Hidden "OTA" File Modifications from OEM's - Android General

I would like to talk about something really interesting that OEM's can do to your device over the air without the user noticing anything.
OEM found by me doing such thing:
Sony VAIO
Devices:
Sony Tablet S
On the Sony Tablet S I was using the chmod binary for my shell scripts Sony decided to replace that chmod binary with a modified version which does not work unless you have root, this type of Sony (Sony VAIO) sticks with close source which is messed up so keep this in mind.
This deep coded feature leaves a security hole for the OEM to push the files to the device, what Sony VAIO did is add a small simple feature to the OS so the version incremental stays the same and does not change since the file modification is that small, maybe it is some system app which allows this.
OEM's only do OTA's if it is a new Android version or if there are features which cannot be installed during runtime.
This hidden form of OTA is used for modifications so minor that it will not affect the runtime in anyway badly.
If you have noticed a change by the OEM on the stock rom without the OTA updater in use it would be awesome if you can share that OEM's name and that device.
No one has really mentioned about this so I decided to create this thread.
If you also know the proper name for this type of runtime update please post the name.

Related

[Q] Custom Mod manger

Hi All,
I am working on a custom RoM with specific focus.
So basically i will be taking a standard rom and will be adding some softwares some binaries some terminal related shortcuts and stuff.
Now i had two apporaches for it
1) create a custom ROM for each device.
2) create / user a mod manager which allows for mods which are not incremental in nature and can coexisit independently.
example i release m1 m2 and m3 as 3 Mod packs.
person A might want m1 m3 but not m2
person B might want just m3
person C is happy with just m2
and m1 m2 m3 are completely inependent packages.
Can any one suggest if such a solution exist in the wild I have tried to look at various rom managers but they all work on update mode and not mod mode.
Also using such a system i would like to create zip's which i can install in simmilar fashion to the recovery based update.zip flashing. but in running environment. (considering they are not hurting any running code)
Thanks in advance for help
Check out the AROMA Installer thread...see if it does what you are looking for...
-BMFC
bmfc187 said:
Check out the AROMA Installer thread...see if it does what you are looking for...
-BMFC
Click to expand...
Click to collapse
Interesting project will check it out.
however as far as i can understand it right now its running in recovery mode, I am looking for something which can work when device is running.
If i was not clear before i will give some examples.
I have some apk's and some system mod's
now i want some software which a person can install on his machine and he can securely see the list of items on my server,
he selects i want to install apk.
apk gets downloaded and installed
he selects a system mod
zip file will be downloaded and it will be extracted on /system or / as required and permissions to be setted as listed in a update script on file.
Basically what i am trying to do is to put my mod's and apk's in generalized manner so i don't have to deal with the nittygritties of the android system's on each device. i can directly work on my stuff.
I hope i am clear this time
Now real question ? Is there any such thing in wild?
or am i looking at building something from scratch and if yes what's the cost.

[INFO] ROM 101 + CWM Errors Solutions

Hi guys .You all know me.
I have created this thread for the sole purpose educating every newbie and noob about ROM and it's components...
Here goes
Parts of a ROM
i. The kernel.
Android (like many other Smartphone operating systems) runs on the Linux kernel. The Linux kernel was created in the early 1990’s by a gentleman named Linus Torvalds in Helsinki, Finland. It’s incredibly stable, incredibly friendly, and incredibly difficult for the layman to understand and modify. Thankfully it’s also very popular so it has been ported on to a multitude of hardware, including our Android devices.
Think of the kernel as an interface layer between the hardware and software on your device. The kernel decides when things happen, such as the LED indicator gets lit or when the soft button's LED gets lit. An application sends a request to the operating system to blink the LED. The operating system then sends the request to the kernel, which makes the light flash for the amount of time requested by the OS.
What sounds like a round-about way to get things done is also what makes the system so scalable and robust. Application developers only have to code in a way the operating system understands and the kernel makes it work on the hardware. This also keeps the application running in it’s own user-space and separate from the kernel. That means when you run the latest uber-cool app that wasn’t designed for your particular OS version, or is still very beta and it crashes, the kernel gives you the option to Force Close the application and the kernel can run untouched.
