Android Multi-Window proposal - Android General

Samsung’s Multi-Window feature is one of the more fascinating aspects of the company’s recent devices. Working in two apps side-by-side is an incredible boon to multi-tasking and productivity. However, this feature has been limited to only Samsung devices. Attempts to add it custom ROMs have been aggressively shut down by Google itself. However, what if instead of baking this functionality into a ROM, it was provided through an application launcher?
This proposal takes it roots in a device that was poorly executed. The Notion Ink Adam (first generation)’s interface was designed in a panel view, allowing quick access to certain services. While a sound idea in theory, this concept and the device were poorly designed. However, the idea remains a viable prospect.
What if this panel view was baked into a launcher application? What if the homescreen was a space that could be manipulated to show up to three applications?
When Android was unified under ICS, Google introduced the Fragments API to assist in developing paneled applications (ie. tablet optimized applications) and applications that could host multiple user interfaces (ie. Gmail phone and tablet UI). What if, theoretically, an application was designed using the Fragments API that created panels for hosting applications? Multiple applications could be utilized at once, side-by-side, much like Samsung’s Multi-Window feature.
The home screen would be a blank screen with the frames outlined in some manner. Layout options would ideally include a three panel layout (each panel occupying a third of the screen) or a two panel layout (one panel occupying two-thirds of the screen, the second occupying the remaining third), always in landscape orientation. I haven’t fully thought out how a portrait mode would work. The app drawer would be accessible via a swipe from the right side of the screen moving to the left side of the screen. To ensure the drawer could be opened with a swipe without disrupting applications using swipes, there would be an active region to detect the swipe, like in the Sidebar application. With the app drawer, a short touch would open up the application in full screen. However, a long press on the application would provide a menu of options regarding which frame the application would be sent to. Widgets would not be utilized in this launcher, as there is no space or need for them.
This is simply a proposal. I don’t have the coding knowledge or experience to be able to begin experimenting with this, or to know if this is even possible. However, I thought I’d at least make this post to see what people thought. Creative criticism and ideas are appreciated, but please, nothing incredibly negative.
Basic mockups using a Nexus 10 were made and are available below. These are incredibly basic, so be warned.

Related

Much Awaited Windows Mobile 7

The much awaited windows mobile 7 interface and all other info below
Microsoft is currently developing Windows Mobile 7, the first revolutionary change to its mobile device operating system. Recently, I was given a document by a source inside Microsoft that details the touch and gesture plans for Mobile 7.
Below, you’ll find over 3,000 words detailing my notes from the document. I can’t publish the document here, at least not until after the product is announced, to protect my sources. I will provide the document to trusted journalists in order to share and show proof of this information. If there is anything I leave out, please don’t hesitate to ask and I will try to provide a screenshot or answer.
Windows Mobile 7 will dramatically change the way we use mobile devices. It will emphasize the use of touch on the device, as well as motion gestures created by using the device. It is, absolutely, Microsoft’s effort to beat back the iPhone, and the iPhone is referenced several times in the document.
Windows Mobile 7 will use touch gestures, similar to how the iPhone does. You will be able to flick through lists, pan, swipe sideway, draw on the screen. A lot of emphasis has been put on making navigation easier and doing away with scrollbars, including a new scroll handle that allows for multiple ways of finding items extremely fast.
Windows Mobile 7 will use motion gestures, something the iPhone does not. It will not use an intricate and complicated series of gyroscopes and accelerometers. Instead, it will use the camera on the phone to detect motions and create appropriate actions. You will be able to shake, twist and otherwise manipulate the phone and get things done. The phone will be able to perform actions when placed face down on a surface, and it will know when it is in your pocket or bag.
Windows Mobile 7 will have an exciting locking screen, that will allow you to play around with it, draw on it, shake it and completely otherwise mess with it.
Windows Mobile 7 will have dramatically improved visuals, different from the iPhone and much more similar to the dark and futuristic visuals of Windows Vista. It will feature graphical transitions, subtle effects, and other things to make it more interesting to look at. This is not detailed in the document, but featured in the multitude of screenshots.
Windows Mobile 7 is designed to use the finger, not the stylus, though many devices will be required to include a stylus. It is designed to be easy to use with the hand, including one-handed, and to be fun to use and easy to understand. It is designed to be used on devices with no buttons, few buttons, lots of buttons, full keyboards, and devices without touch screens.
Windows Mobile 7 is clearly designed for better media playback, with screenshots indicating a much-improved Media Player and photo gallery application. There is talk in the document of a games mode. Mobile Internet Explorer runs full-screen web pages in a minimalistic interface, and has “tabbed” browsing, except you can switch tabs by shaking the phone.
The keyboard has been improved, but plans for a full touch keyboard, a la the iPhone, have been shelved until a future version of Windows Mobile.
Below are my detailed notes. Some of it is raw, some of it is very detailed. It is accompanied by screenshots direct from the document which show off other features planned for Windows Mobile 7.
Goals of the New User Interface.
Touch, gestures, scrolling, and direct manipulation. Also, animations, transitions, motion gestures, and codenames “Phosphur” and “Starburst”.
Goal: Finger optimized, best in class touch experience that users are comfortable with everywhere.
Requirements: simple, memorable and fun; consistent, predictable and interesting; natural movements, natural animations and transitions; and enhance the mobile experience, not degrade it.
Goal is to support hardware with buttons, hardware with buttons and touch screens, and touch screen-only devices. The Touch-only devices are specifically referenced as “iPhone compete”.
User experience requirements: consistent UI interaction across the device (up and down should always scroll up and down lists, not something else), should not be overloaded. The new UI will not be opt-in for applications, but required, so old applications will all get it. There will be a “game mode”, where games will be allowed to override the UI requirements and use similar movements for different actions, allowing games to have more complicated controls than the average app.
There will be audio and visual feedback, only where appropriate, like indicating the top and bottom of a list, which objects are touchable, and a “ring of fire” indicating where you press and hold down your finger.
