[APP][4.0+] Orbit, A simple N-Body Simulator - Android Apps and Games

Hey all, Orbit is an N-Body simulator targeted towards casual users. It's designed to make celestial mechanics fun for everyone, even to those who don't have a scientific background!
Features:
Stationary Bodies
Changable Gravity
Bodies with initial velocity
Colored Bodies
Neat and Clean UI
Check it out at the Play Store! (I've never posted here before so I can't post links :crying
It's the orange circle with crack through the top! We're the 7th result if you search us by name. First if you search with "N-Body Simulator" with quotes!
Hope you guys enjoy it!
Updates will occur once finals are over!

Hmm, i like it!

This is awesome
"Orbit does not require any special permissions" This is the app I've been waiting for.
I can't for the next update either - hopefully more features will be added.
I'm using a Nexus 5 and this app looks amazing on my screen.
Link to whoever is interested: play.google(dot)com/store/apps/details?id=com.ccpa.n_body

Related

[Game][Free][1.6+] Gyro 2.0 - 20.02.2013

[UPDATE 20.02.2013]
Hey there xda! Just wanted you to know we've just released a major update for GYRO - 2.0! It features 2 new game modes (Hardcore and Challenges), as well as new power-ups and viruses, language options and numerous improvements. Check it out!
https://play.google.com/store/apps/details?id=pl.submachine.gyro&hl=pl
[UPDATE 5.10.2012]
Hey,
I'm pleased to inform you that GYRO 1.4 is out : ) Version 1.4 Brings many new features and improvements such as:
● Time Attack - new exciting game mode
● Checkpoint system (replaces Pro Mode)
● Player ranks and statistics
● New color sets
● Gameplay tweaks
● Improved visuals
● Gyro Market
And more! Also, the game is now ad-supported (only in menus) - hope you understand this. If you like the game, you can support us by purchasing the Gyronaut Pack, which removes ads and unlocks some extra features.
https://play.google.com/store/apps/details?id=pl.submachine.gyro
Cheers and have fun : )
SubFty
* * * * * * * * *
Hi!
We're Submachine Factory and we are a 2-man indie studio from Poland. We just released our first game and wanted to bring it to your attention - feedback is of course appreciated.
Also, if you like it please don't forget to rate it or even write a review, so the game doesn't get lost in the market : )
Here's the trailer…
http://www.youtube.com/watch?v=6mSD_7r1Fsw
…and here's the Google Play link:
https://play.google.com/store/apps/details?id=pl.submachine.gyro
also, fb fanpage:
https://www.facebook.com/submachinestudios
Hope you enjoy the game, cheers!
UPDATE 1.2 - Brings Pro Mode and other tweaks and improvements! Should be live on Google Play in minutes : )
I downloaded and really enjoy this. Easy enough for my kids and challenging for me.
I would suggest selectable difficulty levels though. It takes far too long too challenge me although once its gets going it's pretty tough. I would like to be able to be immediately challenged.
Nice guys, I really like this.
This game is awesome!
Sent from my Galaxy Nexus using Tapatalk 2
I'm glad you like it : )
@fitz420: We're planning to introduce hardcore mode, where you start from a higher difficulty level with increased multiplier (we really want to keep it to just one leaderboard).
Nice game for my fingers keep up the good work!
Sent from my thanks button
It seems really nice I'm gonna try it later today
I really like your game, and that's saying something -- I don't like games too much. I mean, I have a Mahjongg game and a Sudoku game, but something like Angry Birds or Cut the Rope -- not for me. I dig your game, though. It's simple, but tricky. I think partly it appeals to me because of my nearly 5-year history of playing Rockband (although, mostly singing). Still, it boils down to pattern matching. Might not be what you're going for, but if you could cook up an algorithm that takes a playing song and uses that to determine what colored balls and powerups to send out, that would be really neat. As opposed to, I guess, random? Also, it seems hard to keep control of the wheel at times, since the balls come from all sides. I guess that's the point, there's no safe place to keep your fingers.
Technical stuff? Works great in CM9/ICS (4.0.4) on the Electrify (Photon 4G).
Thanks a lot! The audiosurf-like idea - yeah, it could be fun - we'll look into that in the future : ) As for there being no safe place for your fingers - the balls only come from the top and bottom of the screen - so the sides should be safe.
Yeah, like Audiosurf. Great example of a rhythm game that dynamically generates its tracks. I wouldn't mind playing that on Android. And thanks for the spoiler... er, I mean tip, haha.
I posted your game's trailer video on Facebook. I hope my Android friends check it out and my iPhone friends get jealous.
Cheers ^^
8 download here, lets try! good luck with this men
Sent from my SK17a using xda premium
Simple and nice game New original idea ...
First update is coming - it will bring the Pro mode some people requested, as well as a couple other tweaks : )
Wow VERY nice game!
As someone already said, i am not into games that much and this one blew me away! I love the simplicity, the smoothness, and that it doesn't freeze because I don't have hardware acceleration! I would love to beta test for y'all! If you need someone, hit me up!
Sent from my XT875 using Tapatalk 2
I would've easily paid $5 for this! Very fun addictive game! 5/5!
Sent from my NexusHD2 using XDA
Thanks guys! @NJD_HD2 - Well, maybe we'll make a donation version some day, so keep your 1$ ready for that : P
Update coming today!
[EDIT] Update 1.2 is up on GP!
Great game,fun and witty
Hey,
I'm pleased to inform you that GYRO 1.4 is out : ) Version 1.4 Brings many new features and improvements such as:
● Time Attack - new exciting game mode
● Checkpoint system (replaces Pro Mode)
● Player ranks and statistics
● New color sets
● Gameplay tweaks
● Improved visuals
● Gyro Market
And more! Also, the game is now ad-supported (only in menus) - hope you understand this. If you like the game, you can support us by purchasing the Gyronaut Pack, which removes ads and unlocks some extra features.
https://play.google.com/store/apps/details?id=pl.submachine.gyro
Cheers and have fun : )
SubFty
What a great game. Very addictive. Perfect for when you have a few minutes to kill.
Keep up the great work!
Sent from my ARCHOS 101 G9 16GB Turbo using XDA app