In a standard Android ROM (we will leave developer images and the like for another discussion) the kernel is bundled along with a set of instructions that tell the device how to load the kernel and the OS during boot. This is the boot.img that you see inside a zipped ROM that your not able to easily open. The device knows to extract this image to internal memory (the ramdisk) and follow a series of scripts (init scripts) to load the kernel and then the other portions of the OS. That’s what’s happening while you’re watching the boot animation. Interestingly enough this is done the same way for a PC, your smartphone, an Android tablet, or even a smart Linux powered toaster. If you’re feeling exceptionally geeky, plug your Android phone into the USB port on your PC and let the PC boot from the USB device. No, it doesn’t actually load, but you can watch the animation while it tries to match up the hardware support with what’s inside your PC. As I said, Linux is amazingly scalable and as a result so is Android.
What is a kernel? If you spend any time reading Android forums, blogs, how-to posts or online discussion you'll soon hear people talking about the kernel. A kernel isn't something unique to Android -- iOS and MacOS have one, Windows has one, BlackBerry's QNX has one, in fact all high level operating systems have one. The one we're interested in is Linux, as it's the one Android uses. Let's try to break down what it is and what it does.
Android devices use the Linux kernel, but it's not the exact same kernel other Linux-based operating systems use. There's a lot of Android specific code built in, and Google's Android kernel maintainers have their work cut out for them. OEMs have to contribute as well, because they need to develop hardware drivers for the parts they're using for the kernel version they're using. This is why it takes a while for independent Android developers and hackers to port new versions to older devices and get everything working. Drivers written to work with the Gingerbread kernel on a phone won't necessarily work with the Ice Cream Sandwich kernel. And that's important, because one of the kernel's main functions is to control the hardware. It's a whole lot of source code, with more options while building it than you can imagine, but in the end it's just the intermediary between the hardware and the software.
When software needs the hardware to do anything, it sends a request to the kernel. And when we say anything, we mean anything. From the brightness of the screen, to the volume level, to initiating a call through the radio, even what's drawn on the display is ultimately controlled by the kernel. For example -- when you tap the search button on your phone, you tell the software to open the search application. What happens is that you touched a certain point on the digitizer, which tells the software that you've touched the screen at those coordinates. The software knows that when that particular spot is touched, the search dialog is supposed to open. The kernel is what tells the digitizer to look (or listen, events are "listened" for) for touches, helps figure out where you touched, and tells the system you touched it. In turn, when the system receives a touch event at a specific point from the kernel (through the driver) it knows what to draw on your screen. Both the hardware and the software communicate both ways with the kernel, and that's how your phone knows when to do something. Input from one side is sent as output to the other, whether it's you playing Angry Birds, or connecting to your car's Bluetooth.
It sounds complicated, and it is. But it's also pretty standard computer logic -- there's an action of some sort generated for every event. Without the kernel to accept and send information, developers would have to write code for every single event for every single piece of hardware in your device. With the kernel, all they have to do is communicate with it through the Android system API's, and hardware developers only have to make the device hardware communicate with the kernel. The good thing is that you don't need to know exactly how or why the kernel does what it does, just understanding that it's the go-between from software to hardware gives you a pretty good grasp of what's happening under the glass. Sort of gives a whole new outlook towards those fellows who stay up all night to work on kernels for your phone, doesn't it?
Click to expand...
Click to collapse
ii. The operating system.
Once the kernel is loaded, the init scripts tell the Operating System to load. Android is the user interface for a custom built Java virtual machine called Dalvik. Dalvik was written by Dan Bornstein, who named it after the fishing village of Dalvik in Iceland, where his family originated from. The debate of which Java VM is superior is best left for another discussion, so I’ll simply say that DalvikVM is a register-based machine versus true JavaVMs which are stack based.
The Dalvik machine creates executable files (.dex files) which can be interpreted by the OS and run by the end user. These .dex files are OS version dependant. That simply means that applications and core functions built to work with one version of Android may or may not work well with other versions. Google provides the tools through it’s Software Development Kit (SDK) for applications to communicate with the OS.
Click to expand...
Click to collapse
iii. Core functions.
No smartphone would be complete without a set of functions that allow the device to be used as intended. Things like the phone and dialer interface, the calendar, the messaging system are core functions of the Operating System. In Android, these are run on top of the kernel as separate applications. The merits (or lack of) of providing these needed functions as separate applications is once again best left for another discussion, but this is what allows developers like HTC or Motorola to replace the standard functions with alternatives that provide a different look and feel from stock. HTC’s onscreen keyboard or Motorola’s MotoBlur contact list are great examples of this. The “little guy” isn’t left out of the mix either. Handcent SMS or Chomp SMS can integrate into the OS very well, as most of us already know.
