[APP][2.2+] Tapped, Test Your Tapping Speed - Android Apps and Games

This app lets you accurately test your tapping speed.
Try it out and share your speed with your friends on Facebook and Twitter.
Let me know what you think please!
Google Play: https://play.google.com/store/apps/details?id=com.kualagames.tapped

I tried your game and I like the style, cool red colors!
Don't know why, but I got a lot more taps using only 2 fingers than using 8 ones Maybe that's the matter of the phone (Samsung Galaxy Premier), maybe it doesn't process all the taps at the same time.
I would suggest:
1. make all the dialogs in the same game style (exit confirmation, for example).
2. localize the game into some languages, at least Ru Don't forget your country mates!
And of course, 5* is yours!

Related

PushBall 1.0 [Only HD2]

Hi,
this is my first game I developed.
Since I only have the HTC HD2 I tried it only on this device.
I'm not good with graphics so who wants can help me to enrich this game to new levels and graphics more attractive!
Yet only 5 levels!
Tell me any bugs!
This is the link: http://www.xoooox.it/software/index.php
thanx
xoooox.it
(Sorry for my english, I have used google translator)
owtommywo - Excellent Start look forward to seeing this one develop....
I found two bugs from level 3 - it appears that the line from the ball to the original placer disappears. Program doesn't exit with exiting.
Suggestions -
improve graphics on the ball and "hole"
add a gravity effect (maybe on later levels)
Nice little app.
simple and fun little game idd.
bugs:
(level 3-4-5)the line attached to the ball and circle the ball is attached is missing
(level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
suggestion: if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score.
or if you are going to add a menu, add this "extra life" thing in the easy mode.
keep it up! if u continue developing this game and add more stuff it can get really fun!
btw, since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
looks interesting. i'll give it a try =)
I found it nice though i just gave it a fast look, with better ball and hole graphics it will perfect, luck
Excellent start. Please keep up the hard work and I'll keep looking for developments.
good
yes good work keep it up ok !!!
Nice game I like it, All bugs I found where already mentioned.
The graphics for the hole are fine if you ask me, but the graphics for the ball could be better maybe something like teeter?
The background is nice, but maybe it could change in different levels?
Anyway keep updating this, it is a nice game!
Very cool game !
Why don't you upload it into my appstore?
http://forum.xda-developers.com/showthread.php?t=707988
You can select the device so it's only for HD2
coooooll game but please make the animation a little bit faster
i think it takes to long from one point to the next ... I loveeee it ;D
hi ,good work
Thanks for the GAME..!!!
Great start of a good game
Some options:
- Dont do a bouncy climber, it takes to long to shoot (gets annoying )
- Make a Menu, where you can start at a level you finished, mute sounds.
- A funny music with the choice to turn it off
- Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
- Get some bonusses in the game, like coins or something
I think this game has much potention
good job
Hi,
thanks for this cool game. Works fine on my Touch Diamond 2.
Nice Little Game, look forward to extra levels, thanks owtommywo, and your English is fine
Thanks to all for comments and encouragement to continue this project.
Since it is a free software project is looking for people who help me with graphics passing me backgrounds, graphics menu ideas and graphics for balls
I commented all your suggestions.
Since it is a free software project I have created a flexible engine so that changing a single file can be added at very easily.
I'll try to update the engine often to add more functionality as possible, but I need a strong support on the graphics!
------------> Version 1.0
List Bugs:
Neville.Holland -> Program doesn't exit with exiting
[On my HD2 i don't found this problem! I can provide some other description?]
Neville.Holland -> level 3 - it appears that the line from the ball to the original placer disappears.
runningdap
[I decided to delete the line to level 3 to increase difficulty. Add a new menu to select the level (Easy - Hard) where it appears / disappears line!]
runningdap -> (level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
List Suggestions:
Neville.Holland -> improve graphics on the ball and "hole"
y3kt
golles
[My big problem is the graphics! Since it is a free game, people try to help me with graphics]
Neville.Holland -> add a gravity effect (maybe on later levels)
[For this we have to think a little ]
runningdap -> if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score
batez2002
[Already, increasing the life of every beginning level to a maximum of 7! If you think it's just every 1500 (Easy) points (3000 Hard) I can add yet another. (maximum 7)]
golles -> The background is nice, but maybe it could change in different levels?
[Since I am not good at graphics, the background I got from the Internet. I would change the whole theme every 5 levels, but guys who try to help me with graphic material.]
davidgiga -> Why don't you upload it into my appstore?
[I did not know this application! Just add some other level, add]
jonas2295 -> but please make the animation a little bit faster
[Ok, will increase a little animation]
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
1Maximus1 -> Make a Menu, where you can start at a level you finished
[Currently stored levels finished. If the game comes out and you can start from the last]
1Maximus1 -> mute sounds
[I'm doing a search for her to enter]
1Maximus1 -> A funny music with the choice to turn it off
[For the soundtrack I do not know how to play midi files in C# application on PDA: http://forum.xda-developers.com/showthread.php?t=689863]
1Maximus1 -> Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
[Too difficult for now! But we think!]
1Maximus1 -> Get some bonusses in the game, like coins or something
[While I tried a lot of times I got the same idea! Now two of us to think ... I have to do!]
Other Info:
runningdap -> since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
[For this project I used VS2010 and I programmed in C#. If you want to start programming games I am attaching my old post on XDA Forum: http://forum.xda-developers.com/showthread.php?t=668326
AfRo_SaMuRaI -> Works fine on my Touch Diamond 2
[This is great news!]
Thanks again to all
xoooox
Nice game !
Another idea could be to add some levels of difficulty (easy,medium,hard). The higher te difficulty, the less bounces against the side are allowed
For example:
- easy: unlimited bounce
- medium: max. 2 bounces
- hard: max 1 bounce
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
Click to expand...
Click to collapse
He means the "bounce" effect after the screen scrolls up to the next hole.. it takes too long to settle so you can continue playing.. so if it just scrolled up, then stops immediately so you can carry on playing faster!
Great game btw, simple and addictive like all the best games, well done!
Great
You need an designer
I am a designer.
This game has great potentiol to grow to big heights.
I want to help you and create a fantastic game.
You know the codes and i know how to work with designs
Lets bring those 2 things together...
Do you have MSN? or something.
PM me with your mail and we can start to build a fantastic game you started
Works great on my Touch Pro2 keep up the good work.