[GAME][2.2+] One-eyed Ball Monster 1.0.1

Hi all,
Cross Creations team is proud to present a new Android game : One-eyed Ball Monster
1. Story
The One-eyed Ball Monster (OBM) was living peacefully in his land, then one day, the gang of urgly BalSqui (Bald and Squint) monsters decided to conquer the land with their sharp and possioned weapons under the shape of pencils.
Despite the fact of being equiped with deadly weapons, the BalSquis were having a fatal weakness too, which is their bald heads. Knowing this secret, and taking the most of his exceptional bouncing skill, the OBM smacks them hardly but still have to avoid malicious attacks.
Will the OBM can defense his land? It's up to you !!!
2. How to play
Hold your phone horizontally and tilt it to control the OBM (left, right, up, down and bounciness) in order to aim for the bald heads of the urgly BalSquis. You have to kill them all, do not let them go accross the screen - the Gate of OBM's land. You have also to be very carefull to avoid sharp pencils.
OBM game added vibration for better experience and "relaxig, fancy but also tense" music
3. Support devices:
OBM game supports all mobile devices running Android 2.2 or above with accelerator.
4. Download link : Search for "one-eyed ball monster" on Play Store (sorry for this inconvenience since I do not have 10 posts yet, so not allowed to post links)
That's either a terrible name or a genius name.
Sent from my Nexus 4 using XDA Free mobile app
I would play a bit with colors, everything is so blue right now
Seems like a fun game, maybe the physics could be tweaked a bit to make it more fluid. Good job so far!
Cool game!
I have some suggestions:
1. Remove the falling off the screen part, just focus on killing monsters. It's too hard and not so fun to keep the ball from falling and killing monster at the same time.
2. Definitely add an ingame tutorial.
3. And more colors are needed. Can't see the ball properly, too blue... )
Good luck)
Hi Guys and thanks for your precious comments. We will be seriously considering them for our next release.
Otherwise, still waiting for more comments