An additional set of Core Functions are provided by Google. Popularly called GoogleBits, things like Gmail, sync, Gtalk and the Android Market are applications written by Google that give an extra set of useful functions to the OS. You’ll find these on all smartphones, as well as many other Android devices.
Click to expand...
Click to collapse
iv. Optional applications.
These are applications provided by the manufacturer to give the device even more usability. Things like the Amazon MP3 store, PDF readers, Corporate Calendar etc. allow you to do even more with your device. Remember - Droid Does
Click to expand...
Click to collapse
B. How is a ROM packaged?
In most cases a ROM will come packaged in a .zip file. The recovery image’s kernel (yes, it has one too!) has the ability to unzip and copy the contents into the correct place. Inside this zip file is a folder (META-INF\com\google\android\) that contains a script prepared by the ROM “cooker” (another of those techie terms - it means the person(s) who developed the ROM) that tells the system what to format, what to copy and where, and any file operations that need to be done. Each device does things a bit differently, but this script is where it all gets done. More on this folder later.
You’ll also see a /system folder. This is the meat of the ROM. It has the necessary OS files, the Core functions, and any optional applications the cooker decided to include. The folder is structured the same way it is on your device - /system/app, /system/framework, etc. The whole tree is usually copied over and the existing /system folder is overwritten. The cooker uses the script to tell the kernel to erase the existing system folder, copy the new folder over, and set the file permissions.
Sometimes you will also see a data folder. This usually is space set up for optional applications, including optional system tools like busybox or SuperUser white list. These applications could be placed in the /system folder, but placing them in the data folder makes it easier for the end user (you and I) to remove or update them as needed.
You’ll also notice a META-INF folder. This contains the update script we talked about earlier, as well as secure keys that need to be provided so the device knows the update can be trusted. A special note needs made here. Trusted means that the update is trusted to be in the correct form to load the device. It in no way means the ROM is safe from malicious code. Anyone is able to use a set of test keys and create a ROM that will flash and run your device - even those people with bad intentions. Flashing and running a custom 3rd party ROM is putting faith in the cooker that he or she not only knows what they are doing, but are honest as well. Also, some Motorola custom ROMs will have a small update.zip stored inside this folder to be run on first boot of the device.
Finally we are left with the boot.img file. This is the kernel and ramdisk image we discussed earlier. Your phone copies this over to be decompressed and run when the device boots.
Click to expand...
Click to collapse
2. How do I install a ROM?
In this section we’re discussing how to install a custom 3rd party ROM. ROMs from the manufacturer usually have a utility that runs on your PC to flash and load the new image.
A. Got Root???
Yes ?:good:!!!
Custom ROM’s simply will not load on devices that aren’t rooted. In theory, it may be possible to sign a 3rd party ROM with the keys that the stock recovery image will flash, but for the most part you need to have flashed a custom recovery image before you can change your device’s ROM. Instructions and tutorials on how to root your device are all over the internet. Some are good, some are bad. The hacking forum is a great place to go and learn more about rooting and how to successfully get it done on your device.
Click to expand...
Click to collapse
B. Recovery
Most Android devices have had a custom recovery image written for them. This will overwrite the stock recovery image, allowing you to flash 3rd party ROMs as well as giving extra functionality. Help with finding and flashing the custom recovery image for your device can also be found in the hacking forum. The installation of a custom recovery image also allows for a very important function. Backup and restore.
Click to expand...
Click to collapse
.C. Nandroid
Nandroid is a set of bash scripts and code written by that copies the state of your system and stores it in a folder on your SD card. You can then use the restore function of Nandroid to restore to this point at any time. This is a priceless feature and reason enough to root your phone. It’s included by default in most custom recovery images, and the code is freely available to use if you’re inclined to write your own recovery image.
Click to expand...
Click to collapse
In most situations, using Nandroid to back everything up is easy:
1. Verify you have a memory card with enough free space (~300MB to backup, ~500MB to restore).
2. Reboot your device into recovery. It’s slightly different for each device, once again hacking forum FTW!
3. Navigate through the menu and select the Nandroid Backup function.
4. Apply your choice and wait for the device to tell you it’s finished.
It’s always good practice to copy the entire nandroid folder from your SD card to a safe place. You can then copy it back to the SD card if the card is ever damaged, lost or erased.