Designed to be used by a finger, without a stylus. Microsoft Research is researching the size of the average fingertip/tap size. Currently, they are working with the assumption of a 7.6×7.6 millimeter fingertip size. The goal is a device that can be used almost entirely one-handed with the thumb of the hand holding the device.
There were plans to implement the Soft Input Panel (the on-screen keyboard) as a finger accessible portion of the UI (like the iPhone does), but it was cut for Windows Mobile 7.
Tap drills down in a list, but some lists will have you tab once to select, once again to drill down the list. Interface elements will be designed so there is no fear of users making a mistake and missing their target. It will be able to dynamically resize elements of the user interface, prioritizing them and making them easier to hit. Corners, like the close button, scrollbars, icons and the title bar/status bar, will all be able to grow to make things easier on the user.
A stylus will be required on devices meeting certain screen size, orientation, DPI and resolution marks. User interface elements will scale their size and be prioritized in order to make hitting them easier, especially scrollbars, corner elements, icons, the title bar and the status bar.
Touch may be the actual product name as it stands.
Gestures for scrolling (horizontal and vertical), task and menu access, press and hold controls, list items, press and drag, and launching shortcuts. The device will be able to detect finger velocity, scrolling further if the user’s finger moves faster.
They are considering the need for scroll bars when users are scrolling with gestures. Current plan is to show them on Touch devices when flicking through a list, but not show them on button-only devices when scrolling.
When a dialog is longer than the screen and needs to be scrolled horizontally, they are considering replacing the scroll bar with a visual indicator, like text fading off the edge of the screen. Pressing and holding launched the context (right-click) menu, as it does now.
By default in a list, tapping drills down items, but there will be visual and audio feedback if drilling doesn’t occur and the user is merely focusing on an item.
A stylus will be required for device makers to include, based on screen size, screen orientation, and screen resolution.
Microsoft is considering if it needs to support screens and drivers that do multi-touch, but multi-touch is not a base feature of Windows Mobile 7. Multi-finger touch is shown for cropping and rotating photos, but there is no indication if this is software based or requires multi-touch hardware.
Motion Gestures.
There will be various finger motion gestures, used for scrolling vertically and horizontally, task and menu access, pressing and holding on controls, list items, pressing and dragging, and launching shortcuts.
Some UI elements, called Spinner and Pivot, will have a gesture where you swipe them from left to right. In a Spinner, you have a single item with left and right buttons next to it, but instead of hitting the left and right buttons, you can just swipe to change the option.
There will also be motion gestures, where the user moves the device to invoke certain commands. Microsoft Research has a technology concept that uses the device’s camera as a motion sensor, enabling motion control while using the device. This means devices will not need accelerometers and other complicated gyroscopes to get these features, and that existing Windows Mobile devices could be upgraded to full Windows Mobile 7 functionality. These gestures will require the camera to be operating all the time a gesture may be used, which will affect battery life.
There would need to be support for gestures when the device is locked, including slider control, which hints at a similar locking mechanism to the iPhone. It will also support changing screen orientation when turning the device sideways, just like the iPhone does, but using the camera, not a gyroscope.
Windows Mobile 8 will support gestures in the auxiliary screen. Windows Mobile 7 will not.
Gestures shown include in music or a slideshow, shaking the phone left or right to go to the previous or next song or photo, and shaking the phone in order to shuffle it. Here’s an image, which may only be a mockup, or it is showing us what Windows Media Player will look like on Windows Mobile 7, as well as the picture viewer:
As you see, Media Player has an emphasis on album art along with other cool visual elements. Also notice the ever-present battery and signal strength indicators have been placed inside the soft key buttons at the bottom of the screen, saving screen real estate and making them a lot cooler.
Another gesture: When pressing the directional pad down in a full-screen media application, such as a photo application, you can move the device forward and backward to zoom in and out of the image.
windows mobile 7 continue
The web browser will incorporate gestures for back and forward actions. Here’s an image:
Notice the differences in Internet Explorer. The interface is simpler and much nicer, with just an address bar and go button, the web page is a desktop version, just like on the iPhone, and the browser has tabbed browsing, used by gesturing through a series of graphical thumbnails. This is very impressive.
The camera will also cause certain actions based on light sensitivity. For example, if you put your phone in your pocket or in a bag, it will shut off the screen, and can even make the ringer louder or put it on vibrate, as directed. It can also turn the screen on automatically when taking the phone out, trigger the timer on the phone’s camera when the phone is placed face down on a surface, automatically activate the camera flash based on available light, snooze the phone’s alarm when waving your hand over the phone’s camera, taking a picture when anyone walks past the phone (or any other desired action, like making a noise), or remotely connecting to other devices when the phone sees them.
Waking Up and the Lock Screen.
Here’s an example of a gesture, shaking the phone to wake it up:
The document says that gestures should be distinct, convenient, easy to use, and they should also be fun and have feedback that responds to the user’s action. They shouldn’t be hard motion, but simple jiggles or shakes, with the screen reacting to the amount of shaking, the number of shakes, that sort of thing.
An example of the screen showing a transition from the device being asleep to awake:
As you see, it’s a very nice and detailed, but subtle graphical transition. Microsoft never cared about transitions before, but it looks like Windows Mobile 7 will be different.
There’s also a part talking about allowing the user to “doodle” on the screen (their word, not mine), letting users draw doodles on the device lock screen, as well as shake the screen to affect the wallpaper (like making water run, or blurring an image). The iPhone’s lock screen is an iconic part of the device, and Microsoft wants to have a cool lock screen without copying Apple, so the plan is to give you fun things to do on the lock screen.
Here’s an image showing the user doodling. Notice the use of two fingers, hinting at software-based simple multi-touch, or perhaps the image assumes the device has multi-touch hardware?
And a screen that has been shook or doodled on:
That makes for a pretty cool locked phone.