[GAME][2.2+]Subby Way

Description:
Simple arcade game about the hard life of submarines. You are the captain of a small yellow submarine, received crucial task to cross a narrow cave somewhere in the depths of the ocean. But this trip could not be a cakewalk. Relief cave very intricate and dangerous. Cliffs, ledges, gaps seriously hamper your path. Your enemies do not waste, they mined the already narrow passages of the cave antisubmarine mines. Only deftly maneuvering between obstacles you manage to do the job and get out of this mess alive.
Google Play:
Play Market
Screenshots:
Only my second application for Android. Greetings to all sorts of criticisms and suggestions / advice.
Good job :good:
The backgound looks a little bit boring. Maybe you can add some bubbles or some fishes, that makes the game more lively
The app is not running in my device.
[email protected] said:
The app is not running in my device.
Click to expand...
Click to collapse
Please tell me device you use. I'll try to figure out this issue.
Thank for reply.
New features coming soon. BG will be complemented by corals fish stones and etc. Alos to come some kind of weapons (like rockets), slow-motions packs and etc. This is just my first try in Android. Work will be carried on
I just nees adobe air.
The how to play doesnt have instructions on the controls.
New features:
* - Improved performance
* - Improved graphics
* - Corrected game balance
* - Added sounds and music
* - Added visual effects
* - Fixed some bugs
Screenshots:

Nezam, a puzzle/duel game

Greetings!
I realize that the game market is huge, but I would like to take a little bit of your time to present one of our games under development.
The game is called Nezam, and it's a puzzle/battle game of wits and strategy. Sort of reminding you about all the gem games, but it's not.
About the game and the idea.
The game is based on a board game Nezam. It will be developed for Android ( and iOS in the future ). The game basicly is a battle of mages/sorcerers/warlocks, try your luck and skills to become the #1 mage in the world. Fight with other players in online duels - one right move can change the entire scales of battle. Skillfully place the gemstones on the arena to charge your spells and use them against your opponent.
Yesterday our team finished the first prototype. We will post the first version for you to play soonish (hotseat). But for now to get your attention I will provide a few screens of the game. What is your opinion about the art? Do you have any thoughts? Please share'em in the comments! Will be looking forward to hearing from you!
(Image samples are in attachments)
P.S. Some of the graphical elements are drawn by our manager or taken from the net, but they are only temporary! The scroll and avatars are just samples, they will be epic later.
Come on guys any thoughts? :silly:
nice artwork; keep it clean and simple
what about a single/offline mode?
crullick said:
nice artwork; keep it clean and simple
what about a single/offline mode?
Click to expand...
Click to collapse
Yeah, you could play a duel with a friend on one phone, just like chess ^_^
P.S. Thanks the guys are keeping it as clean and simple as it can be
Hi everyone! I am game designer and project manager of Nizam a three in a row multiplayer puzzle game. I would like to receive as much commentaries and feedback as possible.
Here is a beta version of Nizam for Android (v.2.3+).
I have uploaded .apk with game (see attached files)
There are 2 gaming modes: hotseat (2 players using one phone) and online multiplayer (2 players – 2 phones). We will be happy to get your a feedback from you, guys. Have a fun!
Hey, is it easy for you to work out how to play without tutorial?
Briefly, this is a 2 players turn based game. Each turn is time limited. Player combines jewels to get rows of same color, which will deal a damage to him opponent. First one who reduces health of his opponent to zero or below, wins. If you combine row of "your" own color, you will get charge of spells (fireball, health recovery, opponent's time reducing), which activates at the end of turn. The faster you finish your turn, the more damage you deal. If player moves jewels of his opponent's color out of game board, you charge your opponent's spells.
Waiting for feedback! Thanks!
We are working on tutorial. I have attached sketches for 5 pages. Any thoughts?
Working on keyart. What do you think?
We have released Nizam for Android platform
We have released Nizam for Android platform!
What's new
+Added tutorial;
+Added new sound effects;
+New font;
+Localizations;
+Fixed AI problems;
+Fixed few bugs.
You can find game at Google Play by searching "Nizam".
Any comments?
smck87 said:
We have released Nizam for Android platform!
What's new
+Added tutorial;
+Added new sound effects;
+New font;
+Localizations;
+Fixed AI problems;
+Fixed few bugs.
You can find game at Google Play by searching "Nizam".
Any comments?
Click to expand...
Click to collapse
nice game
realgameco said:
nice game
Click to expand...
Click to collapse
Thanks! Is it easy to understand core rules?