D. Copy and Flash
You’re rooted, have downloaded a custom ROM, have your system backed up and are now ready to flash your device. This is not nearly as scary as it sounds.
1. Mount your SD card to your PC, and copy the .zip file to the root folder of the card. Don’t unzip the file, and don’t look for a folder called root. The root folder in this case means the base folder, what you will see when you mount your card to a PC or the device.
2. Reboot your phone into recovery.
3. Navigate through the recovery menu and select the flash update option. Depending on your recovery image, the file may need to be named update.zip, or you may be able to select any zip file on your card as long as it’s the correct format. The cooker knows this as well and if the ROM needs to be named update.zip it will be.
4. Apply your choice and wait for your device to tell you it’s finished.
5. Reboot.
Click to expand...
Click to collapse
It’s worth noting that many times a new ROM will require that you wipe and factory reset your devices data. While inconvenient, it’s often necessary to get rid of the old data as it may be incompatible. As long as you’re using the cloud for calendar and contacts, they will be re- downloaded and stored back on your device automatically.
Credits
The internet
And other sites related to android development
And of course me
My Galaxy R forum friends !!
ERRORS encountered in CWM Recovery
.
What is CWM Recovery ?
ClockworkMod Recovery is a custom recovery for many Android devices. It is considered to be the most popular recovery for Android due to its easily-ported nature, and integration with ClockworkMod ROM Manager by Koush(Koushik Dutta). The easiest way to recognize it is by the printed name when it first starts, and the background logo of a gear and hat.
Click to expand...
Click to collapse
ERROR STATUS 6
This is usually caused by CR/LF EOL(Windows style End Of Line) in updater-script. Change it to LF EOL(Unix Style EOL) using Linux command: dos2unix updater-script, then re-signing the ZIP, will usually fix this error.
Click to expand...
Click to collapse
ERROR STATUS 7
This is usually caused by a corrupt download, or bad file signature. Re-downloading (or re-signing) the ZIP will usually fix this.
Click to expand...
Click to collapse
We have been consistently seen and heard people facing error “Status 7″ error while trying to flash or install
custom ROMs or firmware packages on their Android smart phones or tablets with ClockworkMod Recovery. Many
of the users are nowadays facing this problem with CWM Recovery while flashing .zip files of modded or custom
Ice Cream Sandwich (ICS) or Jelly Bean (JB) ROMs on their devices. So, you have also downloaded a custom ROM,
placed its .zip file in your phone’s or tablet’s SD card, booted into ClockworkMod Recovery, selected – “install zip
from sdcard” and then chosen the .zip file of the ROM to get it installed on your device. But instead of getting
flashed successfully, if you are facing the issue mentioned below, then just keep reading this article to find out
what’s wrong and fix up the problem :
Finding update package…
Opening update package…
Installing update…
Error in /sdcard/custom-jelly-bean-rom.zip (Status 7)
Installation aborted
Click to expand...
Click to collapse
or the following error right after CWM recovery shows –
Installing update…
assert failed: getprop(“ro.product.device”) == “I9103″ || getprop(“ro.build.product”) == “I9103″ || getprop
(“ro.product.board”) == “I9103″
Error in /sdcard/android-4-1-1-ics-rom-latest.zip (status 7)
Click to expand...
Click to collapse
So, if you are facing any of these errors while trying to install the desired custom ROM package on your Android
phone or tab, then you may try a various things or steps which may turn out to be the workaround of this
problem. Here are a few tips to get this “Status 7” error fixed in ClockworkMod Recovery and flash the ROM
successfully on your device :
(1) First of all, make sure your device’s bootloader is unlocked. If it is already unlocked but you are still
not able to flash the ROM, then just extract the .zip file of the ROM into a new folder, find the boot.img file from
that directory and flash it up on your phone or tablet via fastboot on your PC.
(2) Make sure that you are having the appropriate Radio or Baseband version installed on your device which is
supported by the custom ROM you are trying to flash. Most of the ROMs requires the latest version of Baseband, so
just update or upgrade your device to the latest Baseband version and then try to install the ROM once again.
(3) Update your device to the supported / latest build of official firmware before trying to install the ROM. You can
do it from – Settings > About Phone / Device > Software Update.
(4) Make sure you are having the supported or required kernel installed on your phone or tab. If it’s not, then flash
a new kernel right away and try to install your custom ROM once again.
(5) Is the ROM which you are trying to flash really works ? Find out whether it is working for other users or not.
Click to expand...
