Hi everyone!
I would like to present you my new game called Doge Breeding.
Much Doges. Such score. Wow!
A new UNIVERSE starts soon!
The goal of this game is to get the best total score.
Try to breed as much doges as you can!
There are TWO leaderboards now. First is a real-time "Hot" for direct competition.
IMPORTANT: Newbie can also see his position now!!!
Second leaderboard is MODERATED and checked by Dev at least once a day.
Breed by clicking Doge. Upgrades that you can afford will be highlighted. Click it to upgrade.
Submit your score to the "hot" leaderboard by clicking menu button and then "submit score".
Then you will see 70 players above you and altogether 100. You CAN beat them!!!
Screenshots attached below.
More informations in http://www.xda-developers.com/android/competitively-breed-virtual-shibes-with-doge-breeding/
Google Play --> https://play.google.com/store/apps/details?id=pl.krzemdev.dogebreeding
Let me know if you enjoyed it and have fun!
Feedback e-mail: [email protected]
If you like the game rate 5 stars on Google Play!
Changelog:
v3.0
- a second Doge Universe
v2.1.5
- fixed submit issue
v2.1.4
- minor code improvement
v2.1.3
- improved anti-trolling protection
v2.1.2
- code optimalization
v2.1.1
- resistance to trolling improved
v2.1
- "hot" leaderboard
v2.0.2
- minor bug fixes
v2.0.1
- added MENU button for tablets
- minor bug fixes
v2.0
- resistance to trolling improved
- added Your Nickname in the Leaderboard
v1.1.4
- added News from Dev
v1.1.3
- improved score readability
v1.1.2
- now it's easier to play using your thumb
v1.1
- added Total Score
- added LEADERBOARD
v1.0.6
- now it's easier to play using your thumb
v1.0.5
- changed upgrades costs
v1.0.4
- save game fix applied
v1.0.3
- added gray button color to indicate if you can afford an upgrade
v1.0
- initial release
Major Update released!!!
It includes:
- Total Score
- LEADERBOARD
Terra97 said:
much time takes update on Google Play market...
Click to expand...
Click to collapse
Yea, it's really annoying :/
I think the high scores for this game are hacked. (¯ー¯)
zzjoshzz said:
I think the high scores for this game are hacked. (¯ー¯)
Click to expand...
Click to collapse
You are definitely right.
I hope Krzem will repair the table or we'll send our scores again!
Looks like the leaderboard was hacked from a phone. Did anyone have such incident?
Krzem said:
Looks like the leaderboard was hacked from a phone.
Click to expand...
Click to collapse
I think your're right.
He could only add new players, but couldn't change the entries of the other.
porsh said:
Hope no kids will hack it again...
Click to expand...
Click to collapse
better for him is just to play football on the backyard...
---------- Post added at 03:36 PM ---------- Previous post was at 02:41 PM ----------
I'm afraid someone hacked the board again, look at #1...
Terra97 said:
I'm afraid someone hacked the board again, look at #1...
Click to expand...
Click to collapse
620 billions looks ridiculous, but it may be possible if you click 10 times per second for about 15 hours.
Krzem said:
620 billions looks ridiculous, but it may be possible if you click 10 times per second for about 15 hours.
Click to expand...
Click to collapse
He is definitely a hacker! Look at the board! Delete, erase and kill!
---------- Post added at 07:26 PM ---------- Previous post was at 06:32 PM ----------
Found another hacker. Will send it for PM.
Keep the board 'hackerfree', pls!
This thread has near 2000 views, active are only 4 guys. Maybe someone else has an idea what to advise Krzem to do with trolled leaderboard after immunization??? Keep or clear?
Share your ideas!
porsh said:
No ideas guys? Then I have one. Make first 10 scores as Hall of fame then reset the game as a Second Edition.
What do you think about it, Krzem?
Click to expand...
Click to collapse
Good idea for consideration :good:
If you want I can share some effective encryption methods aganist trolls.
Via PM, of course...
porsh said:
If you want I can share some effective encryption methods aganist trolls.
Via PM, of course...
Click to expand...
Click to collapse
Thanks for algorithmes
It's very fun!
but does it even end? I can't seem to get out of the breeding screen to see the high scores
vanillaflavor said:
It's very fun!
but does it even end? I can't seem to get out of the breeding screen to see the high scores
Click to expand...
