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First of all, when I searched for doing programming on an android device, I got a kazillion results on programming an android app. I don't want that. Currently, what are the languages that I can write and compile on an android device? Is java one of these?
I've always wondered why noone has posted a static gcc build for android. gcc g++ gcj, they all should cross compile. You might have to enable swap to use them though.
Android basically runs Java. That's the simple answer.
You might find some interesting reading on Eclipse with the google plugins.
If WYSIWYG/RAD environments are more to your liking, check out the "google app inventor."
goodintentions said:
First of all, when I searched for doing programming on an android device, I got a kazillion results on programming an android app. I don't want that. Currently, what are the languages that I can write and compile on an android device? Is java one of these?
Click to expand...
Click to collapse
http://forum.xda-developers.com/forumdisplay.php?f=613
Um, guys, I said I don't care about building apps. I wanted to know if I could write and compile java on an android tablet.
Not quite java...
First, Android doesn't *quite* run Java. It runs Dalvik. That's a tweaked version of Java to help google not use the lawsuit with Sun/Oracle. There's a preprocessor you have to run over he Java bytecodes to get Dalvik code. This is why you can't simply port (or rather, build, given that there's a Linux under there) gcj and use it as is - you need the jvm->Dalvik translator.
The good news is - that runs on Android. There's a Clojure (a JVM/.net language) port for android that uses that translator to run code. While it's not up to building production code, it's fine for writing/testing code on android. I assume the JRuby port also uses it.
If all you're interested in is programming on a g tab, there's lots of options, most notably Google SL4A package (python, ruby, beanshell, sh - I think). But you can find Scheme, BrainF*ck, Pascal, Basic, etc. No Java, but I found at least three languages that run on the Dalvik VM (Clojure, JRuby, and Frink) that let you access some or all of the Android APIs. If you want to explore the Android APIs, one of these will probably work.
Finally, there's IDEDroid. That runs locally, but looks like it exports the compile and execution to their web server. It has support for lots (and lots and lots) of languages - including Java. If you just want edit/run small programs to play with the language, this might be just the ticket. I think I'm going to install it so I can play with haskell....
I wonder. Why in the world hasn't anyone developed a way to write and compile java code on android?
GNU has gcj, I'm fairly certain the same tools you use to compile a kernel would work to make an ARM/Android version.
muqali said:
GNU has gcj, I'm fairly certain the same tools you use to compile a kernel would work to make an ARM/Android version.
Click to expand...
Click to collapse
Could you please clarify? I guess I'm seeing the potential to incorporate the gtab into my work at the lab. Let just say we're a bunch of engineers trying to act like IT programmers. Why hire an honest to god programmer when you could have your engineers lose sleep over trying to program the machines?
So, please could you stop giving me single sentence answers? If I get the gtab will I be able to use it to write, debug, compile, etc. java codes? We've been doing our own things with java and it's too late to switch to something else. I'm sure it's possible, I'm just having trouble finding the answer in search as it seems noone has ever brought this up before. Ever.
Would the following be what I'm looking for?
http://www.getjar.com/mobile/38541/java-programming-for-android-os-all/
So, I take it that it is not possible to write, debug, and compile java code on an android tablet?
goodintentions said:
So, I take it that it is not possible to write, debug, and compile java code on an android tablet?
Click to expand...
Click to collapse
I did mis-understand you initial post on my first reply.
Now that I understand you question, I'm a bit baffled as to 'Why?'
A tablet just doesn't seem to be a very conducive platform to entering and compiling code.
I don't know about any development tools meant to run on android directly. But there are people running ubuntu on their tablets.
Zaphod-Beeblebrox said:
I did mis-understand you initial post on my first reply.
Click to expand...
Click to collapse
I don't understand how you could have misunderstood my original post. Here it is.
I said, and I quote:
First of all, when I searched for doing programming on an android device, I got a kazillion results on programming an android app. I don't want that. Currently, what are the languages that I can write and compile on an android device? Is java one of these?