Click to collapse
NOW
ERROR STATUS 0
This is usually caused by an incompatible update-binary in edify ZIPs. Replacing it with a compatible one, then re-signing the ZIP, will usually fix this error.
Click to expand...
Click to collapse
Now it's time for the partitions :good:
Let’s start with a list of standard internal memory partitions on Android phones and tablets. These are:
/boot
/system
/recovery
/data
/cache
/misc
In addition, there are the SD card partitions.
/sdcard
/sd-ext
Note that only /sdcard is found in all Android devices and the rest are present only in select devices. Let’s now take a look at the purpose and contents of each of these partitions.
/boot
This is the partition that enables the phone to boot, as the name suggests. It includes the kernel and the ramdisk. Without this partition, the device will simply not be able to boot. Wiping this partition from recovery should only be done if absolutely required and once done, the device must NOT be rebooted before installing a new one, which can be done by installing a ROM that includes a /boot partition.
/system
This partition basically contains the entire operating system, other than the kernel and the ramdisk. This includes the Android user interface as well as all the system applications that come pre-installed on the device. Wiping this partition will remove Android from the device without rendering it unbootable, and you will still be able to put the phone into recovery or bootloader mode to install a new ROM.
/recovery
The recovery partition can be considered as an alternative boot partition that lets you boot the device into a recovery console for performing advanced recovery and maintenance operations on it. To learn more about this partition and its contents, see the ‘About Android Recovery’ section of our guide to ClockworkMod recovery.
/data
Also called userdata, the data partition contains the user’s data – this is where your contacts, messages, settings and apps that you have installed go. Wiping this partition essentially performs a factory reset on your device, restoring it to the way it was when you first booted it, or the way it was after the last official or custom ROM installation. When you perform a wipe data/factory reset from recovery, it is this partition that you are wiping.
/cache
This is the partition where Android stores frequently accessed data and app components. Wiping the cache doesn’t effect your personal data but simply gets rid of the existing data there, which gets automatically rebuilt as you continue using the device.
/misc
This partition contains miscellaneous system settings in form of on/off switches. These settings may include CID (Carrier or Region ID), USB configuration and certain hardware settings etc. This is an important partition and if it is corrupt or missing, several of the device’s features will will not function normally.
/sdcard
This is not a partition on the internal memory of the device but rather the SD card. In terms of usage, this is your storage space to use as you see fit, to store your media, documents, ROMs etc. on it. Wiping it is perfectly safe as long as you backup all the data you require from it, to your computer first. Though several user-installed apps save their data and settings on the SD card and wiping this partition will make you lose all that data.
On devices with both an internal and an external SD card – devices like the Samsung Galaxy S and several tablets – the /sdcard partition is always used to refer to the internal SD card. For the external SD card – if present – an alternative partition is used, which differs from device to device. In case of Samsung Galaxy S series devices, it is /sdcard/sd while in many other devices, it is /sdcard2. Unlike /sdcard, no system or app data whatsoever is stored automatically on this external SD card and everything present on it has been added there by the user. You can safely wipe it after backing up any data from it that you need to save.
/sd-ext
This is not a standard Android partition, but has become popular in the custom ROM scene. It is basically an additional partition on your SD card that acts as the /data partition when used with certain ROMs that have special features called APP2SD+ or data2ext enabled. It is especially useful on devices with little internal memory allotted to the /data partition. Thus, users who want to install more programs than the internal memory allows can make this partition and use it with a custom ROM that supports this feature, to get additional storage for installing their apps. Wiping this partition is essentially the same as wiping the /data partition – you lose your contacts, SMS, market apps and settings.
With this, we conclude our tour of Android partitions. Now whenever you install a ROM or mod that requires you to wipe certain partitions before the installation, you should be in a better position to know what you’re losing and what not and thus, you’ll know what to backup and what not.
Nice thread, maybe add error status 0 for CWM
Sent from my C6603 using xda app-developers app
krabappel2548 said:
Nice thread, maybe add error status 0 for CWM
Sent from my C6603 using xda app-developers app
Click to expand...
Click to collapse
Done !!!!
Great thread, You are seriously doing well.:good:
MY thanks just ended
will use the mob app to thank u bro !!
After all you inspired me for this thread not
Moved to android general as per OP request.

[APP] µSuper - Minimalistic superuser implementation

Inspired by SimpleSU (I really love it), which is not so simple to use after all (mainly because it is intended for shipping in the ramdisk or the likes), and closed source, I made my own superuser implementation, µSuper.