Click to collapse
To see the leaderboard or submit your score you have to press phone MENU key then you can see three options: Submit score, Leaderboard and About.
The main goal is to be the FIRST! ... and stay there as long as you can.
Terra97 said:
To see the leaderboard or submit your score you have to press phone MENU key then you can see three options: Submit score, Leaderboard and About.
The main goal is to be the FIRST! ... and stay there as long as you can.
Click to expand...
Click to collapse
Got it, thanks!
vanillaflavor said:
Got it, thanks!
Click to expand...
Click to collapse
Have fun playing the game!
Feel free to post feedback here.
porsh said:
Sorry, no. Hope you understand...
Click to expand...
Click to collapse
I'm not a hacker... :angel:
OK, I understand you well.
porsh said:
Trolls still faking the game!
When you will launch your troll-immunized app?
Click to expand...
Click to collapse
I'm testing the improved system right now.
Related
Hi,
I have created my first game for Android, it's "Space Racer" and is already available on Android Market. It's still in beta, so, I'm very happy if you can give me your feedback.
The rules of the game is to race through each level with your finger without touching the border fastest as you can! After, you share your score with the community and you can become the best player!
At this time, there is only 3 levels but I will add another levels soon
I have published a new version. I have made many bug fixes and added many levels ! I wait for your comments
PS : I would like add directly in my post screenshots, qrcode and link but my account must be validate by a moderator !
RorolePro said:
I have published a new version. I have made many bug fixes and added many levels ! I wait for your comments
PS : I would like add directly in my post screenshots, qrcode and link but my account must be validate by a moderator !
Click to expand...
Click to collapse
You simply don't have enough posts...
Let me know whenever you get the screenshots. Also, is it free?
Yes it's a free app !
I just tried it out. Pretty neat for your first game (on the android) looking forward to more levels.
2011 Jul 22 : Update : V1.2 just released to market.
---
Hi,
We've just released v1.1 of Livestock Vs The Undead Lite, a free rts/tower defence game, onto the Android Market and Amazon Market. (edit : just added some screen shots)
This version incorporates huge improvements in both game-play and content over the first release - so please revisit if you saw the first one and found it lacking and let us know what you think.
The project development is largely driven by feedback, so all comments are welcome. We have many plans to implement and would be interested in how you would wish to see things progress.
It is our first game on this platform and sincerely hope you like what you see so far.
Kind regards,
Paul
For the people who like to use qrcodes:
[qrcode]market://details?id=com.yorkit.livestockvstheundeadlite[/qrcode]
Feedback will follow
[edit] The games doesn't start on my Desire Z [/edit]
Thanks for the QR code post!
I've received reports of a memory leak. This has been tracked down (to the plantspot class) and I'll be releasing a patch later today.
Sorry about the bug - it didn't show up on my device or the simulator and I hope it doesn't put you off checking after the update.
Kindest regards,
Paul
Tricky-Design
v1.1a has now just been posted. Please let me know if it has done the trick.
Regards,
Paul
pphillips001 said:
Tricky-Design
v1.1a has now just been posted. Please let me know if it has done the trick.
Regards,
Paul
Click to expand...
Click to collapse
After updating your app it still wasn't able to start unfortunately.
The phone i've got is a HTC Desire with stock non modded (looks like i'm one of the few around here ) Android version 2.2.1.
If you need some more information, just ask. I'm happy to help!
Tricky-Design said:
After updating your app it still wasn't able to start unfortunately.
The phone i've got is a HTC Desire with stock non modded (looks like i'm one of the few around here ) Android version 2.2.1.
If you need some more information, just ask. I'm happy to help!
Click to expand...
Click to collapse
Thanks for trying again and sincere apologies that it's not behaving. My test device is a Desire running MIUI, and given that yours is unmodded makes its bad behaviour all the more worrying.
If you would be so kind to submit your logcat - I'll see if I can trace down the source of the problem (most likely memory at a guess).
Many thanks,
Paul
v1.1b has been uploaded with further memory optimizations.
This should fix some of the issues a number of you have reported.
Cheers,
Paul
Hi paul, good news. After the second update the game works. I shall give it a try later on today.