Click to expand...
Click to collapse
I don't how else I can make it clearer. I'm an engineer, not an idiot. A simple google search turned up millions of links to how to manage android projects on a pc. Why in the world would I be asking this? And I even said I google searched and it turned up nothing.
Now that I understand you question, I'm a bit baffled as to 'Why?'
Click to expand...
Click to collapse
For the sake of convienience... and to baffle my colleagues.
I don't know about any development tools meant to run on android directly. But there are people running ubuntu on their tablets.
Click to expand...
Click to collapse
The whole point of having a tablet is its light weight and the touch screen. I'd like to be able to take it to meetings, take notes with a stylus, show colleagues basic autocad drawings, write and debug java codes for some of our projects, etc. This is not to say I want to use it as my main device. I will still be using either my laptop or my desktop for my projects, but having something like the viewsonic gtab to carry around and do these things seem cool to me.
I'm just baffled why there hasn't been an app development to run/compile java code on the android OS.
Here is a Online IDE that works pretty good (not for java): http://www.coderun.com/ide/
Or
This one will let you compile and run just about anything including java: http://ideone.com/
Sure glad I tried to help.
Prick.
Zaphod-Beeblebrox said:
Sure glad I tried to help.
Prick.
Click to expand...
Click to collapse
Yes, I'm a prick. I fully admit this. This attitude came from years of experience with 1337s online. When I first started getting into linux, and this was back in the days when there was no visual interface for installation and you had to type in a dozen commands for every step of the way while it asks you for the specific models of your peripherals, I searched for several days on solutions pertaining to a problem I ran into. After being fairly confident that there was no answer to it, I signed into a linux forum and asked about it. I got a couple one-liner answers that made no sense, a couple answers that assumed I was an idiot so they answered the wrong thing, and half a dozen "you're an idiot, go away" answers.
My first rule of thumb is if you could interpret a person's question at least 2 ways, then without further info assume the interpretation that doesn't include assuming the other person is an idiot. And this is for an obscure question. My original post clearly stated I was talking about debuging and compiling java on the android tablet itself. I specifically worded my question like that because I knew people were going to assume I was talking about the thing you assumed.
This 1337 attitude online is getting old.
the3dman said:
Here is a Online IDE that works pretty good (not for java): http://www.coderun.com/ide/
Or
This one will let you compile and run just about anything including java: http://ideone.com/
Click to expand...
Click to collapse
Thanks. I guess this is what I will have to go with for now. I'm sure I'm not the only one who has thought of this before. Surely, if you could run it on a linux distro such as ubuntu, then I'm sure it's possible to do the same thing on a different OS that runs on the same processor. Why in the world hasn't anyone come up with this yet?
goodintentions said:
Why in the world hasn't anyone come up with this yet?
Click to expand...
Click to collapse
Sounds like its up to you to save the day!
adampdx said:
Sounds like its up to you to save the day!
Click to expand...
Click to collapse
I'm a materials/structural engineer who's an amateur programmer. I practically live in my lab. Sure, the other engineers often look at my programming work with oohs and aahs, but I assure you they look like something put together by an idiot if you're a software engineer. Something like this is several miles above my head. Most of my work look like spaghetti code anyway.
goodintentions said:
I'm just baffled why there hasn't been an app development to run/compile java code on the android OS.
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Click to collapse
B/c any real programmer would probably blow a hole in his head trying to write/debug code on a tablet.
HKChad said:
B/c any real programmer would probably blow a hole in his head trying to write/debug code on a tablet.
Click to expand...
Click to collapse
The same could be said about autocad, and yet there is an autocad app for it, given that the capabilities are limited.
Hi guys,
I am new to app development and I have seen a lot of articles about apps that control the computer, but how would I actually go about making one? It doesn't need to be over Wifi either; it just has to be able to do basic keyboard actions over USB.
- Adam
Bump. Anyone know where I could start?