I provide it to you, mainly so you can give me some feed back or just try it, whatever you prefer.
Just like SimpleSU it uses a text file.
Unlike SimpleSU this text file contains the UIDs of the apps, not their package names (which makes µSU less vulnerable to frauds). It is also not on the hard to access /system partition, but in the private data directory of µSU, and globally set to read-only.
With only 309 SLOC (app and binary combined) I think it is safe to say that it is really tiny.
The source code is publicly available on Github.
@MarcoToo I know this has been here for ages but I'm amazed this thread has less than 600 views and You've only got 3 thanks... It's my favourite SuperUser app as it uses next to no resources. The only thing wrong is that it won't work with anything above JellyBean 4.2.2 which is a shame; I don't supposed you plan to support further Android versions? or is it easy for me to build this to support further versions?
Thanks anyway, all the people not using this are missing out
HTCDreamOn said:
@MarcoToo I know this has been here for ages but I'm amazed this thread has less than 600 views and You've only got 3 thanks... It's my favourite SuperUser app as it uses next to no resources. The only thing wrong is that it won't work with anything above JellyBean 4.2.2 which is a shame; I don't supposed you plan to support further Android versions? or is it easy for me to build this to support further versions?
Thanks anyway, all the people not using this are missing out
Click to expand...
Click to collapse
theres a reason to it, because the developer hasn't kept the app updated, while supersu is updated almost weekly. The lastest SuperSU has way more support as to this because it is outdated, and in beta at that. Safer and more compatible alternative would be SuperSU
Aiko0923 said:
theres a reason to it, because the developer hasn't kept the app updated, while supersu is updated almost weekly. The lastest SuperSU has way more support as to this because it is outdated, and in beta at that. Safer and more compatible alternative would be SuperSU
Click to expand...
Click to collapse
I see your point but I still stick with this SU: SuperSU is closed source, and even Koush' open source Superuser app is theoretically less secure than this, due to the whole granting mechanism; with µSuper the user must explicitly select which apps gain su access whether they ask for it or not, and the code is so small there's little which could go wrong. Each to their own, though , I use this because the Desire Z is lacking in memory and CPU power so every little helps, but on a more powerful device it wouldn't bother me.
HTCDreamOn said:
I don't supposed you plan to support further Android versions? or is it easy for me to build this to support further versions?
Click to expand...
Click to collapse
I think the location for app files has changed from /data/data to something else. Since µSuper's su binary uses a hardcoded path to the permissions file (using an environment variable would be quite unsafe), the only things you would have to change are the targetSdkVersion in the app's AndroidManifest.xml and (if it did change) the path to the permissions file in su.c.
MarcoToo said:
I think the location for app files has changed from /data/data to something else. Since µSuper's su binary uses a hardcoded path to the permissions file (using an environment variable would be quite unsafe), the only things you would have to change are the targetSdkVersion in the app's AndroidManifest.xml and (if it did change) the path to the permissions file in su.c.
Click to expand...
Click to collapse
Forked and synced let's see if I can fix this for later versions I don't suppose you'd know how to implement this into a ROM (using source code)? From the README I assume I'm allowed to

Blob utility for AOSP-based ROMs

https://github.com/JackpotClavin/Android-Blob-Utility
The purpose of this program is to help AOSP-based ROM developers quickly and easily find out which proprietary blobs need to be copied into the ROM's build, or built using source. How the program works is you do a /system dump into a folder on a Linux computer. Then you make the program using the 'make' command; then you can run it.
First off, the program will ask you what the sdk version of the /system dump you pulled happens to be. For example, if your /system dump is Android 4.3, and intend port a 4.3-based ROM, then enter 18 and press enter.
When it prompts you for location of the /system dump you pulled, if the location of the build.prop of the /system dump is under:
Code:
/home/user/backup/dump/system/build.prop
then just use:
Code:
/home/user/backup/dump/system
The program will now ask you for your device's manufacturer's name, and the device's name. For my Verizon LG G2, I entered "lge" and "vs980" respectively.
The utility then will ask you how many files you wish to run through the program. In the case of my LG G2, the KitKat build requires two main proprietary camera-related libraries to run (/system/bin/mm-qcamera-daemon and
/system/lib/hw/camera.msm8974.so).
