Speck is a new arcade style game that tests your reflexes and game strategy. Your goal is to maneuver your piece around the flying specks that multiply and move increasingly faster as games progress. Speck is a simple yet fun game that requires very little time dedication like Flappy Bird or Angry Birds. Speck includes several features including:
-Regular Mode
-Hard Mode (in full version)
-Insane Mode (in full version)
-Volume Control
-High Score Recorder
-High Score Reset Button
-Background Music
The game was developed by an 11 year old app developed named Jonathan Mendenahall. Jonathan (an 11 year old from Hickory, NC) is responsible for the development and testing of apps in his app design business called Mende Games, and at 11 years old, is one of the youngest App developers out there. Drake, age 19, is in charge of marketing, social media management, website development, and other logistical aspects of the business. Jonathan began learning Java programming at age 10 through modifying Minecraft games, and after practice began learning full game development. He used his game development skills to create speck, and is currently working on other projects now. The official Mendes Games website is located at mendegames.com, and Speck can be downloaded at play.google.com/store/apps/details?id=com.mendegames.speckfull
The lite version is available at play.google.com/store/apps/details?id=com.mendegames.specklite
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Hello!
We are small indie two-man team TwoRobotsStudio. We just got finished our biggest Android game PROJECT PARKOUR.
General:
Our coal was to create decent parkour game for Android devices.
Graphics is inspired by popular "clean and blank look" so main colors are white and red
which combine beautiful graphics on handheld devices.
This is more like base game. We have lot of plans for the game, starting from "Boost Perk Drinks" and ending with multiplayer. Ofcourse more
levels (we have lot of sketches ), tricks, challenges etc.
Gameplay:
Game is in FPS view. Its includes all popular tricks like doublejumps, wallruns, slides, climbing - you can combo them, its depends how
skillful player is.
Touch controls are comfortable, so gameplay is pretty smooth and enjoyable
Level designs are carefully thought-out and polished. Right now, game includes 6 different levels. Player must beat level record time to open the next one.
We do not completely rule out iOS version. If people like this game then everything is possible.
Story:
We even have little background story for the game. Project Parkour is a secret organization where scientists are trying to push
human physical abilities to the limit by using specially design levels and challenges.
Project Parkour launch trailer:
https://www.youtube.com/watch?v=MKRC2j6d8m4
Project Parkour on Google Play
https://play.google.com/store/apps/details?id=com.tworobotsstudio.projectparkour
Other useful links about us:
www.tworobosstudio.com
https://www.facebook.com/TwoRobotStudio?ref=aymt_homepage_panel
[email protected]
Thank You!
hi, i like your idea,
i wanted to test the game right now, but it crashes immidiately after the start up screen finished loading,
im using cm12 5.0.2 btw,
regards tremendouz
New and unique gameplay – that is what all want!
To date, the mobile gaming industry to a huge regret seen a tendency to copy. Every week we are bombarded with clones of well-known games. So every game with a new and unusual gameplay seems like a bright flash.
Thus, our company found its goal - to create interesting games with, most important, game mechanics not seen before. So, we want to present our first creature - an arcade "Running Ball".
My name is Alexander and I am a founder of "Loxela". Long time I was closely watching for the game development industry, especially for mobile game development. I download and try every new mobile indie game in search of new experiences and inspiration. Unfortunately only 2-3 games a month turnes out to be really exciting. Having no opportunity to play interesting games, I decided to create them by myself. Relying on my own strength, I began to develop "Running Ball". To be honest - the most difficult moment in the game is just the same to create a unique gameplay. Also an important feature of a mobile game is the mobility itself. Therefore, a game should not punish a player for his desire to drink tea or if it's time to leave the train in the subway. Now I understand why the mobile gaming market is flooded with clones, but it only means that the objectives set by me are much higher than most developer’s goals. My dream - creating games that everyone will want to play just because they had never seen this before. And I hope that the "Running Ball" will be the first step on this path.
The essence of the game is simple: there is a ball and in its way are the walls with gates. When a player doesn’t touch the screen, the ball flies safely from one edge to the other, but when he presses, the ball rushes forward and o-ho-ho if its path would be the wall. You have to be very careful, because the slightest mistake – and you will start all over again. The game includes different skins for the ball, and not just skins - these are favorite online balls from the famous comic “CountryBalls”. If you want to know more about the game - you can download it ))
You can find us on twitter with #LoxelaGames ))
Zombie, once a dreadful creature on silver screen, now comes to multiple platforms including iOS & Android. Seriously, what might come to your mind, speaking of zombies? The infamous Resident Evil series, survival horror, sometimes with comedy element, or like House of the Dead, Plants vs. Zombies…?
Anyway, what I’ve just found is a zombie themed game that kept me busy for a couple of weeks
. You may never heard of it before – ‘Zombie Defense’ developed by Home Net Games, but, read the comments, you’ll know why it’s awesome:
Features:
- 48 campaign missions with tons of replayability (You start playing and you’ll know why)
- Countless weapons, troops and defense upgrades
- Refined graphics
- Strategic spots for you to arrange your units’ layout (Even allows you to adjust the spot in the late game)
- One-key save feature for game progress
- Important: EASY TO GET RICH!
