Another great game i have known for long time and it shouldn't be so hard(maybe). This is its newer client which has made on opengl so it should be ableto done. http://sites.google.com/a/yvt.jp/openspades/
Please tell me if you start this and i would love to see link to thread if someone does this.
Related
GemRB is a reimplementation of the Infinity Engine. For those of you unfamiliar, it is the engine that powered games such as Baldur's Gate, Planescape Torment, and Icewind Dale. It seems porting is possible, but someone needs to compile it for WM (someone who knows what they are doing). I am posting this in hopes that someone familiar with programing can at least take a look. Also, I will send a donation of $100 to the one who can sucessfully port it over.
More info at http://forums.gibberlings3.net/index.php?showforum=91 and http://gemrb.sourceforge.net/wiki/doku.php
Hi,
I am a user of the joggler.info community. We are trying to create a working build of Android 2.2 using the android-x86 source and the vilivs5 modifications.
Until now what has been achieved is the following:
basic graphic support (the image is 8bit color) most of the time the interface is fluid during the transitions not. Many games doesn't work, I tyhink because of the lack of opengl es.
wireless support
ethernet works
touchscreen works
audio works
We would like help overall for the graphic/display driver. The user who is working on this has also tried to apply the 32bpp patch but the result is a yellowish image.
If anyone knows how to make any changes or improvements post it here.
Thanks!!!
+1 for this please
I'd love to see this developed too.
in the meantime we have an almost full working image of Android 2.2. You can download it here: http://www.multiupload.com/FSK4RWEYTR
You can follow the development here: http://joggler.info/forum/index.php (software -> mobile os section, android 2.2 thread)
bump....
i wish i knew anything useful about android to help with this
cmon anyone want to take the challenge up, we nearly have a £50 android 2.2 tablet, that runs very well, we just need expert help
mur76 said:
cmon anyone want to take the challenge up, we nearly have a £50 android 2.2 tablet, that runs very well, we just need expert help
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Damn what happen, you just forgot about this section or was it a completely fail project??? if i am lucky i might try a jellybean when i get mine, just need some foundation help
Hi! i'm working on a "repack" of Fruit Ninja THD for Tegra2 devices. I want to make it working on all other android devices. I'm testing a lot, and i find the rigth way. I'm able to start the game on a non-tegra device but it's full of artefacts but the performance is very good! For a complete working version i need someone that know how open and modify a "classes.dex" file. Pls help me and we can make working all tegra apps on all other android device!
did you take an iphone app and convert it somehow?
Psionfenix said:
did you take an iphone app and convert it somehow?
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Hi, i never tried! Now i'm working on tegra apps, but i'm curious...can i easily open a iphone app?
someone that wanth to help me??
Damm good initiative. Porting these games would stop the fragmentation of Android that the tegra exclusives are now creating. I am not good at coding, have a business science instead of a computer science background. But I might be able to help you anyhow. Google galaxy on fire 2 twingo
This is someone who modded galaxy on fire 2 to work on non tegra devices. You might be able to learn something from his work.
Bump for this thread, I really like the idea!
Stitch! said:
Damm good initiative. Porting these games would stop the fragmentation of Android that the tegra exclusives are now creating. I am not good at coding, have a business science instead of a computer science background. But I might be able to help you anyhow. Google galaxy on fire 2 twingo
This is someone who modded galaxy on fire 2 to work on non tegra devices. You might be able to learn something from his work.
Bump for this thread, I really like the idea!
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good...good...the initiative is very good, but require a nice team! i stopped the projet beacause of problems with my hd2 and some roms. But now i'm ready I have extracted FRUIT NINJA THD and worked on textures, but it's impossible! But i've finded that the file "classes.dex" are the key. Replacing this file witch the one included in normal fruit ninja, the game start but have a lot of graphic glitches i need someone that know how open and manage these files .dex
I think it's possible to realize the initiative
Hey, any news on this? I have a Galaxy S 2 but with the Samsung, processor really want to get Tegra 2 games to work.
i'm waitin a way to edit the file "classes.dex"
NEWS: A way to bypass the problem is to install ChainFire3D app/OGLdriver ad use the plugin "NVIDIA". Some games like Samurai Vegeance is already cracked for normal use. Search on google: "Samurai Vegeance ipmart" and look at the last post
If you don't know how to edit classes.dex I assume you just removed nvida related dependencies in AndroidManifest? =/
Fr4gg0r said:
If you don't know how to edit classes.dex I assume you just removed nvida related dependencies in AndroidManifest? =/
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Only the file classes.dex is related to Tegra2 restriction. It "read" the type of OpenGL Driver in use and the game start only if NvidialibGL is finded. Solution is to use ChainFire3D Driver. Info and buy from here:
http://forum.xda-developers.com/showthread.php?t=1087427
This should be in development forum, but I cannot start thread there. Moderators, please move if possible.
I've made OpenGL live wallpaper (really port of my windows program developed long ago). It works fine (but extremely slowly, I guess due to lack of real hardware acceleration) in emulator and in my own device (garmin-asus A10) but I have a lot of feedback that there have problems on other devices. The problems reported really mean that textures are not drawn (primitives drawn without texturing). Everything work except textures (and they are the most important part).
I have no possibility to debug on another device by myself. So I call other developers for help.
The code is fully open here: code.google.com/p/android-deep-wallpaper/
Application link in market: market.android.com/details?id=com.digitalinfinity.deep
I want everyone to test on devices and possibly try to debug code. The code is very simple so I really have no idea where problem could be.
PS: If someone would like to further maintain this project just write to me.
Hello everyone,
I recently lost my phone and i cannot afford a new device at least before two weeks from now, so i borrowed a Galaxy Y Pro Duos from a friend , and i really need to have the ability of testing my game before sending it to the client (i work as a freelancer) i know that with unity i can simply build an Android apk and then just deploy it on real device, but to avoid bad surprises i must test the game before sending it,
I looked everywhere and all the solutions are about converting games built in unity 3.x, but i cannot do that either cause i am using the new 2D feature of unity 4.3 .
So if there a way to make the game compatible with an ARMv6 device OR some magical solution that make me able to test the game on emulators that would be a much more better!!
thank you very much and have a great day.