[Game] Fractions

Hello,
I post this thread to present you my game Fractions available on market to the following place : //market.android.com/details?id=com.app.fractions.
Fractions is an addictive game combining mental calculation and speed.
Game has a grid containing squares having each 4 values that can take several different forms (fraction, percentage, integer, decimal, subtraction, addition).
For example, value 0.6 can be represented like that in the game : 6/10, 3/5, 12/20, 9-8.4, 60%, ... And all these forms are equals.
Game grid can have 2x2, 3x3 or 4x4 dimensions.
Fractions’ goal is to find all equalities between each squares’ values that are in contact on the game grid. For that, player can roll values of square clockwise by clicking on square and moving squares via drag & drop in hard levels.
For these hard levels, Fractions has a help menu that can be displayed during game and in which player can choose to show squares well placed thanks to a little orange square and to show squares well placed with values in good order thanks to a little green square. But, use of these helps increase game resolution time of 50 or 100 seconds.
Grid resolution time and number of moves realized are counted during game. When game is ended, you can compare your score with other players around the world and try to make the high scores. Players can configure their login used to share scores thanks to menu preferences.
A records screen lets you to visualize best high scores list for Fractions.
Each grid is randomly generated which lets you to play an infinite of different game grids with always the same goal : solve grid faster than you can with the smallest number of moves.
An elegant help menu lets you to see how to play to Fractions. Changes between screens are realized thanks to edges that are in bottom of the screen or by flip on screen right to left or left to right respectively to go to previous screen or next screen.
I made a little video to show how to play to Fractions available here :
youtube.com/watch?v=oNI5pgRtPZU
I wish people will like Fractions which is an original game .
Thanks by advance for your feedbacks.
Sylvain.
You should post the link to the game on the market as well so we don't have to go looking for it. In going to download it tonight and report back later.
Edit: I played it. I really like the concept of the game but there are a few bugs that have to change. One is pressing the back button doesn't allow you to exit the app. The command to exit pops up but it just takes you back to the last played game. Second is the fractions turning red when they are in the correct order. Its too easy to just click through and wait for everything to line up and turn red. A better option would be for the player to line the grid up without the red fractions and to submit their answer. If its wrong they keep going and submit again with another try. I like the game but it needs a few tweeks.
Sent from my Samsung Captivate running Andromeda³
For market link, I hadn't enough posts on forum to have right to put link in my threads.
First, thanks for your feedbacks.
For the back button, you have reason. You think I must remove confirmation exit dialog also or just keep confirmation exit dialog and when user click to yes quit the game ? (while actually the user returns to home screen).
For the levels 1, 2 and 3, I think it's good idea to remove red color for equalities to avoid people that click randomly until they find all equalities and they win the game. I'm going to add a way to valid grid when user think he found all equalities and the gris is solved. Perhaps, take in count in the ranking the fact that player has submitted grid too much time before win also.
Have you tried the levels 4, 5 and 6 ? I think for that levels red color is necessary because it becomes very hard. Indeed, squares are shuffled to the start of the game. So, it is necessary to drag an drop squares also to solve grid. Without red color for that levels, It will be too hard perhaps no ?

[GAME][FREE] Flicky Circles - Simple, fast and thinkful

Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse

[GAME][2.0.1+] Timer - free android game

The most attractive thing in this application - its simplicity. On the screen of your device has only a red button and a dial with the ability to set the desired time.
You have to press the red button exactly when the dial will set your figure.
If you play alone, then win the one who was closest to the digit, if you're playing alone, you can check your own reactions.
This app will come in handy when you need to take yourself than what the small amount of time.
Link to google play: http://play.google.com/store/apps/details?id=lili.timer
ps: who is not difficult, put a 5 * in google play - it's really motivating. Thank you!

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

Categories

Resources