So I typed in 2 and pressed enter (because I'm running two proprietary files through the program)
Then simply typed in:
Code:
/home/user/backup/dump/system/bin/mm-qcamera-daemon
and pressed enter and it printed out *every* file needed to get /system/bin/mm-qcamera-daemon running (the file might be proprietary, or it can be built from source).
Then it asked for the final proprietary file, so I simply typed in:
Code:
/home/user/backup/dump/system/lib/hw/camera.msm8974.so
and pressed enter and it printed out *every* file needed to get /system/lib/hw/camera.msm8974.so running (the file might be proprietary, or it can be built from source).
An example usage of this program can be found here: https://raw.githubusercontent.com/JackpotClavin/Android-Blob-Utility/master/Example_Usage.txt
That's 106 proprietary blobs done in a flash!
The beauty of this program is that it's recursive, so if proprietary file 'A' needs proprietary file 'B' to run, but proprietary file 'B' needs proprietary file 'C' to run, which in turn needs 'D' to run, then simply entering proprietary file A to run will print out all A, B, C, and D nicely formatted so that you can simply copy the output and place it in a file under vendor/manufacturer/codename/codename-vendor-blobs.mk file in your AOSP build source tree's root.
Another great thing about this program is that it doesn't just catch the libraries needed to satisfy the linker, but rather, it will also print out those libraries that are called within the actual code of the library itself, like:
Code:
dlopen("libfoo.so", RTLD_NOW);
libfoo.so is not marked as a shared library, so the linker won't complain that libfoo.so is missing, and there might be no sign that libfoo.so missing and needed, but when it's time for the daemon or library to run, it won't show any sign that something is wrong, until you see that it doesn't work. This program will catch and display that libfoo.so is needed.
So basically:
1. Extract /system dump image
2. Tell program the SDK version of your /system dump
3. Tell program the location of your /system dump
4. Tell the program your device's manufacturer's name
5. Tell the program your device's codename
6. Tell program how many files you wish to run through the utility
7. Tell program the location of the file(s) you wish to run through the program.
8. Copy the output of the utility to a text file under vendor/manufacturer/codename/codename-vendor-blobs.mk
reserve
Hi,
I'm a noob and don't worry about my silly question.
I'm trying to build my first cm-rom and tested your tool. Thanks a lot for your work, it worked for me.
I'm a little bit curios about your point 5. Where can I find all the files I need for my own source-tree/device?
It would be nice if you can give me a hint.
Thanks a lot and greetings from germany
Greetings from the US
Do you mean the device folder the ROM? You can look at similar devices to your device and see what they did and make the changes to build Android.
This is the device folder for the Nexus 5 -> https://android.googlesource.com/device/lge/hammerhead
This tool is under-recognized. I think it's a really great way to find which blobs are dependencies!
Codename13 said:
This tool is under-recognized. I think it's a really great way to find which blobs are dependencies!
Click to expand...
Click to collapse
Thanks! Are you developing a ROM? Let me know if it helps!
Sent from my LG-VS980 using XDA Free mobile app
Could this be updated to Lolipop?
2GigayteSD said:
Could this be updated to Lolipop?
Click to expand...
Click to collapse
What do you mean? I added support for SDK version 20 if that's what you're asking.
Sent from my LG-VS980 using XDA Free mobile app
Does that mean I can port AOSP to any device just by getting all the necessary blobs? I'm not sure but I'm trying to port Lollipop to my device but I don't really have a clue how to do it/what's needed to do it. Will this be useful for me? Thanks.
cikoleko said:
Does that mean I can port AOSP to any device just by getting all the necessary blobs? I'm not sure but I'm trying to port Lollipop to my device but I don't really have a clue how to do it/what's needed to do it. Will this be useful for me? Thanks.
Click to expand...
Click to collapse
It helps with making ROMs for devices that don't have support (either the model is brand new or the device never gained AOSP ROM support for whatever reason)
Basically, in the early stages of porting ROMs, certain things won't work (graphics, camera, radio) and this is mostly due to not having the correct proprietary files needed for the OS to interact with the hardware. The proprietary files have dependencies (they rely on other libraries, which in turn may rely on other libraries, and so on and so forth until all proprietary libraries are satisfied).
In the case of my LG G2, there were a total of 92 proprietary files that needed to be pushed to the device in order to get just camera working. Instead of pushing one library at a time and getting a logcat or strace dump of what the daemons are calling or depend on, I wrote this program to recursively search for all proprietary libraries needed to satisfy a proprietary library (or in the case of the camera for my G2, there were two proprietary libraries needed that required those said 90 other proprietary blobs).