Start with c+ and toss in a little Java coding.
amarcott11 said:
Bump. Anyone know where I could start?
Click to expand...
Click to collapse
You haven't even described what platform you're writing said app for.
Android apps are mostly Java... The rest, I dunno. MS is probably dotNET, apple is... objective C I think?
Sorry for the lack of information. All I know so far is I have Eclipse and ADT (I am developing an Android app). I understand XML and how to develop the GUI, but when it comes to making the app communicate with a computer, I don't have a clue where to begin or how to do it.
Any tips or guidelines on tools to use or how to start are appreciated.
amarcott11 said:
Sorry for the lack of information. All I know so far is I have Eclipse and ADT (I am developing an Android app). I understand XML and how to develop the GUI, but when it comes to making the app communicate with a computer, I don't have a clue where to begin or how to do it.
Any tips or guidelines on tools to use or how to start are appreciated.
Click to expand...
Click to collapse
By having a server program running on your computer which accepts data you send from your android.
If you want it to be difficult, do it over usb, the easy way would be wifi.
Check up on "sockets".
Thanks for the reply. The only problem is, I need it to have very fast response time. I would like it to be as similar to a USB keyboard as possible, so I don't think WiFi would work. What makes doing it over USB difficult?
Do you have the server side app already? what exactly are you trying to control on your computer?
It doesn't matter what I'm controlling, I just want to be able to get my app to send information that a server side program can take and be able to keyboard map.
So I'll need to code with C++ for the server side and java for the app itself?
Plus, from what I've read, I've learned that the Android platform doesn't support USB hosting. Is this true? I've seen ways around it but it seems pretty cryptic.
Sent from my Galaxy Nexus using XDA App
There already is one that is apart of the android market and you can even use it on another computer It's called Team viewer not sure if this would help you or not, but I liked it when I needed to use it.
You can do app development on a pc emeulator instead of your phone (if thats what your asking) and Google App Inventor is great, but servers are closing soon. So goodluck!
Yeah I would start looking up about c+, c++, and java coding.... goodluck
I appreciate the help. Ryan1918, I have used Teamviewer myself, but I am looking to develop more of a controller, as opposed to a remote desktop app.
amarcott11 said:
Thanks for the reply. The only problem is, I need it to have very fast response time. I would like it to be as similar to a USB keyboard as possible, so I don't think WiFi would work. What makes doing it over USB difficult?
Click to expand...
Click to collapse
Both can be done with java and if you program it right and the wifi signal is good you shouldnt have much of a delay.
It will be difficult to use the USB as a network interface for your application.
Using TCP/IP or UDP over Wifi will be much much easier.
I don't mean to ignore what you're saying about WiFi, but I strongly believe that for the market this app will be directed toward, USB will be necessary. I don't feel comfortable giving away my idea, but just know that my goal is to make the responsiveness virtually seamless if it is at all possible.
I will test it out with WiFi first, but in case I don't get the results I'm looking for, can you expand a little more on USB?
Will it only be hard for me on the developing side, or will the consumer have to also put in extra effort to get it to work over USB (installing other apps, rooting, etc.)? If I was to develop the app around USB, I would want it to be easy to set up if I did all the coding right.
From my continued research, I have found a few articles in the following links that might be leading me in the right direction:
http://developer.android.com/guide/topics/usb/accessory.html
http://developer.android.com/reference/android/hardware/usb/UsbManager.html
http://stackoverflow.com/questions/5848876/java-sockets-transmission-in-real-time
http://stackoverflow.com/questions/4762620/sending-simple-commands-from-android-through-usb
I don't have much expertise in the area, i just took a quick google shot at it and it showed from some forum posts and questions, that doing it through usb is not the easiest way.
Recently I've been trying to teach myself how to develop for our phone, but I'm using a Mac. I have a Windows Partition, and can run Windows on my Mac, but it's a pain to have to restart just to use a single program for whatever it is that I need done. So I've done some research and thought it would be nice to share all the programs that I've found that help in Android Development.