Touch Scrolling/Flicking.
Users will be able to flick their way through lists and swipe sideways for certain actions and pivoting views. When scrolling through lists, letters are shown to indicate as the user makes his way through the alphabet, as well as the addition of a scroll bar. There will be a visual bump when reaching the end of a list.
Besides flicking up and down, the user will be able to pivot sideways between different hotlists. The user can swipe to pivot between each, tap a selection in the pivot wheel, or hit an arrow to launch a pivot selector for all available pivots.
An example of pivoting in the Recent Programs menu:
Here’s a screenshot of Outlook’s inbox:
Also shown is flicking and swiping through an unnamed maps application, based on Windows Live Maps, and flicking based on the velocity of the user’s finger. Other types of finger gestures include the use of spinners and sliders, and unrestricted omni-directional movement.
A screenshot of panning in the maps application:
Those arrows on the sides of the screen are shown as being used in all applications, including IE Mobile, to let the user know when they are panning the screen.
When hitting buttons/icons on the screen, the UI will try to prioritize items and determine which one the user wanted to hit, so users who are sloppy with their fingers will still get the desired result. It will use this smart targeting when using your finger, but not when using the stylus, a very smart design decision. When using the keyboard, the letter enlarges and appears above your finger when you hit it, just like on the iPhone. When highlighting text, a zoom/edit box appears above it to show what you are highlighting. When in full page view in IE Mobile, if you hit an area with links it will zoom in with a bubble and help you choose from the links. Observe:
Notice Word Mobile. It has the Office 2007 Ribbon, but it appears to be lifted directly from Word 2007 and far too small to be used on a mobile device. Assume that this was put in for the mockup, and not an actual application screenshot, but also assume that they are going in the direction of a Ribbon-based user interface for Office Mobile.
There is handwriting recognition listed for OneNote Mobile.
An example of a context menu, activated by pressing and holding in an area (like right-clicking on a PC):
Other examples of what Microsoft calls Press N Hold UI elements include an application launcher and a quick scroller (for quickly moving through a list with a scrollbar and the first letter of list items):
Currently, when scrolling down a screen with the directional pad, the selector moves to the bottom of the screen, then scrolls downward one item at a time. In Windows Mobile 7, the list scrolls upwards as the selector moves downwards, acting in sync so that the selector does not reach the bottom of the screen until it reaches the end of the list. This gives the user feedback on how long the list is and where the user currently is within the list.
When the user flicks to scroll within a list, a scroll handle will appear on the side. If the user touches it, the user can drag the scroll handle up and down for faster scrolling. This replaces the scroll bar. The more the handle is moved, the faster the screen will scroll. A screenshot:
Scroll bars in Windows Mobile 7 will never be part of the screen, but rather floating transparent visual elements on top of it. They will only be used when necessary.
A filmstrip view is shown, with the music filmstrip clearly showing a Zune icon with the option to purchase the song:
There are many pages showing other UI elements, including radio buttons, Spinners, sliders, text entry boxes, combo boxes, drop down menus and such, that I have left out. If anyone desperately wants to see them, let me know and I can add screenshots.
There’s a list of gestures that are being explorer and may or may not make it into Mobile 7, including a gesture to dismiss an on-screen notification by shaking it off the screen, a gesture to automatically take you to a Smart Search notification panel, turning the phone like turning a key to unlock it, Pivoting by gesturing the phone sideways, moving through lists by shaking the phone up or down, switching the camera into black and white or other modes by shaking it down, adjusting camera aperture and shutter speed by rotating the camera, sending a file by “tossing” it to another device.
I left out most of these, but if there are any more you want to see, just let me know and I will try to accommodate. Here’s the camera gesture, just because the UI is so cool:
There’s a list of list view options that are likely cut, including expandable/collapsible headers in grid view (I also didn’t cover grid view), a carousel view (sort of like a vertical pivot), scrolling one item at a time with touch, accelerometer gestures.
Windows Mobile 7 will ship in 2009, according to the document. This makes sense with the Mobile 6.1 point release that is coming around now. Hopefully, Bill Gates will announce Windows Mobile 7 at CES tonight, but if not, you now have advance notice of what is coming next year. Microsoft clearly has a lot planned to make Windows Mobile 7 the revolution it needs to be to compete with Apple, and Mobile 7 is going to bring some cool and excitement to Microsoft’s smart phones.
welcome to yesterday
A quick link to the same old story would have saficed...
this sounds so familiar...
hmmm thx for the "new" information i wouldnt have known if it wasnt for u thankyou
Did they say how many times a day it would crash and reboot itself?? lol
Sorry, I was being rude to the original poster! Thanks for the informative highlights of WM7 and I look forward to all future threads concerning this subject.
**Note** I aim saying this under direst from my wife who thinks I'm being rude....
mchapman007 said:
Sorry, I was being rude to the original poster! Thanks for the informative highlights of WM7 and I look forward to all future threads concerning this subject.
**Note** I aim saying this under direst from my wife who thinks I'm being rude....
Click to expand...
Click to collapse
The documentation is really huge.... i will have to sit and sort it out ..!
if you want a peek through this , visit http://www.htcclub.net/en/shownews.php?ID=294
i just wanted to help the homies right here ...
let me know who needs further clarification
SpringfieldXD45C said:
Did they say how many times a day it would crash and reboot itself?? lol
Click to expand...
Click to collapse
Well i will ask them and let you know... how many times exactly it will ... crash ...
i have a feeling these new gestures will take using (read: failing to use) the phone while drunk to new levels!
constantly using the camera as a light sensor is going to be just great for battery life......

Android App Reviews by codesplice

Hello, all.