So rather than pushing libraries, (then gathering logs and stracing) and hoping that the one you just pushed is the one that will get your camera, radio, etc to work, you run your known proprietary daemons or libraries through this program and it will print out the necessary libraries to get it working, in a fraction of a second
Can you go through the actual "porting" process because from what I understand you have done it? If I'm correct to port a ROM you need to have working ROM from other device? If yes, does that device have to be same manufacturer? Lets say I do have working AOSPA kitkat for my device so I need to get AOSPA lollipop and exchange the certain files and then I'll able to run it? Once again if it's like that then I use your tool and get necessary blobs? I don't have a clue about this stuff, I only build ROMs but now time has come that my device is unsupported so can you give me some tips, thanks.
This is interesting. Going to have to try this out tomorrow.
cikoleko said:
Can you go through the actual "porting" process because from what I understand you have done it? If I'm correct to port a ROM you need to have working ROM from other device? If yes, does that device have to be same manufacturer? Lets say I do have working AOSPA kitkat for my device so I need to get AOSPA lollipop and exchange the certain files and then I'll able to run it? Once again if it's like that then I use your tool and get necessary blobs? I don't have a clue about this stuff, I only build ROMs but now time has come that my device is unsupported so can you give me some tips, thanks.
Click to expand...
Click to collapse
If you don't have a clue then dont do it, please! Work your way up. First step in this hypothetical is to wait for aospa 5.0
Thanks a lot for this tool
just one thing.. i cant get the blobs for my wireless (wl12xx)
Rest all done
andynoob said:
Thanks a lot for this tool
just one thing.. i cant get the blobs for my wireless (wl12xx)
Rest all done
Click to expand...
Click to collapse
Is it possible that each wl12xx library only relies on AOSP libraries (has no dependencies?)
See if they can be built from source!
Sent from my LG-VS980 using XDA Free mobile app
JackpotClavin said:
Is it possible that each wl12xx library only relies on AOSP libraries (has no dependencies?)
See if they can be built from source!
Sent from my LG-VS980 using XDA Free mobile app
Click to expand...
Click to collapse
Manufacturer hasnt provided the source code(Kernel) . Anyways thanks a lot for this tool :good: :good:
how to use it?
by reading the detailed instructions?
Sent from my LG-VS980 using XDA Free mobile app
JackpotClavin said:
by reading the detailed instructions?
Sent from my LG-VS980 using XDA Free mobile app
Click to expand...
Click to collapse
should we adb pull /system first?
*edit
I did it! but where is the directory out?
J,
You are a life saver ! Subscribed. Will add link of thread to my signature. Will dance happily for some hours! :good:
Will seek therapy. :silly:
m

[QUESTION][ROM][AOSP] Has anyone tried building this?

I've got an XQ-AS72 and have been trying to build an AOSP rom based on instructions from Sony Developer.
The first go-round, I couldn't find the proper "vendor image" a.k.a. software binaries a.k.a. "oem partition" from the site, and I ended up flashing oem (a/b) with the UNSINned version of oem_X-FLASH-CUST-2389.sin that came with the 58.1.A.3.87 firmware that I downloaded with XperiFirm, along with the output of the build. No boot.
I then tried flashing a few different things to the oem partition (among them a couple of official images from other phones from this page (CAUTION! DO NOT USE!!)), which didn't work because of, I guess among other things, a kernel version mismatch (binaries built for 4.14, I built against 4.19). Stupid, stupid me
I ended up having to put the phone in FLASH MODE and using Xperia Companion to do a system restore after multiple failed attempts at re-flashing partitions in fastboot, which gave me 58.1.A.5.55. I was able to get the thing booted. Using NewFalsher with the last known good firmware I had downloaded didn't help me in this case.
I have now re-unlocked the bootloader, cleaned my local repo structure, found the proper binaries from the proper page and am awaiting the long slog of the build process.
So, my question is: has anyone successfully built AOSP for this device before? Is there a lot of fenaggling that needs to be done? Or can the build be run against the files as they come down from the repos?
One thing that worries me, going through the manifest XMLs, is that the build target doesn't distinguish between the different variants, only giving one target (the AS52 variant with a smaller onboard mmc). Is there a need to manually create a new device .mk file and modify other .mk or .xml files to get a proper build?
TL;DR have you successfully built AOSP for the Xperia EDO platform, and do you have any tips to share?

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