Tricky-Design said:
Hi paul, good news. After the second update the game works. I shall give it a try later on today.
Click to expand...
Click to collapse
Superb. I just hope you feel the game warrants the effort!
It is a plants vs. zombies spin-off. An interesting idea that you can move your defenses after placing them, I still did not figure out if I like it. It enables me to have a set of strong defenders and just move them wherever the zombies come most.
Can not say that I particularly loved this game, why not buy the classic plants vs. zombies?
Anyways, issues/bugs I had:
1) Music continued playing once I clicked the main menu button of my phone. The screen went to my desktop but music continued. Check whether music always stop in your onPause.
2) Once I lost a level, the "play again" button does not always work. I pressed it several times before being taken to the menu.
3) I placed two hens one after the other, and there is something wrong with the graphics. The egg from the first hen appeared to fly UNDER the second hen. Sometimes it seemed that it flew above the hen body but under the hen's head.
4) I did not play until the higher levels, but do you have enemies that are not simply stronger zombies? I mean digging, flying, invisible, lane passing, whatever?
jrojrojro said:
It is a plants vs. zombies spin-off.
Click to expand...
Click to collapse
Yup. As it's my first project I thought I'd write it in a genre that I personally loved. PvZ itself is a spin off of other tower defence games. I thought I'd try and take the idea further and in different directions.
jrojrojro said:
An interesting idea that you can move your defenses after placing them, I still did not figure out if I like it. It enables me to have a set of strong defenders and just move them wherever the zombies come most.
Click to expand...
Click to collapse
I have tried to tweak the balance - certainly on the further levels - to require a careful balance between defence/offence/placement/ordering.
jrojrojro said:
Can not say that I particularly loved this game, why not buy the classic plants vs. zombies?
Click to expand...
Click to collapse
I'm sorry it doesn't appeal. Would you be able to make any suggestions that would make it more your type of game? The project is community feedback driven - so I would take all comments very seriously.
As for why not buying PvZ? Firstly, this is a free game and secondly PvZ isn't available for all android phones globally, the Amazon exclusivity has made sure of that. (And thirdly - I can't alter their game! )
jrojrojro said:
Anyways, issues/bugs I had:
1) Music continued playing once I clicked the main menu button of my phone. The screen went to my desktop but music continued. Check whether music always stop in your onPause.
Click to expand...
Click to collapse
I shall look into that.
jrojrojro said:
2) Once I lost a level, the "play again" button does not always work. I pressed it several times before being taken to the menu.
Click to expand...
Click to collapse
There seems to be an intermittent pause occurring on the menu screens when it is synchronizing with the surfaceholder. I'll try and get this resolved for then next release.
jrojrojro said:
3) I placed two hens one after the other, and there is something wrong with the graphics. The egg from the first hen appeared to fly UNDER the second hen. Sometimes it seemed that it flew above the hen body but under the hen's head.
Click to expand...
Click to collapse
This is a 'feature' of the new graphics engine. All of the sprites have reverse y-axis display priority, so that the creeps can walk in front of each other. I could easily take the bullets out and superimpose them instead.
jrojrojro said:
4) I did not play until the higher levels, but do you have enemies that are not simply stronger zombies? I mean digging, flying, invisible, lane passing, whatever?
Click to expand...
Click to collapse
There will be. I had to restructure most of my code between v1.0 and v1.1 so that I can now start putting in more variety in creeps, towers and bullets. The next release will certainly have some.
jrojrojro - many thanks for the feedback and I am sorry it doesn't push all of your buttons. As I mentioned earlier - this is my first venture into android game writing and I am trying my best to give something back to this great community. I appreciate your time and I hope together (collective we) we can put together something great.
Regards,
Paul
Oh OK, for a first game this is great! Anyway I wish you good luck.
Some things:
1) If I play the game, then click the main menu, and then try to start the application again I receive an error and the application closes.
2) There is no way to save the game (or I did not find it?). Whenever I start it I am back to hens-only. Is it because it is a demo version? If so, you should know that not many players will progress beyond a few levels, and therefore you should have some interesting content,enough to convince them to buy, in those first levels.