I've got a confession to make: I like apps. A lot. To an unhealthy degree. I've got a huge stash of apps on my phone, and an even larger collection of .apk backups waiting to be reloaded whenever I feel like it. I love finding new apps to try out, and deciding which ones are worthy to be added to my collection. A lot of the apps that I find and want to try out are paid apps; without finding many thorough reviews on them, I don't know whether they are worth my money - but I can't stand the thought of missing out on the Next Big Thing. And so I buy them, download them, install them, and test them out anyway. If it's an awesome app and well-worth the money, I tell my friends. If it is money that could be better spent on another app that I've tried before, I tell my friends that, too.
Unfortunately, not all of my friends are interested in my opinion on apps. They only listen to me because of my rugged good looks (my theory). This makes me sad, because I spend a lot of time (and money, in some cases) trying apps out - someone else needs to benefit from that time (and money) as well. Until someone decides to pay/reimburse me for all the apps that I evaluate, the next-best thing I can do is offer up reviews to the community of any apps that I have found particularly useful. This is the driving force behind my desire to make this thread.
I will be running down my list of currently-installed useful applications and entertaining games. I will include screen shots, AppBrain links, and as much detail as I can muster up. My hope is that the rest of the community may find some benefit from these reviews - and who knows, maybe you'll find a kick-ass app you'd never heard of.
I'm open to questions, ideas, requests, suggestions, and pretty much any other type of communication or input that could be provided. I only ask that you be respectful - both of me, and of the app developers. And if this list helps you find a neat paid app to try out, please do support the developer(s). Piracy is bad, mmmmkay?
Enjoy!
-codesplice
Credit where credit is due: All screenshots are made using the free ShootMe app.
NOTE: Now that the Android Market has a shnazzy new web interface, I'm going to change the primary links for apps to reflect this. I will add the AppBrain links as a secondary, and hope to add direct market links at some point once I find a site to reliably provide this information. Stay tuned!
Reviews:
Minimalistic Text (Widget)
Clutch Pad(Multitasking App) UPDATED 2/24/11
CircleLauncher (Widget)
Swipe Pad (Multitasking App)
Keyboard Manager (App) UPDATED 2/23/11
Shift Puzzle Game (Game)
ElecroDroid (App)
Hella Umbrella (Game)
Digital Wall (LWP)
Shortyz Crosswords (App)
Elixir (System Info App)
Google Authenticator (App)
Zeam (Launcher)
Lookout / WaveSecure (Mobile Security App double-feature)
If you don't want to subscribe to this thread, you can follow me on that twitting thing, as I will post updates about new reviews there.
Minimalistic Text (widget)
App Name: Minimalistic Text (v.2.1.3, @AppBrain)
Developer: Devmil
Price: FREE
There is quite a handful of text-based widgets available on the Market, and a lot of them are very nice. There are widgets for displaying the time as text, the weather as text, the battery level as text.... but this is one widget that does it all. Just about every aspect of the widget is configurable, from the text alignment and rotation to the font size and colors to even the format for different types of data. You've got several options for the display type, whether you want to use digits or words or even a bar (for days of the week or percentage of battery charge). There is also an optional "blur" text effect which works wonderfully for making accented text appear to be illuminated. To top things off, this widget also functions as a plugin for Locale or Tasker and can be used to display variables from either of those applications. For instance, if you want a small text-widget to display what Locale/Tasker profiles are currently active, this is your answer for a very configurable solution.
For each widget you are also able to define an action to perform when tapped - whether it is launching another activity (my clock widget launches my alarm clock), opening the widget preferences page, or even reading out the text currently displayed on the widget. You are also able to save and restore your widget settings, so don't be afraid to experiment.
Given the sheer amount of customizations available to you with this widget app, the configuration menu may be a little bit overwhelming and complex when you first get into it. Play around for a few minutes, and you're bound to get the hang of it.
This is a fabulous widget, and one that I highly recommend to anyone who will take the time to tinker with it.
Verdict: A highly-configurable text-based widget to display pretty much anything you want, especially with Tasker integration.
Screenshots:
1) Widget(s) in action. I should note there are three separate widgets displayed: Time / weather up top, day / date on the bottom, and a battery level bar on the right-hand side.
2) Preferences Manager for all widgets
3) Text Style menu
4-5) Custom Layout configurator
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
Clutch Pad[APP]
App Name: Clutch Pad (v.1.3v.1.4.2, @AppBrain)
Developer: stevealbright
Price: $0.99 $1.99
Clutch is an application that seeks to optimize and streamline the way you multitask on Android. It is currently in beta status, but is very functional in its current state. It is a powerful supplement to the built-in Recent Apps feature.
Clutch manifests itself as a small semi-transparent "trigger" area, which functions similar to "hot corners" on a Mac (I think. I'm a Linux/PC guy). This small region rides at the very top layer of the Android interface (in a user-configurable position) and is accessible no matter what application you may be working in. You can tap this region to instantly bring up a small grid displaying your recently-accessed applications. You can customize how many apps you want to be visible, configure the application to ignore your Home (Launcher) app in its list, and to visually distinguish currently-running applications from terminated apps. This makes it very easy to quickly determine if that app you just exited is still running or if it has been shut down as it should, as well as providing a quick (and lightweight) task switcher.
Nice, but nothing terribly fantastic. Yet. Clutch also has configurable swipe gestures - the most useful (to me) of which is a Last Task functionality. For instance, if I Swipe Up from the Clutch region, I instantly switch to whatever my previous app was. If I swipe again, I am moved back to the app I just switched from. This functions similarly to just pressing ALT+TAB quickly, and is very useful for quickly jumping between two apps.
This little utility is quick and lightweight, and I have found it to be extremely useful. It is still in development, and has many more features planned (and a price increase to accompany them - so get it quickly!) including support for additional gestures (open/close notifications, for example), on-click task control (press-and-hold to kill, for example), and configurable transition animations.
If you've got a dollar to spend, you would do well to add this application to your device in its current state, and I can only imagine the app's versatility and usefulness will increase with the further planned updates.