It would also be nice if other Mac Users would share what they have found as well or what they use when trying to accomplish certain tasks when working with android. So here goes:
--Android SDK--
This is rather obvious…that being said you can download this from android.com. However, if you chose to install Eclipse I find installing the SDK from Android to be rather Redundant, if you agree go on and read the part about Eclipse.
--Wine/MacPorts/xCode--
First, sometimes it's useful to use Windows programs on Mac, and an one quick way to do that without having to reboot is with Wine. It takes a while to set up, but it is useful for running MOST executables. The last two programs you install as part of the tutorial, so follow on:
So here is the website I used to set up Wine: http://www.davidbaumgold.com/tutorials/wine-mac/
All of his instructions are accurate excluding where he talks about installing xCode. It is OK to install xCode through the App Store, all you have to do afterwards is install Command Line Tools. To do this:
1. Open xCode
2. Open Preferences (cmd+,)
3. Click the Downloads tab
4. Use the link to create an Apple Dev account
5. Click Command Line Tools
Now you can continue to follow the rest of the Tutorial
--Eclipse--
This program is useful for creating Android Applications on your phone. If you choose to install Eclipse I would follow this guide once you're done. I realize it is for creating Android Applications but it also explains how to set up a working environment.
So here is the website I used to set up Eclipse: http://www.vogella.de/articles/Android/article.html
I would start at section 5.1
Also Eclipse can be used for compiling .9.png files…I found a good tutorial for this on XDA: http://forum.xda-developers.com/showthread.php?t=487001
Go hit damnitpud's thank meter if you find his thread useful
--APK Manager--
I found this tool extremely useful for pulling APK's and pushing them to your phone. This app can be used for Themeing apks, or editing the XML files.
I found this application on XDA as well: http://forum.xda-developers.com/showthread.php?t=1285130
Go hit s0niq3's thanks button, maybe it'll convince her that people actually care about her program.
--android-utility or AU--
This little program looks to be extremely useful, I found it while searching for a way to compile .9.png files without having to use Eclipse. But it also has a host of other applications and uses. Make sure you read the thread thoroughly and follow all instructions.
I found this application on XDA as well: http://forum.xda-developers.com/showthread.php?t=1167623
Go hit tommytomatoe's thanks button as well, he gave us a marvelous little program. There is also a version for windows now, well at least part of it.
[For windows, and Linux Users: http://forum.xda-developers.com/showthread.php?t=1272513]
Go hit kakomalo's thanks button
If you download the version 1.0.1 and you try to compile a .9.png file, and you receive an error telling you that aapt is missing, all you have to do is drag and drop the aapt from the Android SDK into /android-utility/utility/
--xUlitimate--
I'm not sure if this one is worth mentioning for Mac, but it would be kinda cool if someone figured out how to get this to work with Wine…so here it is:
So here is its link: http://www.droidforums.net/forum/xeudoxus/47283-release-xultimate.html
This one has some theme tools. I found it specifically for the Draw9Patch Compiler, but I could not get it to work nicely with wine.
--Gimp--
This one is well known, so I don't think it needs much explanation…but it is image editing software.
Here is the download link if you don't already have it: http://gimp.lisanet.de/Website/Download.html
---Finally
After spending hours searching, downloading, and finding out what works I thought I would share to save someone else the expense of having to go through the trial and error. I would love it if other Mac Users, or any one else would share their knowledge on programs they use when working with Android; to theme, compile ROMs, or any other activity related to Android while pertaining to Mac.
Also, if you mess up your computer while doing this it is your own responsibility
Don't know why you haven't got any thanks for this, here's one from me for a very detailed and informative post. I am not a Mac user but thanks for your contribution.
Well I guess I just gave you your first thanks!
This post should be a little useful for Mac users... especially those that don't understand Unix.