To be honest, there are IAPs, thoughit's a F2P. BUT!! Literally you don’t need any actual purchase, the dev team is generous enough to make it an easy game. I played it a lot, my phone doesn’t work and is in repair, so I had to play it on PC, here’s the gameplay screenshot:
The forum is preventing me from posting google play link, so you guys'll have to google it yourselves...
Top 5 Games You Should Play On 2016 - Best Graphics - High FPS
Youtube : https://www.youtube.com/watch?v=X3_aCb0yEjQ
#GEAR CLUB
#AFTER PULSE
#MORTAL KOMBAT X
#ASPHALT EXTREAM
#SUICIDE SQUAD
GEAR CLUB
Eden Games, which created the V-Rally and Test Drive Unlimited series on console, has created an accomplished mixture of intuitive arcade handling and sim-like trappings.There are familiar staples like a colour-coded racing line guide and driver aids, and the cars practically drive themselves to begin with. The degree of hand-holding can be tweaked to an appreciable degree in the settings menu, so drivers of all skill levels will find something to suit them. On track, the racing is weighty and satisfying, with an emphasis on appropriate braking points and maintaining speed through corners over bottom-out power-sliding. In particular, I was impressed by the physicality of the cars. Ram into a rival and you'll pay the penalty in terms of stability, as well as through the game's damage system (you can repair your car, but it takes a while).
AFTER PULSE
When I first saw footage of Afterpulse [Free] in soft launch, I almost couldn't believe what I was looking at. Developers are always claiming to have "console quality" graphics in their iOS games, but seeing this game in action was one of the first times I started believing the hype. In fact, some people in our forums thought it must be streaming from a server somewhere, because there's no way a mobile game could look that good (and have such a relatively tiny install size to boot, at less than 400MB). Well, I'm one of the few people around here to not have dummy accounts in other countries, so I anxiously waited until it would launch worldwide and I'd finally get to see how it played in person. And folks, that day has come and gone, and I've been have a gay ol' time shooting fools in the face since last week. There's no question the graphics are in a league of their own (for the time being), but does the rest of the game match up?
In Afterpulse by Gamevil you play as a generic military dude who has a fever, and the only prescription is more murdering. You'll run around in a variety of small-ish environments shooting other generic military dudes with names like "Cortez" and "Hicks", which will net you points, experience, and currency and all that good stuff. Yes, this is a pretty typical third-person shooter. In fact, it's a bit too typical, but we'll get to that.
ASPHALT EXTREAM
It feels like as long as there have been mobile phones, there has been the Asphalt series of racing games.The series is now in its 12th year, and with the latest entry, Asphalt Xtreme, everything feels just like it always has done. And that's both a good thing and a bad thing, because while it is still an enjoyable racer with fast cars and interesting environments, some of its design decisions are stuck in the past. Asphalt Xtreme is about as straight-forward a racing game you can get. You pick a car, it goes forward very quickly, and you need to steer it. Steering is handled by physically moving your phone or tablet left or right, with rough tilts causing you to drift around particularly bothersome corners. You can slam the brakes on by tapping the left side of the screen, and activate nitrous with a swift tap of the right side.
Mortal Kombat X
And so the Mortal Kombat renaissance continues. If 2011’s reboot put the series back on the map, Mortal Kombat X puts it right back in the pantheon of triple A fighters. While it could have got away with a heady mixture of gore, neck-snapping violence and cheesy ‘Get over here’ one liners, the team at NeverRealm has been more ambitious. Forget any low expectations. Mortal Kombat X actually wants to move the fighting game forwards.
Sure, it’s standing on groundwork laid down by the reboot and 2013’s Injustice: Gods Among Us, but we’re struggling to think of another beat-em-up that puts so much work not just into the core mechanics, but into the way its one-on-one bouts are structured. Mortal Kombat X is all about giving players reason to keep coming back, and whether you want to play single-player, online or versus against friends, it’s extremely compelling. All too often fighting games are a flash in the pan, where you spend a weekend working through the solo modes then rely on versus and multiplayer for long-term depth. Mortal Kombat X keeps you coming back across all modes; it’s as much fun to dip in and out of on your own as it is to play winner stays on in a room full of mates.
SUICIDE SQUAD
In the past few years, several action movie releases have put resources into mobile games as part of their marketing campaigns. These games have had varying degrees of success, often utilizing reskins of old game engines or employing oppressive monetization systems that offer little return on investment. Suicide Squad, which premieres August 5, has recently offered up their own thematic game — and we are happy to report it is a very strong entry among action movie tie-ins. Unlike most games of this sort, Suicide Squad: Special Ops is actually a well-designed, engaging, and — surprise — entirely free game.