Update (2/24/11): Clutch Pad has recently been updated to version 1.4. With this update, the application has dropped the "Beta" tag, gained an additional "Pad" in its name, and has added additional features and configurable options. At the same time, the price has also been increased to $1.99. New features include additional swipe gestures, configurable transition animations (that are quite pretty), the option to toggle the trigger button via a press-and-hold on the Search hardware key, and a Favorites option to quickly launch your favorite apps. Options have also been added for additional visual tweaks and adjustments of both the trigger icon and the popup lists, and all known bugs have been fixed. With each incremental update, this app gets more and more useful and I find myself relying upon it more all the time. Even at the increased price, this is still one of my must-have applications.
Verdict: An innovative way to access recent apps, and the Last App gesture functionality is every bit as useful as Alt-Tabbing between apps on your desktop.
Screenshots:
1) Trigger icon
2) Recent apps list
3-5) Settings pages
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
CircleLauncher (widget)
App Name: CircleLauncher (v.1.5.2, @AppBrain)
Developer: db-ware
Price: ~$1.37 (free, limited version here or @AppBrain)
As mentioned previously, I have a lot of apps. One of the problem with having a lot of apps is running out of room on your homescreens for app shortcuts. There are various widgets out there that propose a variety of solutions to this problem, but they often leave you with tiny, almost unusable icons. This would have been fine in the days where the trackball reigned supreme, but this is the oh-tens. It has to be finger-friendly.
One true solution that I stumbled across the other day is called CircleLauncher. What it does is really very simple, but it does it very well. It allows you to create a single widget to group similar applications together (I've used location-themed apps and clock-based apps in my example). Tape the 1x1 widget, and a lightweight menu appears to launch your apps. Pretty standard, but this menu is laid out (by default - you can change this in the settings) in a ring around the icon. As you slide your finger or thumb around the ring, the currently selected application icon grows to make selection a bit easier.
Note that CircleLauncher includes other layout types (configurable from the widget's config menu, which you access by selecting the widget and then press-and-holding the center) including horizontal and vertical lines. I was also very pleased with the way that the widget's application menu adapts to its position on the screen - stick it in a corner, and your full selection of apps will be displayed within a 90-degree pie slice.
Obviously, a menu such as this is a bit limited to a relatively low number of apps (more than 9 or 10 and the ring will be just too cluttered to be functional), but if you need to have quick access to just a few more apps from your homescreen, this should do the trick. Since there is a free version available, why not give it a shot and see if this widget can help you to organize your home screen a bit?
Verdict: An easy way to combine several app shortcuts into one.
Screenshots:
1) Plain widgets (labeled GPS and Time) - you can dress them up a bit more if you are artistically inclined.
2) One widget opened showing the full selection ring.
3) The corner widget open showing the adaptation to the position.
4) One icon expanded while my finger hovers over it.
5) Settings menu
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
Keep going mate
gruzman said:
Keep going mate
Click to expand...
Click to collapse
I surely intend to! Just have to figure out which app to post next
Thanks for the encouragement though. It is appreciated to know at least someone is reading over all this mess!
SwipePad Beta [APP]
App Name: SwipePad Beta (v.0.7.5, @AppBrain)
Developer: Conduction.mobi
Price: FREE
Keeping on the theme of "apps to help you access your apps", we come to SwipePad Beta. Similar in some regard to Clutch, this app also gives you "hot corner" functionality. Use the settings menu to establish what corners (or regions) you want to be active, and then slide your finger from a specified region to the center of the screen. Hold it for just a moment, and a 3x4 grid of application shortcuts magically appears. You can, of course, fully customize what applications should appear on this grid by simply pressing your finger on an empty square or by holding your finger over an existing icon until it is highlighted. The hot corners/region and swipe gesture should work pretty much any time that the screen is unlocked, and is a great way of quickly launching a new app without returning to your home screen.
The application offers to integrate task managing application by the same developer (which is a paid app) that I haven't tried out yet. Personally, I've got plenty of other ways of killing apps at this point - particularly once the function gets built into Clutch.
SwipePad is very nicely polished and quite responsive. It does what it does quite well. My only issue with it is that I just don't use it very frequently. I almost forget that it is there; I must be thoroughly conditioned to launching apps from the home screen. It's free, though, so give it a whirl and see if it can further help to optimize the way you launch apps from within other apps
Verdict: Clever use of hot-corners to gain quick access to up to 12 user-defined apps; non-intrusive to the point that you might forget to use it.
Screenshots:
1) SwipePad in action. Note that putting a link to SwipePad on your SwipePad gives you a quick way to access the settings screens.
2) SwipePad settings, with the hot corners highlighted in red at the bottom.
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
is there a video demonstrating the use of Clutch? I want to watch it before paying for it.
Deff fav'ing this. Am looking forward to all reviews
(*is thinking about getting clutch)
Epic is as Epic does
Nice! Thanks bro!
waichung said:
is there a video demonstrating the use of Clutch? I want to watch it before paying for it.
Click to expand...
Click to collapse
I imagine there should be a video somewhere on the youtubes. Let me know if you find one and I will add it to the post. I'm about to go into work so it will be another 12 hours before I have access to the full internet, but I will look then if you haven't found anything.
Very good! Thanks
Keyboard Manager [APP]
App Name: Keyboard Manager (v.1.1) Keyboard Manager (v.1.4)
Developer: ne0fhyk
Price: FREE $1.99
NOTE: This app requires root!!
It took me quite a while, but I finally weened myself away from requiring a physical keyboard on a mobile device when I got my NexusOne. With the multitude and variety of available software keyboards available for Android, I haven't really missed the physical keys. The only annoyance at this point is that I find keyboards that work great for one-handed operation in portrait orientation, like Swype or 8pen (if you're in the mood for adventure and don't really care how long it takes to get a message completed ), but are next-to-worthless for dual-thumb landscape input. With a physical keyboard, you'd just slide that bad boy out and away you go. For those of us with only a touchscreen and maybe a few additional buttons, it can be a bit of a chore to manually change the selected input method each time we rotate the device. If only there was a way for the device to read my mind and select the appropriate keyboard.....