3) About sprite ordering, here is what I did in my game:
have each game character class (in you case hen, zombie, egg) define a displayPriority function, and store all game characters in a java.util.TreeSet, with a Comparator that compares them by displayPriority. Here is my code:
Code:
private SortedSet<GameCharacter> characters = new TreeSet<GameCharacter>(
new Comparator<GameCharacter>()
{
@Override
public int compare(GameCharacter char1, GameCharacter char2)
{
if (char1.getDisplayPriority() != char2.getDisplayPriority())
{
return char2.getDisplayPriority() - char1.getDisplayPriority();
}
if (char1.equals(char2))
{
return 0;
}
return char2.hashCode() - char1.hashCode();
}
});
pphillips001 said:
Superb. I just hope you feel the game warrants the effort!
Click to expand...
Click to collapse
No it didn't, good job for a first game!
I've noticed one little thing. When the several creatures are eating the hay and the first one stops because the hay is gone, the sound of eating stops but there are others still eating.
screen shots ??
jrojrojro said:
Oh OK, for a first game this is great! Anyway I wish you good luck.
Click to expand...
Click to collapse
Thanks. I can see I'm going to need all the luck I can find!
jrojrojro said:
Some things:
1) If I play the game, then click the main menu, and then try to start the application again I receive an error and the application closes.
Click to expand...
Click to collapse
I do need to review my pause code - something is definitely not behaving.
jrojrojro said:
2) There is no way to save the game (or I did not find it?). Whenever I start it I am back to hens-only. Is it because it is a demo version? If so, you should know that not many players will progress beyond a few levels, and therefore you should have some interesting content,enough to convince them to buy, in those first levels.
Click to expand...
Click to collapse
I was thinking of persisting score/level, so each time you came into the game you started where you had left off. Or do you think something more comprehensive is required?
I've got a number of different creeps/tower/bullet features that I'm going to put in. The last version was largely infrastructure changes in preparation for these.
I think I've been too keen and made the mistake of releasing it at too high a version. I'll know better in the future.
jrojrojro said:
3) About sprite ordering, here is what I did in my game:
have each game character class (in you case hen, zombie, egg) define a displayPriority function, and store all game characters in a java.util.TreeSet, with a Comparator that compares them by displayPriority. Here is my code:
Code:
private SortedSet<GameCharacter> characters = new TreeSet<GameCharacter>(
new Comparator<GameCharacter>()
{
@Override
public int compare(GameCharacter char1, GameCharacter char2)
{
if (char1.getDisplayPriority() != char2.getDisplayPriority())
{
return char2.getDisplayPriority() - char1.getDisplayPriority();
}
if (char1.equals(char2))
{
return 0;
}
return char2.hashCode() - char1.hashCode();
}
});
Click to expand...
Click to collapse
Love this! I'm currently sorting the class on each draw - your version is 1000% better. Can't thank you enough on this one!
Cheers,
Paul
pflorin said:
screen shots ??
Click to expand...
Click to collapse
Excellent idea - I'll add some to the OP. Thanks pflorin
pflorin said:
screen shots ??
Click to expand...
Click to collapse
Done. Screen shots added to OP.
Tricky-Design said:
No it didn't, good job for a first game!
Click to expand...
Click to collapse
Thanks, but am genuinely sorry you didn't like it. Would you share what you didn't like? Style/genre/playability/content? I am constantly adding to it - so I may be able to improve the game for you.
Tricky-Design said:
I've noticed one little thing. When the several creatures are eating the hay and the first one stops because the hay is gone, the sound of eating stops but there are others still eating.
Click to expand...
Click to collapse
Not spotted that one, thanks. I'll have it fixed for the next release.
Thanks for the feedback,
Paul
UPDATE v1.2 Just released onto the market
Thanks for all of the kind and constructive feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
Main discussion thread : http://forum.xda-developers.com/showthread.php?t=1094062
Whoops - double posted. Sorry
Introduction
MathTap is an revolutionary, but simple game. It easily is based on subtraction of numbers.
You start with a score of 50 and you have to tap as many tiles, which are placed in a 4 by 4 grid until you get to zero. The tiles could either add the value, displayed on the tile or subtract it, depending on their color.
If you get to zero, the next levels begins, where you have to subtract a greater amount of score.
Sounds simple, but boring. To make it a little more spicy, there is a limit on how many taps you can do. After you reached the end of a level, you get a new bunch of taps.