Suicide Squad: Special Ops is an endless survival high-score chaser where you play as three characters from the movie: Deadshot, El Diablo and Harley Quinn. You are fighting against waves of undead humanoid monsters who are shooting assault rifles and hacking with axes. You can choose the order you play the characters, but as each dies, a surviving member of the squad immediately takes over. The characters have unique weapons and skills, ideal for different types of attacks, and the game features robust and responsive melee and ranged combat.
Top 5 Games You Should Play On 2016 - Best Graphics - High FPS
Youtube : https://www.youtube.com/watch?v=X3_aCb0yEjQ
Subscribe Us on Youtube | Follow Me on XDA
#GEAR CLUB
#AFTER PULSE
#MORTAL KOMBAT X
#ASPHALT EXTREAM
#SUICIDE SQUAD
GEAR CLUB
Eden Games, which created the V-Rally and Test Drive Unlimited series on console, has created an accomplished mixture of intuitive arcade handling and sim-like trappings.There are familiar staples like a colour-coded racing line guide and driver aids, and the cars practically drive themselves to begin with. The degree of hand-holding can be tweaked to an appreciable degree in the settings menu, so drivers of all skill levels will find something to suit them. On track, the racing is weighty and satisfying, with an emphasis on appropriate braking points and maintaining speed through corners over bottom-out power-sliding. In particular, I was impressed by the physicality of the cars. Ram into a rival and you'll pay the penalty in terms of stability, as well as through the game's damage system (you can repair your car, but it takes a while).
AFTER PULSE
When I first saw footage of Afterpulse [Free] in soft launch, I almost couldn't believe what I was looking at. Developers are always claiming to have "console quality" graphics in their iOS games, but seeing this game in action was one of the first times I started believing the hype. In fact, some people in our forums thought it must be streaming from a server somewhere, because there's no way a mobile game could look that good (and have such a relatively tiny install size to boot, at less than 400MB). Well, I'm one of the few people around here to not have dummy accounts in other countries, so I anxiously waited until it would launch worldwide and I'd finally get to see how it played in person. And folks, that day has come and gone, and I've been have a gay ol' time shooting fools in the face since last week. There's no question the graphics are in a league of their own (for the time being), but does the rest of the game match up?
In Afterpulse by Gamevil you play as a generic military dude who has a fever, and the only prescription is more murdering. You'll run around in a variety of small-ish environments shooting other generic military dudes with names like "Cortez" and "Hicks", which will net you points, experience, and currency and all that good stuff. Yes, this is a pretty typical third-person shooter. In fact, it's a bit too typical, but we'll get to that.
ASPHALT EXTREAM
It feels like as long as there have been mobile phones, there has been the Asphalt series of racing games.The series is now in its 12th year, and with the latest entry, Asphalt Xtreme, everything feels just like it always has done. And that's both a good thing and a bad thing, because while it is still an enjoyable racer with fast cars and interesting environments, some of its design decisions are stuck in the past. Asphalt Xtreme is about as straight-forward a racing game you can get. You pick a car, it goes forward very quickly, and you need to steer it. Steering is handled by physically moving your phone or tablet left or right, with rough tilts causing you to drift around particularly bothersome corners. You can slam the brakes on by tapping the left side of the screen, and activate nitrous with a swift tap of the right side.
Mortal Kombat X
And so the Mortal Kombat renaissance continues. If 2011’s reboot put the series back on the map, Mortal Kombat X puts it right back in the pantheon of triple A fighters. While it could have got away with a heady mixture of gore, neck-snapping violence and cheesy ‘Get over here’ one liners, the team at NeverRealm has been more ambitious. Forget any low expectations. Mortal Kombat X actually wants to move the fighting game forwards.
Sure, it’s standing on groundwork laid down by the reboot and 2013’s Injustice: Gods Among Us, but we’re struggling to think of another beat-em-up that puts so much work not just into the core mechanics, but into the way its one-on-one bouts are structured. Mortal Kombat X is all about giving players reason to keep coming back, and whether you want to play single-player, online or versus against friends, it’s extremely compelling. All too often fighting games are a flash in the pan, where you spend a weekend working through the solo modes then rely on versus and multiplayer for long-term depth. Mortal Kombat X keeps you coming back across all modes; it’s as much fun to dip in and out of on your own as it is to play winner stays on in a room full of mates.
SUICIDE SQUAD
In the past few years, several action movie releases have put resources into mobile games as part of their marketing campaigns. These games have had varying degrees of success, often utilizing reskins of old game engines or employing oppressive monetization systems that offer little return on investment. Suicide Squad, which premieres August 5, has recently offered up their own thematic game — and we are happy to report it is a very strong entry among action movie tie-ins. Unlike most games of this sort, Suicide Squad: Special Ops is actually a well-designed, engaging, and — surprise — entirely free game.
Suicide Squad: Special Ops is an endless survival high-score chaser where you play as three characters from the movie: Deadshot, El Diablo and Harley Quinn. You are fighting against waves of undead humanoid monsters who are shooting assault rifles and hacking with axes. You can choose the order you play the characters, but as each dies, a surviving member of the squad immediately takes over. The characters have unique weapons and skills, ideal for different types of attacks, and the game features robust and responsive melee and ranged combat.