As luck would have it, XDA member ne0fhyk has provided us with a solution to this difficulty, in the form of his Keyboard Manager application. Simply select what keyboard you want to use in each orientation (I use Swype for portrait and SwiftKey for landscape), and the app will handle the tedious business of choosing the appropriate input method. It's that easy, and it works.
Mostly. The app is a bit of a hacked solution, and requires root permissions to be able to get around the Android security feature which prevents applications from changing the input method. Installation is not always straight-forward (instructions are available in the first post of the application thread, and it may cause a few software keyboards to force-close if you change orientation while the keyboard is displayed. The current version (1.1) has come a long way from the previous releases in terms of usability, stability, and reliability, and I haven't had any major issues with it. I highly recommend that you give this application a shot and see if it will help you out with your input needs.
Update (2/23/11): Keyboard Manager is no longer available for free, but is now installable from the Android Market. The now-current 1.4 version has fixed most of the install issues and should be a very easy set-up for you. If you run into any issues with the purchased version, please contact the developer - he helped me solve issues specific to my device, and the application works like a charm now.
Verdict: A functional hack to auto-select the appropriate software keyboard based on device orientation.
Screenshots:
1) The optional persistent notification icon. Activating the notification will give you quick access to the Keyboard Manager settings page, and I recommend you leave it enabled until you get things set up the way you want. After that, disable the persistent notification at your own risk (the persistent notification keeps the process in the foreground and prevents Android from terminating it).
2) Settings screen
3) Selecting which keyboard to use
4) Demonstrating that the app has automatically selected Swype for portrait...
5) .... and SwiftKey for landscape.
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
Shift Puzzle Game [GAME]
App Name: Shift Puzzle Game (v.1.2, @AppBrain)
Developer: Handmark
Price: $1.99 (Free ad-supported version here or @AppBrain let's you try out 15 levels; full version features 40 additional levels and no ads)
The Shift Puzzle Game is a tasty Android port of the ever-popular SHIFT game by Armor Games, which you can play free in your Flash-enabled browser at the Armor Games website. If you're not familiar with the original (as I wasn't until I found this app just an hour ago), then let me fill you in on the skinny.
Shift is a new take on the classic adventure-puzzle platformer game. Your mission is to get from point A to point B, dodging whatever nasty traps and obstacles may be in your path. The twist is the ability for you to literally shift the game universe upside down. White becomes black, up becomes down, and you find yourself walking on the flip side of the surface you were just standing on. You can (and will) use this clever maneuver repeatedly in order to successfully navigate each challenging level. Not quite tracking? It can be rather tough to explain... Hopefully the screenshots below will help clear it up (or go play the flash version for free here).
This implementation for a touchscreen device is phenomenal. The controls are large and appear on either side of the landscape display - and you don't even need multitouch. Just tap the left arrow to move left, the left-up diagonal to jump left, and the SHIFT button at the top to do that groovy shift thing. The gameplay is engaging, and the levels can be quite challenging (and quite addictive). The game is worth trying out (the free version) solely for experiencing the joy that is puzzle-solving by twisting the fabric of the universe, and you might just get hooked enough to purchase the full version. It would be two bucks well spent.
Verdict: Quickly becoming my latest Android gaming addiction.
Screenshots:
1) Main menu
2) First level
3) First level - SHIFTED!
4) It gets twisted!
(tested on NexusOne / Kang-o-rama 1.2 T1 (CM7.n13 / GRH78C / Android 2.3.2))
This is a little off topic but is anyone attempting a Tor app?
Sent from my SGH-I897 using XDA App
jinsfch said:
This is a little off topic but is anyone attempting a Tor app?
Sent from my SGH-I897 using XDA App
Click to expand...
Click to collapse
Just slightly off topic, but no worries.
A quick search on AppBrain found Orbot: Tor On Android. Impressive, since Android still doesn't have proper proxy support on its own...
Can't find clutch video on youtube...
Btw,i think swipepad is better than it as swyping from the bottom is easier than from the right
Sent from my Nexus One using XDA App
waichung said:
Can't find clutch video on youtube...
Btw,i think swipepad is better than it as swyping from the bottom is easier than from the right
Sent from my Nexus One using XDA App
Click to expand...
Click to collapse
I looked for Clutch videos as well and was disappointed to see that there aren't any. I may try to shoot a video once I get home from the desert in a few weeks (hopefully).
You can change the position of the Clutch region to really any spot on the screen. And I don't really see the two as competing anyway as they have entirely different purposes: Clutch gives you quick access to your recently-executed apps, while SwipePad offers a fixed menu of apps for you to launch.
codesplice said:
I looked for Clutch videos as well and was disappointed to see that there aren't any. I may try to shoot a video once I get home from the desert in a few weeks (hopefully).
You can change the position of the Clutch region to really any spot on the screen. And I don't really see the two as competing anyway as they have entirely different purposes: Clutch gives you quick access to your recently-executed apps, while SwipePad offers a fixed menu of apps for you to launch.
Click to expand...
Click to collapse
The likely alt-tab function of clutch is really fantastic but does it show the recently-executed apps or the running apps? I use swipepad together with the virtual task switcher which allows switching among the running tasks. These 2 apps are completely free and no need to paid $1 for the "swipepad: tasks". But I prefer quick accessing recent tasks to showing those apps running at the background.
Sent from my Nexus One using XDA App
waichung said:
The likely alt-tab function of clutch is really fantastic but does it show the recently-executed apps or the running apps? I use swipepad together with the virtual task switcher which allows switching among the running tasks. These 2 apps are completely free and no need to paid $1 for the "swipepad: tasks". But I prefer quick accessing recent tasks to showing those apps running at the background.
Sent from my Nexus One using XDA App
Click to expand...