The game ends when you have no taps left or your score goes negative. Then all your subtracted score is add to get your endscore, which you can use to compete with you friends.
Click to expand...
Click to collapse
Download
Download at Play Store
Click to expand...
Click to collapse
Contact us
Facebook
Email: [email protected]
Click to expand...
Click to collapse
XDA:DevDB Information
MathTap, App for all devices (see above for details)
Contributors
anon_freak
Version Information
Status: Stable
Created 2015-06-08
Last Updated 2015-06-08
Testing it right now, will update when done with intense testing and fun time!
Testing this application asap,
I love challenges
Will update this post once I'm done with all the fun I can have at once. Thanks for another math game
Regards.
balzathor said:
Testing this application asap,
I love challenges
Will update this post once I'm done with all the fun I can have at once. Thanks for another math game
Regards.
Click to expand...
Click to collapse
Wish you great fun Let us know about your highscore and experience with the app.
anon_freak said:
Wish you great fun Let us know about your highscore and experience with the app.
Click to expand...
Click to collapse
Sure will do.
I'll try this all night tonight and post up my highscore tomorrow morning.
Will keep you updated if I find some bugs *Haven't seen any yet* This app definitely looks huge!
Regards.
balzathor said:
Sure will do.
I'll try this all night tonight and post up my highscore tomorrow morning.
Will keep you updated if I find some bugs *Haven't seen any yet* This app definitely looks huge!
Regards.
Click to expand...
Click to collapse
Thanks would be great to hear about bugs, because there have to be some left, which I missed out
Excellent idea!!
I just released a major update to my game, please check it out on the Google Play Store here (free, no ads):
Bad Tap - Google Play
Bad Tap is a fast-paced 'beat the clock' type game that will challenge your hand-eye coordination.
Tap each block before it counts down to zero. Starts with one block and increases as you level up. But watch out, one bad tap and the game is over!
Fun game! I'm trying really hard to unlock the hard level.
Had fun playing around with it for a while. Spotted a bug with the tutorial screen.
If you haven't already seen it, let me know here or in a PM and I can give you more
details if you need them.
Hi Scianthrope, thanks for the comments. Yes, any information on the bug would be very helpful!
Yesss finally got to the hard level. Now I'm trying to beat everyone on your leaderboard!
Scianthrope said:
Had fun playing around with it for a while. Spotted a bug with the tutorial screen.
If you haven't already seen it, let me know here or in a PM and I can give you more
details if you need them.
Click to expand...
Click to collapse
Corrected a bug that would not allow users to properly close the tutorial when playing for the first time. I published it to Google Play and the update should appear in the next hour.
Thanks to Scianthrope for identifying the bug, this is what this forum is all about!
HIngalou said:
Corrected a bug that would not allow users to properly close the tutorial when playing for the first time. I published it to Google Play and the update should appear in the next hour.
Thanks to Scianthrope for identifying the bug, this is what this forum is all about!
Click to expand...
Click to collapse
Thanks for the acknowledgement, glad to be of assistance.
Do you have any other games on Google Play?
tesla212 said:
Do you have any other games on Google Play?
Click to expand...
Click to collapse
Actually I have a new puzzle game coming out soon, tomorrow possibly. I've put about 6 months into it and I think people will really enjoy it.
I'll keep you posted., thanks for asking.
Looking forward to the next one as well Good job on this.
Hi
Hi
I just played your game, I liked it, I just stopped one bug when you close the "Things to Know" menu it doesn't smoothly go away it slides up halfway up the screen and then disappears.
1DEA said:
Hi
I just played your game, I liked it, I just stopped one bug when you close the "Things to Know" menu it doesn't smoothly go away it slides up halfway up the screen and then disappears.
Click to expand...
Click to collapse
Thanks 1DEA. I'll play around with the transition of the menu and make it smoother.
Very addictive and from time to time challenging game. Good for people that want to break their own limits ^^. Good Job!!
I Thing that if You add some better graphics, maybe something more colorfull it would be better perceived by players xD but it's only my opinion.
xKoMaRx said:
Very addictive and from time to time challenging game. Good for people that want to break their own limits ^^. Good Job!!
I Thing that if You add some better graphics, maybe something more colorfull it would be better perceived by players xD but it's only my opinion.
