[Q] GPU UI Rendering in ANdroid Evolution 50.0 - General Questions and Answers

Can i disable GPU UI rendering on android evolution 50.0 for GT i9300???
I've an app that won't work if that option is enabled.... I'm downloading that ROM now... I need to know whether i can turn off this option or not..
Pls give a quick reply

Related

adreno gpu 220 mod sensation

I'm looking to find out how I can find/copy/replicate from revolution hd rom 6x to do the following in my custom rom
Remove software (CPU) rendering - full Adreno220 (GPU) rendering
Improved Adreno220 configuration for better quality and performance!
Enabled GPU UI rendering
Is there any file/config code I can copy and modify into my rom?
mox123 said:
I'm looking to find out how I can find/copy/replicate from revolution hd rom 6x to do the following in my custom rom
Remove software (CPU) rendering - full Adreno220 (GPU) rendering
Improved Adreno220 configuration for better quality and performance!
Enabled GPU UI rendering
Is there any file/config code I can copy and modify into my rom?
Click to expand...
Click to collapse
You have to contact mike1986 for that , its his ROM and regardless of what you do you'll need his permission to use it in your ROM
not sure if all ICS roms have this option (im using virtuous inquisition) but if i goto Settings->Debug, there is an option to force GPU rendering
norazi said:
not sure if all ICS roms have this option (im using virtuous inquisition) but if i goto Settings->Debug, there is an option to force GPU rendering
Click to expand...
Click to collapse
Yes, but if you turn that on, it tends to break some apps and widgets. It sounds ultra nifty, because, you know, GPUs are vastly superior to ordinary PUs (Like CPUs and Abaci or abacuses...or abacum..) but it will crash some apps that aren't made to run on the higher level of enlightenment. Lots of plain vanilla stuff with no transparency or 3D effects are what mostly jacked my phone up. It drove me nuts until I turned it off and everything started working again.
Correct me if I'm wrong, but I'm pretty sure it's as simple as adding "debug.sf.hw = 1" to the build.prop.
Sent from my HTC Pyramid using xda premium

