should also have the "input method" column stating the keyboard used for the test.
BUG Found!!
Hi bloggert,
I think the a bug/error has been introduced with the update 1.2. I have attached a screen shot for reference.
As you explained in one of your post that "spaces" are monitored to highlight the current word.
You are correct in that The Typist tracks every character. However, the app actually only cares about certain characters (namely spaces, since these determine where words start and end, and I need these to know where to highlight the current word and the last incorrect word). So it's okay if a keyboard uses auto-completion (or any other feature that inserts words), as long as it or the user inserts a space to indicate that the word has ended.
Click to expand...
Click to collapse
In the input method I am using, there are 3 predictive options available to type when I am not in the middle of typing a word namely : , . ?
After I type a word a space is automatically inserted as soon as my finger up, but if i select any one of these then that automatic space is removed the character is inserted and space is set again in the wait of the next word.
What your app seems to be doing is, whenever i utilize any of the three the current word shifts one step ahead and there is a mismatch between the "actual" correct word and the one being highlighted in BLUE.
Please look into the issue. It's very distracting.
flide
Hey!
This is a cool app; I've been missing a typing test for some time. Some additional feature requests:
Dark theme (for amoled users)
Practice mode: an additional untimed mode where we can import our own texts
The latter, in particular, could be very nice in training for the usual tests!
Thanks again for the app!
Hi,
I'm using a Samsung tablet with a floating thumb keyboard.
The Text does not recognise that and still says in the middle of the screen, behind the keyboard. (See added Screenshot)
Also would it be possible to highlight the wrong words red in the existing text and not in the written text?
IMHO that would be better....
Your app got hacked
A good app

Nordictrack android console safe mode

I registered to post an update to the following thread:
http://forum.xda-developers.com/showthread.php?t=930764
My goal was to update the community with my findings on the android tablets on the new Nordictrack Elliptical machines. That thread appears to be the most lively place on the internet for enthusiasts of hacking these exercise machines, so it keeps showing up in google searches. However, I don't have any interest in participating in the community, so if someone could move this post to that thread or copy/paste it it'd be appreciated. Needless to say, I won't be visiting to check up on it, I have what I needed and just wanted to share it with others - if some mod wants to enjoy a power trip and delete this post be my guest...
The android console on the Elliptical does not appear to have a way to get into safe mode or the home screen. I found a way past this limitation though - if you press the checkbox for "Network Notifications", the iFit app relaunches. During the relaunch, you're shown the home screen for a split second. By continuously using that checkbox to relaunch the iFit app, I was able to (one click at a time) navigate into iFit in the Applications and click on Force Close, preventing the app from continuing. From there it was a simple matter to load Smart Taskbar so I can escape the iFit app as needed.
The next item on my todo list is to build a communications app to send sensor data from the Elliptical to another computer, and receive commands to modify the resistance settings on the machine. If I'm lucky I hope to end up with a nice peripheral to combine with something like an oculus rift...

Tennis Anyone?