Click to expand...
Click to collapse
Thanks, I appreciate the great feedback! Yes, I have been playing around with the color schemes quite a bit trying to create the right mood for the game. I may also include more animation.
Interesting
aneesh1234 said:
Interesting
Click to expand...
Click to collapse
Thanks Aneesh. What score did you get?
Nice game. Great idea!
nickervision said:
Looking forward to the next one as well Good job on this.
Click to expand...
Click to collapse
tesla212 said:
Do you have any other games on Google Play?
Click to expand...
Click to collapse
Hey nickervision and tesla212, just wanted to let you know my new puzzle game has been released. It's called Bounce Out and you can find my post for it in the forum.
Bounce Out - Google Play link
Thank you for your interest!
Also, nickervision I've been playing all of your games - they are very good.
Really cool game, it gets so crazy trying to keep up.
I will try it :good:
The classic game of "Find Differences" where you need to find 10 differences in each pair of pictures. All pictures are sorted into 10 different categories and interesting. This game is well developed attention, visual memory, and simply helps relax under the beautiful music Hang. Perfect for both children and adults.
- 100 levels
- HD images.
- Two tips at the end of each level.
- All pictures can be enlarged
- If you can not complete a level, you can skip it and play at any time
- The progress is saved at each level separately
- If you have no more hints, replay the previous levels, gather more hints and go back to complete the current level
The game has no time limits. Just relax and enjoy the process of playing a calm and relaxing music Hang.
All pictures are sorted into such categories:
- Animals
- Architecture
- Cars
- Flowers
- Food
- Industrial
- Interiors
- Nature
- Objects
- Travels
So as you can use the tips that accumulate with the passage of new levels.
Google Play: Find Differences HD
The progress of each level is saved
Version 1.2 added
- Fixed a bug with the progress of the game
The beginning of an indie game is always hard.
ZooxSoft said:
Seriously very hard? Maybe I do first is easier?
Click to expand...
Click to collapse
I made some stupid bad games before the released one. Most games were abandoned on half way, since I found they were not fun enough to play..
bigwhitebear said:
I made some stupid bad games before the released one. Most games were abandoned on half way, since I found they were not fun enough to play..
Click to expand...
Click to collapse
Do you mean that my game is not interesting?
ZooxSoft said:
Seriously very hard? Maybe I do first is easier?
Click to expand...
Click to collapse
ZooxSoft said:
Do you mean that my game is not interesting?
Click to expand...
Click to collapse
I mean when I started to make indie game, most of my early game is boring, and I did not want to finish most of them. Your game is nice.
bigwhitebear said:
The beginning of an indie game is always hard.
Click to expand...
Click to collapse
I do not understand you at first. Yes, this is my first game. I really hope that it will develop
bigwhitebear said:
I mean when I started to make indie game, most of my early game is boring, and I did not want to finish most of them. Your game is nice.
Click to expand...
Click to collapse
Thank you. I also have an unfinished game.
ZooxSoft said:
Thank you. I also have an unfinished game.
Click to expand...
Click to collapse
Did you use any game engine to make this game? If not I suggest you to use one, it will make your job much easier.
bigwhitebear said:
Did you use any game engine to make this game? If not I suggest you to use one, it will make your job much easier.
Click to expand...
Click to collapse
I did it without the engine. I do not like the engines. I like to do myself playing techniques. But thanks for the offer
ZooxSoft said:
I did it without the engine. I do not like the engines. I like to do myself playing techniques. But thanks for the offer
Click to expand...
Click to collapse
Just a suggestion. Good luck for you and your game.
Looks rather entralling :good:
- 100 levels
- HD images.
- Two tips at the end of each level.
- All pictures can be enlarged
- If you can not complete a level, you can skip it and play at any time
- The progress is saved at each level separately
- If you have no more hints, replay the previous levels, gather more hints and go back to complete the current level
- Fixed bugs with a drop app
- Small fixes UI
Pretty good idea
Sounds like a good idea to me! I'll try it out soon.
like in kid magazines xD
good job
Pulsage said:
like in kid magazines xD
good job
Click to expand...
Click to collapse
Thank you
New stable version 1.6 available on Google Play
Excellent timekiller
good game