[AOKP][GPU] App to change GPU speed

Hello,
I’m proud to share with you my little contribution to easily change GPU speed.
Intro:
In AOKP rom based android 4.1+, it’s easy to change the GPU frequency. Many devices are stable while GPU overclocked.
To change GPU speeds simply edit /sys/devices/system/cpu/cpu0/cpufreq/gpu_oc
Values:
0: normal frequency (for example, 307 Mhz on some devices)
1: medium
2: high (for example, 512 Mhz on some devices)
But, it’s not my goal to discuss it.
My app:
Here is my app to select GPU speed on the fly (normal, medium or high).
This app need root and secure settings plugin (from google play). Write in system need root.
The app change only the value in the file “gpu_oc” with 0, 1 or 2. The design is simple, don’t blame me.
If I helped, then press my thanks button
Before use it, go to edit the following file to check value:
/sys/devices/system/cpu/cpu0/cpufreq/gpu_oc
If there is 0, 1 or 2, then you are able to use this app. If not, or if the file is missing, then don’t use this app.
Use this app only with AOKP rom based with Android JB 4.1+
Some devices can't handle GPU overclocking well and might freeze/reboot and it may be necessary to adjust voltages.
After GPU OC, if your device freeze, just reboot and GPU will not be overclocking.
Use at your own risk, I’m not responsible of any damage on your device.
Required:
- AOKP rom based
- Android JB 4.1+
- Secure settings plugin from google app store
- File "gpu_oc" here in /sys/devices/system/cpu/cpu0/cpufreq
If you tried on other rom and if it worked, then come back to tell me.
Downloads:
Click on attached files below to download the app : GPU_OC.apk
>>> To test GPU speed, use nenamark2 from google app store.
Screenshots:
excellent thank you
you should probably warn people that some phones cant handle gpu oc well and might freeze/reboot and it may be necessary to adjust voltages
Doesn't even ask for root access. Its either fake or poorly wrote.
Sent from my Nexus 10 using xda app-developers app
blmvxer said:
Doesn't even ask for root access. Its either fake or poorly wrote.
Sent from my Nexus 10 using xda app-developers app
Click to expand...
Click to collapse
If you don't have anything positive or productive to say about the app don't say nothing at all
Don't listen to this guy
-App DOES ask for root permission
-I checked /sys/devices/system/CPU.... And its written like it should be.
-Ran a benchmark on my GS3 before usage , ran it again with higher scores... So it does make a difference.
Device: ATT GS3
ROM: AOKP 4.2.2
no OC or extra kernel features.
Thnx for this app
Sent from my SGH-I747 using Tapatalk 2
My app use the app “secure settings plugin”, which need root to write in system. So, in fact, my app need root.
@ Miguel : ok, summary modified.
jayRokk said:
If you don't have anything positive or productive to say about the app don't say nothing at all
Don't listen to this guy
-App DOES ask for root permission
-I checked /sys/devices/system/CPU.... And its written like it should be.
-Ran a benchmark on my GS3 before usage , ran it again with higher scores... So it does make a difference.
Device: ATT GS3
ROM: AOKP 4.2.2
no OC or extra kernel features.
Thnx for this app
Sent from my SGH-I747 using Tapatalk 2
Click to expand...
Click to collapse
You know, he does have a point.
Required:
- AOKP rom based
- Android JB 4.1+
- Secure settings plugin from google app store
- File "gpu_oc" here in /sys/devices/system/cpu/cpu0/cpufreq
If you tried on other rom and if it worked, then come back to tell me.
Click to expand...
Click to collapse
i was trying at Lewa Os, and stuck :crying:
Running on Mokee 4.4.2, Tab 2, Dohllmen Kernel. Have yet to test with above-mentioned app, but will do tomorrow. My Tabs animations do seem to be snappier on the medium setting. Look forward to seeing the numbers tomorrow. Thank you!
Sent from my GT-P5113 using XDA Premium 4 mobile app
Dhollmen Kernel results (Nenamark2)
1.0ghz with GPU 0 = 28.2 fps
1.4ghz with GPU 0 = 28.6 fps
1.4ghz with GPU 1 = 30.0 fps
1.4ghz with GPU 2 = 35.2 fps
GPU 0 means 300mhz
GPU 1 means 384mhz
GPU 2 means 512mhz
your results should be as follows
Great work. Tested it on Samsung Tab 2 10.1 with Dhollmen kernel n CM11 nightly. Question is, how do I set the higher gpu rate at boot?
jcsy said:
Dhollmen Kernel results (Nenamark2)
1.0ghz with GPU 0 = 28.2 fps
1.4ghz with GPU 0 = 28.6 fps
1.4ghz with GPU 1 = 30.0 fps
1.4ghz with GPU 2 = 35.2 fps
GPU 0 means 300mhz
GPU 1 means 384mhz
GPU 2 means 512mhz
your results should be as follows
Click to expand...
Click to collapse
So it means that this app basically works fine? is this available for android M also?
philippe734 said:
Hello,
I’m proud to share with you my little contribution to easily change GPU speed.
Intro:
In AOKP rom based android 4.1+, it’s easy to change the GPU frequency. Many devices are stable while GPU overclocked.
To change GPU speeds simply edit /sys/devices/system/cpu/cpu0/cpufreq/gpu_oc
Values:
0: normal frequency (for example, 307 Mhz on some devices)
1: medium
2: high (for example, 512 Mhz on some devices)
But, it’s not my goal to discuss it.
My app:
Here is my app to select GPU speed on the fly (normal, medium or high).
This app need root and secure settings plugin (from google play). Write in system need root.
The app change only the value in the file “gpu_oc” with 0, 1 or 2. The design is simple, don’t blame me.
If I helped, then press my thanks button
Before use it, go to edit the following file to check value:
/sys/devices/system/cpu/cpu0/cpufreq/gpu_oc
If there is 0, 1 or 2, then you are able to use this app. If not, or if the file is missing, then don’t use this app.
Use this app only with AOKP rom based with Android JB 4.1+
Some devices can't handle GPU overclocking well and might freeze/reboot and it may be necessary to adjust voltages.
After GPU OC, if your device freeze, just reboot and GPU will not be overclocking.
Use at your own risk, I’m not responsible of any damage on your device.
Required:
- AOKP rom based
- Android JB 4.1+
- Secure settings plugin from google app store
- File "gpu_oc" here in /sys/devices/system/cpu/cpu0/cpufreq
If you tried on other rom and if it worked, then come back to tell me.
Downloads:
Click on attached files below to download the app : GPU_OC.apk
>>> To test GPU speed, use nenamark2 from google app store.
Screenshots:
Click to expand...
Click to collapse
I can't see the file in my Xperia C4 E5303. Does that mean that It will not work for me?
hi i need help i saw some folders in sys directory called folder name sys/module/fuse/《《 is this folder knox fuse??
sys/module/dm-verity/
and sorry for off topic ?

