Does anyone know if there is a way to reduce the amount of screen used? I'd like to display the same image but not use, say, a 10px border around the outside of the screen.
Related
hello everyone,
I've a question I'd like to ask regarding android, as I'm not that experience with coding, so I was hoping someone could help me with this.
to make a long story short: I've an android stick that I want to use for a Magic Mirror, but those sticks do not have a gyroscope sensor (for obvious reasons) so the screen is always set to horizontal mode. you can change the screen orientation through basic android configurations or apps, but all that does is setting the width of the screen to 50% and the height to 200%, where I really need the screen to actually rotate 90 degrees (as for the mirror I need to use the screen of the stick vertically)
my question now is if it's possible to perhaps edit the android code, through rooting or something alike, where I can control the screen properties, so I'd be able to actually rotate the screen 90 degrees.
Nowadays, OLED screens are dominating cellphones, which have a critical potential problem as screen burn-in if you watch videos long time and high brightness with fixed picture parts such as TV program's banners, logos, letterbox black bars, etc. To prevent burn-in, I usually crop the video picture to make it full screen on my cellphone to make sure no any letterbox black bars appear, then I video pan the picture up or down to move the banner or logo out of the phone screen. Usually I don't need to zoom in as an extra step to sacrifice any more picture(meaning crop more picture) in order to move all static part of the picture out of the screen. Just crop to full screen and a simple pan is enough and it'll work like a breeze. Such is what I do with nPlayer Pro. While MX Player Pro does not allow this as it seems to me. Cos it doesn't limit the boundaries while I pan the video up and down. It's simply a random move like out of control that actually always results in worse scenario for preventing burn-in. Cos you easily move the whole picture's edge into the screen in any one direction. This creates more burn-in cause instead of solution. You just cannot do it perfectly to make sure at least 2 sides of the picture edges are aligned with the screen while you only move in the other 2 directions meanwhile never have any picture edge inside the screen.
For example, watching a Bloomberg TV video(16:9) with a Samsung Note10+(19:9), I need (1) to crop to make it full screen, then (2) to move the picture down to hide the always shown banner from showing on screen. While doing step (2) with MX Player Pro, it's not humanly possible not to move the picture in either left or right direction, thus it always creates an extra black bar either on the left or right. And yet I don't want to zoom in to solve this as I don't want to unnecessarily sacrifice any more portion of picture. I want keep as much picture as possible on my screen. The other thing is while moving the picture down in this case, you easily move too much picture out of the screen and create an unwanted black bar on the top of the screen, while I just need the top edge of the picture aligned with the screen top. If there are limits for edge alignments, each move will be so easy and Video Pan will function like a charm. Otherwise this function just feels half baked and not practical. Seems to me that there's no point to move any picture edge within/into the screen when it's not in. All picture edges need to be either aligned with the screen edge or outside of the screen edge when you pan a video in crop & full screen mode. Never inside.
So, please add move limits to all 4 directions for Video Pan. This will make MX Player Pro perfect. Thank you so much!
hi,
may i know anyone facing same issue as mine?
my screen ratio while gaming for outer screen and inner screen is not the same, so when I gaming on outer screen, it automatically stretching to full size, so when I open it to inner screen, my game ratio is compressed again.
does anyone know how to fix it?
Is anyone having issues with the resolution in some apps?
I've noticed that in some games and apps I use, it seems like the image is bigger than what's displayed on the screen. Like the sides may be cut off a little or the corners might be hidden. It particularly shows to in Star Trek Timelines when the X in the upper right corner is mostly obscured.
Is there any way to adjust the on screen resolution so it fits the screen better?
Thanks!
So there's one thing I'm not understanding and I think it's a software bug. We all know that what makes an oled screen special is its capability to turn off pixels to represent the black color... so here's the problem.
I noticed that in a certain range of brightness level (around 20% and 35%) the display "turns" into an LCD display because is no longer able to turn off pixels to represent the black color.
I'm gonna attach 3 I took with my brother's smartphone, so about it:
I used a black photo (a completely black one) on my smartphone to show it.
First photo: I was using the brightness level the lower possible. Everything seems fine.
Second photo: You can see the problem, the black is no longer black anymore. It happens when the brightness level is around 20% and
35% (sorta).
Third photo: The brightness is at its maximum possible point and you can see the black parts returned off (it looks gloomy but it's because of the camera).
I have the same, "oreo colorizer" there is a program that forcibly changes the color range to dci p3 , it solves the problem but I don't like the colors when it is active