Developing on Mac can be very similar to developing on Linux. Mac is just slightly more GUI oriented. Unix commands are the same, though.
So Linux users could use this guide as well!
EDIT: After I posted... I noticed 4 more users had thanked you as well... o-o that was fast
Haha oh thanks guys! After the first couple of days I thought my thread was going to get swallowed up. I'm starting to think that Mac Users are rare amongst Android developers. I do realize that other Unix OSs like Ubuntu are favored more, but sometimes it's a pain to run these back and forth. I've even tried to VM UBUNTU, but I had a problem getting the USB to interface with the program, whether it was how I sent it up, or the program itself I have no idea. So I went out looking for alternatives. There is always triple booting I suppose.
Sent from my SAMSUNG-SGH-I727
I'm use a Mac at my office, and not by choice. Thank you for this extremely helpful post!
Great guide for anyone who is looking to start developing for Android. Better yet, for people who need to get the jist of what is going on in UNIX!
So I have a question?
Is there a way to enable java on the surface rt.
Because for my remote access to work I need JRE.
Thanks
I wanna know this too. Need to be able to play Yahoo Games when I'm bored ?
Not yet but Java exists on everything pretty much... I'm sure at some point someone will recompile it for Windows RT
There's two ways I could see this happening.
The simplest would be for somebody to take the Java source code, build it for Windows but target ARM, then sign it and tell people to go through the hoops needed to run third-party desktop-mode apps on RT. This would probably actually be pretty easy, if Java has a target for "use ARM instructions" in its JIT. If not, it would have to interpret the bytecode, which is very slow (although usable).
The second way is for the JRE to be built as a Metro-style app. It would probably have to hook a bunch of native APIs that aren't allowed in Store apps, so it would remain as homebrew, but it could be packaged as an APPX and would be easy enough to install. It would be both more difficult to port and possibly more of a hassle to use, though. With care and luck, it might even be possible to get it submitted to the Store, though, which (combined with setting it up as a file handler for .JAR) would make it widely usable. I doubt MS would approve it, though.
GoodDayToDie said:
There's two ways I could see this happening.
The simplest would be for somebody to take the Java source code, build it for Windows but target ARM, then sign it and tell people to go through the hoops needed to run third-party desktop-mode apps on RT. This would probably actually be pretty easy, if Java has a target for "use ARM instructions" in its JIT. If not, it would have to interpret the bytecode, which is very slow (although usable).
The second way is for the JRE to be built as a Metro-style app. It would probably have to hook a bunch of native APIs that aren't allowed in Store apps, so it would remain as homebrew, but it could be packaged as an APPX and would be easy enough to install. It would be both more difficult to port and possibly more of a hassle to use, though. With care and luck, it might even be possible to get it submitted to the Store, though, which (combined with setting it up as a file handler for .JAR) would make it widely usable. I doubt MS would approve it, though.
Click to expand...
Click to collapse
I guess that the source isent available. And the open source version for Linux would be quite hard to port right?
filfat said:
I guess that the source isent available. And the open source version for Linux would be quite hard to port right?
Click to expand...
Click to collapse
Actually, it is available.
---------- Post added at 10:42 AM ---------- Previous post was at 10:38 AM ----------
GoodDayToDie said:
There's two ways I could see this happening.
The simplest would be for somebody to take the Java source code, build it for Windows but target ARM, then sign it and tell people to go through the hoops needed to run third-party desktop-mode apps on RT. This would probably actually be pretty easy, if Java has a target for "use ARM instructions" in its JIT. If not, it would have to interpret the bytecode, which is very slow (although usable).
The second way is for the JRE to be built as a Metro-style app. It would probably have to hook a bunch of native APIs that aren't allowed in Store apps, so it would remain as homebrew, but it could be packaged as an APPX and would be easy enough to install. It would be both more difficult to port and possibly more of a hassle to use, though. With care and luck, it might even be possible to get it submitted to the Store, though, which (combined with setting it up as a file handler for .JAR) would make it widely usable. I doubt MS would approve it, though.