Click to collapse
The set {recently-executed} apps includes the subset {running apps}. The default behavior of Android is to show all recently-executed apps under the Recent Apps functionality, regardless of whether those apps are still running or have been terminated. I thought that Visual Task Switcher behaved the same way, but based on the application page it does appear to only display currently-running apps. Personally, I prefer to see recent apps (with a visual distinction between those that are still running and those that have been terminated), as I often end up re-launching the same app over and over; of course, you could also just pin a shortcut to those frequent apps to SwipePad. We all operate our devices in different ways, so either option is of course valid.
Visual Task Switcher (at least the last time that I used it) tended to make my phone lag significantly for whatever reason; I did use it for quite some time though, and was pleased with its functionality as a complete Recent Apps replacement (after configuring the long-press home trigger to launch it via CyanogenMod settings). Also note that the free version includes ads (which may contribute to the lag I was experiencing?) while the full version will set you back $1.99.

[APP][FREE]Finger Android App. All your Android through one move

Finger v2.7. All your Android through one move​
I am the developer of the app and I would like to let you know about Finger App. I cant post links yet, so if you want to check Finger´s Google play site, search "carlosdelachica" in the Google Play search engine.
Hope you enjoy it.
There is nothing better than having a good shortcut system that allows us to use our Android device in the fastest and easiest way. Such systems typically consist of launchers, through which significantly improves user experience. The use of these launchers is based on our pc desk, trying to simulate its behaviour and even improving it. Using this simple app you can elevate to absolute limits the use and customization of our shortcuts in our Android device.
Finger
This beneficial app will be very useful as your launcher if you tend to use different applications at the same time, such as chatting with someone while we are surfing the internet or have a conversation on Facebook while writing with another person in Whatsapp. By using Finger you can jump from one app to another simply by drawing a gesture with your finger on the screen.
Finger consists of two distinct parts. On the one hand we have the configuration screen by which we manage our shortcuts. The configuration screen has features such as add, modify or delete your gestures but also allows you to enable / disable "Finger drawer", which is a floating button that gives meaning to the app.
Finger drawer is a floating button by which acts as a launcher that can place a transparent window on top of other applications running, where we can draw a pre-configured gesture with our finger and access to the application configured. Finger drawer implements drag & drop functionality which allows the user to place the button at the edges of your screen, preventing it to be placed in an undesirable place. Another interesting feature is the lock screen functionality by using double clicking on Finger drawer launcher, or the ability to hide it with a long press.
In addition to the possibility of having our own shortcuts by any gesture to be able to open applications, Finger offers also the possibility to change or toggle system settings, simulate the home button, lock the screen and many more.
Finger´s advantages are clear in terms of usability. You do not have to navigate between windows to access your applications, accelerating and streamlines the use of your Smartphone, at the same time Finger enables us to continue interacting with other applications installed in the system.

[APP] TinyLaunch: New lease on life for old and very slow devices

I was finding my Archos 43 Gen7 device with its puny 256mb RAM unusable with regular launchers so I decided to roll my own from scratch: TinyLaunch.
The main development rules were:
- use very little RAM
- run on lots of devices (currently, back to Android 1.6)
- get out of the way and avoid doing anything in the background while other apps are running
- run fast once it's configured (but currently the configuration app scan is slow)
- nothing extraneous--no pretty extra icons, no help information, and of course no ads of any sort (not even a link to my other apps--all that is wasted memory)
I plan for the apk never to exceed 40K. Currently it's 26K: https://drive.google.com/file/d/0B9SH82NXqz3WREtqa0FWckF3TFU/
This is *extremely* low-featured. At base, it just presents a simple scrolling list of apps (with categorization features) with no icons (though you can turn on icons, at the expense of some speed: Menu, Settings). You tap on an app and there you are.
In particular:
- UGLY
- no widgets
- no shortcuts
- no automatic updates when apps are installed or removed
These limitations may make this useless to you. But if you just want a list of apps for launching, e.g., on a device for your kids to play with, TinyLaunch may be the thing for you.
The first time you run TinyLaunch needs to scan for apps. This is a very slow process on my Archos 43 (at least for apps moved to SD), though faster on modern devices. You also need to manually rescan apps after adding or removing apps. To do that, press MENU and Scan.
Instead of folders, I implemented a category system inspired by PalmOS, though with some variations (the main one is that apps can be in more than one category).
By default there are three special categories: All, Unclassified and Hidden. You can make some custom categories like "Games" and "Math and Science" by pressing MENU and New Category. To categorize apps, the easiest way is to switch the category to Unclassified (tap on the category selector at the top of the screen), and then long tap on an app to choose how to classify it. The app then disappears from the Unclassified category. Note that the Hidden category is a special category that hides apps from the All and Unclassified views (though a Hidden app can still show up in other categories if you like).
As I said, currently it's just a simple vertical list of apps. Eventually, I may implement the more usual tile-based view (making it look even more like PalmOS) if I can do so without detracting from development rules.
APK download: https://drive.google.com/file/d/0B9SH82NXqz3WREtqa0FWckF3TFU/
Source code: code.google.com/p/tinylauunch
Kewl

Features of Nougat

Android 7.0 Nougat is rolling out now, starting (as usual) with Nexus devices and eventually moving on to other phones. The new OS is loaded with new features and refinements, each one improving upon the overall Android experience. Some changes, such as bundled notifications, are quite obvious. Then there are the less visible changes, such as a new multitasking shortcut. Follow along as we take a look at what’s new in Google’s latest mobile OS.
Daydreams become screen savers
With Google repurposing Daydream as the namesake for its VR platform, a new name was needed for the previous Daydream feature. That new name is Screen Saver, which makes so much more sense than Daydream did in its previous incarnation. Android screen savers still work in the same fashion as they always have.
