Hi,
CocoonJS is a technology that helps HTML5 developers publish their web-based games and apps in the most important mobile and web stores with no code changes and with all the advantages of native development.
More - http://ludei.com/cocoonjs/
Currectly support android/ ios / chrome / pokki
Awersome perfomance.
My game - Postal service. gameplay has been written for 2 days, on ludum dare.
web version - http://apps.facebook.com/postalservice/
android version - http://play.google.com/store/apps/details?id=com.mnillstone.postalservice
ios coming soon(on review).
I'm starting to develop a new game. I can try to write articles on various aspects of html5 development and integration with the CocoonJs. Is it interesting?
Mnill said:
Hi,
CocoonJS is a technology that helps HTML5 developers publish their web-based games and apps in the most important mobile and web stores with no code changes and with all the advantages of native development.
More - http://ludei.com/cocoonjs/
Currectly support android/ ios / chrome / pokki
Awersome perfomance.
My game - Postal service. gameplay has been written for 2 days, on ludum dare.
web version - http://apps.facebook.com/postalservice/
android version - http://play.google.com/store/apps/details?id=com.mnillstone.postalservice
ios coming soon(on review).
I'm starting to develop a new game. I can try to write articles on various aspects of html5 development and integration with the CocoonJs. Is it interesting?
Click to expand...
Click to collapse
It sounds interesting! :victory:
Can u guide me through Facebook Integration part
Hi
i have written a game using CAAT game engine and now using COCOON JS to deploy it
I'm now struct with the Facebook Integration Part
where i'm getting a error as " Key hash E7rnQv1gxeHDd0uOra-0EHzc1hE does not match any stored key hashes. "
I've tried CocoonJS and at first I was really impressed. The only 2 downsides I've found are:
- you can't edit AndroidManifest.xml without using apktool. If you want specific configuration, you'll have a bad time
- size of apk, even for simple apps, apk is very large
I also used CocoonJS in my game and I think that in general it's a really handy framework. I would recommend it for those who want to develop relatively simple mobile games and release it on different platforms. However, there is a list of limitations that you'd face with CocoonJS. The most painful limitation for me was impossibility to run a CocoonJS-based app on any Android virtual device, which complicates the testing.
Related
Hi Guys,
I'm so excited!!!! my first piece of art for the Android community is just about to rise to the world.... yeah!
So, what is it?
It's a task management software (a kind of Todo list)
Who needs yet another ToDo list application - it's boring
No - it's a special kind of application
In what way?
Android users from all over the world can create work groups and share tasks with each other - in real time!
Cool! where can we get it?
I attached the first version (BETA) and it's free for use - you will never be charged for it and you can use it as much as you like.
Also attached a help file (word document) explaining how to use this app. an updated version can be downloaded from my website: intaskrnd.com
In return I only ask for your help in finding bugs and giving me cool ideas for new features
Thank you so much my Andro-brothers!
Technologies used:
1. Java & ADK for developing the application
2. Sqlite - tasks storage
3. MySql - middlware for tasks messaging between group members
4. C# - web services distributing system
5. XMPP - push notifications for saving battery life (using asmack lib)
6. Fun, Fun, Fun
Adi Barda
about myself: experienced soft developer (12 years) currently working for HP R&D mainly with C++, winsockets, C#
in my spare time I explore Java, Eclipse & Android (hate iPhone). Love programming 3D graphics (I'm the inventor of SceneMax 3D scripting language)
also doing martial arts (18 years jujitsu & karate), Hashtanga Yoga and riding my Yamaha Vmax 1200
Screenshots?
Sent from the most interesting device in the world.
Hey all,
I just wanted to announce I've released a new app on the Android Market. It's called Game Rankings. The basic idea is it allows you to keep track of wins and losses of various games with your buddies and develop a leaderboard to show how well everyone has been doing. It uses the ELO ranking system made popular by chess tournaments, and it works for any one-v-one or team-v-team game or sport. We've been using an earlier build of this at my work to keep track of our ping-pong games, and it's been working well enough that I decided to release it publicly.
Right now it's completely free and open source. In the future I'll be adding a server-side component to allow users to use the same groups across multiple devices. Unfortunately I'll have to charge for that feature to cover server costs, but off-line groups will remain free. It will just be an in-app purchase to convert an off-line group into an online group.
The current version supports Android 2.1 and above, and is also optimized for tablets and GoogleTV (when v2 goes public). Online groups, when implemented, will require 2.2+ (for C2DM).
Market Link: here
I'd love to hear some of your feedback. Either comment here or put an issue on the Google Code page.
Thanks
This is indeed a bit overdue, but better late than never I suppose.
With the release of linkAR, the social community for augmented reality developers. We also released our new SDKs armed and ready to use.
ARBrowser SDK:
http://www.youtube.com/watch?v=JvRzzyjXA_Q&feature=plcp]
"Add augmented reality geolocation view to your Android or iOS application in less than 5 minutes.
Fully customized framework with really easy API. The framework takes care of all the complex functionalities of the augmented reality browser. You just need to focus on designing you application"
If you're wondering what to do with this SDK, you can check out the apps we at ARLab developed with them:
BombAR: The AR bombing game.