[GAME] [4.1+] Stay Sticky - casual physics-based game

Stay Sticky
Hey people, I'm proud to present you my mobile game 'Stay Sticky'.
It's now available for on the Apple Appstore & Google Playstore
I would appreciate any game design feedback a lot since I made the whole game by myself.
Appstore name:
https://apps.apple.com/us/app/stay-sticky/id1475361063?l=de&ls=1
Google Playstore:
https://play.google.com/store/apps/details?id=com.coxgames.staysticky
YouTube Trailer:
https://www.youtube.com/watch?v=ggJMaLwmJbw
Some information about the game:
The goal is to stay on the platform as long as possible. You control a simple ball,
with which you can jump around obstacles.
Many different, crazy, physics-based objects fall from the sky and push you around.
Everything is physics-based, which makes it quite funny to play.
Don't think this is easy though! The challenge here is that you can't predict anything,
because every situation will be different from the previous ones.
Easy to play, but very hard to master!
Main features:
♛ Highly 2D physics-based ♛
♛ Over 20 unique characters ♛
♛ Power-Ups ♛
♛ Surprise crates ♛
♛ Daily Quests to keep you busy ♛
♛ Simple one-finger controls ♛
♛ Endless mode ♛
RELEASED
This is already my second mobile game I released but this time I gave everything to present you the best result possible. But I think it's very hard to say that without actual user-experiences.
Furthermore I made the whole game plus all the assets by myself which makes it hard to see my game from another perspective.
That's why I'm very curious and open to any feedback you guys give me! I'm open for constructive criticism and excited for your opinions! Anything helps me, so I would appreciate any feedback a lot ​
Thread reopened and links to be added ASAP.
Thank you!
Thanos said:
Thread reopened and links to be added ASAP.
Thank you!
Click to expand...
Click to collapse
Thank you for reopening, I added the links.
Coxgames
Feature Update on IOS
Little Update on IOS:
+ LEADERBOARD: Compare your score with others around the world!
+ New Object: Blackhole
+ New Object: Bone
+ New Object: Basketball
Appstore:
https://apps.apple.com/us/app/stay-sticky/id1475361063?l=de&ls=1
Update for Android & IOS
Main features:
+ 3 NEW unique character balls
+ NEW Object: Sausage with fork
+ Visual upgrades
+ Less ads
+ Balance changes
+ Mysterious sound for black hole
Nice casual game, expect more fps
Not bad, really like surprising stuff like big pencil :laugh: It's sad that it's not looking smooth on my Pixel. What game engine do you use?
Thanks for your feedback!
Hey man, I very much appreciate your feedback! Thanks for your compliment I'm constantly working on new features and ideas
I'm using Unity 3D. I'm very sad about this issue! Didn't know that to this point, thank you very much! I just quite impossible for me to
test my game on every single different phone :/ If you don't mind I would love to get in contact with you and solve this problem!
Coxgames
Coxgames said:
Hey man, I very much appreciate your feedback! Thanks for your compliment I'm constantly working on new features and ideas
I'm using Unity 3D. I'm very sad about this issue! Didn't know that to this point, thank you very much! I just quite impossible for me to
test my game on every single different phone :/ If you don't mind I would love to get in contact with you and solve this problem!
Coxgames
Click to expand...
Click to collapse
Of course, unity - i forgot i've seen a splash screen :laugh: No problem, you can contact me if it'll help)
Did you measure actual fps on device? Or perform some optimizations, like batching, physics tweaking?
p.s. I've aslo been fighting with unity for smooth gameplay few month ago

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