Quicker multi-tasking
You can now double-tap the recent apps button to quickly switch between your two most recently used apps. For example, say you’re in Gmail but need to look something up in Chrome to include in an email. You can open Chrome, find and copy a link, then double-tap the recent apps button and your device will switch back to Gmail.
Use two apps at same time
Samsung users have long had access to using apps in a split-screen mode. With Nougat, Google is officially adding support for multi-window support to all Android devices running Android 7.0. To activate multi-window mode, long-press on the recent apps button. Whichever app you’re currently using will go to the top of the screen (on a phone, or to the left on a tablet), with a list of recent apps shown along the bottom. Select the second app you want to use from the list. Drag the divider to resize the app windows, or to maximize either of the active apps.
View two Chrome tabs
It took Apple an entire year to introduce split-screen tab viewing in Safari for iPad users, but Google did it at the same time it introduced multi-window to Android. When using Chrome in multi-window mode, tap on the Menu button and select they super handy option of “Move to other window.” It’s fully acceptable to point and laugh at iOS users if you feel the need.
Drag and drop text, images when in multi-window mode
When using two apps at the same time, you can drag-and-drop text between the two windows. Highlight the text, then long-press on it until the text begins to float. Drag it to a text field in another window, and let go. The same goes for sharing images between two apps, assuming they’ve been updated for the latest of Google’s wares. Magical, right?
Finally, the lock screen gets a wallpaper of its own
It only took way too many years, but the day has finally come: You can now set a wallpaper specific to your home screen, and a different one for your lock screen. The process to accomplish the once unthinkable feat hasn’t changed much—after selecting an image to set as a wallpaper, you’re shown a new prompt to select where the image will live.
Clear all recent apps
Google added a Clear All button to the recent apps list, only it’s a bit hidden. Instead of placing it at the bottom of your screen when viewing your recent apps, you need to scroll to the top of the list where you’ll find the handy Clear All text. Tap on it, and all apps are closed out. When you’ve closed all your recent apps, a new icon is displayed letting you know there are no recent items.
Where did that APK come from?
Android Nougat will now keep track of where an app was installed from. Open Settings then Apps and tap on any listed application. Scroll to the bottom of the page, where you’ll see the source of the app’s installation. For example, if it was installed from the Play Store it will say as much. If it’s something you side loaded, it will state something along the lines of “Installed from Package Installer.”
New installer animation
Speaking of installing applications outside of the Play Store, you’ll find a fancy new installer animation when sideloading an APK. It’s a subtle change that won’t have a dramatic impact on your day-to-day use, but it’s not a bad looking change either. Who doesn’t like seeing the Android bot whenever possible?
Bundled notifications
Have you ever posted something on Facebook, only to have your notification tray blown up with alerts of likes and comments? Me neither, but for those who have you’re going to love bundled notifications. Once an app updates for Android Nougat, it can opt to have all of its notifications bundled into one alert. Slide down on the respective notification to reveal the rest of your alerts for that particular app.
Reply with speed
You can now reply to messages from apps like Facebook Messenger, Hangouts, or Messenger directly from the notification. Of course, this means you can hold a conversation without having to bounce between a messaging app and another app. It’s important to note, this isn’t limited to messaging apps. Twitter apps, for example, could add the ability to reply to mentions
Notification importance setting
You can now set the importance level of an app’s notifications to fit your specific use of that app, including allowing an app to ignore your DND settings. With a long-press on a notification, you can view the current importance level. Tap on More Settings where you can turn off the default automatic setting, and adjust its interruption level. As you move the slider, a brief explanation will detail each alert type.
Data saver
Tired of paying for data overages? When using an Android Nougat device, you can enable Data Saver to restrict specific apps from using data in the background. Under the Data Usage menu, open Data Saver and turn it on. You can then go through a list of apps installed on your device, and enable background data for each one you want. Otherwise, apps will only gain access to a cellular data connection when you’re actively using it.
Quicker quick settings
When swiping from the top of the screen with one finger, you will see a row of quick setting shortcuts just above any pending notifications. Tap on an icon to enable or disable features such as Wi-Fi, open Battery settings, or turn on the Flashlight. It displays the first 5 items in your quick settings, so if you reorder those, you'll change what appears here.
Tiles are so in right now
You can now add multiple Quick Setting options to your device by viewing your Quick Settings panel and tapping Edit. You can still tap on tiles to edit a setting or interact with it. Alternatively, you can still long-press on a tile to disable or enable a feature if applicable. Third-party developers now create apps that live only within a Quick Settings tile.
Easier Settings app navigation
When navigating through the Settings app, now you can quickly hop between various sections using the hamburger menu on the left side of your screen (or by dragging in from the left edge). Settings are broken down into the same categories as the main list, but using the slide-out menu eliminates the need to tap the back button, scroll, then select another setting category.
Suggested settings
When you open the Settings app your device will offer some recommendations for various settings and features you should set up. For example, upon initial setup Settings recommended I set up Screen lock, add en email account, set up “OK Google” commands, and change the wallpaper. Tapping on a suggestion will open the proper settings pane or app. Alternatively, you can tap on the overflow menu to hide an item from the list.
New Emojis
Android Nougat includes the latest and greatest Emoji approved by the powers that be, including bacon! Beyond the latest and greatest emoji baked right in to Android, you’ll also notice Google has reworked most of the emoji included on its mobile devices. Smiley faces now have a more human look and feel to them.
Cancel button for app downloads
Ever start to update or download apps from the Play Store, only to remember you’re on a cellular connection or your battery is about to die? You can now cancel downloads directly from the download notification, instead of having to tap through each item in the Play Store. Slide down the notification, tap cancel and your data bucket is safe.
Keyboard shortcut helper
Using a physical keyboard with a tablet like the Pixel C adds a level of convenience and mobile computing appeal to the tablet. However, learning and remembering each apps’ keyboard shortcuts can be a chore. With Nougat, you can press Search + / to view a list of shortcuts for the app you’re currently using.
Thanks for reading #Nougat
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