Hi all,
I play tennis regularly and thought my Gear S2 would make for a great tennis platform. The first iteration of Tennis Match will basically serve as a chair referee keeping track of game and set points, server, tie break scoring and serve rules, but will not be able to make in or out calls :silly: Below is a little demo showing the primary features including Swipe Scoring which makes input pretty fool prove (no hitting little buttons during a match). If you have any thoughts or interest please feel free to post below.
Cheers,
-Javi
I don't see this in the store.
Where is this app?
This looks promising. Have you thought about expanding this concept? I think anyone with a Gear S2 who plays tennis would pay for an app that would keep track of aces, double faults, winners, unforced errors, whether the winner/unforced error was on the forehand or backhand side, etc. Some people may want to only keep score, so the additional metrics should be configurable. For example, in "settings" allow the user to drill down. Top of the hierarchy is score-keeping. Next is serve. If user chooses to track serves, then any or all of three options can then be chosen: 1st serves, double faults, aces. If user chooses to track winners then the user can also decide whether to also track what side the winner was on (forehand or backhand). Likewise with unforced errors and volleys. I envision the interface to be something like this: The watch face will be divided into two halves. Bottom half will show current game score, top half will have two buttons, left side for "won point", right side for "lost point". After pressing "won" or "lost", the watch face will either update the score and reset the top half to "won point" , "lost point", or will drill down to the serve section if the user chose to keep track of serves in settings. If the point was won, the serve options would be "first serve" "second serve" across the top and "first serve ace" "second serve ace" across the bottom. If the point was lost the options across the top would be the same but the bottom option would only be "double fault". Anyway, the goal would be to make it so the player would only have to press a maximum of 4 buttons after a point. I have more ideas because I've been contemplating writing an app like this for awhile but haven't had the time and, even though I'm a programmer by trade, I don't have the skill set for Android/Tizen programming.
Good luck!

CSGO Tablet App - Your Pocket Radar

Hi guys
I present you my application, or rather the application system called "CSGO Tablet App"
In a specific topic we will focus on the free Android version. But first, a small digression.
The CSGO Tablet App is a combination of two applications. (PC and Android)
Using the PC version, information from the game is read and output to the Android version.
The goal of the project is not to make cheat, as many people think, but to expand the gaming potential with the help of a mobile application, by adding various interesting solutions.
Applications are virus free and do not harm user devices.
For this reason, they are available on Google Play.
The visual shell is framed using Unity3d and, in fact, the unity of applications are some kind of closed structure, without the necessary permissions to access user information legally is almost impossible.
Little about the idea
To tell you the truth, I'm not a big CSGO fan and I have little interest in this game.
The idea of ​​the CSGO Tablet App came after the introduction of the Battle-Royale mode into CSGO. In it, the players, in addition to the main weapon, are given an electronic tablet on which the game map and some other symbols are displayed.
Playing this new mode, you have to constantly look into this tablet, which not only distracts, but also turns you into a target for other players.
I decided that it would be nice to have such an application to which information from the electronic tablet would be displayed inside the game.
I started searching the Internet for something like the Steam API \ CSGO API and really found something similar and official, except that I didn’t have what I needed. I even get my position as a player, and this is for some unknown reason illegal data. Although the console CSGO has a team that displays the position of the player on the screen.
As a result, I had no choice but to read this data (the positions of the players, for a start) from the memory.
Was written Memory Manager, which opens the CSGO process and reads the necessary data.
(Nothing is writing to memory, only read)
Now for the Android app itself
It receives data from the server, which is the PC version of my application.
Nothing special about that. The main thing was a beautiful design.
The application displays a specific map from CSGO, on which the game is played, the health and armor of your character, as well as the positions of opponents.
Many here will begin to cry to condemn, saying that this is Radar Hack ...
Well, if you look at it from this side, then yes, but not at the same time.
Based on the features of the Source engine, you will only see the position of enemies if someone from the players of your team notices them.
Or if you are very close to the enemy.
Features of the free version, which is discussed in this article, is the presence of only one dz_blackside map and instead of enemies, you have yellow areas (hexagons) where they can be.
How to use the app?
To begin with, applications must be on the same WIFI network.
You need to download the PC version, also install the Android version on your device.
Run the PC version and CSGO (order is not important)
Wait for the CSGO menu to load and press START in the PC application (CSGO hangs for a couple of seconds)
In the Android application, press START and wait for the download at the top of the screen "255/255 Loading"
This is the selection of IP addresses.
If you did everything correctly and you have no problems with the network, then the inscription "255/255 Loading" will disappear after loading. Otherwise, it will start again and again.
The download will happen once and will never be required again on your device. If, of course, your local IP does not change.
That's all, thank you for your attention. Waiting for objective and honest feedback.
Google Play: "CSGO Tablet App - Your pocket radar"

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