Click to expand...
Click to collapse
Oracle do now offer ARMv6 hard float (which is then compatible with ARMv7) as a JIT option, it is standard software in raspbian on the raspberry pi as of a few weeks ago, in fact that is why they added that support. Now if only regular ARMv7 code worked on RT instead of THUMB_2. Don't know if java will actually build under visual studio either, funnily enough googling for any combination of "compile" "java" and "visual studio" gets you results for compiling java source code to the JRE under visual studio rather than compiling the JRE itself
---------- Post added at 10:45 AM ---------- Previous post was at 10:42 AM ----------
binnym said:
So I have a question?
Is there a way to enable java on the surface rt.
Because for my remote access to work I need JRE.
Thanks
Click to expand...
Click to collapse
You would need a jailbroken RT, that isn't hard (look in windows RT development and hacking, pinned thread right up top).
Then you would need the JRE which doesn't exist.
Its slow and incompatible with a fair amount of software but if you get as far as jailbreaking your RT you could *try* IKVM, its a java virtual machine running ontop of .NET and does work on RT. It can't be used as a browser plugin though so your remote access would need to be a standalone .jar rather than a web applet.
SixSixSevenSeven said:
Actually, it is available..
Click to expand...
Click to collapse
Well, Do You Have Any Links? Want to test if I can get it to compile... yes I know, im giving away freedom
Why yes, I have a link:
http://letmebingthatforyou.com/search?q=get+jre+source+code
Rule number one of the forum, please follow it!
GoodDayToDie said:
Why yes, I have a link:
http://letmebingthatforyou.com/search?q=get+jre+source+code
Rule number one of the forum, please follow it!
Click to expand...
Click to collapse
Let me bing that... lol, seen the google version before but not the bing one.
GoodDayToDie said:
Why yes, I have a link:
http://letmebingthatforyou.com/search?q=get+jre+source+code
Rule number one of the forum, please follow it!
Click to expand...
Click to collapse
I cant find it, that's why I asked. I have ofcourse already searched
SixSixSevenSeven said:
... you could *try* IKVM ....
Click to expand...
Click to collapse
He is right. I was suprised, how well that works
I run the Jdownloader with IKVM and only the initial loading time is long (about 2-3min). After that it runs very smooth.
Its def. worth a try, bro :good:
I wonder if IKVM would be fast enough to run Minecraft on the SRT or S2...
It would be ironic if the only major tablet platform that Mojang refuses to support ended up being the only platform with the complete game.
I wonder if people will *ever* learn to do even a cursory search before posting? People have been talking about that literally since the first release of the jailbreak. The forums are littered with it.
Speed is the least of many problems (although I suppose the OpenGL issue has sort-of been resolved, albeit with yet another hit to performance).
GoodDayToDie said:
I wonder if people will *ever* learn to do even a cursory search before posting? People have been talking about that literally since the first release of the jailbreak. The forums are littered with it.
Speed is the least of many problems (although I suppose the OpenGL issue has sort-of been resolved, albeit with yet another hit to performance).
Click to expand...
Click to collapse
LWJGL doesnt load in IKVM on x86 though.
Hey everyone,
There is already a version of Java for ARM-based architectures. I don't know if it will run with Windows, but
as soon as i'm gonna get the RT, i'm gonna try it
TheRinseM said:
Hey everyone,
There is already a version of Java for ARM-based architectures. I don't know if it will run with Windows, but
as soon as i'm gonna get the RT, i'm gonna try it
Click to expand...
Click to collapse
Just because there is java for ARM based architectures doesnt mean its for windows, it specifically has to be for windows actually (which it isn't).
Not to mention it's compiled for the ARM instruction set, rather than the THUMB2 instruction set that RT actually uses. The CPU can run both, but RT will make non-THUMB code crash.