Best combination of performance setting ?

Hi guys, I'am use to cm 10.2 A3 Carbon rom. Can you tell me best combination of governor-IO scheduler-animation scale ?
Interactive-row
Animation scale 0.25/0.5
Zram enabled 18%(swappiness 60), Ksm enabled and purge of assets enabled.
You also can use performance governor,this set the cpu speed to the max all time but the battery life will be poor.
Good for me....
I'm on Odyssey 3.30 by Lolation:-
CPU governer:-ONDEMAND
Max cpu freqency:-800mhz
I/O ShedulerEADLINE
Zram:- 18%
Allow purging of assets - :good:
Kernal samepage merging - :good:
Animation scale - - Off (all 3 in Dev mode)
Please provide any benchmark reading with these settings. Though I believe benchmark cannot measure user's experience.
Sent from my GT-I9003 using xda app-developers app

Is Force GPU Rendering even worth using nowadays?

The option still remains in dev options, and I always check it. But Idk if it's even necessary anymore.
Sent from Tapatalk on my Verizon HTC One M8.
ROM: ViperOne 2.4.0
Kernel: Lunar Kernel 4.4.3
Clock Speed: Overclocked to 2457MHz
Voltage: Undervolted
Governor: Wheatley
bump
Sent from Tapatalk on my Verizon HTC One M8.
ROM: ViperOne 2.4.0
Kernel: Lunar Kernel 4.4.3
Clock Speed: Overclocked to 2457MHz
Voltage: Undervolted
Governor: Wheatley
When GPU rendering was first added, it was very unreliable. Sometimes it would be slower than software rendering, and there were some kinds of GUIs that it just couldn't work with. For this reason, it was up to the app developer to test their app with GPU rendering, and set an option in the app's manifest (the same place that it declares its permissions) to enable GPU rendering for that app. The option was mainly to make it easier for developers to test the effect of GPU rendering on their app. This makes sense because:
most users don't know or care about what GPU rendering is, and don't know whether it should be on or off for any given app; and
the setting really needs to be per-app, not device-wide, because some apps just wouldn't work with GPU rendering turned on.
After further development, when 4.0 came along, GPU rendering got more reliable, so it became the default for all apps: it's now up to the developer to explicitly disable GPU rendering if it causes a problem in their app. (That's very rare now.) The "Force GPU rendering" option is vestigial and rarely used even by developers now, because it's already the default.
Source: http://android.stackexchange.com/qu...ndering-disabled-by-default-developer-options
Hope this helps, I was wondering this too.

Gpu optimisation settings of Pubg mobile lite gfx tool

As I don't have any idea about which option to select ( and their is no option to leave it), if someone knows which Gpu optimisation option to apply or has any idea of it, it would be helpful.

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