Image Matching SDK:
http://www.youtube.com/watch?v=zf3jBBE9pus&feature=plcp
"A real time image recognition engine that can match thousands of pictures within your device without an Internet connection.
Our powerful image matcher uses a smartphone’s powerfull hardware to complete the image processing and give matched results in milliseconds.
The engine is very easy to use. You just need to add your images and the engine will start doing the matching with no pre-processing required."
Once again the ARLab team has developed sample apps for you to know what kind of things you can do with this SDK:
Trailer Catcher: Identify movie posters within seconds.
So if you want to get these SDKs, you can simply go to developers.arlab.com and register there. You can also ask questions, unlock bonus content, tutorials and much more.
If you are looking into some AR developing check out these SDKs, as you'll be also able to download them as betas here.
If you are further interested in what we do you can check out our blog, our facebook, or our twitters @arlabdev and @arlaboratory.
Please do not hesitate to ask any questions or give us any constructive feedback!
Cheers
yelamos
Hello!
Within my Bachelor thesis I developed Android library for easy creation of geolocation games.
The resulting game is composed of three parts:
This library
User interface of application
Game scenario
Game scenario (= the definition of game objects and logic) is stored in *.xml file which is separed from the user interface and its code. Theoretically, it is possible that author of the game is not programming in Java / Android - if he use already existing GUI (or if there will be two guys where one prepare GUI and second create game scenario - it could be similar to programmer and coder for websites). Simply one application (and its GUI) can use multiple different game scenarios.
Library currently allows single player games without moving objects (= without enemies and artificial intelligence). It should be applicable to various puzzle, logic or for other types of games - it's more about idea and creativity. In the future I would like to add new features and capabilities according to the feedback I receive. So I will be glad if someone could try it and let me know what is missing or what needs to be changed/improved to fit needs of your game.
The library is released under the Apache License Version 2.0, so without no restrictions even for commercial products.
You can find it on GitHub: github.com/robyer/gamework
If you want to know how to practically use the library, what could be set in game scenario or you have any other question, just ask
I will answer directly or eventuallyl update second post here.
If anyone will be interested in this, let me know
...
Example Scenario file with commented all possible elements you can find at
github.com/Robyer/Gamework/blob/master/ExampleGame/assets/example.xml
I also created an example/testing application, few screenshots:
i40.tinypic.com/23wus7t.png
i43.tinypic.com/2bp0xv.png
i40.tinypic.com/igaf5i.png
APK file to download: robyer.cz/stahni/GameworkApp.apk
Very interesting
I don't know if I will ever actually get around to making my little "game," but what you are talking about is one of the things I wanted to incorporate. There will be no AI in my app, just user input/logic solving and I wanted GeoLocation to be an active part of the users options.
I am extremely knew to it all, so I can not provide you any real feedback. I just think it is great that you have this and hopefully I will be able to reference it if/when I ever get fully motivated!
Again, very interesting. Thank you.
Robyer said:
Hello!
Within my Bachelor thesis I developed Android library for easy creation of geolocation games.
The resulting game is composed of three parts:
This library
User interface of application
Game scenario
Game scenario (= the definition of game objects and logic) is stored in *.xml file which is separed from the user interface and its code. Theoretically, it is possible that author of the game is not programming in Java / Android - if he use already existing GUI (or if there will be two guys where one prepare GUI and second create game scenario - it could be similar to programmer and coder for websites). Simply one application (and its GUI) can use multiple different game scenarios.
Library currently allows single player games without moving objects (= without enemies and artificial intelligence). It should be applicable to various puzzle, logic or for other types of games - it's more about idea and creativity. In the future I would like to add new features and capabilities according to the feedback I receive. So I will be glad if someone could try it and let me know what is missing or what needs to be changed/improved to fit needs of your game.
The library is released under the Apache License Version 2.0, so without no restrictions even for commercial products.
You can find it on GitHub: github.com/robyer/gamework
If you want to know how to practically use the library, what could be set in game scenario or you have any other question, just ask
I will answer directly or eventuallyl update second post here.
If anyone will be interested in this, let me know
Click to expand...
Click to collapse
Why you dont make it into .apk file?
pnprp said:
Why you dont make it into .apk file?
Click to expand...
Click to collapse
This is a library. A set of tools for developers to create games (more) easily. There is a sample game on github, though, but you will need to "compile" the apk yourself.
Hi, thanks for your responses.
pnprp: as Fitoma already said, this is only library. I may put APK with my testing app here, but it would be useless for you as it does basically nothing.
(Also I found some bug with FC right after start, I'll fix that asap.) - done.
EDIT: I uploaded APK of testing app here: robyer.cz/stahni/GameworkApp.apk (+ added also to second post)
Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Any pointers are welcomed.
nemuro said:
Hello,
I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
a free solution
powerful enough to do compicated stuff later on ( example: dweller beta rpg )
an assets centric interface ( way to drag an drop & manage a list of assets )
wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
(nice to have) export apk or even better a signed apk with my .keystore file
(optional) cross platform to ios with the same code
offline tool for windows so that I can develop anywhere with no internet
What I want do avoid
stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.
Click to expand...
Click to collapse
i would recommend unity 3d, its free but the paid version (expensive...) is pretty great too, check out android studio as well, it might come in handy building the ui.