GoodDayToDie said:
Not to mention it's compiled for the ARM instruction set, rather than the TUMB2 instruction set that RT actually uses. The CPU can run both, but BT will make non-THUMB code crash.
Click to expand...
Click to collapse
Icedtea has a thumb2 JIT, but its for linux of course
Huh. That's still a bit promising. We would still need to recompile it for Win32/NT, but at least we wouldn't have to re-write the whole JIT.
Major project anyhow. Even if somebody with the requisite knowledge stepped up to start this right now, it would be a while before it bore fruit. Doesn't mean it shouldn't be attempted, but don't hold your breath. In fact, don't expect anything at all, unless somebody says they're able to take this on.
Anyone here wants to team up and try?
i would really love Java on my Surface.
edit: http://icedtea.classpath.org/hg/icedtea6/rev/748156804502
Can anyone copy the Office RT folder on the Surface, compress it, and upload it?
I want to fool with it and make it work on a AMD64 computer.
mr_verystock said:
Can anyone copy the Office RT folder on the Surface, compress it, and upload it?
I want to fool with it and make it work on a AMD64 computer.
Click to expand...
Click to collapse
Then you have a lack of understanding on how processors can be incompatible. Without emulation it wont work on AMD64.
This is also a really weird thing to want to do... it's just a slightly crippled version of Office 2013, compiled to the THUMB2 instruction set for ARM processors. Take a standard Office install, remove the ability to run VBA macros, and you've basically got Office RT. Nothing exciting or special to it...
GoodDayToDie said:
This is a really weird thing to want to do... it's just a slightly crippled version of Office 2013, compiled to the THUMB2 instruction set for ARM processors. Take a standard Office install, remove the ability to run VBA macros, and you've basically got Office RT. Nothing exciting or special to it...
Click to expand...
Click to collapse
Thanks. But I want an activated version of Office, so I looked at the Office RT. But I'll keep that in mind.
SixSixSevenSeven said:
Then you have a lack of understanding on how processors can be incompatible. Without emulation it wont work on AMD64.
Click to expand...
Click to collapse
Nothing from you, 6677. PLEASE LOOK AT MY POST AGAIN BEFORE TELLING ME THAT. Didn't I say I want to mess with it and get it working on AMD64 instruction? If GoodDayToDie tells the truth about MS compiling Office to THUMB2, then it could be done vice versa. PLUS, I'll learn more about programming.
mr_verystock said:
Thanks. But I want an activated version of Office, so I looked at the Office RT. But I'll keep that in mind.
Nothing from you, 6677. PLEASE LOOK AT MY POST AGAIN BEFORE TELLING ME THAT. Didn't I say I want to mess with it and get it working on AMD64 instruction? If GoodDayToDie tells the truth about MS compiling Office to THUMB2, then it could be done vice versa. PLUS, I'll learn more about programming.
Click to expand...
Click to collapse
Actually you just reiterated my point.
Software is compiled from a human readable plain text representation to machine code, in this case THUMB2. You cannot take that THUMB2 code and port it to x86 or AMD64 and will learn nothing in the process.
To me it sounds more like you are after a copy of office for free and trying to disguise your reasoning for pirating the software behind claims you want to port it to AMD64.
In a very, very technical sense, dynamic recompilation (converting from one machine code to another) is possible, but it's a slow process that produces slow code, the effort it requires is wholly un-worthwhile, and it would teach very little about programming in the conventional sense (although it's a fun concept from a general computer science perspective, recreating an abstract syntax tree from optimized machine code is only very rarely useful).
GoodDayToDie said:
In a very, very technical sense, dynamic recompilation (converting from one machine code to another) is possible, but it's a slow process that produces slow code, the effort it requires is wholly un-worthwhile, and it would teach very little about programming in the conventional sense (although it's a fun concept from a general computer science perspective, recreating an abstract syntax tree from optimized machine code is only very rarely useful).
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Yes, I understand.
But I am still in need for a dump to analyze. Anyone?